//////////////////////////////////////////////// // FF_SCHTOP SOUNDSCAPES // Modified ff_session soundscape file. // // GENERIC // WATER // YARD // //////////////////////////////////////////////// //////////////////////////////////////////////// // STRANGE AMBIENCE // Utility soundscape for some digital-sounding ambience. //////////////////////////////////////////////// "ff_schtop.strange_ambience" { "dsp" "1" "playlooping" { "wave" "ambient/levels/citadel/field_loop3.wav" "volume" "0.25" "pitch" "100" } "playlooping" { "wave" "hl1/ambience/techamb2.wav" "volume" "0.25" "pitch" "100" } "playlooping" { "wave" "hl1/ambience/alien_blipper.wav" "volume" "0.25" "pitch" "100" } "playlooping" { "wave" "hl1/ambience/alien_cycletone.wav" "volume" "0.25" "pitch" "100" } "playrandom" { "volume" "0.25,0.40" "time" "5.0,15.0" "pitch" "80,120" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/prison/radio_random3.wav" "wave" "ambient/levels/prison/radio_random7.wav" "wave" "ambient/levels/canals/headcrab_canister_ambient3.wav" "wave" "ambient/levels/citadel/portal_beam_shoot6.wav" "wave" "ambient/machines/machine1_hit2.wav" } } } //////////////////////////////////////////////// // GENERIC // Some digital-sounding ambience and random wierd noises. // Default soundscape. //////////////////////////////////////////////// "ff_schtop.generic" { "dsp" "1" "playlooping" { "wave" "ambient/atmosphere/ff_ambience.wav" "volume" "0.66" "pitch" "100" } "playlooping" { "wave" "ambient/push/inside_amb1.wav" "volume" "0.33" "pitch" "100" } "playsoundscape" { "name" "ff_schtop.strange_ambience" "volume" "0.66" } "playrandom" { "volume" "0.15,0.30" "time" "10.0,20.0" "pitch" "50,150" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "weapons/physcannon/energy_sing_flyby1.wav" "wave" "weapons/physcannon/energy_sing_flyby2.wav" } } } //////////////////////////////////////////////// // YARD // Outdoor wind ambience with random gusts. //////////////////////////////////////////////// "ff_schtop.yard" { "dsp" "1" "playlooping" { "wave" "ambient/wind/ff_wasteland_wind.wav" "volume" "0.8" "pitch" "100" } "playsoundscape" { "name" "d1_canals.util_windgusts" "volume" "1.0" } "playsoundscape" { "name" "ff_schtop.strange_ambience" "volume" "0.15" } "playrandom" { "volume" "0.15,0.30" "time" "7.0,14.0" "pitch" "80,120" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/citadel/strange_talk6.wav" "wave" "ambient/levels/citadel/strange_talk7.wav" "wave" "ambient/levels/citadel/strange_talk8.wav" "wave" "ambient/levels/citadel/strange_talk9.wav" "wave" "ambient/levels/citadel/strange_talk10.wav" } } } //////////////////////////////////////////////// // WATER // Water running and random dripping ambience. //////////////////////////////////////////////// "ff_schtop.water" { "dsp" "1" "playlooping" { "wave" "ambient/atmosphere/ambience5.wav" "volume" "0.2" "pitch" "100" } "playlooping" { "wave" "ambient/levels/canals/waterleak_loop1.wav" "volume" "0.3" "pitch" "100" } "playsoundscape" { "name" "d1_canals.util_drip" "volume" "1.0" } "playsoundscape" { "name" "d1_canals.util_fardrips" "volume" "1.0" } } ////////////////////////////////////////////////