diff --git a/mp/game/mod_hl2mp/cfg/skill.cfg b/mp/game/mod_hl2mp/cfg/skill.cfg
deleted file mode 100644
index 86b2b3cf..00000000
--- a/mp/game/mod_hl2mp/cfg/skill.cfg
+++ /dev/null
@@ -1,15 +0,0 @@
-// HEALTH/SUIT CHARGE DISTRIBUTION
-sk_suitcharger "75"
-sk_suitcharger_citadel "200"
-sk_suitcharger_citadel_maxarmor "200"
-sk_battery "15"
-sk_healthcharger "50"
-sk_healthkit "25"
-sk_healthvial "10"
-
-// player damage adjusters
-sk_player_head "3"
-sk_player_chest "1"
-sk_player_stomach "1"
-sk_player_arm "1"
-sk_player_leg "1"
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/cfg/skill_manifest.cfg b/mp/game/mod_hl2mp/cfg/skill_manifest.cfg
deleted file mode 100644
index 49ad4da5..00000000
--- a/mp/game/mod_hl2mp/cfg/skill_manifest.cfg
+++ /dev/null
@@ -1 +0,0 @@
-exec skill.cfg
diff --git a/mp/game/mod_hl2mp/gameinfo.txt b/mp/game/mod_hl2mp/gameinfo.txt
deleted file mode 100644
index 95bf2d6d..00000000
--- a/mp/game/mod_hl2mp/gameinfo.txt
+++ /dev/null
@@ -1,84 +0,0 @@
-"GameInfo"
-{
- game "My First HL2MP Mod"
- title "HALF+LIFE'"
- title2 "deathmatch mod"
- type multiplayer_only
- nomodels 0
- nohimodel 1
- nocrosshair 1
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- }
-
-
- FileSystem
- {
- SteamAppId 243750
-
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in
\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
-
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\half-life 2.
- //
- SearchPaths
- {
- // First, mount all user customizations. This will search for VPKs and subfolders
- // and mount them in alphabetical order. The easiest way to distribute a mod is to
- // pack up the custom content into a VPK. To "install" a mod, just drop it in this
- // folder.
- //
- // Note that this folder is scanned only when the game is booted.
- game+mod hl2mp/custom/*
- game+mod hl2/custom/*
-
- // Now search loose files. We'll set the directory containing the gameinfo.txt file
- // as the first "mod" search path (after any user customizations). This is also the one
- // that's used when writing to the "mod" path.
- game+mod+mod_write+default_write_path |gameinfo_path|.
- gamebin |gameinfo_path|bin
-
- // We search VPK files before ordinary folders, because most files will be found in
- // VPK and we can avoid making thousands of file system calls to attempt to open files
- // in folders where they don't exist. (Searching a VPK is much faster than making an operating
- // system call.)
- game_lv hl2/hl2_lv.vpk
- game+mod hl2mp/hl2mp_english.vpk
- game+mod hl2mp/hl2mp_pak.vpk
- game |all_source_engine_paths|hl2/hl2_english.vpk
- game |all_source_engine_paths|hl2/hl2_pak.vpk
- game |all_source_engine_paths|hl2/hl2_textures.vpk
- game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
- game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
- game |all_source_engine_paths|hl2/hl2_misc.vpk
- platform |all_source_engine_paths|platform/platform_misc.vpk
-
- // Add the HL2 directory as a game search path. This is also where where writes
- // to the "game" path go.
- game+game_write hl2mp
-
- // Where the game's binaries are
- gamebin hl2mp/bin
-
- // Last, mount in shared HL2 loose files
- game |all_source_engine_paths|hl2mp
- game |all_source_engine_paths|hl2
- platform |all_source_engine_paths|platform
- }
- }
-}
diff --git a/mp/game/mod_hl2mp/maps/dm_lockdown.bsp b/mp/game/mod_hl2mp/maps/dm_lockdown.bsp
deleted file mode 100644
index a6742a64..00000000
Binary files a/mp/game/mod_hl2mp/maps/dm_lockdown.bsp and /dev/null differ
diff --git a/mp/game/mod_hl2mp/materials/example_model_material.vmt b/mp/game/mod_hl2mp/materials/example_model_material.vmt
deleted file mode 100644
index 219f60f2..00000000
--- a/mp/game/mod_hl2mp/materials/example_model_material.vmt
+++ /dev/null
@@ -1,7 +0,0 @@
-"Mod_Example_Model"
-{
- "$basetexture" "Models/props_c17/Oil_Drum001g"
-// "$basetexturetransform" "center 0 0 scale 1 2 rotate 0 translate 0 0"
-// "$AlphaTestReference" "0.5"
- "$surfaceprop" "metal"
-}
diff --git a/mp/game/mod_hl2mp/resource/ClientScheme.res b/mp/game/mod_hl2mp/resource/ClientScheme.res
deleted file mode 100644
index 5fd132b1..00000000
--- a/mp/game/mod_hl2mp/resource/ClientScheme.res
+++ /dev/null
@@ -1,1583 +0,0 @@
-///////////////////////////////////////////////////////////
-// Tracker scheme resource file
-//
-// sections:
-// Colors - all the colors used by the scheme
-// BaseSettings - contains settings for app to use to draw controls
-// Fonts - list of all the fonts used by app
-// Borders - description of all the borders
-//
-///////////////////////////////////////////////////////////
-Scheme
-{
- //////////////////////// COLORS ///////////////////////////
- //////////////////////// COLORS ///////////////////////////
- Colors
- {
- // base colors
- "Orange" "255 176 0 255"
- "OrangeDim" "255 176 0 120"
- "LightOrange" "188 112 0 128"
-
- "Red" "192 28 0 140"
- "Black" "0 0 0 196"
- "TransparentBlack" "0 0 0 196"
- "TransparentLightBlack" "0 0 0 90"
-
- "Blank" "0 0 0 0"
- "ForTesting" "255 0 0 32"
- "ForTesting_Magenta" "255 0 255 255"
- "ForTesting_MagentaDim" "255 0 255 120"
- }
-
- ///////////////////// BASE SETTINGS ////////////////////////
- //
- // default settings for all panels
- // controls use these to determine their settings
- BaseSettings
- {
- "FgColor" "255 220 0 100"
