mirror of
https://github.com/fortressforever/fortressforever-2013.git
synced 2024-11-22 12:32:08 +00:00
Enabled entity glowing. Need to extend the functionality a bit to make it worthwhile. Make sure to update your basemod to get the materials needed.
This commit is contained in:
parent
a7c5340a51
commit
ffa5643e48
6 changed files with 18 additions and 2 deletions
|
@ -82,6 +82,8 @@ void C_TeamTrainWatcher::UpdateGlowEffect( void )
|
|||
DestroyGlowEffect();
|
||||
}
|
||||
|
||||
// FF --> hlstriker: Commented
|
||||
/*
|
||||
// create a new effect if we have a cart
|
||||
if ( m_hGlowEnt )
|
||||
{
|
||||
|
@ -89,6 +91,8 @@ void C_TeamTrainWatcher::UpdateGlowEffect( void )
|
|||
TeamplayRoundBasedRules()->GetTeamGlowColor( GetTeamNumber(), r, g, b );
|
||||
m_pGlowEffect = new CGlowObject( m_hGlowEnt, Vector( r, g, b ), 1.0, true );
|
||||
}
|
||||
*/
|
||||
// <--
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
@ -19,7 +19,7 @@ $Configuration
|
|||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE;.\ff;$SRCDIR\game\shared\ff;$THIRDPARTYDIR\lua;$THIRDPARTYDIR"
|
||||
$PreprocessorDefinitions "$BASE;FF;FF_CLIENT_DLL;SOURCE_2013"
|
||||
$PreprocessorDefinitions "$BASE;FF;FF_CLIENT_DLL;SOURCE_2013;GLOWS_ENABLE"
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -745,6 +745,8 @@ int ClientModeShared::HudElementKeyInput( int down, ButtonCode_t keynum, const c
|
|||
//-----------------------------------------------------------------------------
|
||||
bool ClientModeShared::DoPostScreenSpaceEffects( const CViewSetup *pSetup )
|
||||
{
|
||||
g_GlowObjectManager.RenderGlowEffects( pSetup, 0 /*GetSplitScreenPlayerSlot()*/ ); // FF --> hlstriker: Added
|
||||
|
||||
#if defined( REPLAY_ENABLED )
|
||||
if ( engine->IsPlayingDemo() )
|
||||
{
|
||||
|
|
|
@ -806,6 +806,12 @@ CLIENTEFFECT_REGISTER_BEGIN( PrecachePostProcessingEffects )
|
|||
CLIENTEFFECT_MATERIAL( "dev/pyro_post" )
|
||||
#endif
|
||||
|
||||
// FF --> hlstriker: Added.
|
||||
#ifdef GLOWS_ENABLE
|
||||
CLIENTEFFECT_MATERIAL( "dev/glow_color" )
|
||||
CLIENTEFFECT_MATERIAL( "dev/halo_add_to_screen" )
|
||||
#endif
|
||||
// FF <--
|
||||
CLIENTEFFECT_REGISTER_END_CONDITIONAL( engine->GetDXSupportLevel() >= 90 )
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "ilagcompensationmanager.h"
|
||||
#include "ff_sh_team_manager.h"
|
||||
|
||||
|
||||
// Don't alias here
|
||||
#if defined( CFF_SH_Player )
|
||||
#undef CFF_SH_Player
|
||||
|
@ -418,6 +419,8 @@ void CFF_SV_Player::SetPlayerTeamModel( void )
|
|||
SetupPlayerSoundsByModel( szModelName );
|
||||
|
||||
m_flNextModelChangeTime = gpGlobals->curtime + MODEL_CHANGE_INTERVAL;
|
||||
|
||||
AddGlowEffect();
|
||||
}
|
||||
|
||||
void CFF_SV_Player::SetPlayerModel( void )
|
||||
|
|
|
@ -18,7 +18,7 @@ $Configuration
|
|||
$Compiler
|
||||
{
|
||||
$AdditionalIncludeDirectories "$BASE;.\ff;.\ff\other;.\ff\entities;$SRCDIR\game\shared\ff;$SRCDIR\game\shared\ff\other;$THIRDPARTYDIR\lua;$THIRDPARTYDIR"
|
||||
$PreprocessorDefinitions "$BASE;FF;FF_DLL"
|
||||
$PreprocessorDefinitions "$BASE;FF;FF_DLL;GLOWS_ENABLE"
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -47,6 +47,7 @@ $Project "Server (FF)"
|
|||
$File "ff\entities\ff_sv_point_ff_teamcheck.h"
|
||||
$File "ff\entities\ff_sv_teamcheck_target.h"
|
||||
$File "ff\entities\ff_sv_teamcheck_target.cpp"
|
||||
$File "ff\entities\ff_sv_point_ff_message.cpp"
|
||||
}
|
||||
$Folder "Other"
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue