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Convert ff_shutdown2.lua to take advantage of the new base_shutdown.lua
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parent
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commit
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1 changed files with 18 additions and 106 deletions
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@ -5,122 +5,34 @@
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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IncludeScript("base_shutdown");
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IncludeScript("base_shutdown");
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-----------------------------------------------------------------------------
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SECURITY_LENGTH = 60
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-- unique shutdown2 locations
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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-- aardvark security
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-- aardvark security
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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red_aardvarksec = trigger_ff_script:new()
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red_aardvarksec = red_security_trigger:new()
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blue_aardvarksec = trigger_ff_script:new()
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blue_aardvarksec = blue_security_trigger:new()
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bluesecstatus = 1
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redsecstatus = 1
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function red_aardvarksec:ontouch( touch_entity )
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local security_off_base = security_off or function() end
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if IsPlayer( touch_entity ) then
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function security_off( team )
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local player = CastToPlayer( touch_entity )
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security_off_base( team )
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if player:GetTeamId() == Team.kBlue then
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if redsecstatus == 1 then
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OpenDoor(team.."_aardvarkdoorhack")
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redsecstatus = 0
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AddSchedule("aardvarksecup10red",50,aardvarksecup10red)
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AddSchedule("aardvarksecup10"..team, SECURITY_LENGTH - 10, function()
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AddSchedule("aardvarksecupred",60,aardvarksecupred)
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BroadCastMessage("#FF_"..team:upper().."_SEC_10")
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OpenDoor("red_aardvarkdoorhack")
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end)
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BroadCastMessage("#FF_RED_SEC_60")
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--BroadCastSound( "otherteam.flagstolen")
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SpeakAll( "SD_REDDOWN" )
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RemoveHudItemFromAll( "red-sec-up" )
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AddHudIconToAll( "hud_secdown.vtf", "red-sec-down", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 )
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end
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end
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end
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end
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end
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function blue_aardvarksec:ontouch( touch_entity )
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local security_on_base = security_on or function() end
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if IsPlayer( touch_entity ) then
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function security_on( team )
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local player = CastToPlayer( touch_entity )
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security_on_base( team )
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if player:GetTeamId() == Team.kRed then
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if bluesecstatus == 1 then
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bluesecstatus = 0
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AddSchedule("aardvarksecup10blue",50,aardvarksecup10blue)
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AddSchedule("aardvarksecupblue",60,aardvarksecupblue)
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OpenDoor("blue_aardvarkdoorhack")
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BroadCastMessage("#FF_BLUE_SEC_60")
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--BroadCastSound( "otherteam.flagstolen")
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SpeakAll( "SD_BLUEDOWN" )
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RemoveHudItemFromAll( "blue-sec-up" )
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AddHudIconToAll( "hud_secdown.vtf", "blue-sec-down", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 )
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end
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end
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end
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end
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function aardvarksecupred()
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CloseDoor(team.."_aardvarkdoorhack")
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redsecstatus = 1
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CloseDoor("red_aardvarkdoorhack")
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BroadCastMessage("#FF_RED_SEC_ON")
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SpeakAll( "SD_REDUP" )
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RemoveHudItemFromAll( "red-sec-down" )
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AddHudIconToAll( "hud_secup_red.vtf", "red-sec-up", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 )
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end
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function aardvarksecupblue()
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bluesecstatus = 1
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CloseDoor("blue_aardvarkdoorhack")
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BroadCastMessage("#FF_BLUE_SEC_ON")
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SpeakAll( "SD_BLUEUP" )
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RemoveHudItemFromAll( "blue-sec-down" )
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AddHudIconToAll( "hud_secup_blue.vtf", "blue-sec-up", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 )
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end
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function aardvarksecup10red()
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BroadCastMessage("#FF_RED_SEC_10")
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end
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function aardvarksecup10blue()
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BroadCastMessage("#FF_BLUE_SEC_10")
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end
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-------------------------
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-- flaginfo
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-------------------------
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function flaginfo( player_entity )
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local player = CastToPlayer( player_entity )
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flaginfo_base(player_entity) --basic CTF HUD items
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RemoveHudItem( player, "red-sec-down" )
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RemoveHudItem( player, "blue-sec-down" )
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RemoveHudItem( player, "red-sec-up" )
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RemoveHudItem( player, "blue-sec-up" )
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if bluesecstatus == 1 then
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AddHudIcon( player, "hud_secup_blue.vtf", "blue-sec-up", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 )
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else
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AddHudIcon( player, "hud_secdown.vtf", "blue-sec-down", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 )
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end
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if redsecstatus == 1 then
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AddHudIcon( player, "hud_secup_red.vtf", "red-sec-up", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 )
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else
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AddHudIcon( player, "hud_secdown.vtf", "red-sec-down", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 )
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end
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end
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end
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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-- respawn shields
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-- respawn shields
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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KILL_KILL_KILL = trigger_ff_script:new({ team = Team.kUnassigned })
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blue_slayer = not_red_trigger:new()
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red_slayer = not_blue_trigger:new()
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function KILL_KILL_KILL:allowed( activator )
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local player = CastToPlayer( activator )
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if player then
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if player:GetTeamId() == self.team then
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return EVENT_ALLOWED
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end
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end
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return EVENT_DISALLOWED
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end
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blue_slayer = KILL_KILL_KILL:new({ team = Team.kBlue })
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red_slayer = KILL_KILL_KILL:new({ team = Team.kRed })
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