Mike Parker
e7eb75da6d
Remove the jumpgun from the scout
2016-08-28 12:51:04 +01:00
Alexander Laswell
72af6cd558
Merge pull request #57 from fortressforever/bugfix/new-hints
...
Updates the FortressForever_*language.txt files to the new hints that NeoNL made ages ago
2016-06-19 22:52:43 -06:00
Ryan Liptak
67e2372743
Merge pull request #56 from fortressforever/ffa-respawn-turret
...
Add FFA support to base_respawnturret
2016-06-19 10:42:18 -07:00
alaswell
8cfb6a6458
Updated:
...
FortressForever_english.txt -- to the new hints the NeoNL made ages ago
FortressForever_brazilian.txt -- added new hints/descriptions only
FortressForever_spanish.txt -- added new hints/descriptions only
Necessary for fortressforever/fortressforever#250
2016-06-19 02:08:29 -06:00
squeek
d96aa4fa26
Add FFA support to base_respawnturret
...
- Don't shoot teammates when the team is set to FFA
2016-06-17 23:46:29 -07:00
Ryan Liptak
4cec0584e1
Merge pull request #54 from fortressforever/jumpgun
...
Add scripts for the scout jumpgun
2016-05-29 16:55:55 -07:00
Ryan Liptak
262905dbd9
Add FF_WPNHUD_JUMPGUN localization
2016-04-18 12:45:24 -07:00
Mike Parker
68fbc4972c
Add jumpgun sound to weapons txt
2016-04-18 20:29:39 +01:00
Mike Parker
da40eeff20
Reference jumpgun sound file
2016-04-18 20:27:52 +01:00
squeek
2a7bb8673c
Add super basic weapon script for the scout jumpgun
2016-04-04 21:52:56 -07:00
Alexander Laswell
f024737ad1
Merge pull request #51 from fortressforever/spanner-specialhit-sound
...
Fix the spanner special hit sound getting covered up by the clang sound
2015-10-03 15:38:51 -06:00
Alexander Laswell
35fabc5513
Merge pull request #53 from fortressforever/hud-keystate
...
Add script changes for hud_keystate addition
2015-10-03 15:15:30 -06:00
squeek
8865703ff6
Add script changes for hud_keystate addition
2015-08-11 01:26:45 -07:00
Ryan Liptak
4d8e9d63b7
Merge pull request #45 from fortressforever/pyro-shotgun
...
Re-add single shotgun (now pellet gun) to pyro
2015-08-07 00:04:58 -07:00
Ryan Liptak
30eb75acb4
Merge pull request #44 from fortressforever/pellet-gun
...
Rename single shotgun to "Pellet Gun" and make it sound weak
2015-08-07 00:02:17 -07:00
squeek
188e3c78c1
Rename single shotgun to pellet gun and make it sound weak
2015-08-07 00:01:02 -07:00
Ryan Liptak
4b3f9e3f86
Merge pull request #49 from fortressforever/spam-is-bad
...
Increase monkey nade bag respawn time from 15 to 30 seconds
2015-07-03 15:23:33 -07:00
squeek
97de8673bf
Increase monkey nade bag respawn time from 15 to 30 seconds
...
* Spam is bad
2015-07-02 20:08:21 -07:00
Alexander Laswell
fd0d9a03ac
Merge pull request #48 from fortressforever/fixes/update-other-languages
...
adds FF_FORTPOINTS_DISABLE_SECURITY string to other languages
2015-06-07 11:08:34 -06:00
alaswell
7c54db6fe9
adds FF_FORTPOINTS_DISABLE_SECURITY string to other languages
2015-05-24 21:52:30 -06:00
alaswell
25009c6367
Merge branch 'master' into features/disabling-security-rewards
...
Conflicts:
resource/FortressForever_english.txt
2015-05-24 18:04:48 -06:00
alaswell
06c826494c
string now localized
...
points now a global var and set to 50
2015-05-23 20:22:37 -06:00
alaswell
827af8a859
gives a player fortress points and displays a HUD message whenever a player disables security
2015-05-17 19:23:07 -06:00
Mike Parker
7a630e0b96
Merge pull request #46 from R00Ki3/Dispenser-cells-fix
...
Dispenser cells to build displayed incorrectly
2015-04-27 02:21:19 +01:00
R00Ki3
5d079c9a94
Update FortressForever_english.txt
2015-04-26 19:53:31 -05:00
squeek
2832e1ba04
Fix the spanner special hit sound getting covered up by the clang sound
...
