-- ff_shutdown2.lua ----------------------------------------------------------------------------- -- includes ----------------------------------------------------------------------------- IncludeScript("base_shutdown"); SECURITY_LENGTH = 60 ----------------------------------------------------------------------------- -- security ----------------------------------------------------------------------------- red_aardvarksec = red_security_trigger:new() blue_aardvarksec = blue_security_trigger:new() local security_off_base = security_off function security_off( team ) security_off_base( team ) OpenDoor(team.."_aardvarkdoorhack") AddSchedule("secup10"..team, SECURITY_LENGTH - 10, function() BroadCastMessage("#FF_"..team:upper().."_SEC_10") end) end local security_on_base = security_on function security_on( team ) security_on_base( team ) CloseDoor(team.."_aardvarkdoorhack") end ----------------------------------------------------------------------------- -- respawn shields ----------------------------------------------------------------------------- blue_slayer = not_red_trigger:new() red_slayer = not_blue_trigger:new()