- "BgColor" "0 0 0 76"
-
- "Panel.FgColor" "255 220 0 100"
- "Panel.BgColor" "0 0 0 76"
-
- "BrightFg" "255 220 0 255"
-
- "DamagedBg" "180 0 0 200"
- "DamagedFg" "180 0 0 230"
- "BrightDamagedFg" "255 0 0 255"
-
- // weapon selection colors
- "SelectionNumberFg" "255 220 0 255"
- "SelectionTextFg" "255 220 0 255"
- "SelectionEmptyBoxBg" "0 0 0 80"
- "SelectionBoxBg" "0 0 0 80"
- "SelectionSelectedBoxBg" "0 0 0 80"
-
- "ZoomReticleColor" "255 220 0 255"
-
- // HL1-style HUD colors
- "Yellowish" "255 160 0 255"
- "Normal" "255 208 64 255"
- "Caution" "255 48 0 255"
-
- // Top-left corner of the "Half-Life 2" on the main screen
- "Main.Title1.X" "76"
- "Main.Title1.Y" "184"
- "Main.Title1.Color" "255 255 255 255"
-
- // Top-left corner of the "DEATHMATCH" on the main screen
- "Main.Title2.X" "315"
- "Main.Title2.Y" "222"
- "Main.Title2.Color" "255 255 255 180"
-
- // Top-left corner of the menu on the main screen
- "Main.Menu.X" "76"
- "Main.Menu.Y" "240"
-
- // Blank space to leave beneath the menu on the main screen
- "Main.BottomBorder" "32"
-
-
-///HERE
- // vgui_controls color specifications
- Border.Bright "LightOrange" // the lit side of a control
- Border.Dark "LightOrange" // the dark/unlit side of a control
- Border.Selection "Blank" // the additional border color for displaying the default/selected button
-
- Button.TextColor "Orange"
- Button.BgColor "Blank"
- Button.ArmedTextColor "Orange"
- Button.ArmedBgColor "Red"
- Button.DepressedTextColor "Orange"
- Button.DepressedBgColor "Red"
-
- CheckButton.TextColor "Orange"
- CheckButton.SelectedTextColor "Orange"
- CheckButton.BgColor "TransparentBlack"
- CheckButton.Border1 "Border.Dark" // the left checkbutton border
- CheckButton.Border2 "Border.Bright" // the right checkbutton border
- CheckButton.Check "Orange" // color of the check itself
-
- ComboBoxButton.ArrowColor "Orange"
- ComboBoxButton.ArmedArrowColor "Orange"
- ComboBoxButton.BgColor "TransparentBlack"
- ComboBoxButton.DisabledBgColor "Blank"
-
- Frame.BgColor "TransparentBlack"
- Frame.OutOfFocusBgColor "TransparentBlack"
- Frame.FocusTransitionEffectTime "0.0" // time it takes for a window to fade in/out on focus/out of focus
- Frame.TransitionEffectTime "0.0" // time it takes for a window to fade in/out on open/close
- Frame.AutoSnapRange "0"
- FrameGrip.Color1 "Blank"
- FrameGrip.Color2 "Blank"
- FrameTitleButton.FgColor "Blank"
- FrameTitleButton.BgColor "Blank"
- FrameTitleButton.DisabledFgColor "Blank"
- FrameTitleButton.DisabledBgColor "Blank"
- FrameSystemButton.FgColor "Blank"
- FrameSystemButton.BgColor "Blank"
- FrameSystemButton.Icon ""
- FrameSystemButton.DisabledIcon ""
- FrameTitleBar.TextColor "Orange"
- FrameTitleBar.BgColor "Blank"
- FrameTitleBar.DisabledTextColor "Orange"
- FrameTitleBar.DisabledBgColor "Blank"
-
- GraphPanel.FgColor "Orange"
- GraphPanel.BgColor "TransparentBlack"
-
- Label.TextDullColor "Orange"
- Label.TextColor "Orange"
- Label.TextBrightColor "Orange"
- Label.SelectedTextColor "Orange"
- Label.BgColor "Blank"
- Label.DisabledFgColor1 "Blank"
- Label.DisabledFgColor2 "LightOrange"
-
- ListPanel.TextColor "Orange"
- ListPanel.BgColor "TransparentBlack"
- ListPanel.SelectedTextColor "Black"
- ListPanel.SelectedBgColor "Red"
- ListPanel.SelectedOutOfFocusBgColor "Red"
- ListPanel.EmptyListInfoTextColor "Orange"
-
- Menu.TextColor "Orange"
- Menu.BgColor "TransparentBlack"
- Menu.ArmedTextColor "Orange"
- Menu.ArmedBgColor "Red"
- Menu.TextInset "6"
-
- Chat.TypingText "Orange"
-
- Panel.FgColor "OrangeDim"
- Panel.BgColor "blank"
-
- ProgressBar.FgColor "Orange"
- ProgressBar.BgColor "TransparentBlack"
-
- PropertySheet.TextColor "Orange"
- PropertySheet.SelectedTextColor "Orange"
- PropertySheet.TransitionEffectTime "0.25" // time to change from one tab to another
-
- RadioButton.TextColor "Orange"
- RadioButton.SelectedTextColor "Orange"
-
- RichText.TextColor "Orange"
- RichText.BgColor "Blank"
- RichText.SelectedTextColor "Orange"
- RichText.SelectedBgColor "Blank"
-
- ScrollBarButton.FgColor "Orange"
- ScrollBarButton.BgColor "Blank"
- ScrollBarButton.ArmedFgColor "Orange"
- ScrollBarButton.ArmedBgColor "Blank"
- ScrollBarButton.DepressedFgColor "Orange"
- ScrollBarButton.DepressedBgColor "Blank"
-
- ScrollBarSlider.FgColor "Blank" // nob color
- ScrollBarSlider.BgColor "Blank" // slider background color
-
- SectionedListPanel.HeaderTextColor "Orange"
- SectionedListPanel.HeaderBgColor "Blank"
- SectionedListPanel.DividerColor "Black"
- SectionedListPanel.TextColor "Orange"
- SectionedListPanel.BrightTextColor "Orange"
- SectionedListPanel.BgColor "TransparentLightBlack"
- SectionedListPanel.SelectedTextColor "Black"
- SectionedListPanel.SelectedBgColor "Red"
- SectionedListPanel.OutOfFocusSelectedTextColor "Black"
- SectionedListPanel.OutOfFocusSelectedBgColor "255 255 255 32"
-
- Slider.NobColor "108 108 108 255"
- Slider.TextColor "127 140 127 255"
- Slider.TrackColor "31 31 31 255"
- Slider.DisabledTextColor1 "117 117 117 255"
- Slider.DisabledTextColor2 "30 30 30 255"
-
- TextEntry.TextColor "Orange"
- TextEntry.BgColor "TransparentBlack"
- TextEntry.CursorColor "Orange"
- TextEntry.DisabledTextColor "Orange"
- TextEntry.DisabledBgColor "Blank"
- TextEntry.SelectedTextColor "Black"
- TextEntry.SelectedBgColor "Red"
- TextEntry.OutOfFocusSelectedBgColor "Red"
