Removed unnecessary/redundant info I added (thanks squeek :D)

This commit is contained in:
alaswell 2014-12-26 18:53:12 -07:00
parent 120176fca3
commit 47d91154c7

View file

@ -1,7 +1,6 @@
-- base_id.lua -- base_id.lua
-- Invade / Defend gametype -- Invade / Defend gametype
-- Edited Last: Dr.Satan 23/12/2014
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
-- includes -- includes
@ -21,7 +20,7 @@ if onroundreset == nil then onroundreset = function() end end
if FLAG_RETURN_TIME == nil then FLAG_RETURN_TIME = 60; end if FLAG_RETURN_TIME == nil then FLAG_RETURN_TIME = 60; end
if ATTACKERS_OBJECTIVE_ENTITY == nil then ATTACKERS_OBJECTIVE_ENTITY = nil end if ATTACKERS_OBJECTIVE_ENTITY == nil then ATTACKERS_OBJECTIVE_ENTITY = nil end
if DEFENDERS_OBJECTIVE_ENTITY == nil then DEFENDERS_OBJECTIVE_ENTITY = nil end if DEFENDERS_OBJECTIVE_ENTITY == nil then DEFENDERS_OBJECTIVE_ENTITY = nil end
-- Satan: DEFENDERS_OBJECTIVE_ONCARRIER and ONFLAG set to false to keep objective on cap -- DEFENDERS_OBJECTIVE_ONCARRIER and ONFLAG set to false to keep objective on cap
if DEFENDERS_OBJECTIVE_ONFLAG == nil then DEFENDERS_OBJECTIVE_ONFLAG = false end if DEFENDERS_OBJECTIVE_ONFLAG == nil then DEFENDERS_OBJECTIVE_ONFLAG = false end
if DEFENDERS_OBJECTIVE_ONCARRIER == nil then DEFENDERS_OBJECTIVE_ONCARRIER = false end if DEFENDERS_OBJECTIVE_ONCARRIER == nil then DEFENDERS_OBJECTIVE_ONCARRIER = false end
if TEAM_SWITCH_DELAY == nil then TEAM_SWITCH_DELAY = 2 end if TEAM_SWITCH_DELAY == nil then TEAM_SWITCH_DELAY = 2 end
@ -157,7 +156,7 @@ function baseflag:ownercloak( owner_entity )
-- objective icon -- objective icon
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
-- Satan: Check to see if we want to point to flag and do stuff -- Check to see if we want to point to flag and do stuff
if DEFENDERS_OBJECTIVE_ONFLAG then if DEFENDERS_OBJECTIVE_ONFLAG then
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY ) UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
@ -187,7 +186,7 @@ function baseflag:dropitemcmd( owner_entity )
-- objective icon -- objective icon
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
-- Satan: Check to see if we want to point to flag and do stuff -- Check to see if we want to point to flag and do stuff
if DEFENDERS_OBJECTIVE_ONFLAG then if DEFENDERS_OBJECTIVE_ONFLAG then
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY ) UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
@ -211,7 +210,7 @@ function baseflag:onownerforcerespawn( owner_entity )
-- objective icon -- objective icon
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
-- Satan: Check to see if we want to point to flag and do stuff -- Check to see if we want to point to flag and do stuff
if DEFENDERS_OBJECTIVE_ONFLAG then if DEFENDERS_OBJECTIVE_ONFLAG then
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY ) UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
@ -236,7 +235,7 @@ function baseflag:onreturn( )
-- objective icon -- objective icon
ATTACKERS_OBJECTIVE_ENTITY = flag ATTACKERS_OBJECTIVE_ENTITY = flag
-- Satan: Check to see if we want to point to flag and do stuff -- Check to see if we want to point to flag and do stuff
if DEFENDERS_OBJECTIVE_ONFLAG then if DEFENDERS_OBJECTIVE_ONFLAG then
DEFENDERS_OBJECTIVE_ENTITY = flag DEFENDERS_OBJECTIVE_ENTITY = flag
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY ) UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
@ -304,7 +303,7 @@ function startup()
flags_set_team( attackers ) flags_set_team( attackers )
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
-- Satan: Defenders should point to the cap and NOT the flag to avoid tracing the flag holder -- Defenders should point to the cap and NOT the flag to avoid tracing the flag holder
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" ) DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY ) UpdateTeamObjectiveIcon( GetTeam(attackers), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY ) UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
@ -450,12 +449,12 @@ function base_id_flag:touch( touch_entity )
-- change objective icons -- change objective icons
ATTACKERS_OBJECTIVE_ENTITY = player ATTACKERS_OBJECTIVE_ENTITY = player
if DEFENDERS_OBJECTIVE_ONFLAG then if DEFENDERS_OBJECTIVE_ONFLAG then
-- Satan: we want to target the flag ONLY when it's not being carried, so show D the cap instead -- we want to target the flag ONLY when it's not being carried, so show D the cap instead
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..self.phase.."_cap" ) DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..self.phase.."_cap" )
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY ) UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
end end
if DEFENDERS_OBJECTIVE_ONCARRIER then if DEFENDERS_OBJECTIVE_ONCARRIER then
-- Satan: we want to target the flag, even if it's being carried (not suggested as D can wallhack) -- we want to target the flag, even if it's being carried (not suggested as D can wallhack)
DEFENDERS_OBJECTIVE_ENTITY = player DEFENDERS_OBJECTIVE_ENTITY = player
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY ) UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
end end
@ -487,7 +486,7 @@ function base_id_flag:onownerdie( owner_entity )
-- change objective icon -- change objective icon
ATTACKERS_OBJECTIVE_ENTITY = flag ATTACKERS_OBJECTIVE_ENTITY = flag
-- Satan: Check to see if we want to point to flag and do stuff -- Check to see if we want to point to flag and do stuff
if DEFENDERS_OBJECTIVE_ONFLAG then if DEFENDERS_OBJECTIVE_ONFLAG then
DEFENDERS_OBJECTIVE_ENTITY = flag DEFENDERS_OBJECTIVE_ENTITY = flag
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY ) UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )