Commit graph

106 commits

Author SHA1 Message Date
Dexter
91b9020f9f (part 2 oops..) fix for boost on gcc, #elif works differently (more correct) and breaks boost http://gcc.gnu.org/bugzilla/show_bug.cgi?id=36453
the two .sh files got windows newlines, so fix those too while we're here

note: should use an awk script for "#elif BOOST_PP" -> "#else if BOOST_PP" transform ..

Conflicts:
	mp/src/thirdparty/boost/functional/overloaded_function.hpp
	mp/src/thirdparty/boost/functional/overloaded_function/detail/base.hpp
	mp/src/thirdparty/boost/local_function/aux_/function.hpp
	mp/src/thirdparty/boost/mpl/apply_wrap.hpp
	mp/src/thirdparty/boost/mpl/aux_/advance_backward.hpp
	mp/src/thirdparty/boost/mpl/aux_/advance_forward.hpp
	mp/src/thirdparty/boost/mpl/bind.hpp
	mp/src/thirdparty/boost/numeric/conversion/detail/numeric_cast_traits.hpp
	mp/src/thirdparty/boost/spirit/home/phoenix/statement/detail/catch_all_eval.hpp
	mp/src/thirdparty/boost/spirit/home/phoenix/statement/detail/catch_eval.hpp
	mp/src/thirdparty/boost/variant/detail/substitute.hpp
2014-10-13 00:04:15 -07:00
Dexter
4babbaf7d8 fix for boost on gcc, #elif works differently (more correct) and breaks boost http://gcc.gnu.org/bugzilla/show_bug.cgi?id=36453
the two .sh files got windows newlines, so fix those too while we're here

Conflicts:
	mp/src/thirdparty/boost/parameter/aux_/python/invoker_iterate.hpp
	mp/src/thirdparty/boost/python/detail/result.hpp
	mp/src/thirdparty/boost/python/detail/target.hpp
2014-10-13 00:04:06 -07:00
Dexter
66d119efa5 this is really dumb 2014-10-13 00:03:53 -07:00
squeek
5ef43552e9 Implementing double jumping using a static float for now 2014-10-13 00:03:52 -07:00
squeek
426b88ef40 * Ported CFFGameMovement::CheckJumpButton
- Rewrote a lot of the function to make it less redundant/cleaner, moved some things into their own functions
 - Downtrimping, trimping, soft/hard caps should work; doublejump is not yet ported
 - Note: The client seems to call CheckJumpButton like 5 times for every one time the server does; need to investigate that more
* Ported headcrush
 - Untested
* Made default gravity for FF 800
2014-10-13 00:03:52 -07:00
squeek
2b4a3ce44b Fix for detection of sharking that I broke (water level <= waist level, not < waist level) 2014-10-13 00:03:51 -07:00
squeek
9818913608 Our very own player class! (CFF_SH_Player, CFF_CL_Player, CFF_SV_Player)
- Note: FFPlayer still derives from CBaseHLPlayer, which has HL-style sprinting code and whatnot, will probably want to end up removing that inheritance
 - All references to the old HL2MP player have been switched to our FF player (temporarily if we end up replacing those files)
2014-10-13 00:03:51 -07:00
Dexter
1d6736cb3c linux vpc running barfer scripts 2014-10-13 00:03:50 -07:00
squeek
2c2d486a9d Made everything comply with the naming scheme we're going with (subject to change?)
- All classes are named CFF_<CL/SV/SH>_ClassName
 - All files are named ff_<cl/sv/sh>_filename

