Commit graph

24 commits

Author SHA1 Message Date
Mike Parker
e51b28ed21 Reduced how fast the IC can fire, cycletime from 0.5 to 0.6 (RPG is 0.7) increased reload time from 0.6 to 0.7 (RPG is 0.9) 2016-09-04 13:58:40 +01:00
Mike Parker
d65eaf4e93 Pyro tweaks in preparation for the revamp: IC now has a clip and fires and reloads much faster; pyro has 25 rockets up from 20; napalm nades limited to 2 max. 2016-09-04 13:58:40 +01:00
Ryan Liptak
c2feccda2d Make jumpgun not use any ammo type
- Fixes fortressforever/fortressforever#300
2016-08-27 14:54:56 -07:00
Mike Parker
68fbc4972c Add jumpgun sound to weapons txt 2016-04-18 20:29:39 +01:00
Mike Parker
da40eeff20 Reference jumpgun sound file 2016-04-18 20:27:52 +01:00
squeek
2a7bb8673c Add super basic weapon script for the scout jumpgun 2016-04-04 21:52:56 -07:00
Alexander Laswell
f024737ad1 Merge pull request #51 from fortressforever/spanner-specialhit-sound
Fix the spanner special hit sound getting covered up by the clang sound
2015-10-03 15:38:51 -06:00
squeek
8865703ff6 Add script changes for hud_keystate addition 2015-08-11 01:26:45 -07:00
Ryan Liptak
4d8e9d63b7 Merge pull request #45 from fortressforever/pyro-shotgun
Re-add single shotgun (now pellet gun) to pyro
2015-08-07 00:04:58 -07:00
squeek
188e3c78c1 Rename single shotgun to pellet gun and make it sound weak 2015-08-07 00:01:02 -07:00
squeek
2832e1ba04 Fix the spanner special hit sound getting covered up by the clang sound
* This plays when you successfully repair some amount of health/ammo of a SG/disp, but the channel made it so the clang would stop it from being heard
2015-04-25 14:54:46 -07:00
squeek
e88453419c Re-add single shotgun (now pellet gun) to pyro 2015-04-23 20:08:19 -07:00
squeek
90b3a9f15d Remove unused DamageRadius keys from PL/RPG weapon scripts
* Those values are defined in C++
2015-03-29 19:19:35 -07:00
squeek
22f60ac1ec Revert accidental single shotgun removal from soldier 2015-03-27 00:00:14 -07:00
R00Ki3
b0e05551db Update ff_playerclass_sniper.txt 2015-03-10 11:21:20 -05:00
R00Ki3
1b2b0d5b58 Update ff_weapon_sniperrifle.txt 2015-03-10 11:12:56 -05:00
squeek
4edd5af280 Remove nailgun from sniper
* Contributes towards fortressforever/fortressforever#93
2015-03-09 01:12:38 -07:00
squeek
5d4aa75c4b Unencrypt the player/weapon scripts
* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead
 * Them being unencrypted allows for understandable/reviewable commits
2015-02-01 03:08:28 -08:00
squeek
ff0331566b Remove the single shotgun from the hwguy, medic, and pyro
* See fortressforever/fortressforever#82
2014-12-05 01:55:52 -08:00
squeek
24438e3e45 Replay the following commits because they got accidentally stomped by 277bdf3fe4:
Tiny cleanup of gameinfo.txt

Add JumpPad.Build and JumpPad.Explode soundscript definitions
 * Allows these sounds to be separated from detpack build/expode for customization purposes

Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode

---

Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror
2014-11-29 22:33:41 -08:00
Ryan Liptak
277bdf3fe4 Test CRLF line-endings commit from SVN checkout of Github repo 2014-11-29 22:17:28 -08:00
squeek
398be49814 Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode 2014-11-28 21:18:05 -08:00
squeek
dff33ea0fd Add JumpPad.Build and JumpPad.Explode soundscript definitions
* Allows these sounds to be separated from detpack build/expode for customization purposes
2014-11-28 21:14:16 -08:00
squeek
b677cec1af Initial commit 2014-11-11 18:32:26 -08:00