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https://github.com/fortressforever/fortressforever-2013.git
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41130702a1
I was wrong about having 'to include the entire contents' of HL2MP VPCs. Made it easy to remove HL2DM sdk files as we go without touching stock VPCs, through usage of '-$File' wizardry. it needs folder structure to match for some wacky fun reason though.
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VPC notes
loading order
default.vgc is always loaded first. this sucks and isnt super ideal but its easy to change.
default.vgc defines game strings you can pass to vpc 'vpc /gamestr' to pick which conditional gets set. default.vgc loads groups and projects (all)
gotcha: VPC seems to ignore VPCs not in a group (thus no sln), even when in a project unless you force generate them..
adding new junk that you want to generate projects for
- create your custom vpc
- (Optional) add the vpc $Project to a group in your group file (see default.vgc)
- run 'vpc +ProjectName' to make it spit out vcxprojs. if it cant find your 'ProjectName', you may need to add the vpc to your project file in default.vgc.
- if you want to create a solution for a group (or single project for some wacky reason) pass '/mksln ' to vpc
File paths
Adding: $Folder has no effect on path when trying to find $File. it is solely for creating 'filters' in the VS project. Removing: You must recreate the $Folder structure that was used when adding or else it wont actually remove shit!! eg. $Folder "HL2MP" { -$File "hl2mp\hl2mp_client.cpp" } If you just try: -$File "hl2mp\hl2mp_client.cpp" It wont fucking work