mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2025-02-12 07:02:13 +00:00
Removed unnecessary/redundant info I added (thanks squeek :D)
This commit is contained in:
parent
5b669b3f9d
commit
0ed27a40b0
1 changed files with 3 additions and 4 deletions
|
@ -1,6 +1,5 @@
|
||||||
-- base_ad.lua
|
-- base_ad.lua
|
||||||
-- Attack / Defend gametype
|
-- Attack / Defend gametype
|
||||||
-- Edited Last: Dr.Satan - 22/12/2014
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------------
|
-----------------------------------------------------------------------------
|
||||||
-- includes
|
-- includes
|
||||||
|
@ -96,7 +95,7 @@ function startup( )
|
||||||
AddSchedule("blow_cp2_extra_route", BLOW_CP2_ROUTE_TIMER, blow_cp2_extra_route )
|
AddSchedule("blow_cp2_extra_route", BLOW_CP2_ROUTE_TIMER, blow_cp2_extra_route )
|
||||||
|
|
||||||
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
|
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
|
||||||
-- Satan: Defenders should always point to the cap and NOT the flag
|
-- Defenders should always point to the cap and NOT the flag
|
||||||
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
|
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
|
||||||
UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
|
UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
|
||||||
UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), DEFENDERS_OBJECTIVE_ENTITY )
|
UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), DEFENDERS_OBJECTIVE_ENTITY )
|
||||||
|
@ -172,7 +171,7 @@ function player_spawn( player_entity )
|
||||||
player:AddAmmo( Ammo.kCells, 200 )
|
player:AddAmmo( Ammo.kCells, 200 )
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Satan: We need this to keep the DEFENDERS pointing at the cap
|
-- We need this to keep the DEFENDERS pointing at the cap
|
||||||
if player:GetTeamId() == ATTACKERS then
|
if player:GetTeamId() == ATTACKERS then
|
||||||
UpdateObjectiveIcon( player, ATTACKERS_OBJECTIVE_ENTITY )
|
UpdateObjectiveIcon( player, ATTACKERS_OBJECTIVE_ENTITY )
|
||||||
elseif player:GetTeamId() == DEFENDERS then
|
elseif player:GetTeamId() == DEFENDERS then
|
||||||
|
@ -441,7 +440,7 @@ function cap_delay_timer( cap )
|
||||||
|
|
||||||
-- update objective icon
|
-- update objective icon
|
||||||
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
|
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
|
||||||
-- Satan: Defenders should always point to the cap and NOT the flag
|
-- Defenders should always point to the cap and NOT the flag
|
||||||
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
|
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" )
|
||||||
|
|
||||||
setup_door_timer( cap.doorname, cap.duration)
|
setup_door_timer( cap.doorname, cap.duration)
|
||||||
|
|
Loading…
Reference in a new issue