- TextEntry.FocusEdgeColor "TransparentBlack"
-
- ToggleButton.SelectedTextColor "Orange"
-
- Tooltip.TextColor "TransparentBlack"
- Tooltip.BgColor "Red"
-
- TreeView.BgColor "TransparentBlack"
-
- WizardSubPanel.BgColor "Blank"
-
- // scheme-specific colors
- "FgColor" "Orange"
- "BgColor" "TransparentBlack"
-
- "ViewportBG" "Blank"
- "team0" "204 204 204 255" // Spectators
- "team1" "255 64 64 255" // CT's
- "team2" "153 204 255 255" // T's
-
- "MapDescriptionText" "Orange" // the text used in the map description window
- "CT_Blue" "153 204 255 255"
- "T_Red" "255 64 64 255"
- "Hostage_Yellow" "Panel.FgColor"
- "HudIcon_Green" "0 160 0 255"
- "HudIcon_Red" "160 0 0 255"
-
- // CHudMenu
- "ItemColor" "255 167 42 200" // default 255 167 42 255
- "MenuColor" "233 208 173 255"
- "MenuBoxBg" "0 0 0 100"
-
- // weapon selection colors
- "SelectionNumberFg" "255 220 0 200"
- "SelectionTextFg" "255 220 0 200"
- "SelectionEmptyBoxBg" "0 0 0 80"
- "SelectionBoxBg" "0 0 0 80"
- "SelectionSelectedBoxBg" "0 0 0 190"
-
- // Hint message colors
- "HintMessageFg" "255 255 255 255"
- "HintMessageBg" "0 0 0 60"
-
- "ProgressBarFg" "255 30 13 255"
-
- // Top-left corner of the "Counter-Strike" on the main screen
- "Main.Title1.X" "32"
- "Main.Title1.Y" "180"
- "Main.Title1.Color" "255 255 255 255"
-
- // Top-left corner of the "SOURCE" on the main screen
- "Main.Title2.X" "380"
- "Main.Title2.Y" "205"
- "Main.Title2.Color" "255 255 255 80"
-
- // Top-left corner of the "BETA" on the main screen
- "Main.Title3.X" "460"
- "Main.Title3.Y" "-10"
- "Main.Title3.Color" "255 255 0 255"
-
- // Top-left corner of the menu on the main screen
- "Main.Menu.X" "32"
- "Main.Menu.Y" "248"
-
- // Blank space to leave beneath the menu on the main screen
- "Main.BottomBorder" "32"
- }
-
- //////////////////////// FONTS /////////////////////////////
- //
- // describes all the fonts
- Fonts
- {
- // fonts are used in order that they are listed
- // fonts are used in order that they are listed
- "DebugFixed"
- {
- "1"
- {
- "name" "Courier New"
- "tall" "14"
- "weight" "400"
- "antialias" "1"
- }
- }
- // fonts are used in order that they are listed
- "DebugFixedSmall"
- {
- "1"
- {
- "name" "Courier New"
- "tall" "14"
- "weight" "400"
- "antialias" "1"
- }
- }
- // fonts listed later in the order will only be used if they fulfill a range not already filled
- // if a font fails to load then the subsequent fonts will replace
- Default
- {
- "1"
- {
- "name" "Verdana"
- "tall" "9"
- "weight" "700"
- "antialias" "1"
- "yres" "1 599"
- }
- "2"
- {
- "name" "Verdana"
- "tall" "12"
- "weight" "700"
- "antialias" "1"
- "yres" "600 767"
- }
- "3"
- {
- "name" "Verdana"
- "tall" "14"
- "weight" "900"
- "antialias" "1"
- "yres" "768 1023"
- }
- "4"
- {
- "name" "Verdana"
- "tall" "20"
- "weight" "900"
- "antialias" "1"
- "yres" "1024 1199"
- }
- "5"
- {
- "name" "Verdana"
- "tall" "24"
- "weight" "900"
- "antialias" "1"
- "yres" "1200 10000"
- "additive" "1"
- }
- }
- "DefaultSmall"
- {
- "1"
- {
- "name" "Verdana"
- "tall" "12"
- "weight" "0"
- "range" "0x0000 0x017F"
- "yres" "480 599"
- }
- "2"
- {
- "name" "Verdana"
- "tall" "13"
- "weight" "0"
- "range" "0x0000 0x017F"
- "yres" "600 767"
- }
- "3"
- {
- "name" "Verdana"
- "tall" "14"
- "weight" "0"
- "range" "0x0000 0x017F"
- "yres" "768 1023"
- "antialias" "1"
- }
- "4"
- {
- "name" "Verdana"
- "tall" "20"
- "weight" "0"
- "range" "0x0000 0x017F"
- "yres" "1024 1199"
- "antialias" "1"
- }
- "5"
- {
- "name" "Verdana"
- "tall" "24"
- "weight" "0"
- "range" "0x0000 0x017F"
- "yres" "1200 6000"
- "antialias" "1"
- }
- "6"
- {
- "name" "Arial"
- "tall" "12"
- "range" "0x0000 0x00FF"
- "weight" "0"
- }
- }
- "DefaultVerySmall"
- {
- "1"
- {
- "name" "Verdana"
- "tall" "12"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- "yres" "480 599"
- }
- "2"
- {
- "name" "Verdana"
- "tall" "13"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- "yres" "600 767"
- }
- "3"
- {
- "name" "Verdana"
- "tall" "14"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- "yres" "768 1023"
- "antialias" "1"
- }
- "4"
- {
- "name" "Verdana"
- "tall" "20"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- "yres" "1024 1199"
- "antialias" "1"
- }
- "5"
- {
- "name" "Verdana"
- "tall" "24"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- "yres" "1200 6000"
- "antialias" "1"
- }
- "6"
- {
- "name" "Verdana"
- "tall" "12"
- "range" "0x0000 0x00FF"
- "weight" "0"
- }
- "7"
- {
- "name" "Arial"
- "tall" "11"
- "range" "0x0000 0x00FF"
- "weight" "0"
- }
- }
- "MenuTitle"
- {
- "1"
- {
- "name" "Verdana Bold"
- "tall" "18"
- "weight" "500"
- }
- }
- WeaponIcons
- {
- "1"
- {
- "name" "HalfLife2"
- "tall" "64"
- "weight" "0"
- "antialias" "1"
- "additive" "1"
- "custom" "1"
- }
- }
- WeaponIconsSelected
- {
- "1"
- {
- "name" "HalfLife2"
- "tall" "64"
- "weight" "0"
- "antialias" "1"
- "blur" "5"
- "scanlines" "2"
- "additive" "1"
- "custom" "1"
- }
- }
- Crosshairs
- {
- "1"
- {
- "name" "HalfLife2"
- "tall" "40" [!$OSX]
- "tall" "41" [$OSX]
- "weight" "0"
- "antialias" "0"
- "additive" "1"
- "custom" "1"
- "yres" "1 10000"
- }
- }
- QuickInfo
- {
- "1"
- {
- "name" "HL2cross"
- "tall" "28" [!$OSX]
- "tall" "50" [$OSX]
- "weight" "0"
- "antialias" "1"
- "additive" "1"
- "custom" "1" [!$OSX]
- }
- }
- HudNumbers
- {
- "1"
- {
- "name" "HalfLife2"
- "tall" "32"
- "weight" "0"
- "antialias" "1"
- "additive" "1"
- "custom" "1"
- }
- }
- HudNumbersGlow
- {
- "1"
- {
- "name" "HalfLife2"
- "tall" "32"
- "weight" "0"
- "blur" "4"
- "scanlines" "2"
- "antialias" "1"
- "additive" "1"
- "custom" "1"
- }
- }
- HudNumbersSmall
- {
- "1"
- {
- "name" "HalfLife2" [!$OSX]
- "name" "Helvetica Bold" [$OSX]
- "tall" "16"
- "weight" "1000"
- "additive" "1"
- "antialias" "1"
- "custom" "1"
- }
- }
- HudSelectionNumbers
- {
- "1"
- {
- "name" "Verdana"
- "tall" "11"
- "weight" "700"
- "antialias" "1"
- "additive" "1"
- }
- }
- HudHintTextLarge
- {
- "1"
- {
- "name" "Verdana" [!$OSX]
- "name" "Helvetica Bold" [$OSX]
- "tall" "14"
- "weight" "1000"
- "antialias" "1"
- "additive" "1"
- }
- }
- HudHintTextSmall
- {
- "1"
- {
- "name" "Verdana" [!$OSX]
- "name" "Helvetica" [$OSX]
- "tall" "11"
- "weight" "0"
- "antialias" "1"
- "additive" "1"
- }
- }
- HudSelectionText
- {
- "1"
- {
- "name" "Verdana"
- "tall" "8"
- "weight" "700"
- "antialias" "1"
- "yres" "1 599"
- }
- "2"
- {
- "name" "Verdana"
- "tall" "10"
- "weight" "700"
- "antialias" "1"
- "yres" "600 767"
- }
- "3"
- {
- "name" "Verdana"
- "tall" "12"
- "weight" "900"
- "antialias" "1"
- "yres" "768 1023"
- }
- "4"
- {
- "name" "Verdana"
- "tall" "16"
- "weight" "900"
- "antialias" "1"
- "yres" "1024 1199"
- }
- "5"
- {
- "name" "Verdana"
- "tall" "17"
- "weight" "1000"
- "antialias" "1"
- "yres" "1200 10000"
- }
- }
- BudgetLabel
- {
- "1"
- {
- "name" "Courier New"
- "tall" "14"
- "weight" "400"
- "outline" "1"
- }
- }
- DebugOverlay
- {
- "1"
- {
- "name" "Courier New"
- "tall" "14"
- "weight" "400"
- "outline" "1"
- }
- }
- "CloseCaption_Normal"
- {
- "1"
- {
- "name" "Tahoma" [!$OSX]
- "name" "Verdana" [$OSX]
- "tall" "26" [!$OSX]
- "tall" "24" [$OSX]
- "tall" "26"
- "weight" "500"
- }
- }
- "CloseCaption_Italic"
- {
- "1"
- {
- "name" "Tahoma" [!$OSX]
- "name" "Verdana Italic" [$OSX]
- "tall" "26" [!$OSX]
- "tall" "24" [$OSX]
- "tall" "26"
- "weight" "500"
- "italic" "1"
- }
- }
- "CloseCaption_Bold"
- {
- "1"
- {
- "name" "Tahoma" [!$OSX]
- "name" "Verdana Bold" [$OSX]
- "tall" "26" [!$OSX]
- "tall" "24" [$OSX]
- "tall" "26"
- "weight" "900"
- }
- }
- "CloseCaption_BoldItalic"
- {
- "1"
- {
- "name" "Tahoma" [!$OSX]
- "name" "Verdana Bold Italic" [$OSX]
- "tall" "26" [!$OSX]
- "tall" "24" [$OSX]
- "tall" "26"
- "weight" "900"
- "italic" "1"
- }
- }
- "CloseCaption_Small"
- {
- "1"
- {
- "name" "Tahoma" [!$OSX]
- "name" "Verdana" [$OSX]
- "tall" "16" [!$OSX]
- "tall" "14" [$OSX]
- "tall_hidef" "24"
- "weight" "900"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- // this is the symbol font
- "Marlett"
- {
- "1"
- {
- "name" "Marlett"
- "tall" "14"
- "weight" "0"
- "symbol" "1"
- }
- }
- "Trebuchet24"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "24"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- "antialias" "1"
- "additive" "1"
- }
- }
- "Trebuchet18"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "18"
- "weight" "900"
- }
- }
- ClientTitleFont
- {
- "1"
- {
- "name" "HL2MP"
- "tall" "46"
- "weight" "0"
- "additive" "0"
- "antialias" "1"
- }
- }
- CreditsLogo
- {
- "1"
- {
- "name" "HalfLife2"
- "tall" "128"
- "weight" "0"
- "antialias" "1"
- "additive" "1"
- "custom" "1"
- }
- }
- CreditsText
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "20"
- "weight" "900"
- "antialias" "1"
- "additive" "1"
- }
- }
- CreditsOutroLogos
- {
- "1"
- {
- "name" "HalfLife2"
- "tall" "48"
- "weight" "0"
- "antialias" "1"
- "additive" "1"
- "custom" "1"
- }
- }
- CreditsOutroText
- {
- "1"
- {
- "name" "Verdana"
- "tall" "9"
- "weight" "900"
- "antialias" "1"
- }
- }
- CenterPrintText
- {
- // note that this scales with the screen resolution
- "1"
- {
- "name" "Trebuchet MS" [!$OSX]
- "name" "Helvetica" [$OSX]
- "tall" "18"
- "weight" "900"
- "antialias" "1"
- "additive" "1"
- }
- }
- "ChatFont"
- {
- "1"
- {
- "name" "Verdana"
- "tall" "12"
- "weight" "700"
- "yres" "480 599"
- "dropshadow" "1"
- }
- "2"
- {
- "name" "Verdana"
- "tall" "13"
- "weight" "700"
- "yres" "600 767"
- "dropshadow" "1"
- }
- "3"
- {
- "name" "Verdana"
- "tall" "14"
- "weight" "700"
- "yres" "768 1023"
- "dropshadow" "1"
- }
- "4"
- {
- "name" "Verdana"
- "tall" "20"
- "weight" "700"
- "yres" "1024 1199"
- "dropshadow" "1"
- }
- "5"
- {
- "name" "Verdana"
- "tall" "24"
- "weight" "700"
- "yres" "1200 10000"
- "dropshadow" "1"
- }
- }
- "TargetID"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "24"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- "antialias" "1"
- "additive" "0"
- }
- }
- "HL2MPTypeDeath"
- {
- "1"
- {
- "name" "HL2MP" // csd.ttf
- "tall" "32"
- "weight" "0"
- "additive" "1"
- "antialias" "1"
- "custom" "1" [$OSX]
- }
- }
- // Used by scoreboard and spectator UI for names which don't map in the normal fashion
- "DefaultVerySmallFallBack"
- {
- "1"
- {
- "name" "Verdana"
- "tall" "10"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- "yres" "480 599"
- "antialias" "1"
- }
- "2"
- {
- "name" "Verdana"
- "tall" "12"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- "yres" "600 1199"
- "antialias" "1"
- }
- "3"
- {
- "name" "Verdana"
- "tall" "15"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- "yres" "1200 6000"
- "antialias" "1"
- }
- }
-
- }
-
- //////////////////// BORDERS //////////////////////////////
