Convert ff_shutdown2.lua to take advantage of the new base_shutdown.lua

This commit is contained in:
squeek 2014-11-30 23:38:56 -08:00
parent 1f5fbe6bba
commit 1c9e2a0efd
1 changed files with 18 additions and 106 deletions

View File

@ -5,122 +5,34 @@
-----------------------------------------------------------------------------
IncludeScript("base_shutdown");
-----------------------------------------------------------------------------
-- unique shutdown2 locations
-----------------------------------------------------------------------------
SECURITY_LENGTH = 60
-----------------------------------------------------------------------------
-- aardvark security
-----------------------------------------------------------------------------
red_aardvarksec = trigger_ff_script:new()
blue_aardvarksec = trigger_ff_script:new()
bluesecstatus = 1
redsecstatus = 1
red_aardvarksec = red_security_trigger:new()
blue_aardvarksec = blue_security_trigger:new()
function red_aardvarksec:ontouch( touch_entity )
if IsPlayer( touch_entity ) then
local player = CastToPlayer( touch_entity )
if player:GetTeamId() == Team.kBlue then
if redsecstatus == 1 then
redsecstatus = 0
AddSchedule("aardvarksecup10red",50,aardvarksecup10red)
AddSchedule("aardvarksecupred",60,aardvarksecupred)
OpenDoor("red_aardvarkdoorhack")
BroadCastMessage("#FF_RED_SEC_60")
--BroadCastSound( "otherteam.flagstolen")
SpeakAll( "SD_REDDOWN" )
RemoveHudItemFromAll( "red-sec-up" )
AddHudIconToAll( "hud_secdown.vtf", "red-sec-down", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 )
end
end
end
local security_off_base = security_off or function() end
function security_off( team )
security_off_base( team )
OpenDoor(team.."_aardvarkdoorhack")
AddSchedule("aardvarksecup10"..team, SECURITY_LENGTH - 10, function()
BroadCastMessage("#FF_"..team:upper().."_SEC_10")
end)
end
function blue_aardvarksec:ontouch( touch_entity )
if IsPlayer( touch_entity ) then
local player = CastToPlayer( touch_entity )
if player:GetTeamId() == Team.kRed then
if bluesecstatus == 1 then
bluesecstatus = 0
AddSchedule("aardvarksecup10blue",50,aardvarksecup10blue)
AddSchedule("aardvarksecupblue",60,aardvarksecupblue)
OpenDoor("blue_aardvarkdoorhack")
BroadCastMessage("#FF_BLUE_SEC_60")
--BroadCastSound( "otherteam.flagstolen")
SpeakAll( "SD_BLUEDOWN" )
RemoveHudItemFromAll( "blue-sec-up" )
AddHudIconToAll( "hud_secdown.vtf", "blue-sec-down", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 )
end
end
end
end
local security_on_base = security_on or function() end
function security_on( team )
security_on_base( team )
function aardvarksecupred()
redsecstatus = 1
CloseDoor("red_aardvarkdoorhack")
BroadCastMessage("#FF_RED_SEC_ON")
SpeakAll( "SD_REDUP" )
RemoveHudItemFromAll( "red-sec-down" )
AddHudIconToAll( "hud_secup_red.vtf", "red-sec-up", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 )
end
function aardvarksecupblue()
bluesecstatus = 1
CloseDoor("blue_aardvarkdoorhack")
BroadCastMessage("#FF_BLUE_SEC_ON")
SpeakAll( "SD_BLUEUP" )
RemoveHudItemFromAll( "blue-sec-down" )
AddHudIconToAll( "hud_secup_blue.vtf", "blue-sec-up", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 )
end
function aardvarksecup10red()
BroadCastMessage("#FF_RED_SEC_10")
end
function aardvarksecup10blue()
BroadCastMessage("#FF_BLUE_SEC_10")
end
-------------------------
-- flaginfo
-------------------------
function flaginfo( player_entity )
local player = CastToPlayer( player_entity )
flaginfo_base(player_entity) --basic CTF HUD items
RemoveHudItem( player, "red-sec-down" )
RemoveHudItem( player, "blue-sec-down" )
RemoveHudItem( player, "red-sec-up" )
RemoveHudItem( player, "blue-sec-up" )
if bluesecstatus == 1 then
AddHudIcon( player, "hud_secup_blue.vtf", "blue-sec-up", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 )
else
AddHudIcon( player, "hud_secdown.vtf", "blue-sec-down", button_blue.iconx, button_blue.icony, button_blue.iconw, button_blue.iconh, 2 )
end
if redsecstatus == 1 then
AddHudIcon( player, "hud_secup_red.vtf", "red-sec-up", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 )
else
AddHudIcon( player, "hud_secdown.vtf", "red-sec-down", button_red.iconx, button_red.icony, button_red.iconw, button_red.iconh, 3 )
end
CloseDoor(team.."_aardvarkdoorhack")
end
-----------------------------------------------------------------------------
-- respawn shields
-----------------------------------------------------------------------------
KILL_KILL_KILL = trigger_ff_script:new({ team = Team.kUnassigned })
function KILL_KILL_KILL:allowed( activator )
local player = CastToPlayer( activator )
if player then
if player:GetTeamId() == self.team then
return EVENT_ALLOWED
end
end
return EVENT_DISALLOWED
end
blue_slayer = KILL_KILL_KILL:new({ team = Team.kBlue })
red_slayer = KILL_KILL_KILL:new({ team = Team.kRed })
blue_slayer = not_red_trigger:new()
red_slayer = not_blue_trigger:new()