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script changes for fortressforever/#324
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@ -373,6 +373,7 @@ basecap = trigger_ff_script:new({
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gren2 = 4,
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gren2 = 4,
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item = "",
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item = "",
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team = 0,
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team = 0,
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jetpackfuel = 100,
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-- teampoints and fortpoints are defined as functions here for backwards compatibility (to always get the current value of the global variable)
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-- teampoints and fortpoints are defined as functions here for backwards compatibility (to always get the current value of the global variable)
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-- when defining capture points that inherit from basecap, teampoints and fortpoints can be set to numbers instead
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-- when defining capture points that inherit from basecap, teampoints and fortpoints can be set to numbers instead
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teampoints = function(cap, team) return POINTS_PER_CAPTURE end,
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teampoints = function(cap, team) return POINTS_PER_CAPTURE end,
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@ -472,6 +473,9 @@ function basecap:ontrigger ( trigger_entity )
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if self.gren1 ~= nil and self.gren1 ~= 0 then player:AddAmmo(Ammo.kGren1, self.gren1) end
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if self.gren1 ~= nil and self.gren1 ~= 0 then player:AddAmmo(Ammo.kGren1, self.gren1) end
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if self.gren2 ~= nil and self.gren2 ~= 0 then player:AddAmmo(Ammo.kGren2, self.gren2) end
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if self.gren2 ~= nil and self.gren2 ~= 0 then player:AddAmmo(Ammo.kGren2, self.gren2) end
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-- restock player specials
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if self.jetpackfuel ~= nil then player:SetJetpackFuel(self.jetpackfuel) end
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self:oncapture( player, v )
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self:oncapture( player, v )
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end
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end
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end
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end
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