diff --git a/maps/includes/base_ad.lua b/maps/includes/base_ad.lua index c997969..1c6ca14 100644 --- a/maps/includes/base_ad.lua +++ b/maps/includes/base_ad.lua @@ -21,6 +21,11 @@ if DEFENDERS == nil then DEFENDERS = Team.kRed; end if ATTACKERS_OBJECTIVE_ENTITY == nil then ATTACKERS_OBJECTIVE_ENTITY = nil end if DEFENDERS_OBJECTIVE_ENTITY == nil then DEFENDERS_OBJECTIVE_ENTITY = nil end +-- _ONCAP set to true; Defenders should always point to cap +if DEFENDERS_OBJECTIVE_ONCAP == nil then DEFENDERS_OBJECTIVE_ONCAP = true end +-- _OBJECTIVE_ONCARRIER and _ONFLAG set to false to keep objective on cap +if DEFENDERS_OBJECTIVE_ONFLAG == nil then DEFENDERS_OBJECTIVE_ONFLAG = false end +if DEFENDERS_OBJECTIVE_ONCARRIER == nil then DEFENDERS_OBJECTIVE_ONCARRIER = false end INITIAL_FUSE_TIMER = 80 BLOW_CP1_ROUTE_TIMER = 300 @@ -95,10 +100,8 @@ function startup( ) AddSchedule("blow_cp2_extra_route", BLOW_CP2_ROUTE_TIMER, blow_cp2_extra_route ) ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) - -- Defenders should always point to the cap and NOT the flag - DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" ) + UpdateDefendersObjective() UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY ) - UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), DEFENDERS_OBJECTIVE_ENTITY ) end function blow_first_gate( ) @@ -171,7 +174,6 @@ function player_spawn( player_entity ) player:AddAmmo( Ammo.kCells, 200 ) end - -- We need this to keep the DEFENDERS pointing at the cap if player:GetTeamId() == ATTACKERS then UpdateObjectiveIcon( player, ATTACKERS_OBJECTIVE_ENTITY ) elseif player:GetTeamId() == DEFENDERS then @@ -276,6 +278,7 @@ function base_ad_flag:touch( touch_entity ) -- change objective icons ATTACKERS_OBJECTIVE_ENTITY = player + UpdateDefendersObjective() UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY ) UpdateObjectiveIcon( player, GetEntityByName( "cp"..self.phase.."_cap" ) ) @@ -307,6 +310,7 @@ function base_ad_flag:onownerdie( owner_entity ) -- change objective icon ATTACKERS_OBJECTIVE_ENTITY = flag + UpdateDefendersObjective() UpdateObjectiveIcon( player, nil ) UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY ) @@ -336,6 +340,7 @@ function base_ad_flag:onreturn( ) -- change objective icon ATTACKERS_OBJECTIVE_ENTITY = flag + UpdateDefendersObjective() UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY ) LogLuaEvent(0, 0, "flag_returned","flag_name",flag:GetName()); @@ -440,8 +445,7 @@ function cap_delay_timer( cap ) -- update objective icon ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) - -- Defenders should always point to the cap and NOT the flag - DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" ) + UpdateDefendersObjective() setup_door_timer( cap.doorname, cap.duration) ApplyToAll( { AT.kRemovePacks, AT.kRemoveProjectiles, AT.kRespawnPlayers, AT.kRemoveBuildables, AT.kRemoveRagdolls, AT.kStopPrimedGrens, AT.kReloadClips } ) @@ -625,6 +629,20 @@ function final_allowedmethod( self, player_entity ) return (teamId == DEFENDERS and phase == 3) end +function UpdateDefendersObjective() + -- Check to see what Defenders should be focused on and update + local flag = GetInfoScriptByName("cp"..phase.."_flag") + local carried = flag:IsCarried() + if (not carried and DEFENDERS_OBJECTIVE_ONFLAG) or (carried and DEFENDERS_OBJECTIVE_ONCARRIER) then + DEFENDERS_OBJECTIVE_ENTITY = flag + elseif DEFENDERS_OBJECTIVE_ONCAP then + DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName("cp"..phase.."_cap") + else + DEFENDERS_OBJECTIVE_ENTITY = nil + end + UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY ) +end + ----------------------------------------- -- instanciate everything