StatusIconData { TextureData { "concussion" { "font" "StatusGlyphs" "character" "1" } "infection" { "font" "StatusGlyphs" "character" "2" } "leginjury" { "font" "StatusGlyphs" "character" "3" } "caltropped" { "font" "StatusGlyphs" "character" "4" } "tranquilized" { "font" "StatusGlyphs" "character" "5" } "hallucinations" { "font" "StatusGlyphs" "character" "6" } "burning" { "font" "StatusGlyphs" "character" "7" } "drowning" { "font" "StatusGlyphs" "character" "8" } "radiation" { "font" "StatusGlyphs" "character" "9" } "cold" { "font" "StatusGlyphs" "character" "0" } "immune" { "font" "StatusGlyphs" "character" "-" } "radiotag" { "font" "StatusGlyphs" "character" "=" } "burning1" { "font" "StatusGlyphs" "character" "@" } "burning2" { "font" "StatusGlyphs" "character" "#" } "burning3" { "font" "StatusGlyphs" "character" "$" } "lockedon" { "font" "StatusGlyphs" "character" "&" } "sliding" { "font" "StatusGlyphs" "character" "*" } "slowmotion" { "font" "StatusGlyphs" "character" "(" } } }