Ryan Liptak
a28975e24d
Merge pull request #24 from fortressforever/cleanup/add-cornfield
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Re-add ff_cornfield
2015-03-21 21:43:27 -07:00
Ryan Liptak
073937f54e
Merge pull request #23 from fortressforever/cleanup/remove-push
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Remove ff_push
2015-03-21 21:40:57 -07:00
squeek
18e497f053
Use SECURITY_LENGTH instead of SECURITY_LENGTH+1
2015-03-21 21:39:39 -07:00
Ryan Liptak
67a470a4e2
Merge pull request #15 from fortressforever/fixes/font
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Improve HUD font: add Latin-1 Supplement and other missing chars
2015-03-21 21:13:54 -07:00
Ryan Liptak
1e3a55753e
Merge pull request #8 from fortressforever/language/portuguese-br
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Add Portuguese (BR) translation by Gemini Saga
2015-03-21 21:13:21 -07:00
Ryan Liptak
c22dbf4a35
Merge pull request #9 from fortressforever/language/russian
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Add (incomplete) Russian localization by Gordon
2015-03-21 21:13:15 -07:00
Ryan Liptak
aaf44640da
Merge pull request #10 from fortressforever/language/spanish
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Add Spanish translation by VMX and Firefox11
2015-03-21 21:13:04 -07:00
squeek
25e0e0e42a
Fix sizes of various fonts due to the fixed height of the HUD font
2015-03-21 21:09:58 -07:00
squeek
5e75dbba7e
Improve HUD font: add Latin-1 Supplement and other missing chars
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* Adds things like custom accented chars, #, &, $, ~, etc
* Still missing some Latin-1 Supplement characters (copyright, paragraph, and whatnot)
* Allows for non-broken Spanish/Portuguese translations (see #10 , #8 )
Note: Due to the added accented chars, the Win Ascent was bumped up so that the accents do not cause the characters to be clipped. This alters the default line height of the font, which makes the text much smaller in-game. To compensate, the font sizes should probably be bumped up in the Scheme.res files.
2015-03-21 21:09:58 -07:00
Ryan Liptak
519ef5d71d
Merge pull request #7 from fortressforever/fixes/unicode-support
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Fix unicode character support in VGUI/HUD elements
2015-03-21 21:08:12 -07:00
squeek
ddb60b1443
Make cornfield use base_id instead of base_id_new
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* See fortressforever/fortressforever#60
2015-03-21 19:32:24 -07:00
squeek
231656c31d
Remove ff_push
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* See fortressforever/fortressforever#6
2015-03-21 19:27:53 -07:00
squeek
918c4afcf3
Re-add ff_cornfield
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* See fortressforever/fortressforever#6
2015-03-21 19:27:16 -07:00
Ryan Liptak
17ffdce9c8
Merge pull request #22 from fortressforever/fixes/hammer-gameinfo
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Update gameinfo.txt SearchPaths to work with the new Hammer setup
2015-03-19 23:31:36 -07:00
squeek
31e2952cfc
Update gameinfo.txt SearchPaths to work with the new Hammer setup
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* See also fortressforever/fortressforever-maps#1
2015-03-19 21:50:23 -07:00
alaswell
ee2e31bece
adds a timer on the HUD that reflects how long security is down for
2015-03-16 12:31:24 -06:00
Ryan Liptak
6c72c87583
Merge pull request #20 from R00Ki3/Features/sniper-nails
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Make sniper rifle use nails as ammo
* Removes the shared ammo between the sniper rifle and auto rifle, because with the removal of the nailgun, the sniper would have no guns left if they run out of shells
2015-03-10 11:50:54 -07:00
R00Ki3
b0e05551db
Update ff_playerclass_sniper.txt
2015-03-10 11:21:20 -05:00
R00Ki3
1b2b0d5b58
Update ff_weapon_sniperrifle.txt
2015-03-10 11:12:56 -05:00
Ryan Liptak
c001832e96
Merge pull request #12 from fortressforever/features/remove-nailgun-sniper
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Remove nailgun from sniper
2015-03-09 01:13:55 -07:00
squeek
4edd5af280
Remove nailgun from sniper
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* Contributes towards fortressforever/fortressforever#93
2015-03-09 01:12:38 -07:00
Ryan Liptak
0e52fbc505
Merge pull request #13 from fortressforever/features/avd-defenders-objective
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Fixed defender's objective tracking flag carrier AvD
2015-03-09 00:58:04 -07:00
Ryan Liptak
b219f4d43d
Merge pull request #14 from fortressforever/features/id-defenders-objective
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Fixed defender's objective tracking flag carrier ID
2015-03-09 00:52:26 -07:00
Ryan Liptak
cf74cf20ba
Merge pull request #16 from fortressforever/cleanup/encrypted-scripts
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Unencrypt the player/weapon scripts
2015-03-08 23:49:26 -07:00
squeek
5d4aa75c4b
Unencrypt the player/weapon scripts
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* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead
* Them being unencrypted allows for understandable/reviewable commits
2015-02-01 03:08:28 -08:00
alaswell
e1902e6f36
better custom startup() than simply overwriting;
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see http://forums.fortress-forever.com/showthread.php?t=23070
2015-01-20 19:12:31 -07:00
alaswell
66fab40a5c
moved DEFENDERS_OBJECTIVE_ONCAP/_ONCARRIER/_ONFLAG out of startup()
