squeek
fe1797af7d
Merge in schtop_k lua changes
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* See SVN r15059
2015-03-30 16:30:59 -07:00
Ryan Liptak
74be39dc65
Merge pull request #34 from fortressforever/fixes/timer-bug-compensation
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Fix various HUD timers getting added with time + 1
2015-03-29 23:12:53 -07:00
Ryan Liptak
baf73ee3a4
Merge pull request #36 from fortressforever/default-name
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Remove `name "WhenFFwillOut"` to make way for Steam Friends name as the default
2015-03-29 17:58:04 -07:00
squeek
8fa867b685
Remove name "WhenFFwillOut"
to make way for Steam Friends name as the default
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* See fortressforever/fortressforever#172
2015-03-29 17:33:45 -07:00
Ryan Liptak
800d609fef
Merge pull request #35 from fortressforever/fixes/shutdown-backwards-compat
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Fix backwards compatibility issue with base_shutdown
2015-03-28 18:08:10 -07:00
squeek
30d9db6d6d
Fix backwards compatibility issue with base_shutdown
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- 'hurt' got removed, which some maps use
2015-03-28 17:51:04 -07:00
squeek
3dbf931bbe
Fix various HUD timers getting added with time + 1
2015-03-27 11:14:21 -07:00
squeek
22f60ac1ec
Revert accidental single shotgun removal from soldier
2015-03-27 00:00:14 -07:00
squeek
4dd2362040
Merge branch 'master' of https://github.com/fortressforever/fortressforever-scripts
2015-03-26 23:59:57 -07:00
Ryan Liptak
771a2d05bf
Merge pull request #33 from fortressforever/versioning
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Bump version to 2.5.0
2015-03-26 22:54:09 -07:00
squeek
c8de6cc716
Bump version to 2.5.0
2015-03-26 22:52:49 -07:00
squeek
584e4bb9fd
Bump version to 2.5.0
2015-03-26 22:51:47 -07:00
Ryan Liptak
230f52bd87
Merge pull request #27 from fortressforever/collection-impl-lua
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Move Collection implementation to Lua
2015-03-26 20:47:22 -07:00
squeek
fef39bebc7
Finish Collection implementation
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* Depends on https://github.com/fortressforever/fortressforever/pull/134
2015-03-26 20:01:33 -07:00
squeek
3a63082b07
Add some misc table util functions
2015-03-26 20:01:33 -07:00
squeek
e8c59ff5ec
Allow GlobalEntityList to be iterated by pairs and ipairs
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* See 6309529590
Example usage:
for ent_id, ent in pairs(GlobalEntityList) do
print(ent_id, ent)
end
Note: The order of iteration is always arbitrary
2015-03-26 20:01:32 -07:00
squeek
171376e24c
Start of Lua-based collection implementation
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* Will eventually replace the entire Collection userdata with full backwards compatibility
* See fortressforever/fortressforever#91
2015-03-26 20:00:16 -07:00
Ryan Liptak
4dac32dcf9
Merge pull request #29 from fortressforever/fix-class_info
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Don't crash if class_info() is called on non-luabind objects
2015-03-26 19:14:39 -07:00
Mike Parker
35493f7331
Merge pull request #32 from AfterShockFF/lua-trails-on-flags
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Add trail to flags
2015-03-27 02:14:21 +00:00
Mike Parker
de3e235cfb
Add trail to flags
2015-03-27 02:07:49 +00:00
Ryan Liptak
adbee54a18
Merge pull request #26 from fortressforever/lua-class
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Add standard Lua Class implementation
2015-03-24 15:27:35 -07:00
Ryan Liptak
2cacde278a
Merge pull request #31 from fortressforever/fix-xhair-dropdown
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Fix "use global crosshair for all" checkbox label getting cut off
2015-03-24 14:57:43 -07:00
squeek
07fb48f055
Fix "use global crosshair for all" checkbox label getting cut off
2015-03-24 14:56:33 -07:00
Ryan Liptak
8c2083b433
Merge pull request #30 from fortressforever/fix-xhair-dropdown
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Fix weapon dropdown having the wrong name
2015-03-24 14:51:32 -07:00
squeek
1e2bd31929
Fix weapon dropdown having the wrong name
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* Contributes towards fortressforever/fortressforever#142
2015-03-24 14:50:28 -07:00
squeek
e5e5e1735b
Don't crash if class_info() is called on non-luabind objects
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* See 2c6c9054e3
2015-03-24 12:36:03 -07:00
Alexander Laswell
5d8f3cd3ab
Merge pull request #28 from fortressforever/fixes/ff-dm-names
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Change team names to something more appropriate
