alaswell
274fbdf073
Adds a very basic round timer system to base_id.lua
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Updates ksour.lua and napoli.lua to utilize it
2015-03-09 20:27:41 -06:00
Ryan Liptak
c001832e96
Merge pull request #12 from fortressforever/features/remove-nailgun-sniper
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Remove nailgun from sniper
2015-03-09 01:13:55 -07:00
squeek
4edd5af280
Remove nailgun from sniper
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* Contributes towards fortressforever/fortressforever#93
2015-03-09 01:12:38 -07:00
Ryan Liptak
0e52fbc505
Merge pull request #13 from fortressforever/features/avd-defenders-objective
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Fixed defender's objective tracking flag carrier AvD
2015-03-09 00:58:04 -07:00
Ryan Liptak
b219f4d43d
Merge pull request #14 from fortressforever/features/id-defenders-objective
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Fixed defender's objective tracking flag carrier ID
2015-03-09 00:52:26 -07:00
Ryan Liptak
cf74cf20ba
Merge pull request #16 from fortressforever/cleanup/encrypted-scripts
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Unencrypt the player/weapon scripts
2015-03-08 23:49:26 -07:00
squeek
5d4aa75c4b
Unencrypt the player/weapon scripts
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* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead
* Them being unencrypted allows for understandable/reviewable commits
2015-02-01 03:08:28 -08:00
alaswell
e1902e6f36
better custom startup() than simply overwriting;
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see http://forums.fortress-forever.com/showthread.php?t=23070
2015-01-20 19:12:31 -07:00
alaswell
66fab40a5c
moved DEFENDERS_OBJECTIVE_ONCAP/_ONCARRIER/_ONFLAG out of startup()
2015-01-18 22:39:53 -07:00
alaswell
ddf7b29a58
Convert ff_ksour.lua to take advantage of the new base_id.lua
2015-01-10 17:12:59 -07:00
alaswell
9dcff94c02
Revert/Convert ff_palermo.lua to take advantage of the old base_id.lua
2015-01-10 17:07:57 -07:00
alaswell
d4eccc6d50
Convert ff_napoli.lua to take advantage of the new base_id.lua
2015-01-10 17:03:45 -07:00
alaswell
dd72eaa6fb
May as well add this functionality to here too:
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Added DEFENDERS_OBJECTIVE_ONCAP, _ONFLAG, AND _ONCARRIER globals to allow for different objectives on D
Added UpdateDefendersObjective() function
- makes it easier to change objective and removes some redundancy
2014-12-26 20:33:12 -07:00
alaswell
0ed27a40b0
Removed unnecessary/redundant info I added (thanks squeek :D)
2014-12-26 20:07:49 -07:00
alaswell
6c5357fd3e
Added DEFENDERS_OBJECTIVE_ONCAP global to allow for easy removal of D objective (completely) if needed
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Added UpdateDefendersObjective() function
- makes it easier to change objective and removes some redundancy
- also fixes some old issues with _onflag and _oncarrier code
#58
2014-12-26 20:00:47 -07:00
alaswell
47d91154c7
Removed unnecessary/redundant info I added (thanks squeek :D)
2014-12-26 18:53:12 -07:00
alaswell
120176fca3
Added back DEFENDERS_OBJECTIVE_ONFLAG and
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DEFENDERS_OBJECTIVE_ONCARRIER plus code
Changed DEFENDERS_OBJECTIVE_ONFLAG and
DEFENDERS_OBJECTIVE_ONCARRIER to false
Modified/Added if statements to keep old code and still see only
the cap and to include the UpdateTeamObjectiveIcon() for D so
that it only gets called when necessary
2014-12-23 01:40:22 -07:00
alaswell
5b669b3f9d
Added DEFENDERS_OBJECTIVE_ENTITY to base_ad.lua
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- defenders objective should point to cap always to avoid
tracing the flag carrier (see issue #58 )
2014-12-22 02:48:19 -07:00
alaswell
114e18a93f
Removed DEFENDERS_OBJECTIVE_ONFLAG and DEFENDERS_OBJECTIVE_ONCARRIER
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and all associated updates/calls from base_id.lua
- defenders objective should point to cap always to avoid
tracing the flag carrier (see issue #58 )
2014-12-22 01:17:22 -07:00
Ryan Liptak
66c2a7e06b
Merge pull request #11 from fortressforever/cleanup/map-guide-menu
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Remove the map guide menu and make the Flythrough button go directly to the flythrough
2014-12-14 17:40:14 -08:00
squeek
c9003ed45d
Remove the map guide menu and make the Flythrough button go directly to the flythrough
2014-12-13 19:13:29 -08:00
squeek
ddd51a593e
Clean up language files a bit
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* gameui.txt does not need any of the base SDK strings; those will still get loaded from the SDK language files (side note: the main menu strings *must* be in gameui.txt)
* Removed unused GameUI_GameMenu_FortressOptions string from FortressForever_english.txt
2014-12-09 23:41:34 -08:00
squeek
0a6cb07bb6
Delete unnecessary TrackerScheme.res
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* FF didn't make any changes, so there's no reason for it to be in the FF files
