PlayerClassData { "slot" "3" "classname" "soldier" "ffencrypted" "1" // required for the script to load // Text "printname" "#FF_PLAYER_SOLDIER" "description" "#FF_HELP_SOLDIER" "role" "#FF_ROLE_SOLDIER" // Model "model" "models/player/soldier/soldier.mdl" // Health & Armour "max_armour" "200" "initial_armour" "100" "armour_type" "8" // this means 0.8 "health" "100" "speed" "240" //boosted 5% was 252 "firepower" "75" // from 1 to 100 // Weapns to automatically equip the class with ArmamentsData { "weapon" "ff_weapon_crowbar" "weapon" "ff_weapon_shotgun" "weapon" "ff_weapon_supershotgun" "weapon" "ff_weapon_rpg" } "primary_classname" "ff_grenade_normal" "primary_initial" "2" "primary_max" "4" "secondary_classname" "ff_grenade_laser" "secondary_initial" "1" "secondary_max" "2" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "50" "AMMO_NAILS" "0" "AMMO_CELLS" "0" "AMMO_ROCKETS" "10" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } MaxAmmoData { "AMMO_SHELLS" "100" "AMMO_NAILS" "100" "AMMO_CELLS" "50" "AMMO_ROCKETS" "50" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } }