fortressforever-scripts/maps/includes/base_ctf.lua

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-- base_ctf.lua
-- Capture the flag gametype
-----------------------------------------------------------------------------
-- includes
-----------------------------------------------------------------------------
IncludeScript("base_teamplay");
-----------------------------------------------------------------------------
-- entities
-----------------------------------------------------------------------------
-- hudalign and hudstatusiconalign : 0 = HUD_LEFT, 1 = HUD_RIGHT, 2 = HUD_CENTERLEFT, 3 = HUD_CENTERRIGHT
-- (pixels from the left / right of the screen / left of the center of the screen / right of center of screen,
-- AfterShock
blue_flag = baseflag:new({team = Team.kBlue,
modelskin = 0,
name = "Blue Flag",
hudicon = "hud_flag_blue_new.vtf",
hudx = 5,
hudy = 80,
hudwidth = 70,
hudheight = 70,
hudalign = 1,
hudstatusicondropped = "hud_flag_dropped_blue.vtf",
hudstatusiconhome = "hud_flag_home_blue.vtf",
hudstatusiconcarried = "hud_flag_carried_blue.vtf",
hudstatusiconx = 60,
hudstatusicony = 5,
hudstatusiconw = 15,
hudstatusiconh = 15,
hudstatusiconalign = 2,
objectiveicon = true,
touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kRed,AllowFlags.kYellow,AllowFlags.kGreen}})
red_flag = baseflag:new({team = Team.kRed,
modelskin = 1,
name = "Red Flag",
hudicon = "hud_flag_red_new.vtf",
hudx = 5,
hudy = 150,
hudwidth = 70,
hudheight = 70,
hudalign = 1,
hudstatusicondropped = "hud_flag_dropped_red.vtf",
hudstatusiconhome = "hud_flag_home_red.vtf",
hudstatusiconcarried = "hud_flag_carried_red.vtf",
hudstatusiconx = 60,
hudstatusicony = 5,
hudstatusiconw = 15,
hudstatusiconh = 15,
hudstatusiconalign = 3,
objectiveicon = true,
touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kBlue,AllowFlags.kYellow,AllowFlags.kGreen}})
yellow_flag = baseflag:new({team = Team.kYellow,
modelskin = 2,
name = "Yellow Flag",
hudicon = "hud_flag_yellow_new.vtf",
hudx = 5,
hudy = 220,
hudwidth = 70,
hudheight = 70,
hudalign = 1,
hudstatusicondropped = "hud_flag_dropped_yellow.vtf",
hudstatusiconhome = "hud_flag_home_yellow.vtf",
hudstatusiconcarried = "hud_flag_carried_yellow.vtf",
hudstatusiconx = 53,
hudstatusicony = 25,
hudstatusiconw = 15,
hudstatusiconh = 15,
hudstatusiconalign = 2,
objectiveicon = true,
touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kBlue,AllowFlags.kRed,AllowFlags.kGreen} })
green_flag = baseflag:new({team = Team.kGreen,
modelskin = 3,
name = "Green Flag",
hudicon = "hud_flag_green_new.vtf",
hudx = 5,
hudy = 290,
hudwidth = 70,
hudheight = 70,
hudalign = 1,
hudstatusicondropped = "hud_flag_dropped_green.vtf",
hudstatusiconhome = "hud_flag_home_green.vtf",
hudstatusiconcarried = "hud_flag_carried_green.vtf",
hudstatusiconx = 53,
hudstatusicony = 25,
hudstatusiconw = 15,
hudstatusiconh = 15,
hudstatusiconalign = 3,
objectiveicon = true,
touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kBlue,AllowFlags.kRed,AllowFlags.kYellow} })
-- red cap point
red_cap = basecap:new({team = Team.kRed,
item = {"blue_flag","yellow_flag","green_flag"}})
-- blue cap point
blue_cap = basecap:new({team = Team.kBlue,
item = {"red_flag","yellow_flag","green_flag"}})
-- yellow cap point
yellow_cap = basecap:new({team = Team.kYellow,
item = {"blue_flag","red_flag","green_flag"}})
-- green cap point
green_cap = basecap:new({team = Team.kGreen,
item = {"blue_flag","red_flag","yellow_flag"}})
-----------------------------------------------------------------------------
-- map handlers
-----------------------------------------------------------------------------
function startup()
SetGameDescription( "Capture the Flag" )
-- set up team limits on each team
SetPlayerLimit(Team.kBlue, 0)
SetPlayerLimit(Team.kRed, 0)
SetPlayerLimit(Team.kYellow, -1)
SetPlayerLimit(Team.kGreen, -1)
-- CTF maps generally don't have civilians,
-- so override in map LUA file if you want 'em
local team = GetTeam(Team.kBlue)
team:SetClassLimit(Player.kCivilian, -1)
team = GetTeam(Team.kRed)
team:SetClassLimit(Player.kCivilian, -1)
end
function precache()
-- precache sounds
PrecacheSound("yourteam.flagstolen")
PrecacheSound("otherteam.flagstolen")
PrecacheSound("yourteam.flagcap")
PrecacheSound("otherteam.flagcap")
PrecacheSound("yourteam.drop")
PrecacheSound("otherteam.drop")
PrecacheSound("yourteam.flagreturn")
PrecacheSound("otherteam.flagreturn")
end
--flaginfo runs whenever the player spawns or uses the flaginfo command.
--Right now it just refreshes the HUD items; this ensures that players who just joined the server have the right information
function flaginfo( player_entity )
flaginfo_base(player_entity) --see base_teamplay.lua
2014-11-12 02:32:26 +00:00
end