2014-12-09 23:39:25 -08:00
squeek
3c90ae7270
Remove unused/outdated Font Layouts.txt
2014-12-09 23:16:34 -08:00
squeek
978cfae096
Add hud_fastswitch and hud_weaponselect to the Fortress Options "HUD" section
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* See fortressforever/fortressforever#90
2014-12-08 17:31:58 -08:00
Ryan Liptak
5ac78e4828
Merge pull request #2 from fortressforever/features/remove-single-shotgun
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Remove the single shotgun from the hwguy, medic, and pyro
2014-12-07 19:29:05 -08:00
Ryan Liptak
d41852846a
Merge pull request #3 from fortressforever/features/default-cfgs
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Distribute default configs instead of <classname>.cfg/userconfig.cfg directly
2014-12-07 19:28:27 -08:00
Ryan Liptak
3fca1cd207
Merge pull request #4 from fortressforever/cleanup/cfg-files
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Remove various unused/outdated cfg files
2014-12-07 19:28:10 -08:00
squeek
444e25dd6a
Remove various unused/outdated cfg files
2014-12-07 18:57:16 -08:00
squeek
b641aa3086
Distribute default configs instead of <classname>.cfg/userconfig.cfg directly
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* See fortressforever/fortressforever#87
2014-12-07 18:11:57 -08:00
squeek
ff0331566b
Remove the single shotgun from the hwguy, medic, and pyro
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* See fortressforever/fortressforever#82
2014-12-05 01:55:52 -08:00
Ryan Liptak
c3dfd19ae1
Merge pull request #1 from fortressforever/features/better-base-shutdown
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Better base_shutdown.lua
2014-12-02 20:55:52 -08:00
squeek
8bf25793c4
Review: Avoid the ternary operator and remove redundant safety when saving base security_* functions
2014-12-01 18:37:55 -08:00
squeek
3c7a7e7426
base_shutdown: Fix security clips not being defined and add support for toggling multiple clips with the same name
2014-12-01 17:39:07 -08:00
squeek
076b54ebf4
💄
2014-12-01 17:05:40 -08:00
squeek
d5adad6174
Convert ff_schtop.lua to take advantage of the new base_shutdown.lua
2014-12-01 16:59:21 -08:00
squeek
4dc3ed5f9f
Convert ff_openfire.lua to take advantage of the new base_shutdown.lua
2014-12-01 16:49:42 -08:00
squeek
e7b100c21d
Convert ff_destroy.lua to take advantage of the new base_shutdown.lua
2014-12-01 16:46:22 -08:00
squeek
1cb481bc06
Convert ff_aardvark.lua to take advantage of the new base_shutdown.lua
2014-12-01 16:40:26 -08:00
squeek
1c9e2a0efd
Convert ff_shutdown2.lua to take advantage of the new base_shutdown.lua
2014-11-30 23:38:56 -08:00
squeek
1f5fbe6bba
Improve base_shutdown.lua
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* Add built-in support for trigger-based buttons (blue_security_trigger/red_security_trigger)
* Add built-in support for Lua-defined security shutdown length (SECURITY_LENGTH)
* Add built-in support for turning on/off lights, brushes, trigger_ff_clips, and trigger_hurts
* Add some helpful team-oriented trigger definitions in base_teamplay.lua
2014-11-30 23:37:55 -08:00
squeek
6c818f5cec
Increase flag touch bounds a bit
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* Set to 100% width and 65% height, up from 75% width and 50% height
2014-11-30 18:30:05 -08:00
squeek
24438e3e45
Replay the following commits because they got accidentally stomped by 277bdf3fe4
:
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Tiny cleanup of gameinfo.txt
Add JumpPad.Build and JumpPad.Explode soundscript definitions
* Allows these sounds to be separated from detpack build/expode for customization purposes
Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode
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Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror
2014-11-29 22:33:41 -08:00
squeek
40d658e20d
Fix all files being "modified" since the last commit
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* The files were not actually different, but git insisted that they were; for some reason a blank .gitattributes seems to work, but deleting .gitattributes did not
2014-11-29 22:27:51 -08:00
Ryan Liptak
277bdf3fe4
Test CRLF line-endings commit from SVN checkout of Github repo
2014-11-29 22:17:28 -08:00
squeek
a7e78c7ca7
Enforce clrf line-endings
2014-11-29 21:55:54 -08:00
squeek
398be49814
Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode
2014-11-28 21:18:05 -08:00
squeek
dff33ea0fd
Add JumpPad.Build and JumpPad.Explode soundscript definitions
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* Allows these sounds to be separated from detpack build/expode for customization purposes
2014-11-28 21:14:16 -08:00
squeek
0d62d97970
Tiny cleanup of gameinfo.txt
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* Test commit to check if git-svn mirroring line ending conflicts are resolved
2014-11-24 23:14:56 -08:00
squeek
4388a8c238
Bump PatchVersion to 1.0.0.1
2014-11-24 20:43:30 -08:00