Conflicts:
	mp/src/game/shared/ff/ff_sh_scriptman.h
2014-10-13 00:03:50 -07:00
Dexter
03ec8eec87 oops add missing files RIP 2014-10-13 00:03:44 -07:00
squeek
f5ed33341a * Cleaned up the gamemovement.cpp port
- Removed all instances of m_surfaceFriction being commented out and fixed m_surfaceFriction being set to .25 whenever in the air (this should allow for materials to set their own friction and actually have it do something)
 - Set g_bMovementOptimizations back to true (wasn't meant to be false)
 - Reverted any ported code in functions overwritten in FF's own GameMovement class and added a comment above the base class saying it's unused
* Added C_FF_SH_GameMovement class (is this an acceptable class naming scheme?)
 - Lots of code left unported in this file
 - Overwrites the PlayerRoughLandingEffects, Duck, and FinishUnDuck functions for now
* Excluded hl_gamemovement files from the project (there can only be one IGameMovement interface exposed at a time)

Conflicts:
	mp/src/game/client/client_ff.vpc
2014-10-13 00:03:41 -07:00
Dexter
1ef1520ada ff_scriptman rename to ff_scriptman_shared
Conflicts:
	mp/src/game/shared/ff/ff_scriptman_shared.cpp
2014-10-13 00:03:35 -07:00
Dexter
13b0113850 hl2mp -> FF gamerules
Conflicts:
	mp/src/game/server/ff/ff_client.cpp
	mp/src/game/server/ff/ff_gameinterface.cpp
	mp/src/game/server/server_ff.vpc
	mp/src/game/shared/ff/ff_shared.vpc
2014-10-13 00:03:20 -07:00
Dexter
09aa266e88 start of gamemovement port. a few things stubbed out:
player fall damage (seems improved since 2006, waiting on Player code)
spy cloak speed mods (waiting for player obviously)

kinda funny, hl2dm sprint makes you go slower since the tfc friction values :D
2014-10-13 00:02:50 -07:00
Dexter
24aa17d15e move lua + luabind into 'game' so you dont have to go generate a second set of projects, and they are built when game is (no external deps go missing)
Conflicts:
	mp/src/vpc_scripts/groups_ff.vgc
	mp/src/vpc_scripts/projects_ff.vgc
2014-10-13 00:02:50 -07:00
Dexter
c28f1e019b get outta town (delete this so clean empty dir to checkout basemod branch) 2014-10-12 23:58:21 -07:00
squeek
6aa8ddc280 Removed game/FortressForever and added the dir to .gitignore 2013-10-21 22:18:00 -07:00
Dexter Haslem
caec837a42 remove unneeded header 2013-10-21 22:39:55 -06:00
Dexter Haslem
76a2ad37c3 steamworks test
should get "Steam AppID = 253530" in console at start (if you start
FortressForever game like you should idiot)
2013-10-21 22:38:02 -06:00
Dexter Haslem
1a8a985965 remove that note -> shared vpc 2013-09-15 00:59:26 -06:00
Dexter Haslem
4a88f21d70 start of scriptman port. needs gameplay done to continue 2013-09-15 00:40:02 -06:00
Dexter Haslem
40b86daaa7 made lua scriptman (stub) shared 2013-09-14 23:49:42 -06:00
Dexter Haslem
41130702a1 updated VPC structure
I was wrong about having 'to include the entire contents' of HL2MP VPCs.
Made it easy to remove HL2DM sdk files as we go without touching stock VPCs,
through usage of '-$File' wizardry. it needs folder structure to match for some
wacky fun reason though.
2013-09-14 23:40:57 -06:00
Dexter Haslem
4278ad10cc fix client build expecting luaman 2013-09-14 23:01:31 -06:00
Dexter Haslem
65ddb386de Merge branch 'luabind' into develop
oops shoulda done this before previous work, no prob
nuked the test luaman, hope no problem there

added scriptman serverside like 2.46 for now, will move
to shared once i get this working

