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Merge pull request #58 from fortressforever/pyro-revamp
Pyro revamp scripts
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commit
0d7e6d726a
5 changed files with 24 additions and 13 deletions
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@ -38,8 +38,8 @@ PlayerClassData
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"primary_max" "4"
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"primary_max" "4"
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"secondary_classname" "ff_grenade_napalm"
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"secondary_classname" "ff_grenade_napalm"
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"secondary_initial" "2"
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"secondary_initial" "1"
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"secondary_max" "4"
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"secondary_max" "2"
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// Ammo amounts for the player
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// Ammo amounts for the player
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AmmoData
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AmmoData
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@ -57,7 +57,7 @@ PlayerClassData
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"AMMO_SHELLS" "40"
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"AMMO_SHELLS" "40"
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"AMMO_NAILS" "50"
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"AMMO_NAILS" "50"
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"AMMO_CELLS" "200"
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"AMMO_CELLS" "200"
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"AMMO_ROCKETS" "20"
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"AMMO_ROCKETS" "25"
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"AMMO_DETPACK" "0"
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"AMMO_DETPACK" "0"
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"AMMO_MANCANNON" "0"
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"AMMO_MANCANNON" "0"
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}
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}
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@ -3,8 +3,9 @@ WeaponData
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// Weapon characteristics:
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// Weapon characteristics:
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"CycleTime" "0.2" // Rate of fire
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"CycleTime" "0.2" // Rate of fire
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"CycleDecrement" "1" // Number of bullets fired per cycle
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"CycleDecrement" "1" // Number of bullets fired per cycle
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"DeployDelay" "0.2" // Delay before you can shoot when you first pull the weapon out
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"Damage" "16" // Damage per burst (used to be 9)
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"Damage" "18" // Damage per burst (used to be 9)
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"RecoilAmount" "0" // Amount of recoil
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"RecoilAmount" "0" // Amount of recoil
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@ -1,13 +1,14 @@
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WeaponData
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WeaponData
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{
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{
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// Weapon characteristics:
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// Weapon characteristics:
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"CycleTime" "1.2" // Rate of fire
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"CycleTime" "0.6" // Rate of fire
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"CycleDecrement" "1" // Number of bullets fired per cycle
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"CycleDecrement" "1" // Number of bullets fired per cycle
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"DeployDelay" "0.2" // Delay before you can shoot when you first pull the weapon out
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"Damage" "55" // Damage per burst
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"Damage" "65" // Damage per burst
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"DamageRadius" "125" // Radius of damage
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"DamageRadius" "110" // Radius of damage
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"RecoilAmount" "4" // Amount of recoil
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"RecoilAmount" "1" // Amount of recoil
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// Projectile weapons
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// Projectile weapons
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"Speed" "1000" // Speed for projectile to travel at
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"Speed" "1000" // Speed for projectile to travel at
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@ -16,13 +17,13 @@ WeaponData
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"Bullets" "-1" // Bullets to shoot
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"Bullets" "-1" // Bullets to shoot
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"BulletSpread" "-1" // Spread of projectiles
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"BulletSpread" "-1" // Spread of projectiles
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"PreReloadTime" "0.4" // Time taken for the weapon to move to reload state
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"PreReloadTime" "0.1" // Time taken for the weapon to move to reload state
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"ReloadTime" "1.2" // Time taken to reload a shell/rocket/etc
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"ReloadTime" "0.65" // Time taken to reload a shell/rocket/etc
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"PostReloadTime" "0.4" // Time taken to move weapon back to firing state
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"PostReloadTime" "0.2" // Time taken to move weapon back to firing state
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"SpinTime" "-1" // For AC
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"SpinTime" "-1" // For AC
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"clip_size" "-1"
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"clip_size" "5"
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"primary_ammo" "AMMO_ROCKETS"
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"primary_ammo" "AMMO_ROCKETS"
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"secondary_ammo" "None"
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"secondary_ammo" "None"
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@ -228,3 +228,12 @@
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"pitch" "72"
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"pitch" "72"
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"wave" "@player/suitchargeok1.wav"
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"wave" "@player/suitchargeok1.wav"
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}
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}
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"Player.JetpackLoop"
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{
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"channel" "CHAN_AUTO"
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"volume" "0.3"
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"CompatibilityAttenuation" "0.7"
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"pitch" "95,105"
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"wave" "player/jetpack_loop.wav"
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}
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