/* ***************************** Spanner (v_model) Model - FooleyCooley Skin - Decs Anims - FooleyCooley ***************************** */ $cd "C:/0FF_Edit/FortressForever/modelsrc/weapons/spanner" $modelname "weapons/spanner/v_spanner.mdl" $cdmaterials "models/weapons/spanner" $cdmaterials "models/v_arms" $origin 0 0 0 $scale 1.0 $illumposition 20 -6 7 $body "studio" "reference_Spanner.smd" /* ***Bodygroups for different arms (to be added later [maybe! :P])*** $bodygroup heavyArms {"studio" "reference_Spanner_heavyArms.smd"} $bodygroup scoutArms {"studio" "reference_Spanner_scoutArms.smd"} $bodygroup engineerArms {"studio" "reference_Spanner_engineerArms.smd"} $bodygroup civilianArms {"studio" "reference_Spanner_civilianArms.smd"} */ $sequence Draw "anim_Draw" ACT_VM_DRAW 1 fps 30.00 fadein 0 $sequence Idle1 "anim_Idle1" ACT_VM_IDLE 3 fps 30.00 $sequence Idle2 "anim_Idle2" ACT_VM_IDLE 3 fps 30.00 $sequence Idle3 "anim_Idle3" ACT_VM_IDLE 3 fps 30.00 //$sequence DeepIdle "anim_DeepIdle" ACT_VM_IDLE 1 fps 30.00 $sequence MissCenter1 "anim_MissCenter1" ACT_VM_MISSCENTER 1 fps 30.00 fadein 0 fadeout 0 $sequence MissCenter2 "anim_MissCenter2" ACT_VM_MISSCENTER 1 fps 30.00 fadein 0 fadeout 0 $sequence MissCenter3 "anim_MissCenter3" ACT_VM_MISSCENTER 1 fps 30.00 fadein 0 fadeout 0 $sequence HitCenter1 "anim_HitCenter1" ACT_VM_HITCENTER 1 fps 30.00 fadein 0 fadeout 0 $sequence HitCenter2 "anim_HitCenter2" ACT_VM_HITCENTER 1 fps 30.00 fadein 0 fadeout 0 $sequence HitCenter3 "anim_HitCenter3" ACT_VM_HITCENTER 1 fps 30.00 fadein 0 fadeout 0