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base_shutdown: Fix security clips not being defined and add support for toggling multiple clips with the same name
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1 changed files with 25 additions and 10 deletions
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@ -41,15 +41,19 @@ function security_off( team )
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OutputEvent(team.."_security_hurt", "Disable")
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OutputEvent(team.."_laser_hurt", "Disable") -- a possible alias
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-- get the clip entity
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local clip = GetEntityByName(team.."_security_clip")
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-- get the clip entities
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local clips = Collection()
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local clipname = team.."_security_clip"
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clips:GetByName({clipname})
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if clip then
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for clip in clips.items do
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clip = CastToTriggerClip(clip)
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if clip and _G[clipname] and _G[clipname].clipflags then
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-- clear flags, but send a dummy flag (for some reason with zero flags it blocks everything)
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clip:SetClipFlags({ClipFlags.kClipTeamBlue})
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end
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end
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end
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-- called when security gets turned on (team is a string prefix, like "red")
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function security_on( team )
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@ -59,15 +63,19 @@ function security_on( team )
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OutputEvent(team.."_security_hurt", "Enable")
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OutputEvent(team.."_laser_hurt", "Enable") -- a possible alias
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-- get the clip entity
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local clip = GetEntityByName(team.."_security_clip")
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-- get the clip entities
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local clips = Collection()
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local clipname = team.."_security_clip"
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clips:GetByName({clipname})
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if clip then
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for clip in clips.items do
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clip = CastToTriggerClip(clip)
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if clip and _G[clipname] and _G[clipname].clipflags then
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-- reset flags to normal
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clip:SetClipFlags(_G[clipname].clipflags)
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end
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end
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end
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-----------------------------------------------------------------------------
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-- Buttons
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@ -234,6 +242,13 @@ blue_security_hurt = not_blue_trigger:new({})
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red_laser_hurt = red_security_hurt
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blue_laser_hurt = blue_security_hurt
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-----------------------------------------------------------------------------
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-- Clips
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-----------------------------------------------------------------------------
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red_security_clip = clip_red:new()
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blue_security_clip = clip_blue:new()
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-------------------------
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-- flaginfo
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-------------------------
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