- //
- // describes all the border types
- Borders
- {
- BaseBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDisabledBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BgColor"
- "offset" "1 0"
- }
- }
- Top
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDepressedBorder
- {
- "inset" "1 1 1 1"
- Left
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
- }
-
- ScrollBarButtonBorder
- {
- "inset" "1 0 0 0"
- Left
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
- }
-
- ScrollBarButtonDepressedBorder
- {
- "inset" "2 2 0 0"
- Left
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
- }
-
- ButtonBorder
- {
- "inset" "0 0 0 0"
- Left
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "1 1"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
- }
-
- FrameBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "ControlBG"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "ControlBG"
- "offset" "0 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "ControlBG"
- "offset" "0 1"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "ControlBG"
- "offset" "0 0"
- }
- }
- }
-
- TabBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
- }
-
- TabActiveBorder
- {
- "inset" "0 0 1 0"
- Left
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "ControlBG"
- "offset" "6 2"
- }
- }
- }
-
-
- ToolTipBorder
- {
- "inset" "0 0 1 0"
- Left
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
- }
-
- // this is the border used for default buttons (the button that gets pressed when you hit enter)
- ButtonKeyFocusBorder
- {
- "inset" "0 0 0 0"
- Left
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "1 1"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
- }
-
- ButtonDepressedBorder
- {
- "inset" "0 0 0 0"
- Left
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "1 1"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
- }
-
- ComboBoxBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
- }
-
- MenuBorder
- {
- "inset" "1 1 1 1"
- Left
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
- }
- BrowserBorder
- {
- "inset" "0 0 0 0"
- Left
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "Border.Dark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "Border.Bright"
- "offset" "0 0"
- }
- }
- }
- }
-
-
- //////////////////////// CUSTOM FONT FILES /////////////////////////////
- //
- // specifies all the custom (non-system) font files that need to be loaded to service the above described fonts
- CustomFontFiles
- {
- "1" "resource/HALFLIFE2.ttf"
- "1" "resource/HL2MP.ttf"
- "2" "resource/HL2crosshairs.ttf"
- }
-
-}
diff --git a/mp/game/mod_hl2mp/resource/GameMenu.res b/mp/game/mod_hl2mp/resource/GameMenu.res
deleted file mode 100644
index 0903397b..00000000
--- a/mp/game/mod_hl2mp/resource/GameMenu.res
+++ /dev/null
@@ -1,48 +0,0 @@
-"GameMenu"
-{
- "1"
- {
- "label" "#GameUI_GameMenu_ResumeGame"
- "command" "ResumeGame"
- "OnlyInGame" "1"
- }
- "2"
- {
- "label" "#GameUI_GameMenu_Disconnect"
- "command" "Disconnect"
- "OnlyInGame" "1"
- }
- "3"
- {
- "label" "#GameUI_GameMenu_PlayerList"
- "command" "OpenPlayerListDialog"
- "OnlyInGame" "1"
- }
- "4"
- {
- "label" ""
- "command" ""
- "OnlyInGame" "1"
- }
- "5"
- {
- "label" "#GameUI_GameMenu_FindServers"
- "command" "OpenServerBrowser"
- }
- "6"
- {
- "label" "#GameUI_GameMenu_CreateServer"
- "command" "OpenCreateMultiplayerGameDialog"
- }
- "10"
- {
- "label" "#GameUI_GameMenu_Options"
- "command" "OpenOptionsDialog"
- }
- "11"
- {
- "label" "#GameUI_GameMenu_Quit"
- "command" "Quit"
- }
-}
-
diff --git a/mp/game/mod_hl2mp/resource/ObjectControlPanelScheme.res b/mp/game/mod_hl2mp/resource/ObjectControlPanelScheme.res
deleted file mode 100644
index 96be12d6..00000000
--- a/mp/game/mod_hl2mp/resource/ObjectControlPanelScheme.res
+++ /dev/null
@@ -1,800 +0,0 @@
-///////////////////////////////////////////////////////////
-// Object Control Panel scheme resource file
-//
-// sections:
-// Colors - all the colors used by the scheme
-// BaseSettings - contains settings for app to use to draw controls
-// Fonts - list of all the fonts used by app
-// Borders - description of all the borders
-//
-// hit ctrl-alt-shift-R in the app to reload this file
-//
-///////////////////////////////////////////////////////////
-Scheme
-{
- //////////////////////// COLORS ///////////////////////////
- // color details
- // this is a list of all the colors used by the scheme
- Colors
- {
- // base colors
- "BaseText" "48 192 192 255" // used in text windows, lists
- "BrightBaseText" "155 255 255 255" // brightest text
- "DimBaseText" "150 159 142 255" // dim base text
-
- "LabelDimText" "160 170 149 255" // slight modification on above, used for info text
- // could be just removed and use DimBaseText?
-
- "ControlText" "48 192 192 255" // used in all text controls
- "BrightControlText" "64 224 224 255" // use for selected controls
- "DisabledText1" "32 128 128 255" // disabled text
- "DisabledText2" "30 30 30 255" // overlay color for disabled text (to give that inset look)
-
- // background colors
- "ControlBG" "76 88 68 255" // background color of controls
- "ControlDarkBG" "90 106 80 255" // darker background color; used for background of scrollbars
- "WindowBG" "62 70 55 255" // background color of text edit panes (chat, text entries, etc.)
