WeaponData { "clip_size" "-1" "clip2_size" "-1" "default_clip" "200" "default_clip2" "-1" "primary_ammo" "AMMO_CELLS" "secondary_ammo" "None" "ffencrypted" "1" // required for the script to load // Weapon data is loaded by both the Game and Client DLLs. "printname" "#FF_WPNHUD_DISPENSER" "viewmodel" "models/weapons/emptyhanded/v_emptyhanded.mdl" "playermodel" "models/weapons/spanner/w_spanner.mdl" "anim_prefix" "anim" "PlayerAnimationExtension" "dispenser" "bucket" "3" "bucket_position" "0" // Misc "weight" "0" "item_flags" "0" "ITEM_FLAG_SELECTONEMPTY" "1" "ITEM_FLAG_NOAUTOSWITCHEMPTY" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "generic.empty" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "Y" } "weapon_s" { "font" "WeaponIconsSelected" "character" "Y" } "ammo" { "font" "WeaponIconsSmall" "character" "6" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "deathnotice" { "font" "StatusGlyphsSmall" "character" "Y" } } ModelBounds { Viewmodel { Mins "-10 -4 -13" Maxs "21 9 -1" } World { Mins "-10 -7 -6" Maxs "22 8 9" } } }