* This plays when you successfully repair some amount of health/ammo of a SG/disp, but the channel made it so the clang would stop it from being heard
2015-04-25 14:54:46 -07:00
squeek
e88453419c
Re-add single shotgun (now pellet gun) to pyro
2015-04-23 20:08:19 -07:00
Ryan Liptak
261bd01762
Merge pull request #39 from fortressforever/flag-touch-bounds
...
Increase flag touch bounds a bit
2015-04-23 15:05:27 -07:00
Mike Parker
750db4cc7d
Merge pull request #43 from pizzahut2/patch-2
...
Update userconfig_default.cfg
2015-04-22 19:41:05 +01:00
Mike Parker
33fd254a28
Merge pull request #42 from pizzahut2/patch-1
...
Update classcfg_default.cfg
2015-04-22 19:40:53 +01:00
pizzahut2
5a7a98a93a
Update userconfig_default.cfg
...
Fixed wiki link.
2015-04-22 19:31:57 +02:00
pizzahut2
6007a9692b
Update classcfg_default.cfg
...
Fixed wiki link.
2015-04-22 19:31:00 +02:00
Ryan Liptak
995d95ef3d
Merge pull request #38 from fortressforever/file-local-stinks
...
Practicing what I preach: Removed all file-local variables from util/collection.lua
2015-04-14 21:12:06 -07:00
squeek
c586b718b4
Increase flag touch bounds a bit
...
* Height from 65% of model height to 80%
* Width from 100% of model width to 150%
+ Stops a single SG from being able to completely block the flag, though you can still make it difficult to grab
* See fortressforever/fortressforever#166
Flag model bounds: 26.254800796509 x 69.179306283593
Flag bounds before this change: 26.254800796509 x 45.048884835839
Flag bounds after this change: 39.382202148438 x 55.155250549316
2015-04-12 14:06:22 -07:00
squeek
5a30b6255d
Practicing what I preach: Removed all file-local variables from util/collection.lua
...
File local variables frustrated me to no end in the Don't Starve codebase; they have no real reason for existing and they only serve to limit mod-ability (their implementation would have to be copy+pasted for any other file to use it and the implementation can't be modified by other files), so they should be generally avoided.
2015-04-05 12:46:11 -07:00
squeek
f48571d932
Fix typo in base_chatcommands.lua
2015-04-05 12:36:18 -07:00
Ryan Liptak
bf3a101cf5
Merge pull request #37 from fortressforever/unused-script-keys
...
Remove unused DamageRadius keys from PL/RPG weapon scripts
2015-03-30 16:36:43 -07:00
squeek
fe1797af7d
Merge in schtop_k lua changes
...
* See SVN r15059
2015-03-30 16:30:59 -07:00
Ryan Liptak
74be39dc65
Merge pull request #34 from fortressforever/fixes/timer-bug-compensation
...
Fix various HUD timers getting added with time + 1
2015-03-29 23:12:53 -07:00
squeek
90b3a9f15d
Remove unused DamageRadius keys from PL/RPG weapon scripts
...
* Those values are defined in C++
2015-03-29 19:19:35 -07:00
Ryan Liptak
baf73ee3a4
Merge pull request #36 from fortressforever/default-name
...
Remove `name "WhenFFwillOut"` to make way for Steam Friends name as the default
2015-03-29 17:58:04 -07:00
squeek
8fa867b685
Remove name "WhenFFwillOut"
to make way for Steam Friends name as the default
...
* See fortressforever/fortressforever#172
2015-03-29 17:33:45 -07:00
Ryan Liptak
800d609fef
Merge pull request #35 from fortressforever/fixes/shutdown-backwards-compat
...
Fix backwards compatibility issue with base_shutdown
2015-03-28 18:08:10 -07:00
squeek
30d9db6d6d
Fix backwards compatibility issue with base_shutdown
...
- 'hurt' got removed, which some maps use
2015-03-28 17:51:04 -07:00
squeek
3dbf931bbe
Fix various HUD timers getting added with time + 1
2015-03-27 11:14:21 -07:00
squeek
22f60ac1ec
Revert accidental single shotgun removal from soldier
2015-03-27 00:00:14 -07:00
squeek
4dd2362040
Merge branch 'master' of https://github.com/fortressforever/fortressforever-scripts
2015-03-26 23:59:57 -07:00
Ryan Liptak
771a2d05bf
Merge pull request #33 from fortressforever/versioning
...
Bump version to 2.5.0
2015-03-26 22:54:09 -07:00
squeek
c8de6cc716
Bump version to 2.5.0
2015-03-26 22:52:49 -07:00
squeek
584e4bb9fd
Bump version to 2.5.0
2015-03-26 22:51:47 -07:00