mirror of
https://github.com/fortressforever/fortressforever-maps.git
synced 2024-11-14 09:00:42 +00:00
134 lines
3.3 KiB
Batchfile
134 lines
3.3 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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FOR /f "tokens=1,2*" %%E in ('reg query "HKEY_CURRENT_USER\Software\Valve\Steam"') DO (
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IF "%%E"=="SteamPath" (
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set SteamPath=%%G
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)
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)
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IF "%SteamPath%"=="" (
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echo Not able to determine Steam install path. Make sure you have Steam installed
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pause
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exit /B
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)
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IF "%sourcesdk%"=="" (
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echo SourceSDK environment variable is not set. Run Source SDK once before executing this script
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pause
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exit /B
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)
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for /F "usebackq tokens=*" %%L in ("%SteamPath%\steamapps\libraryfolders.vdf") do (
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for /F "tokens=1*" %%A in ("%%L") do (
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if "%%B" NEQ "" (
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if "%%~A" EQU "path" (
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set "CurPath=%%~B"
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set "CurPath=!CurPath:\\=\!"
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)
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:: 253530 is the FF appid
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if "%%~A" EQU "253530" (
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set "GameDir=!CurPath!/steamapps/common/Fortress Forever"
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)
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)
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)
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)
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IF "%GameDir%"=="" (
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echo "%SteamPath%\steamapps\libraryfolders.vdf" does not contain FF's appid. Make sure Fortress Forever is installed
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pause
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exit /B
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)
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set ModDir=%GameDir%/FortressForever
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IF NOT EXIST "%GameDir%" (
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echo "%GameDir%" does not exist. Make sure Fortress Forever is installed
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pause
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exit /B
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)
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set Ep1BinDir=%sourcesdk%\bin\ep1\bin
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set ConfigFile=%Ep1BinDir%\GameConfig.txt
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set SchemeDir=%Ep1BinDir%\resource
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set SchemeFile=%SchemeDir%\SourceScheme.res
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set GameInfoDir=%GameDir%/sdk
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set GameInfoFile=%GameInfoDir%/gameinfo.txt
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echo(
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echo Writing "%ConfigFile%"...
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(
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echo "Configs"
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echo {
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echo "SDKVersion" "2"
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echo "Games"
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echo {
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echo "Fortress Forever"
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echo {
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echo "GameDir" "%GameDir%/sdk"
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echo "hammer"
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echo {
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echo "GameData0" "%ModDir%/fortressforever.fgd"
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echo "TextureFormat" "5"
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echo "MapFormat" "4"
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echo "DefaultTextureScale" "0.250000"
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echo "DefaultLightmapScale" "16"
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echo "GameExe" "%GameDir%/hl2.exe"
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echo "DefaultSolidEntity" "func_detail"
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echo "DefaultPointEntity" "info_ff_script"
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echo "BSP" "%Ep1BinDir%\vbsp.exe"
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echo "Vis" "%Ep1BinDir%\vvis.exe"
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echo "Light" "%Ep1BinDir%\vrad.exe"
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echo "GameExeDir" "%GameDir%"
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echo "MapDir" "%ModDir%/mapsrc"
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echo "BSPDir" "%ModDir%/maps"
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echo "CordonTexture" "tools\toolsskybox"
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echo "MaterialExcludeCount" "0"
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echo }
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echo }
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echo }
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echo }
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) >"%ConfigFile%"
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echo -^> Done
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IF NOT EXIST "%GameInfoDir%" mkdir "%GameInfoDir%"
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echo(
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echo Writing "%GameInfoFile%"...
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(
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echo "GameInfo"
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echo {
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echo game "Fortress Forever"
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echo title "Fortress Forever"
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echo name "Fortress Forever"
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echo type multiplayer_only
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echo(
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echo FileSystem
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echo {
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echo SteamAppId 215
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echo ToolsAppId 211
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echo SearchPaths
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echo {
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echo Game ^|gameinfo_path^|..\FortressForever
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echo Game ^|gameinfo_path^|..\hl2
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echo Game ^|gameinfo_path^|..\platform
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echo }
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echo }
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echo }
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) > "%GameInfoFile%"
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echo -^> Done
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:: Need a SourceScheme.res in bin/ep1/bin/resource so that Hammer doesn't throw
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:: a 'Failed to load the default scheme file' error
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:: The contents of this scheme file are unimportant; it can be totally blank
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echo(
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echo Writing "%SchemeFile%"...
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IF NOT EXIST "%SchemeFile%" (
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IF NOT EXIST "%SchemeDir%" mkdir "%SchemeDir%"
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echo( >"%SchemeFile%"
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echo -^> Done
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) ELSE (
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echo -^> File already exists
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)
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echo(
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echo Source SDK setup completed successfully.
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echo(
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pause
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