PlayerClassData { "slot" "1" "classname" "scout" "ffencrypted" "1" // required for the script to load // Text "printname" "#FF_PLAYER_SCOUT" "description" "#FF_HELP_SCOUT" "role" "#FF_ROLE_SCOUT" // Model "model" "models/player/scout/scout.mdl" // Health & Armour "max_armour" "50" "initial_armour" "25" "armour_type" "3" // this means 0.3 "health" "75" "speed" "400" //boosted 5% was 420 "firepower" "10" // from 1 to 100 // Weapns to automatically equip the class with ArmamentsData { "weapon" "ff_weapon_crowbar" "weapon" "ff_weapon_shotgun" "weapon" "ff_weapon_nailgun" "weapon" "ff_weapon_deploymancannon" //"skill" "radar" "skill" "mancannon" } //"primary_classname" "ff_grenade_caltrop" //"primary_initial" "0" //"primary_max" "0" "secondary_classname" "ff_grenade_concussion" "secondary_initial" "3" "secondary_max" "3" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "25" "AMMO_NAILS" "75" //changed from 100 "AMMO_CELLS" "30" "AMMO_ROCKETS" "0" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "1" } MaxAmmoData { "AMMO_SHELLS" "50" "AMMO_NAILS" "100" //changed from 200.. "AMMO_CELLS" "30" "AMMO_ROCKETS" "25" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "1" } }