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Reduced how fast the IC can fire, cycletime from 0.5 to 0.6 (RPG is 0.7) increased reload time from 0.6 to 0.7 (RPG is 0.9)
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1 changed files with 2 additions and 2 deletions
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@ -1,7 +1,7 @@
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WeaponData
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WeaponData
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{
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{
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// Weapon characteristics:
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// Weapon characteristics:
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"CycleTime" "0.5" // Rate of fire
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"CycleTime" "0.6" // Rate of fire
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"CycleDecrement" "1" // Number of bullets fired per cycle
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"CycleDecrement" "1" // Number of bullets fired per cycle
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"Damage" "55" // Damage per burst
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"Damage" "55" // Damage per burst
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@ -17,7 +17,7 @@ WeaponData
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"BulletSpread" "-1" // Spread of projectiles
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"BulletSpread" "-1" // Spread of projectiles
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"PreReloadTime" "0.2" // Time taken for the weapon to move to reload state
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"PreReloadTime" "0.2" // Time taken for the weapon to move to reload state
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"ReloadTime" "0.6" // Time taken to reload a shell/rocket/etc
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"ReloadTime" "0.7" // Time taken to reload a shell/rocket/etc
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"PostReloadTime" "0.2" // Time taken to move weapon back to firing state
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"PostReloadTime" "0.2" // Time taken to move weapon back to firing state
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"SpinTime" "-1" // For AC
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"SpinTime" "-1" // For AC
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