WeaponData { // Weapon Sprite data is loaded by the Client DLL. TextureData { "grenade" { "font" "GrenadeIcons" "character" "S" } "ammo" { "font" "GrenadeAmmoIcons" "character" "S" } // yeah admittedly this is unlikely "deathnotice" { "font" "StatusGlyphsSmall" "character" "S" } } "printname" "#FF_WPNHUD_SLOWFIELD" }