- "SelectionBG" "149 136 49 255" // background color of any selected text or menu item
-
- // title colors
- "TitleText" "255 255 255 255"
- "TitleDimText" "120 132 114 255"
- "TitleBG" "76 88 68 0"
- "TitleDimBG" "76 88 68 0"
-
- // border colors
- "BorderBright" "136 145 128 255" // the lit side of a control
- "BorderDark" "45 49 40 255" // the dark/unlit side of a control
- "BorderSelection" "0 0 0 255" // the additional border color for displaying the default/selected button
- }
-
- ///////////////////// BASE SETTINGS ////////////////////////
- //
- // default settings for all panels
- // controls use these to determine their settings
- BaseSettings
- {
- "FgColor" "ControlText"
- "BgColor" "ControlBG"
- "LabelBgColor" "ControlBG"
- "SubPanelBgColor" "ControlBG"
-
- "DisabledFgColor1" "DisabledText1"
- "DisabledFgColor2" "DisabledText2" // set this to the BgColor if you don't want it to draw
-
- "TitleBarFgColor" "TitleText"
- "TitleBarDisabledFgColor" "TitleDimText"
- "TitleBarBgColor" "TitleBG"
- "TitleBarDisabledBgColor" "TitleDimBG"
-
-// "TitleBarIcon" "resource/icon_steam"
-// "TitleBarDisabledIcon" "resource/icon_steam_disabled"
- "TitleBarIcon" "resource/icon_hlicon1"
- "TitleBarDisabledIcon" "resource/icon_hlicon2"
-
- "TitleButtonFgColor" "BorderBright"
- "TitleButtonBgColor" "ControlBG"
- "TitleButtonDisabledFgColor" "TitleDimText"
- "TitleButtonDisabledBgColor" "TitleDimBG"
-
- "TextCursorColor" "BaseText" // color of the blinking text cursor in text entries
- "URLTextColor" "BrightBaseText" // color that URL's show up in chat window
-
- Menu
- {
- "FgColor" "DimBaseText"
- "BgColor" "ControlBG"
- "ArmedFgColor" "BrightBaseText"
- "ArmedBgColor" "SelectionBG"
- "DividerColor" "BorderDark"
-
- "TextInset" "6"
- }
-
- MenuButton // the little arrow on the side of boxes that triggers drop down menus
- {
- "ButtonArrowColor" "DimBaseText" // color of arrows
- "ButtonBgColor" "WindowBG" // bg color of button. same as background color of text edit panes
-
- "ArmedArrowColor" "BrightBaseText" // color of arrow when mouse is over button
- "ArmedBgColor" "DimBaseText" // bg color of button when mouse is over button
- }
-
- Slider
- {
- "SliderFgColor" "ControlText" // handle with which the slider is grabbed
- "SliderBgColor" "ControlDarkBG" // area behind handle
- "SliderTickColor" "ControlText" // slider tick's color
- "SliderTickLabelColor" "ControlText" // color of labels at the ends of the slider tick
- }
-
- ScrollBarSlider
- {
- "BgColor" "ControlBG" // this isn't really used
-
- "ScrollBarSliderFgColor" "ControlBG" // handle with which the slider is grabbed
- "ScrollBarSliderBgColor" "ControlDarkBG" // area behind handle
-
- "ButtonFgColor" "DimBaseText" // color of arrows
- }
-
-
- // text edit windows
- "WindowFgColor" "BaseText" // off-white
- "WindowBgColor" "WindowBG"
- "WindowDisabledFgColor" "DimBaseText"
- "WindowDisabledBgColor" "66 80 60 255" // background of chat conversation
-
- "SelectionFgColor" "255 255 255 255" // fg color of selected text
- "SelectionBgColor" "SelectionBG"
- "ListSelectionFgColor" "255 255 255 255" //
-
- "ListBgColor" "62 70 55 255" // background of server browser control, etc
- "BuddyListBgColor" "62 70 55 255" // background of buddy list pane
-
- // App-specific stuff
- "ChatBgColor" "WindowBgColor"
-
- // status selection
- "StatusSelectFgColor" "BrightBaseText"
- "StatusSelectFgColor2" "BrightControlText" // this is the color of the friends status
-
- // checkboxes
- "CheckButtonBorder1" "BorderDark" // the left checkbutton border
- "CheckButtonBorder2" "BorderBright" // the right checkbutton border
- "CheckButtonCheck" "0 0 0 255" // color of the check itself
- "CheckBgColor" "158 168 150 255"
-
- // buttons (default fg/bg colors are used if these are not set)
-// "ButtonArmedFgColor"
-// "ButtonArmedBgColor"
-// "ButtonDepressedFgColor" "BrightControlText"
-// "ButtonDepressedBgColor"
-
- // buddy buttons
- BuddyButton
- {
- "FgColor1" "ControlText"
- "FgColor2" "117 134 102 255"
-
- "ArmedFgColor1" "BrightBaseText"
- "ArmedFgColor2" "BrightBaseText"
- "ArmedBgColor" "SelectionBG"
- }
-
- Chat
- {
- "TextColor" "BrightControlText"
- "SelfTextColor" "BaseText"
- "SeperatorTextColor" "DimBaseText"
- }
-
- "SectionTextColor" "BrightControlText" // text color for IN-GAME, ONLINE, OFFLINE sections of buddy list
- "SectionDividerColor" "BorderDark" // color of line that runs under section name in buddy list
-
- // TF2 HUD
- "HudStatusBgColor" "0 0 0 64"
- "HudStatusSelectedBgColor" "0 0 0 192"
- }
-
- //
- //////////////////////// FONTS /////////////////////////////
- //
- // describes all the fonts
- Fonts
- {
- // fonts are used in order that they are listed
- // fonts listed later in the order will only be used if they fulfill a range not already filled
- // if a font fails to load then the subsequent fonts will replace
- "Default"
- {
- "1"
- {
- "name" "Impact"
- "tall" "32"
- "weight" "900"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "DefaultUnderline"
- {
- "1"
- {
- "name" "Impact"
- "tall" "32"
- "weight" "900"
- "underline" "1"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "DefaultSmall"
- {
- "1"
- {
- "name" "Impact"
- "tall" "24"
- "weight" "900"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "DefaultVerySmall"
- {
- "1"
- {
- "name" "Impact"
- "tall" "18"
- "weight" "900"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
-
- "DefaultLarge"
- {
- "1"
- {
- "name" "Impact"
- "tall" "48"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
-
- // this is the symbol font
- "Marlett"
- {
- "1"
- {
- "name" "Marlett"
- "tall" "14"
- "weight" "0"
- "symbol" "1"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
- }
-
- //
- //////////////////// BORDERS //////////////////////////////
- //
- // describes all the border types
- Borders
- {
- BaseBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "4"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDisabledBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BgColor"
- "offset" "1 0"
- }
- }
- Top
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDepressedBorder
- {
- "inset" "1 1 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- ScrollBarButtonBorder
- {
- "inset" "2 2 0 0"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- ButtonBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- TabBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- TabActiveBorder
- {
- "inset" "0 0 1 0"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "ControlBG"
- "offset" "6 2"
- }
- }
- }
-
-
- ToolTipBorder
- {
- "inset" "0 0 1 0"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- // this is the border used for default buttons (the button that gets pressed when you hit enter)
- ButtonKeyFocusBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
- Top
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
- Right
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
- Bottom
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- ButtonDepressedBorder
- {
- "inset" "2 1 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- ComboBoxBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- MenuBorder
- {
- "inset" "1 1 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/resource/PDAControlPanelScheme.res b/mp/game/mod_hl2mp/resource/PDAControlPanelScheme.res
deleted file mode 100644
index 96be12d6..00000000
--- a/mp/game/mod_hl2mp/resource/PDAControlPanelScheme.res
+++ /dev/null
@@ -1,800 +0,0 @@
-///////////////////////////////////////////////////////////
-// Object Control Panel scheme resource file
-//
-// sections:
-// Colors - all the colors used by the scheme
-// BaseSettings - contains settings for app to use to draw controls
-// Fonts - list of all the fonts used by app
-// Borders - description of all the borders
-//
-// hit ctrl-alt-shift-R in the app to reload this file
-//
-///////////////////////////////////////////////////////////
-Scheme
-{
- //////////////////////// COLORS ///////////////////////////
- // color details
- // this is a list of all the colors used by the scheme
- Colors
- {
- // base colors
- "BaseText" "48 192 192 255" // used in text windows, lists
- "BrightBaseText" "155 255 255 255" // brightest text
- "DimBaseText" "150 159 142 255" // dim base text
-
- "LabelDimText" "160 170 149 255" // slight modification on above, used for info text
- // could be just removed and use DimBaseText?