2015-03-24 00:03:46 -06:00
alaswell
e2f65b31bf
Change team names to something more appropriate
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contributes to fortressforever/fortressforever#135
2015-03-23 23:49:11 -06:00
squeek
bae25ad3b1
Add standard Lua Class implementation
2015-03-23 04:10:08 -07:00
Ryan Liptak
b4d26d38c3
Merge pull request #21 from fortressforever/features/ctf-security-timer
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adds a timer on the HUD that reflects how long security is down for
2015-03-21 22:18:21 -07:00
Ryan Liptak
a28975e24d
Merge pull request #24 from fortressforever/cleanup/add-cornfield
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Re-add ff_cornfield
2015-03-21 21:43:27 -07:00
Ryan Liptak
073937f54e
Merge pull request #23 from fortressforever/cleanup/remove-push
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Remove ff_push
2015-03-21 21:40:57 -07:00
squeek
18e497f053
Use SECURITY_LENGTH instead of SECURITY_LENGTH+1
2015-03-21 21:39:39 -07:00
Ryan Liptak
67a470a4e2
Merge pull request #15 from fortressforever/fixes/font
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Improve HUD font: add Latin-1 Supplement and other missing chars
2015-03-21 21:13:54 -07:00
Ryan Liptak
1e3a55753e
Merge pull request #8 from fortressforever/language/portuguese-br
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Add Portuguese (BR) translation by Gemini Saga
2015-03-21 21:13:21 -07:00
Ryan Liptak
c22dbf4a35
Merge pull request #9 from fortressforever/language/russian
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Add (incomplete) Russian localization by Gordon
2015-03-21 21:13:15 -07:00
Ryan Liptak
aaf44640da
Merge pull request #10 from fortressforever/language/spanish
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Add Spanish translation by VMX and Firefox11
2015-03-21 21:13:04 -07:00
squeek
25e0e0e42a
Fix sizes of various fonts due to the fixed height of the HUD font
2015-03-21 21:09:58 -07:00
squeek
5e75dbba7e
Improve HUD font: add Latin-1 Supplement and other missing chars
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* Adds things like custom accented chars, #, &, $, ~, etc
* Still missing some Latin-1 Supplement characters (copyright, paragraph, and whatnot)
* Allows for non-broken Spanish/Portuguese translations (see #10 , #8 )
Note: Due to the added accented chars, the Win Ascent was bumped up so that the accents do not cause the characters to be clipped. This alters the default line height of the font, which makes the text much smaller in-game. To compensate, the font sizes should probably be bumped up in the Scheme.res files.
2015-03-21 21:09:58 -07:00
Ryan Liptak
519ef5d71d
Merge pull request #7 from fortressforever/fixes/unicode-support
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Fix unicode character support in VGUI/HUD elements
2015-03-21 21:08:12 -07:00
squeek
ddb60b1443
Make cornfield use base_id instead of base_id_new
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* See fortressforever/fortressforever#60
2015-03-21 19:32:24 -07:00
squeek
231656c31d
Remove ff_push
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* See fortressforever/fortressforever#6
2015-03-21 19:27:53 -07:00
squeek
918c4afcf3
Re-add ff_cornfield
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* See fortressforever/fortressforever#6
2015-03-21 19:27:16 -07:00
Ryan Liptak
17ffdce9c8
Merge pull request #22 from fortressforever/fixes/hammer-gameinfo
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Update gameinfo.txt SearchPaths to work with the new Hammer setup
2015-03-19 23:31:36 -07:00
squeek
31e2952cfc
Update gameinfo.txt SearchPaths to work with the new Hammer setup
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* See also fortressforever/fortressforever-maps#1
2015-03-19 21:50:23 -07:00
alaswell
ee2e31bece
adds a timer on the HUD that reflects how long security is down for
2015-03-16 12:31:24 -06:00
Ryan Liptak
6c72c87583
Merge pull request #20 from R00Ki3/Features/sniper-nails
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Make sniper rifle use nails as ammo
* Removes the shared ammo between the sniper rifle and auto rifle, because with the removal of the nailgun, the sniper would have no guns left if they run out of shells
2015-03-10 11:50:54 -07:00
R00Ki3
b0e05551db
Update ff_playerclass_sniper.txt
2015-03-10 11:21:20 -05:00
R00Ki3
1b2b0d5b58
Update ff_weapon_sniperrifle.txt
2015-03-10 11:12:56 -05:00
Ryan Liptak
c001832e96
Merge pull request #12 from fortressforever/features/remove-nailgun-sniper
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Remove nailgun from sniper
2015-03-09 01:13:55 -07:00