2015-01-18 22:39:53 -07:00
alaswell
ddf7b29a58
Convert ff_ksour.lua to take advantage of the new base_id.lua
2015-01-10 17:12:59 -07:00
alaswell
9dcff94c02
Revert/Convert ff_palermo.lua to take advantage of the old base_id.lua
2015-01-10 17:07:57 -07:00
alaswell
d4eccc6d50
Convert ff_napoli.lua to take advantage of the new base_id.lua
2015-01-10 17:03:45 -07:00
alaswell
dd72eaa6fb
May as well add this functionality to here too:
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Added DEFENDERS_OBJECTIVE_ONCAP, _ONFLAG, AND _ONCARRIER globals to allow for different objectives on D
Added UpdateDefendersObjective() function
- makes it easier to change objective and removes some redundancy
2014-12-26 20:33:12 -07:00
alaswell
0ed27a40b0
Removed unnecessary/redundant info I added (thanks squeek :D)
2014-12-26 20:07:49 -07:00
alaswell
6c5357fd3e
Added DEFENDERS_OBJECTIVE_ONCAP global to allow for easy removal of D objective (completely) if needed
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Added UpdateDefendersObjective() function
- makes it easier to change objective and removes some redundancy
- also fixes some old issues with _onflag and _oncarrier code
#58
2014-12-26 20:00:47 -07:00
alaswell
47d91154c7
Removed unnecessary/redundant info I added (thanks squeek :D)
2014-12-26 18:53:12 -07:00
alaswell
120176fca3
Added back DEFENDERS_OBJECTIVE_ONFLAG and
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DEFENDERS_OBJECTIVE_ONCARRIER plus code
Changed DEFENDERS_OBJECTIVE_ONFLAG and
DEFENDERS_OBJECTIVE_ONCARRIER to false
Modified/Added if statements to keep old code and still see only
the cap and to include the UpdateTeamObjectiveIcon() for D so
that it only gets called when necessary
2014-12-23 01:40:22 -07:00
alaswell
5b669b3f9d
Added DEFENDERS_OBJECTIVE_ENTITY to base_ad.lua
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- defenders objective should point to cap always to avoid
tracing the flag carrier (see issue #58 )
2014-12-22 02:48:19 -07:00
alaswell
114e18a93f
Removed DEFENDERS_OBJECTIVE_ONFLAG and DEFENDERS_OBJECTIVE_ONCARRIER
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and all associated updates/calls from base_id.lua
- defenders objective should point to cap always to avoid
tracing the flag carrier (see issue #58 )
2014-12-22 01:17:22 -07:00
Ryan Liptak
66c2a7e06b
Merge pull request #11 from fortressforever/cleanup/map-guide-menu
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Remove the map guide menu and make the Flythrough button go directly to the flythrough
2014-12-14 17:40:14 -08:00
squeek
c9003ed45d
Remove the map guide menu and make the Flythrough button go directly to the flythrough
2014-12-13 19:13:29 -08:00
squeek
767b5b2ab2
Add Portuguese (BR) translation by Gemini Saga
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* Source: http://forums.fortress-forever.com/showpost.php?p=447839&postcount=74 and http://forums.fortress-forever.com/showpost.php?p=447930&postcount=82
2014-12-09 23:50:14 -08:00
squeek
09c0a1c7b5
Add Spanish translation by VMX and Firefox11
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* Source: http://forums.fortress-forever.com/showpost.php?p=447465&postcount=70 and http://forums.fortress-forever.com/showpost.php?p=447926&postcount=80
2014-12-09 23:47:54 -08:00
squeek
3424d57a7a
Add (incomplete) Russian localization by Gordon
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* Source: http://forums.fortress-forever.com/showpost.php?p=462871&postcount=101
2014-12-09 23:45:47 -08:00
squeek
ddd51a593e
Clean up language files a bit
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* gameui.txt does not need any of the base SDK strings; those will still get loaded from the SDK language files (side note: the main menu strings *must* be in gameui.txt)
* Removed unused GameUI_GameMenu_FortressOptions string from FortressForever_english.txt
2014-12-09 23:41:34 -08:00
squeek
0a6cb07bb6
Delete unnecessary TrackerScheme.res
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* FF didn't make any changes, so there's no reason for it to be in the FF files
2014-12-09 23:39:25 -08:00
squeek
3c90ae7270
Remove unused/outdated Font Layouts.txt
2014-12-09 23:16:34 -08:00
squeek
5ddd6148e6
Fix unicode character support in VGUI/HUD elements
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* The "custom" "1" font flag breaks things and doesn't seem to be necessary, but I'm not totally sure what it's for (see https://developer.valvesoftware.com/wiki/Authoring_and_Using_TrueType_Fonts#The_.22Scheme.22 )
* Fixes fortressforever/fortressforever#19
2014-12-09 18:08:50 -08:00
squeek
978cfae096
Add hud_fastswitch and hud_weaponselect to the Fortress Options "HUD" section
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* See fortressforever/fortressforever#90
2014-12-08 17:31:58 -08:00
Ryan Liptak
5ac78e4828
Merge pull request #2 from fortressforever/features/remove-single-shotgun
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Remove the single shotgun from the hwguy, medic, and pyro
2014-12-07 19:29:05 -08:00
Ryan Liptak
d41852846a
Merge pull request #3 from fortressforever/features/default-cfgs
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Distribute default configs instead of <classname>.cfg/userconfig.cfg directly
2014-12-07 19:28:27 -08:00
Ryan Liptak
3fca1cd207
Merge pull request #4 from fortressforever/cleanup/cfg-files
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Remove various unused/outdated cfg files
2014-12-07 19:28:10 -08:00