-
- "ControlText" "48 192 192 255" // used in all text controls
- "BrightControlText" "64 224 224 255" // use for selected controls
- "DisabledText1" "32 128 128 255" // disabled text
- "DisabledText2" "30 30 30 255" // overlay color for disabled text (to give that inset look)
-
- // background colors
- "ControlBG" "76 88 68 255" // background color of controls
- "ControlDarkBG" "90 106 80 255" // darker background color; used for background of scrollbars
- "WindowBG" "62 70 55 255" // background color of text edit panes (chat, text entries, etc.)
- "SelectionBG" "149 136 49 255" // background color of any selected text or menu item
-
- // title colors
- "TitleText" "255 255 255 255"
- "TitleDimText" "120 132 114 255"
- "TitleBG" "76 88 68 0"
- "TitleDimBG" "76 88 68 0"
-
- // border colors
- "BorderBright" "136 145 128 255" // the lit side of a control
- "BorderDark" "45 49 40 255" // the dark/unlit side of a control
- "BorderSelection" "0 0 0 255" // the additional border color for displaying the default/selected button
- }
-
- ///////////////////// BASE SETTINGS ////////////////////////
- //
- // default settings for all panels
- // controls use these to determine their settings
- BaseSettings
- {
- "FgColor" "ControlText"
- "BgColor" "ControlBG"
- "LabelBgColor" "ControlBG"
- "SubPanelBgColor" "ControlBG"
-
- "DisabledFgColor1" "DisabledText1"
- "DisabledFgColor2" "DisabledText2" // set this to the BgColor if you don't want it to draw
-
- "TitleBarFgColor" "TitleText"
- "TitleBarDisabledFgColor" "TitleDimText"
- "TitleBarBgColor" "TitleBG"
- "TitleBarDisabledBgColor" "TitleDimBG"
-
-// "TitleBarIcon" "resource/icon_steam"
-// "TitleBarDisabledIcon" "resource/icon_steam_disabled"
- "TitleBarIcon" "resource/icon_hlicon1"
- "TitleBarDisabledIcon" "resource/icon_hlicon2"
-
- "TitleButtonFgColor" "BorderBright"
- "TitleButtonBgColor" "ControlBG"
- "TitleButtonDisabledFgColor" "TitleDimText"
- "TitleButtonDisabledBgColor" "TitleDimBG"
-
- "TextCursorColor" "BaseText" // color of the blinking text cursor in text entries
- "URLTextColor" "BrightBaseText" // color that URL's show up in chat window
-
- Menu
- {
- "FgColor" "DimBaseText"
- "BgColor" "ControlBG"
- "ArmedFgColor" "BrightBaseText"
- "ArmedBgColor" "SelectionBG"
- "DividerColor" "BorderDark"
-
- "TextInset" "6"
- }
-
- MenuButton // the little arrow on the side of boxes that triggers drop down menus
- {
- "ButtonArrowColor" "DimBaseText" // color of arrows
- "ButtonBgColor" "WindowBG" // bg color of button. same as background color of text edit panes
-
- "ArmedArrowColor" "BrightBaseText" // color of arrow when mouse is over button
- "ArmedBgColor" "DimBaseText" // bg color of button when mouse is over button
- }
-
- Slider
- {
- "SliderFgColor" "ControlText" // handle with which the slider is grabbed
- "SliderBgColor" "ControlDarkBG" // area behind handle
- "SliderTickColor" "ControlText" // slider tick's color
- "SliderTickLabelColor" "ControlText" // color of labels at the ends of the slider tick
- }
-
- ScrollBarSlider
- {
- "BgColor" "ControlBG" // this isn't really used
-
- "ScrollBarSliderFgColor" "ControlBG" // handle with which the slider is grabbed
- "ScrollBarSliderBgColor" "ControlDarkBG" // area behind handle
-
- "ButtonFgColor" "DimBaseText" // color of arrows
- }
-
-
- // text edit windows
- "WindowFgColor" "BaseText" // off-white
- "WindowBgColor" "WindowBG"
- "WindowDisabledFgColor" "DimBaseText"
- "WindowDisabledBgColor" "66 80 60 255" // background of chat conversation
-
- "SelectionFgColor" "255 255 255 255" // fg color of selected text
- "SelectionBgColor" "SelectionBG"
- "ListSelectionFgColor" "255 255 255 255" //
-
- "ListBgColor" "62 70 55 255" // background of server browser control, etc
- "BuddyListBgColor" "62 70 55 255" // background of buddy list pane
-
- // App-specific stuff
- "ChatBgColor" "WindowBgColor"
-
- // status selection
- "StatusSelectFgColor" "BrightBaseText"
- "StatusSelectFgColor2" "BrightControlText" // this is the color of the friends status
-
- // checkboxes
- "CheckButtonBorder1" "BorderDark" // the left checkbutton border
- "CheckButtonBorder2" "BorderBright" // the right checkbutton border
- "CheckButtonCheck" "0 0 0 255" // color of the check itself
- "CheckBgColor" "158 168 150 255"
-
- // buttons (default fg/bg colors are used if these are not set)
-// "ButtonArmedFgColor"
-// "ButtonArmedBgColor"
-// "ButtonDepressedFgColor" "BrightControlText"
-// "ButtonDepressedBgColor"
-
- // buddy buttons
- BuddyButton
- {
- "FgColor1" "ControlText"
- "FgColor2" "117 134 102 255"
-
- "ArmedFgColor1" "BrightBaseText"
- "ArmedFgColor2" "BrightBaseText"
- "ArmedBgColor" "SelectionBG"
- }
-
- Chat
- {
- "TextColor" "BrightControlText"
- "SelfTextColor" "BaseText"
- "SeperatorTextColor" "DimBaseText"
- }
-
- "SectionTextColor" "BrightControlText" // text color for IN-GAME, ONLINE, OFFLINE sections of buddy list
- "SectionDividerColor" "BorderDark" // color of line that runs under section name in buddy list
-
- // TF2 HUD
- "HudStatusBgColor" "0 0 0 64"
- "HudStatusSelectedBgColor" "0 0 0 192"
- }
-
- //
- //////////////////////// FONTS /////////////////////////////
- //
- // describes all the fonts
- Fonts
- {
- // fonts are used in order that they are listed
- // fonts listed later in the order will only be used if they fulfill a range not already filled
- // if a font fails to load then the subsequent fonts will replace
- "Default"
- {
- "1"
- {
- "name" "Impact"
- "tall" "32"
- "weight" "900"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "DefaultUnderline"
- {
- "1"
- {
- "name" "Impact"
- "tall" "32"
- "weight" "900"
- "underline" "1"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "DefaultSmall"
- {
- "1"
- {
- "name" "Impact"
- "tall" "24"
- "weight" "900"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "DefaultVerySmall"
- {
- "1"
- {
- "name" "Impact"
- "tall" "18"
- "weight" "900"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
-
- "DefaultLarge"
- {
- "1"
- {
- "name" "Impact"
- "tall" "48"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
-
- // this is the symbol font
- "Marlett"
- {
- "1"
- {
- "name" "Marlett"
- "tall" "14"
- "weight" "0"
- "symbol" "1"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
- }
-
- //
- //////////////////// BORDERS //////////////////////////////
- //
- // describes all the border types
