Commit graph

11 commits

Author SHA1 Message Date
squeek
22f60ac1ec Revert accidental single shotgun removal from soldier 2015-03-27 00:00:14 -07:00
R00Ki3
b0e05551db Update ff_playerclass_sniper.txt 2015-03-10 11:21:20 -05:00
R00Ki3
1b2b0d5b58 Update ff_weapon_sniperrifle.txt 2015-03-10 11:12:56 -05:00
squeek
4edd5af280 Remove nailgun from sniper
* Contributes towards fortressforever/fortressforever#93
2015-03-09 01:12:38 -07:00
squeek
5d4aa75c4b Unencrypt the player/weapon scripts
* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead
 * Them being unencrypted allows for understandable/reviewable commits
2015-02-01 03:08:28 -08:00
squeek
ff0331566b Remove the single shotgun from the hwguy, medic, and pyro
* See fortressforever/fortressforever#82
2014-12-05 01:55:52 -08:00
squeek
24438e3e45 Replay the following commits because they got accidentally stomped by 277bdf3fe4:
Tiny cleanup of gameinfo.txt

Add JumpPad.Build and JumpPad.Explode soundscript definitions
 * Allows these sounds to be separated from detpack build/expode for customization purposes

Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode

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Also serves as a test of line ending stability; the goal is for these line endings to still checkout as CRLF on the Github Subversion mirror
2014-11-29 22:33:41 -08:00
Ryan Liptak
277bdf3fe4 Test CRLF line-endings commit from SVN checkout of Github repo 2014-11-29 22:17:28 -08:00
squeek
398be49814 Fix JumpPad.Explode soundscript definition not being based on Detpack.Explode 2014-11-28 21:18:05 -08:00
squeek
dff33ea0fd Add JumpPad.Build and JumpPad.Explode soundscript definitions
* Allows these sounds to be separated from detpack build/expode for customization purposes
2014-11-28 21:14:16 -08:00
squeek
b677cec1af Initial commit 2014-11-11 18:32:26 -08:00