From 0ed27a40b057637e91a711d2ae9ca60c8305232d Mon Sep 17 00:00:00 2001 From: alaswell Date: Fri, 26 Dec 2014 20:07:49 -0700 Subject: [PATCH] Removed unnecessary/redundant info I added (thanks squeek :D) --- maps/includes/base_ad.lua | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/maps/includes/base_ad.lua b/maps/includes/base_ad.lua index 74c5dff..c997969 100644 --- a/maps/includes/base_ad.lua +++ b/maps/includes/base_ad.lua @@ -1,6 +1,5 @@ -- base_ad.lua -- Attack / Defend gametype --- Edited Last: Dr.Satan - 22/12/2014 ----------------------------------------------------------------------------- -- includes @@ -96,7 +95,7 @@ function startup( ) AddSchedule("blow_cp2_extra_route", BLOW_CP2_ROUTE_TIMER, blow_cp2_extra_route ) ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) - -- Satan: Defenders should always point to the cap and NOT the flag + -- Defenders should always point to the cap and NOT the flag DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" ) UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY ) UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), DEFENDERS_OBJECTIVE_ENTITY ) @@ -172,7 +171,7 @@ function player_spawn( player_entity ) player:AddAmmo( Ammo.kCells, 200 ) end - -- Satan: We need this to keep the DEFENDERS pointing at the cap + -- We need this to keep the DEFENDERS pointing at the cap if player:GetTeamId() == ATTACKERS then UpdateObjectiveIcon( player, ATTACKERS_OBJECTIVE_ENTITY ) elseif player:GetTeamId() == DEFENDERS then @@ -441,7 +440,7 @@ function cap_delay_timer( cap ) -- update objective icon ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" ) - -- Satan: Defenders should always point to the cap and NOT the flag + -- Defenders should always point to the cap and NOT the flag DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_cap" ) setup_door_timer( cap.doorname, cap.duration)