mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-24 21:41:06 +00:00
Merge pull request #24 from fortressforever/cleanup/add-cornfield
Re-add ff_cornfield
This commit is contained in:
commit
a28975e24d
2 changed files with 104 additions and 0 deletions
83
maps/ff_cornfield.lua
Normal file
83
maps/ff_cornfield.lua
Normal file
|
@ -0,0 +1,83 @@
|
|||
IncludeScript("base_id");
|
||||
IncludeScript("base_respawnturret");
|
||||
IncludeScript("base_location");
|
||||
|
||||
respawnturret_attackers = base_respawnturret:new({ team = attackers })
|
||||
respawnturret_defenders = base_respawnturret:new({ team = defenders })
|
||||
|
||||
cornhealthkit = genericbackpack:new({
|
||||
health = 50,
|
||||
model = "models/items/healthkit.mdl",
|
||||
materializesound = "Item.Materialize",
|
||||
touchsound = "HealthKit.Touch"
|
||||
})
|
||||
cornarmorkit = genericbackpack:new({
|
||||
armor = 200,
|
||||
model = "models/items/armour/armour.mdl",
|
||||
materializesound = "Item.Materialize",
|
||||
touchsound = "ArmorKit.Touch"
|
||||
})
|
||||
cornammopack = genericbackpack:new({
|
||||
health = 35,
|
||||
armor = 50,
|
||||
grenades = 20,
|
||||
nails = 50,
|
||||
shells = 100,
|
||||
rockets = 15,
|
||||
cells = 70,
|
||||
model = "models/items/backpack/backpack.mdl",
|
||||
materializesound = "Item.Materialize",
|
||||
touchsound = "Backpack.Touch"
|
||||
})
|
||||
|
||||
function cornammopack:dropatspawn() return false
|
||||
end
|
||||
|
||||
corngrenadepack = genericbackpack:new({
|
||||
health = 35,
|
||||
armor = 50,
|
||||
grenades = 20,
|
||||
nails = 50,
|
||||
shells = 100,
|
||||
rockets = 15,
|
||||
cells = 70,
|
||||
mancannons = 1,
|
||||
gren1 = 2,
|
||||
gren2 = 1,
|
||||
respawntime = 30,
|
||||
model = "models/items/backpack/backpack.mdl",
|
||||
materializesound = "Item.Materialize",
|
||||
touchsound = "Backpack.Touch"
|
||||
})
|
||||
|
||||
function corngrenadepack:dropatspawn() return false
|
||||
end
|
||||
|
||||
detpack_wall_open = nil
|
||||
|
||||
function onroundreset()
|
||||
-- close the door
|
||||
if detpack_wall_open then
|
||||
-- there's no "close".. wtf
|
||||
OutputEvent("detpack_hole", "Toggle")
|
||||
detpack_wall_open = nil
|
||||
end
|
||||
-- Reset The Turrets
|
||||
respawnturret_attackers = base_respawnturret:new({ team = attackers })
|
||||
respawnturret_defenders = base_respawnturret:new({ team = defenders })
|
||||
end
|
||||
|
||||
detpack_trigger = trigger_ff_script:new({})
|
||||
function detpack_trigger:onexplode( trigger_entity )
|
||||
if IsDetpack( trigger_entity ) then
|
||||
ConsoleToAll("The door has been blown open!")
|
||||
OutputEvent("detpack_hole", "Toggle")
|
||||
detpack_wall_open = true
|
||||
end
|
||||
return EVENT_ALLOWED
|
||||
end
|
||||
|
||||
-- Don't want any body touching/triggering it except the detpack
|
||||
function trigger_detpackable_door:allowed( trigger_entity ) return EVENT_DISALLOWED
|
||||
end
|
||||
|
21
maps/ff_cornfield.txt
Normal file
21
maps/ff_cornfield.txt
Normal file
|
@ -0,0 +1,21 @@
|
|||
INVADE AND DEFEND
|
||||
|
||||
Objective:
|
||||
|
||||
Blue team starts as the attacker. Red team
|
||||
starts as the defender.
|
||||
|
||||
The attacking team must take control of the
|
||||
town by pushing through and capping the four
|
||||
Command Points sequentially. The defending
|
||||
team simply tries to hold out as long as they
|
||||
can. Once the attackers succeed, teams swap,
|
||||
and play begins again.
|
||||
|
||||
Command Points are captured by taking the flag
|
||||
from the previous point and carrying it to the
|
||||
next. When a Command Point is secured, the flag
|
||||
required to capture the next Command Point
|
||||
appears on top of it. For example, the flag
|
||||
needed to capture Command Point 3 will always
|
||||
spawn at Command Point 2.
|
Loading…
Reference in a new issue