squeek
b641aa3086
Distribute default configs instead of <classname>.cfg/userconfig.cfg directly
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* See fortressforever/fortressforever#87
2014-12-07 18:11:57 -08:00
Ryan Liptak
c3dfd19ae1
Merge pull request #1 from fortressforever/features/better-base-shutdown
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Better base_shutdown.lua
2014-12-02 20:55:52 -08:00
squeek
8bf25793c4
Review: Avoid the ternary operator and remove redundant safety when saving base security_* functions
2014-12-01 18:37:55 -08:00
squeek
3c7a7e7426
base_shutdown: Fix security clips not being defined and add support for toggling multiple clips with the same name
2014-12-01 17:39:07 -08:00
squeek
076b54ebf4
💄
2014-12-01 17:05:40 -08:00
squeek
d5adad6174
Convert ff_schtop.lua to take advantage of the new base_shutdown.lua
2014-12-01 16:59:21 -08:00
squeek
4dc3ed5f9f
Convert ff_openfire.lua to take advantage of the new base_shutdown.lua
2014-12-01 16:49:42 -08:00
squeek
e7b100c21d
Convert ff_destroy.lua to take advantage of the new base_shutdown.lua
2014-12-01 16:46:22 -08:00
squeek
1cb481bc06
Convert ff_aardvark.lua to take advantage of the new base_shutdown.lua
2014-12-01 16:40:26 -08:00
squeek
1c9e2a0efd
Convert ff_shutdown2.lua to take advantage of the new base_shutdown.lua
2014-11-30 23:38:56 -08:00
squeek
1f5fbe6bba
Improve base_shutdown.lua
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* Add built-in support for trigger-based buttons (blue_security_trigger/red_security_trigger)
* Add built-in support for Lua-defined security shutdown length (SECURITY_LENGTH)
* Add built-in support for turning on/off lights, brushes, trigger_ff_clips, and trigger_hurts
* Add some helpful team-oriented trigger definitions in base_teamplay.lua
2014-11-30 23:37:55 -08:00
squeek
6c818f5cec
Increase flag touch bounds a bit
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* Set to 100% width and 65% height, up from 75% width and 50% height
2014-11-30 18:30:05 -08:00
squeek
24438e3e45
Replay the following commits because they got accidentally stomped by 277bdf3fe4
:
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Tiny cleanup of gameinfo.txt
Add JumpPad.Build and JumpPad.Explode soundscript definitions
* Allows these sounds to be separated from detpack build/expode for customization purposes
Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode
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Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror
2014-11-29 22:33:41 -08:00
squeek
40d658e20d
Fix all files being "modified" since the last commit
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* The files were not actually different, but git insisted that they were; for some reason a blank .gitattributes seems to work, but deleting .gitattributes did not
2014-11-29 22:27:51 -08:00
Ryan Liptak
277bdf3fe4
Test CRLF line-endings commit from SVN checkout of Github repo
2014-11-29 22:17:28 -08:00
squeek
a7e78c7ca7
Enforce clrf line-endings
2014-11-29 21:55:54 -08:00
squeek
398be49814
Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode
2014-11-28 21:18:05 -08:00
squeek
dff33ea0fd
Add JumpPad.Build and JumpPad.Explode soundscript definitions
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* Allows these sounds to be separated from detpack build/expode for customization purposes
2014-11-28 21:14:16 -08:00
squeek
0d62d97970
Tiny cleanup of gameinfo.txt
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* Test commit to check if git-svn mirroring line ending conflicts are resolved
2014-11-24 23:14:56 -08:00
squeek
4388a8c238
Bump PatchVersion to 1.0.0.1
2014-11-24 20:43:30 -08:00
squeek
74f5a18d3b
Fix redundant includes in base_shutdown.lua
2014-11-13 20:59:31 -08:00
squeek
602af75549
Add PathVersion to steam.inf
2014-11-12 17:47:57 -08:00
squeek
2b96b8dff8
Add newline to end of steam.inf
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* Without this newline, a 0 gets appended to the appid when the dedicated server is starting
* Fixes fortressforever/fortressforever#45
2014-11-12 15:54:43 -08:00
squeek
d6ac3ed51c
Removed unused overviews script
2014-11-12 14:22:11 -08:00
squeek
c2a1a0a425
Remove unused HL game menu images
2014-11-12 02:24:47 -08:00
squeek
f7bd5ac8c7
Remove unused class jpg/html files
2014-11-11 23:38:12 -08:00
squeek
509a80e0ca
Test commit
2014-11-11 20:19:35 -08:00
squeek
b677cec1af
Initial commit
2014-11-11 18:32:26 -08:00