PlayerClassData { "slot" "8" "classname" "spy" "ffencrypted" "1" // required for the script to load // Text "printname" "#FF_PLAYER_SPY" "description" "#FF_HELP_SPY" "role" "#FF_ROLE_SPY" // Model "model" "models/player/spy/spy.mdl" // Health & Armour "max_armour" "100" "initial_armour" "25" "armour_type" "6" // this means 0.6 "health" "90" "speed" "300" //315 was 5% boosted "firepower" "50" // from 1 to 100 // Weapns to automatically equip the class with ArmamentsData { "weapon" "ff_weapon_knife" "weapon" "ff_weapon_tranq" "weapon" "ff_weapon_supershotgun" "weapon" "ff_weapon_nailgun" "skill" "cloak" "skill" "scloak" "skill" "smartcloak" "skill" "disguise" } "primary_classname" "ff_grenade_normal" "primary_initial" "2" "primary_max" "4" "secondary_classname" "None" "secondary_initial" "0" "secondary_max" "0" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "40" "AMMO_NAILS" "50" "AMMO_CELLS" "10" "AMMO_ROCKETS" "0" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } MaxAmmoData { "AMMO_SHELLS" "40" "AMMO_NAILS" "100" "AMMO_CELLS" "30" "AMMO_ROCKETS" "15" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } }