WeaponData { // Weapon characteristics MELEE: "CycleTime" "0.4" // Rate of fire "Damage" "60" // Damage "Range" "32.0" // Reach "MeleeWeapon" "1" "primary_ammo" "None" "secondary_ammo" "None" "ffencrypted" "1" // required for the script to load // Weapon data is loaded by both the Game and Client DLLs. "printname" "#FF_WPNHUD_SPANNER" "viewmodel" "models/weapons/spanner/v_spanner.mdl" "playermodel" "models/weapons/spanner/w_spanner.mdl" "anim_prefix" "anim" "PlayerAnimationExtension" "spanner" "bucket" "0" "bucket_position" "1" // Misc "weight" "0" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "spanner.single_shot" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "X" } "weapon_s" { "font" "CSweapons" "character" "X" } "ammo" { "font" "CSTypeDeath" "character" "R" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "deathnotice" { "font" "StatusGlyphsSmall" "character" "X" } } ModelBounds { Viewmodel { Mins "-10 -4 -13" Maxs "21 9 -1" } World { Mins "-10 -7 -6" Maxs "22 8 9" } } }