-------------------------------------------------------------- FF_BASES SOUNDSCAPES -------------------------------------------------------------- "ff_bases.midmap" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "wave" "ambient/wind/ff_wasteland_wind.wav" "volume" "0.5" "pitch" "100" } "playsoundscape" { "name" "d1_canals.util_windgusts" "volume" "1.0" } } "ff_bases.water" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "wave" "ambient/atmosphere/ambience5.wav" "volume" "0.1" "pitch" "100" } "playlooping" { "wave" "ambient/water/drip_loop1.wav" "volume" "0.3" "pitch" "100" } "playsoundscape" { "name" "d1_canals.util_drip" "volume" "1.0" } "playsoundscape" { "name" "d1_canals.util_fardrips" "volume" "1.0" } } "ff_bases.ramproom" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "name" "ambient/atmosphere/ambience_base.wav" "volume" "0.3" "pitch" "100" } "playlooping" { "name" "ambient/push/inside_amb1.wav" "volume" "0.5" "pitch" "100" } } "ff_bases.corridor1" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "name" "ambient/atmosphere/ambience_base.wav" "volume" "0.5" "pitch" "100" } "playlooping" { "name" "ambient/push/inside_amb1.wav" "volume" "0.5" "pitch" "100" } } "ff_bases.bments" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "name" "ambient/levels/canals/tunnel_wind_loop1.wav" "volume" "0.7" "pitch" "100" } "playlooping" { "name" "ambient/push/inside_amb1.wav" "volume" "0.4" "pitch" "100" } } "ff_bases.out" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "name" "ambient/wind/ff_wasteland_wind.wav" "volume" "0.7" "pitch" "100" } "playsoundscape" { "name" "d1_canals.util_windgusts" "volume" "1.0" } } "ff_bases.secret" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "name" "ambient/atmosphere/ambience_base.wav" "volume" "0.6" "pitch" "100" } "playlooping" { "name" "ambient/push/inside_amb1.wav" "volume" "0.3" "pitch" "100" } } "ff_bases.computer" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "wave" "ambient/wind/ff_wasteland_wind.wav" "volume" "0.3" "pitch" "100" } "playlooping" { "wave" "ambient/machines/lab_loop1.wav" "volume" "0.4" "pitch" "100" } "playsoundscape" { "name" "d1_canals.util_windgusts" "volume" "0.3" } } "ff_bases.flagroom" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "wave" "ambient/wind/ff_wasteland_wind.wav" "volume" "0.4" "pitch" "100" } "playsoundscape" { "name" "d1_canals.util_windgusts" "volume" "0.3" } } "ff_bases.lower" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "wave" "ambient/atmosphere/ambience_base.wav" "volume" "0.3" "pitch" "100" } "playlooping" { "name" "ambient/push/inside_amb1.wav" "volume" "0.6" "pitch" "100" } } "ff_bases.water2" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "wave" "ambient/atmosphere/ambience_base.wav" "volume" "0.1" "pitch" "100" } "playlooping" { "name" "ambient/push/inside_amb1.wav" "volume" "0.6" "pitch" "100" } }