Conflicts:
	mp/src/game/server/server_ff.vpc
2013-09-14 22:58:02 -06:00
Dexter Haslem
e287b1516a hello FF world
- had to move HL2DM VPC stuff INTO ff server vpc so we can start (re)moving
nonspecific code as it is implemented
2013-09-14 22:44:17 -06:00
Dexter Haslem
858bd9d3f5 remove SP code from this branch 2013-09-14 21:56:28 -06:00
Dexter Haslem
e78532ce30 Revert "Merge branch 'develop' of https://github.com/fortressforever/ff-code-2013 into develop"
This reverts commit 2be1bb3fc4, reversing
changes made to 313234c212.
2013-09-06 21:15:22 -06:00
Dexter Haslem
2be1bb3fc4 Merge branch 'develop' of https://github.com/fortressforever/ff-code-2013 into develop 2013-09-06 21:00:40 -06:00
Dexter Haslem
313234c212 Merge branch 'macosxchanges' into develop 2013-09-06 20:58:32 -06:00
AdamWillden
a67aebc2dd README.md update:
- TODO node object composition rules
- Further clarification on variable naming convention scope
- VPC modification commit comment rule
2013-09-06 13:51:39 +01:00
Joe Ludwig
80cf6f02c3 Added missing libs for linux and OSX in their new location. 2013-09-05 18:17:03 -07:00
Joe Ludwig
3c48b3704a Merge pull request #177 from psychonic/xcode_perm_fix
Add missing executable flag to xcode_ccache_wrapper.
2013-09-05 18:03:42 -07:00
Nicholas Hastings
cb55ade0b7 Add missing executable flag to xcode_ccache_wrapper. 2013-09-05 08:41:38 -04:00
Dexter Haslem
9438a3a75c fix static linking for lua + luabind
note: 'build as C++' does NOT work for lua static lib
the name mangling fucks it even with the .hpp, didnt look into
2013-09-05 00:56:25 -06:00
Dexter Haslem
2321414b29 bat for spitting out lua projects 2013-09-04 21:55:07 -06:00
Dexter Haslem
afd5643d07 remove unused $SRCDIR. removing $BASE fucks things up 2013-09-04 21:52:08 -06:00
Dexter Haslem
461473f467 build luabind dll w/ VPC 2013-09-04 21:50:47 -06:00
Dexter Haslem
52a425ec81 build lua with VPC
dynamically linked, can flip a switch to use static
2013-09-04 21:14:48 -06:00
Dexter Haslem
856979e24b Merge branch 'develop' into luabind 2013-09-04 20:03:45 -06:00
Dexter Haslem
99ef655f72 added ff specific shader building bat per wiki
note the dumb absolute path you will need to change to steam directory
on your machine! woohoo
2013-09-04 19:35:55 -06:00
Dexter Haslem
a55a85df87 use FF Specific VPC group file
might make use of this later to build external libs
+ add some notes so i dont forget how this works
2013-09-04 19:20:12 -06:00
Dexter Haslem
ec2dcd13f8 add ff specific shader VPC 2013-09-04 18:47:56 -06:00
Dexter Haslem
0113d9870c VPC tweaks (oops forgot to commit these)
reverted projects.vgc back to valve defaults
modified default.vgc w/ 'FF' game string, and looks for FF project file
regenerate your projects
2013-09-04 18:42:28 -06:00
Dexter Haslem
348e2f83ed add vpc bats for generating FF specific projects
use these, not the default ones! I made it kick out game_ff /
everything_ff solutions. using a different game-string (in default.vgc)
correctly names solutions client_<gamestr>.vcxproj, etc. you pass
gamestring to vpc so it knows which one to use
2013-09-04 18:38:02 -06:00
Dexter Haslem
05c5591a1c fix VPC project scripts
1: restore valve default project.vgc
2: point default.vgc to our specific projects_ff.vgc and use ff game
string
3: add projects_ff.vgc pointing at our ff game/client vpcs that exist
already
2013-09-04 18:34:55 -06:00
squeek
a87980dd7d Fixed a .md syntax error 2013-09-04 12:16:27 -07:00
Ryan Liptak
e16bdd07e1 Added some file/dir guidelines 2013-09-04 11:37:00 -07:00
Ryan Liptak
11845f8e16 Added a link and fixed some wording 2013-09-04 01:12:18 -07:00
Ryan Liptak
9fac637d0f Update README.md 2013-09-04 01:00:23 -07:00