PlayerClassData { "slot" "2" "classname" "sniper" "ffencrypted" "1" // required for the script to load // Text "printname" "#FF_PLAYER_SNIPER" "description" "#FF_HELP_SNIPER" "role" "#FF_ROLE_SNIPER" // Model "model" "models/player/sniper/sniper.mdl" // Health & Armour "max_armour" "50" "initial_armour" "25" "armour_type" "3" // this means 0.3 "health" "90" "speed" "300" //boosted 5% was 315 "firepower" "90" // from 1 to 100 // Weapns to automatically equip the class with ArmamentsData { "weapon" "ff_weapon_crowbar" "weapon" "ff_weapon_sniperrifle" "weapon" "ff_weapon_autorifle" } "primary_classname" "ff_grenade_normal" "primary_initial" "2" "primary_max" "4" "secondary_classname" "None" "secondary_initial" "-1" "secondary_max" "-1" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "60" "AMMO_NAILS" "60" "AMMO_CELLS" "0" "AMMO_ROCKETS" "0" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } MaxAmmoData { "AMMO_SHELLS" "75" "AMMO_NAILS" "75" "AMMO_CELLS" "30" "AMMO_ROCKETS" "25" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } }