PlayerClassData { "slot" "4" "classname" "demoman" "ffencrypted" "1" // required for the script to load // Text "printname" "#FF_PLAYER_DEMOMAN" "description" "#FF_HELP_DEMOMAN" "role" "#FF_ROLE_DEMOMAN" // Model "model" "models/player/demoman/demoman.mdl" // Health & Armour "max_armour" "120" "initial_armour" "50" "armour_type" "6" // this means 0.6 "health" "90" "speed" "280" //5% was 294 "firepower" "100" // from 1 to 100 // Weapns to automatically equip the class with ArmamentsData { "weapon" "ff_weapon_crowbar" "weapon" "ff_weapon_shotgun" "weapon" "ff_weapon_pipelauncher" "weapon" "ff_weapon_grenadelauncher" "weapon" "ff_weapon_deploydetpack" "skill" "detpack" "skill" "detpipes" } "primary_classname" "ff_grenade_normal" "primary_initial" "2" "primary_max" "4" "secondary_classname" "ff_grenade_mirv" "secondary_initial" "1" "secondary_max" "2" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "30" "AMMO_NAILS" "0" "AMMO_CELLS" "0" "AMMO_ROCKETS" "20" "AMMO_DETPACK" "1" "AMMO_MANCANNON" "0" } MaxAmmoData { "AMMO_SHELLS" "75" "AMMO_NAILS" "50" "AMMO_CELLS" "50" "AMMO_ROCKETS" "50" "AMMO_DETPACK" "1" "AMMO_MANCANNON" "0" } }