$modelname "weapons/rpg/w_rpg.mdl" $cdmaterials "models/weapons/rpg/" $scale 1 $surfaceprop "default" $keyvalues { "prop_data" { "base" "Wooden.Large" } } $body "Body" "w_rpg" //$attachment "muzzle" "ffSkel_GunEnd" 0 0 0 rotate 0 0 0 $sequence idle "w_rpg_idle" loop fps 1 $cdmaterials "models/weapons/rpg/"