fortressforever-models/buildable/dispenser/disp.qc
2016-06-04 16:23:17 -07:00

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$modelname "buildable\dispenser\dispenser.mdl"
$model "studio" "dispenser.smd"
$cdmaterials "models\buildable\dispenser\"
$surfaceprop "metal"
$sequence idle "dispenser.smd"
$collisionmodel "phymodel.smd" {
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
$texturegroup skinfamilies
{
{ "disp_map" }
{ "disp_blue" }
{ "disp_red" }
{ "disp_yellow" }
{ "disp_green" }
}
$collisiontext
{
break { model buildable\dispenser\gib1 fadetime 10 debris 1 fademindist 480 fademaxdist 512 burst 350 }
break { model buildable\dispenser\gib2 fadetime 10 debris 1 fademindist 480 fademaxdist 512 burst 350 }
break { model buildable\dispenser\gib3 fadetime 10 debris 1 fademindist 480 fademaxdist 512 burst 350 }
break { model buildable\dispenser\gib4 fadetime 10 debris 1 fademindist 480 fademaxdist 512 burst 350 }
break { model buildable\dispenser\gib5 fadetime 10 debris 1 fademindist 480 fademaxdist 512 burst 350 }
break { model buildable\dispenser\gib6 fadetime 10 debris 1 fademindist 480 fademaxdist 512 burst 350 }
}