From 2832e1ba04f879bdadb1402a71601441bd344f87 Mon Sep 17 00:00:00 2001 From: squeek Date: Sat, 25 Apr 2015 14:54:46 -0700 Subject: [PATCH] Fix the spanner special hit sound getting covered up by the clang sound * This plays when you successfully repair some amount of health/ammo of a SG/disp, but the channel made it so the clang would stop it from being heard --- scripts/game_sounds_ff_weapons.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/game_sounds_ff_weapons.txt b/scripts/game_sounds_ff_weapons.txt index d609279..31ad656 100644 --- a/scripts/game_sounds_ff_weapons.txt +++ b/scripts/game_sounds_ff_weapons.txt @@ -770,7 +770,7 @@ } "Spanner.specialhit" { - "channel" "CHAN_ITEM" + "channel" "CHAN_AUTO" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "weapons/spanner/spanner_specialhit.wav"