-- ff_shutdown2.lua ----------------------------------------------------------------------------- -- includes ----------------------------------------------------------------------------- IncludeScript("base_shutdown"); ----------------------------------------------------------------------------- -- unique shutdown2 locations ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- aardvark security ----------------------------------------------------------------------------- red_aardvarksec = trigger_ff_script:new() blue_aardvarksec = trigger_ff_script:new() bluesecstatus = 1 redsecstatus = 1 function red_aardvarksec:ontouch( touch_entity ) if IsPlayer( touch_entity ) then local player = CastToPlayer( touch_entity ) if player:GetTeamId() == Team.kBlue then if redsecstatus == 1 then redsecstatus = 0 AddSchedule("aardvarksecup10red",50,aardvarksecup10red) AddSchedule("aardvarksecupred",60,aardvarksecupred) OpenDoor("red_aardvarkdoorhack") BroadCastMessage("#FF_RED_SEC_60") --BroadCastSound( "otherteam.flagstolen") SpeakAll( "SD_REDDOWN" ) RemoveHudItemFromAll( "red-sec-up" ) AddHudIconToAll( "hud_secdown.vtf", "red-sec-down", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 ) end end end end function blue_aardvarksec:ontouch( touch_entity ) if IsPlayer( touch_entity ) then local player = CastToPlayer( touch_entity ) if player:GetTeamId() == Team.kRed then if bluesecstatus == 1 then bluesecstatus = 0 AddSchedule("aardvarksecup10blue",50,aardvarksecup10blue) AddSchedule("aardvarksecupblue",60,aardvarksecupblue) OpenDoor("blue_aardvarkdoorhack") BroadCastMessage("#FF_BLUE_SEC_60") --BroadCastSound( "otherteam.flagstolen") SpeakAll( "SD_BLUEDOWN" ) RemoveHudItemFromAll( "blue-sec-up" ) AddHudIconToAll( "hud_secdown.vtf", "blue-sec-down", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 ) end end end end function aardvarksecupred() redsecstatus = 1 CloseDoor("red_aardvarkdoorhack") BroadCastMessage("#FF_RED_SEC_ON") SpeakAll( "SD_REDUP" ) RemoveHudItemFromAll( "red-sec-down" ) AddHudIconToAll( "hud_secup_red.vtf", "red-sec-up", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 ) end function aardvarksecupblue() bluesecstatus = 1 CloseDoor("blue_aardvarkdoorhack") BroadCastMessage("#FF_BLUE_SEC_ON") SpeakAll( "SD_BLUEUP" ) RemoveHudItemFromAll( "blue-sec-down" ) AddHudIconToAll( "hud_secup_blue.vtf", "blue-sec-up", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 ) end function aardvarksecup10red() BroadCastMessage("#FF_RED_SEC_10") end function aardvarksecup10blue() BroadCastMessage("#FF_BLUE_SEC_10") end ------------------------- -- flaginfo ------------------------- function flaginfo( player_entity ) local player = CastToPlayer( player_entity ) flaginfo_base(player_entity) --basic CTF HUD items RemoveHudItem( player, "red-sec-down" ) RemoveHudItem( player, "blue-sec-down" ) RemoveHudItem( player, "red-sec-up" ) RemoveHudItem( player, "blue-sec-up" ) if bluesecstatus == 1 then AddHudIcon( player, "hud_secup_blue.vtf", "blue-sec-up", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 ) else AddHudIcon( player, "hud_secdown.vtf", "blue-sec-down", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 ) end if redsecstatus == 1 then AddHudIcon( player, "hud_secup_red.vtf", "red-sec-up", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 ) else AddHudIcon( player, "hud_secdown.vtf", "red-sec-down", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 ) end end ----------------------------------------------------------------------------- -- respawn shields ----------------------------------------------------------------------------- KILL_KILL_KILL = trigger_ff_script:new({ team = Team.kUnassigned }) function KILL_KILL_KILL:allowed( activator ) local player = CastToPlayer( activator ) if player then if player:GetTeamId() == self.team then return EVENT_ALLOWED end end return EVENT_DISALLOWED end blue_slayer = KILL_KILL_KILL:new({ team = Team.kBlue }) red_slayer = KILL_KILL_KILL:new({ team = Team.kRed })