Convert ff_openfire.lua to take advantage of the new base_shutdown.lua

This commit is contained in:
squeek 2014-12-01 16:49:42 -08:00
parent e7b100c21d
commit 4dc3ed5f9f

View file

@ -4,8 +4,7 @@
-----------------------------------------------------------------------------
-- includes
-----------------------------------------------------------------------------
IncludeScript("base");
IncludeScript("base_ctf");
IncludeScript("base_shutdown");
IncludeScript("base_location");
-----------------------------------------------------------------------------
@ -13,6 +12,7 @@ IncludeScript("base_location");
-----------------------------------------------------------------------------
POINTS_PER_CAPTURE = 10;
FLAG_RETURN_TIME = 60;
SECURITY_LENGTH = 30;
-----------------------------------------------------------------------------
-- unique openfire locations
@ -58,145 +58,38 @@ red_aardvarkresup = aardvarkresup:new({ team = Team.kRed })
-----------------------------------------------------------------------------
-- aardvark security
-----------------------------------------------------------------------------
red_aardvarksec = trigger_ff_script:new()
blue_aardvarksec = trigger_ff_script:new()
bluesecstatus = 1
redsecstatus = 1
red_aardvarksec = red_security_trigger:new()
blue_aardvarksec = blue_security_trigger:new()
sec_iconx = 60
sec_icony = 30
sec_iconw = 16
sec_iconh = 16
local security_off_base = security_off or function() end
function security_off( team )
security_off_base( team )
function red_aardvarksec:ontouch( touch_entity )
if IsPlayer( touch_entity ) then
local player = CastToPlayer( touch_entity )
if player:GetTeamId() == Team.kBlue then
if redsecstatus == 1 then
redsecstatus = 0
AddSchedule("aardvarksecup10red",20,aardvarksecup10red)
AddSchedule("aardvarksecupred",30,aardvarksecupred)
OpenDoor("red_aardvarkdoorhack")
BroadCastMessage("#FF_RED_SEC_30")
--BroadCastSound( "otherteam.flagstolen")
SpeakAll( "SD_REDDOWN" )
RemoveHudItemFromAll( "red-sec-up" )
AddHudIconToAll( "hud_secdown.vtf", "red-sec-down", sec_iconx, sec_icony, sec_iconw, sec_iconh, 3 )
end
end
end
OpenDoor(team.."_aardvarkdoorhack")
local opposite_team = team == "red" and "blue" or "red"
OutputEvent("sec_"..opposite_team.."_slayer", "Disable")
AddSchedule("aardvarksecup10"..team, SECURITY_LENGTH - 10, function()
BroadCastMessage("#FF_"..team:upper().."_SEC_10")
end)
end
function blue_aardvarksec:ontouch( touch_entity )
if IsPlayer( touch_entity ) then
local player = CastToPlayer( touch_entity )
if player:GetTeamId() == Team.kRed then
if bluesecstatus == 1 then
bluesecstatus = 0
AddSchedule("aardvarksecup10blue",20,aardvarksecup10blue)
AddSchedule("aardvarksecupblue",30,aardvarksecupblue)
OpenDoor("blue_aardvarkdoorhack")
BroadCastMessage("#FF_BLUE_SEC_30")
--BroadCastSound( "otherteam.flagstolen")
SpeakAll( "SD_BLUEDOWN" )
RemoveHudItemFromAll( "blue-sec-up" )
AddHudIconToAll( "hud_secdown.vtf", "blue-sec-down", sec_iconx, sec_icony, sec_iconw, sec_iconh, 2 )
end
end
end
end
local security_on_base = security_on or function() end
function security_on( team )
security_on_base( team )
function aardvarksecupred()
redsecstatus = 1
CloseDoor("red_aardvarkdoorhack")
BroadCastMessage("#FF_RED_SEC_ON")
SpeakAll( "SD_REDUP" )
RemoveHudItemFromAll( "red-sec-down" )
AddHudIconToAll( "hud_secup_red.vtf", "red-sec-up", sec_iconx, sec_icony, sec_iconw, sec_iconh, 3 )
end
function aardvarksecupblue()
bluesecstatus = 1
CloseDoor("blue_aardvarkdoorhack")
BroadCastMessage("#FF_BLUE_SEC_ON")
SpeakAll( "SD_BLUEUP" )
RemoveHudItemFromAll( "blue-sec-down" )
AddHudIconToAll( "hud_secup_blue.vtf", "blue-sec-up", sec_iconx, sec_icony, sec_iconw, sec_iconh, 2 )
end
function aardvarksecup10red()
BroadCastMessage("#FF_RED_SEC_10")
end
function aardvarksecup10blue()
BroadCastMessage("#FF_BLUE_SEC_10")
CloseDoor(team.."_aardvarkdoorhack")
local opposite_team = team == "red" and "blue" or "red"
OutputEvent("sec_"..opposite_team.."_slayer", "Enable")
end
-----------------------------------------------------------------------------
-- aardvark lasers and respawn shields
-----------------------------------------------------------------------------
KILL_KILL_KILL = trigger_ff_script:new({ team = Team.kUnassigned })
lasers_KILL_KILL_KILL = trigger_ff_script:new({ team = Team.kUnassigned })
function KILL_KILL_KILL:allowed( activator )
local player = CastToPlayer( activator )
if player then
if player:GetTeamId() == self.team then
return EVENT_ALLOWED
end
end
return EVENT_DISALLOWED
end
function lasers_KILL_KILL_KILL:allowed( activator )
local player = CastToPlayer( activator )
if player then
if player:GetTeamId() == self.team then
if self.team == Team.kBlue then
if redsecstatus == 1 then
return EVENT_ALLOWED
end
end
if self.team == Team.kRed then
if bluesecstatus == 1 then
return EVENT_ALLOWED
end
end
end
end
return EVENT_DISALLOWED
end
blue_slayer = KILL_KILL_KILL:new({ team = Team.kBlue })
red_slayer = KILL_KILL_KILL:new({ team = Team.kRed })
sec_blue_slayer = lasers_KILL_KILL_KILL:new({ team = Team.kBlue })
sec_red_slayer = lasers_KILL_KILL_KILL:new({ team = Team.kRed })
-------------------------
-- flaginfo
-------------------------
function flaginfo( player_entity )
local player = CastToPlayer( player_entity )
flaginfo_base(player_entity) --basic CTF HUD items
RemoveHudItem( player, "red-sec-down" )
RemoveHudItem( player, "blue-sec-down" )
RemoveHudItem( player, "red-sec-up" )
RemoveHudItem( player, "blue-sec-up" )
if bluesecstatus == 1 then
AddHudIcon( player, "hud_secup_blue.vtf", "blue-sec-up", sec_iconx, sec_icony, sec_iconw, sec_iconh, 2 )
else
AddHudIcon( player, "hud_secdown.vtf", "blue-sec-down", sec_iconx, sec_icony, sec_iconw, sec_iconh, 2 )
end
if redsecstatus == 1 then
AddHudIcon( player, "hud_secup_red.vtf", "red-sec-up", sec_iconx, sec_icony, sec_iconw, sec_iconh, 3 )
else
AddHudIcon( player, "hud_secdown.vtf", "red-sec-down", sec_iconx, sec_icony, sec_iconw, sec_iconh, 3 )
end
end
blue_slayer = not_red_trigger:new()
red_slayer = not_blue_trigger:new()
sec_blue_slayer = not_red_trigger:new()
sec_red_slayer = not_blue_trigger:new()
-----------------------------------------------------------------------------
-- custom openfire pack