squeek
2a7bb8673c
Add super basic weapon script for the scout jumpgun
2016-04-04 21:52:56 -07:00
Alexander Laswell
f024737ad1
Merge pull request #51 from fortressforever/spanner-specialhit-sound
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Fix the spanner special hit sound getting covered up by the clang sound
2015-10-03 15:38:51 -06:00
squeek
8865703ff6
Add script changes for hud_keystate addition
2015-08-11 01:26:45 -07:00
Ryan Liptak
4d8e9d63b7
Merge pull request #45 from fortressforever/pyro-shotgun
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Re-add single shotgun (now pellet gun) to pyro
2015-08-07 00:04:58 -07:00
squeek
188e3c78c1
Rename single shotgun to pellet gun and make it sound weak
2015-08-07 00:01:02 -07:00
squeek
2832e1ba04
Fix the spanner special hit sound getting covered up by the clang sound
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* This plays when you successfully repair some amount of health/ammo of a SG/disp, but the channel made it so the clang would stop it from being heard
2015-04-25 14:54:46 -07:00
squeek
e88453419c
Re-add single shotgun (now pellet gun) to pyro
2015-04-23 20:08:19 -07:00
squeek
90b3a9f15d
Remove unused DamageRadius keys from PL/RPG weapon scripts
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* Those values are defined in C++
2015-03-29 19:19:35 -07:00
squeek
22f60ac1ec
Revert accidental single shotgun removal from soldier
2015-03-27 00:00:14 -07:00
R00Ki3
b0e05551db
Update ff_playerclass_sniper.txt
2015-03-10 11:21:20 -05:00
R00Ki3
1b2b0d5b58
Update ff_weapon_sniperrifle.txt
2015-03-10 11:12:56 -05:00
squeek
4edd5af280
Remove nailgun from sniper
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* Contributes towards fortressforever/fortressforever#93
2015-03-09 01:12:38 -07:00
squeek
5d4aa75c4b
Unencrypt the player/weapon scripts
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* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead
* Them being unencrypted allows for understandable/reviewable commits
2015-02-01 03:08:28 -08:00
squeek
ff0331566b
Remove the single shotgun from the hwguy, medic, and pyro
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* See fortressforever/fortressforever#82
2014-12-05 01:55:52 -08:00
squeek
24438e3e45
Replay the following commits because they got accidentally stomped by 277bdf3fe4
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Tiny cleanup of gameinfo.txt
Add JumpPad.Build and JumpPad.Explode soundscript definitions
* Allows these sounds to be separated from detpack build/expode for customization purposes
Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode
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Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror
2014-11-29 22:33:41 -08:00
Ryan Liptak
277bdf3fe4
Test CRLF line-endings commit from SVN checkout of Github repo
2014-11-29 22:17:28 -08:00
squeek
398be49814
Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode
2014-11-28 21:18:05 -08:00
squeek
dff33ea0fd
Add JumpPad.Build and JumpPad.Explode soundscript definitions
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* Allows these sounds to be separated from detpack build/expode for customization purposes
2014-11-28 21:14:16 -08:00
squeek
b677cec1af
Initial commit
2014-11-11 18:32:26 -08:00