Practicing what I preach: Removed all file-local variables from util/collection.lua

File local variables frustrated me to no end in the Don't Starve codebase; they have no real reason for existing and they only serve to limit mod-ability (their implementation would have to be copy+pasted for any other file to use it and the implementation can't be modified by other files), so they should be generally avoided.
This commit is contained in:
squeek 2015-04-05 12:46:11 -07:00
parent f48571d932
commit 5a30b6255d
2 changed files with 58 additions and 58 deletions

View File

@ -3,52 +3,9 @@
local Class = require "util.class"
require "util.utils"
local function setup_items_key(self)
-- keep a usable reference to the base metatable
local real_obj = setmetatable({}, getmetatable(self))
-- add special handling of the items key
setmetatable(self, {
-- the items key returns an iterator
__index = function(t, k)
if k == "items" then
local i = 0
local n = self:Count()
return function()
i = i + 1
if i <= n then return self.entities[i] end
end
end
return real_obj[k]
end,
-- protect the items key from being assigned
__newindex = function(t, k, v)
if k == "items" then
return
end
real_obj[k] = v
end
})
end
local function get_param_as_table(param)
if param == nil then return {} end
if type(param) == "table" then return param end
return {param}
end
-- lua tables start at index 1
local function to_lua_index(collection_index)
return collection_index+1
end
-- Collection started at index 0
local function to_collection_index(lua_index)
return lua_index-1
end
local Collection = Class(function(self, entity_or_entities)
setup_items_key(self)
self.entities = get_param_as_table(entity_or_entities)
self.entities = totable(entity_or_entities)
self:SetupItemsKey()
end)
Collection.filters = {
@ -98,7 +55,7 @@ end
function Collection.PassesFilters(entity, filters)
if not filters then return true end
filters = get_param_as_table(filters)
filters = totable(filters)
for _,filter in ipairs(filters) do
if not Collection.PassesFilter(entity, filter) then
return false
@ -107,8 +64,45 @@ function Collection.PassesFilters(entity, filters)
return true
end
function Collection:SetupItemsKey()
-- keep a usable reference to the base metatable
local real_obj = setmetatable({}, getmetatable(self))
-- add special handling of the items key
setmetatable(self, {
-- the items key returns an iterator
__index = function(t, k)
if k == "items" then
local i = 0
local n = self:Count()
return function()
i = i + 1
if i <= n then return self.entities[i] end
end
end
return real_obj[k]
end,
-- protect the items key from being assigned
__newindex = function(t, k, v)
if k == "items" then
return
end
real_obj[k] = v
end
})
end
-- lua tables start at index 1
function Collection.ToLuaIndex(collection_index)
return collection_index+1
end
-- Collection started at index 0
function Collection.ToCollectionIndex(lua_index)
return lua_index-1
end
function Collection:AddItem(entity_or_entities)
local entities_to_add = get_param_as_table(entity_or_entities)
local entities_to_add = totable(entity_or_entities)
for i,entity_to_add in ipairs(entities_to_add) do
table.insert(self.entities, entity_to_add)
@ -116,7 +110,7 @@ function Collection:AddItem(entity_or_entities)
end
function Collection:AddFiltered(entity_or_entities, filters)
local entities_to_add = get_param_as_table(entity_or_entities)
local entities_to_add = totable(entity_or_entities)
for i,entity_to_add in ipairs(entities_to_add) do
if Collection.PassesFilters(entity_to_add, filters) then
@ -126,12 +120,12 @@ function Collection:AddFiltered(entity_or_entities, filters)
end
function Collection:RemoveItem(entity_or_entities)
local entities_to_find = get_param_as_table(entity_or_entities)
local entities_to_find = totable(entity_or_entities)
for i,entity_to_find in ipairs(entities_to_find) do
local i = self:FindItemIndex(entity_to_find)
if i then
table.remove(self.entities, to_lua_index(i))
table.remove(self.entities, Collection.ToLuaIndex(i))
end
end
end
@ -153,7 +147,7 @@ function Collection:IsEmpty()
end
function Collection:HasItem(entity_or_entities)
local entities_to_find = get_param_as_table(entity_or_entities)
local entities_to_find = totable(entity_or_entities)
for i,entity_to_find in ipairs(entities_to_find) do
if self:FindItemIndex(entity_to_find) then
@ -165,7 +159,7 @@ end
-- this is a strange function
function Collection:GetItem(entity_or_entities)
local entities_to_find = get_param_as_table(entity_or_entities)
local entities_to_find = totable(entity_or_entities)
for i,entity_to_find in ipairs(entities_to_find) do
local i = self:FindItemIndex(entity_to_find)
@ -178,18 +172,18 @@ end
function Collection:FindItemIndex(entity_to_find)
for i,entity in ipairs(self.entities) do
if entity:GetId() == entity_to_find:GetId() then
return to_collection_index(i)
return Collection.ToCollectionIndex(i)
end
end
return nil
end
function Collection:Element(i)
return self.entities[to_lua_index(i)]
return self.entities[Collection.ToLuaIndex(i)]
end
function Collection:GetByFilter(filters)
filters = get_param_as_table(filters)
filters = totable(filters)
-- optimization for players
local players_only = false
@ -210,8 +204,8 @@ function Collection:GetByFilter(filters)
end
function Collection:GetByName(name_or_names, filters)
local names_to_find = get_param_as_table(name_or_names)
filters = get_param_as_table(filters)
local names_to_find = totable(name_or_names)
filters = totable(filters)
for i,name_to_find in ipairs(names_to_find) do
self:AddFiltered(GetEntitiesByName(name_to_find), filters)
@ -219,7 +213,7 @@ function Collection:GetByName(name_or_names, filters)
end
function Collection:GetInSphere(entity_or_origin, radius, filters)
filters = get_param_as_table(filters)
filters = totable(filters)
local origin = IsEntity(entity_or_origin) and entity_or_origin:GetOrigin() or entity_or_origin
local ignore_walls = not table.contains(filters, CF.kTraceBlockWalls)
self:AddFiltered(GetEntitiesInSphere(origin, radius, ignore_walls), filters)

View File

@ -26,3 +26,9 @@ function table.contains_any(tbl, elements)
end
return false
end
function totable(obj)
if obj == nil then return {} end
if type(obj) == "table" then return obj end
return {obj}
end