- Borders
- {
- BaseBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "4"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDisabledBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BgColor"
- "offset" "1 0"
- }
- }
- Top
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDepressedBorder
- {
- "inset" "1 1 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- ScrollBarButtonBorder
- {
- "inset" "2 2 0 0"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- ButtonBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- TabBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- TabActiveBorder
- {
- "inset" "0 0 1 0"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "ControlBG"
- "offset" "6 2"
- }
- }
- }
-
-
- ToolTipBorder
- {
- "inset" "0 0 1 0"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- // this is the border used for default buttons (the button that gets pressed when you hit enter)
- ButtonKeyFocusBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
- Top
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
- Right
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
- Bottom
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- ButtonDepressedBorder
- {
- "inset" "2 1 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- ComboBoxBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- MenuBorder
- {
- "inset" "1 1 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/resource/TrackerScheme.res b/mp/game/mod_hl2mp/resource/TrackerScheme.res
deleted file mode 100644
index e64f4c61..00000000
--- a/mp/game/mod_hl2mp/resource/TrackerScheme.res
+++ /dev/null
@@ -1,1210 +0,0 @@
-///////////////////////////////////////////////////////////
-// Tracker scheme resource file
-//
-// sections:
-// Colors - all the colors used by the scheme
-// BaseSettings - contains settings for app to use to draw controls
-// Fonts - list of all the fonts used by app
-// Borders - description of all the borders
-//
-// hit ctrl-alt-shift-R in the app to reload this file
-//
-///////////////////////////////////////////////////////////
-Scheme
-{
- //////////////////////// COLORS ///////////////////////////
- // color details
- // this is a list of all the colors used by the scheme
- Colors
- {
- // base colors
- "BaseText" "216 222 211 255" // used in text windows, lists
- "BrightBaseText" "255 255 255 255" // brightest text
- "DimBaseText" "150 159 142 255" // dim base text
- "SelectedText" "255 255 255 255" // selected text
-
- "LabelDimText" "160 170 149 255" // slight modification on above, used for info text
- // could be just removed and use DimBaseText?
-
- "ControlText" "216 222 211 255" // used in all text controls
- "BrightControlText" "196 181 80 255" // use for selected controls
- "DisabledText1" "117 128 111 255" // disabled text
- "DisabledText2" "30 30 30 255" // overlay color for disabled text (to give that inset look)
- "DimListText" "117 134 102 255" // offline friends, unsubscribed games, etc.
-
- // background colors
- "ControlBG" "76 88 68 255" // background color of controls
- "ControlDarkBG" "90 106 80 255" // darker background color; used for background of scrollbars
- "WindowBG" "62 70 55 255" // background color of text edit panes (chat, text entries, etc.)
- "SelectionBG" "149 136 49 255" // background color of any selected text or menu item
- "SelectionBG2" "40 46 34 255" // selection background in window w/o focus
- "ListBG" "62 70 55 255" // background of server browser, buddy list, etc.
-
- // title colors
- "TitleText" "255 255 255 255"
- "TitleDimText" "120 132 114 255"
- "TitleBG" "76 88 68 0"
- "TitleDimBG" "76 88 68 0"
-
- // slider tick colors
- "SliderTickColor" "127 140 127 255"
- "SliderTrackColor" "31 31 31 255"
-
- // border colors
- "BorderBright" "136 145 128 255" // the lit side of a control
- "BorderDark" "45 49 40 255" // the dark/unlit side of a control
- "BorderSelection" "0 0 0 255" // the additional border color for displaying the default/selected button
- }
-
- ///////////////////// BASE SETTINGS ////////////////////////
- //
- // default settings for all panels
- // controls use these to determine their settings
- BaseSettings
- {
- "FgColor" "ControlText"
- "BgColor" "ControlBG"
- "LabelBgColor" "ControlBG"
- "SubPanelBgColor" "ControlBG"
-
- "DisabledFgColor1" "DisabledText1"
- "DisabledFgColor2" "DisabledText2" // set this to the BgColor if you don't want it to draw
-
- "TitleBarFgColor" "TitleText"
- "TitleBarDisabledFgColor" "TitleDimText"
- "TitleBarBgColor" "TitleBG"
- "TitleBarDisabledBgColor" "TitleDimBG"
-
-// "TitleBarIcon" "resource/icon_steam"
-// "TitleBarDisabledIcon" "resource/icon_steam_disabled"
- "TitleBarIcon" "resource/icon_hlicon1"
- "TitleBarDisabledIcon" "resource/icon_hlicon2"
-
- "TitleButtonFgColor" "BorderBright"
- "TitleButtonBgColor" "ControlBG"
- "TitleButtonDisabledFgColor" "TitleDimText"
- "TitleButtonDisabledBgColor" "TitleDimBG"
-
- "TextCursorColor" "BaseText" // color of the blinking text cursor in text entries
- "URLTextColor" "BrightBaseText" // color that URL's show up in chat window
-
- Menu
- {
- "FgColor" "DimBaseText"
- "BgColor" "ControlBG"
- "ArmedFgColor" "BrightBaseText"
- "ArmedBgColor" "SelectionBG"
- "DividerColor" "BorderDark"
-
- "TextInset" "6"
- }
-
- MenuButton // the little arrow on the side of boxes that triggers drop down menus
- {
- "ButtonArrowColor" "DimBaseText" // color of arrows
- "ButtonBgColor" "WindowBG" // bg color of button. same as background color of text edit panes
-
- "ArmedArrowColor" "BrightBaseText" // color of arrow when mouse is over button
- "ArmedBgColor" "DimBaseText" // bg color of button when mouse is over button
- }
-
- Slider
- {
- "SliderFgColor" "ControlBG" // handle with which the slider is grabbed
- "SliderBgColor" "ControlDarkBG" // area behind handle
- "SliderTickColor" "127 140 127 255" // slider tick's color
- "SliderTickLabelColor" "127 140 127 255" // color of labels at the ends of the slider tick
- }
-
- ScrollBarSlider
- {
- "BgColor" "ControlBG" // this isn't really used
-
- "ScrollBarSliderFgColor" "ControlBG" // handle with which the slider is grabbed
- "ScrollBarSliderBgColor" "ControlDarkBG" // area behind handle
-
- "ButtonFgColor" "DimBaseText" // color of arrows
- }
-
-
- // text edit windows
- "WindowFgColor" "BaseText" // off-white
- "WindowBgColor" "WindowBG"
- "WindowDisabledFgColor" "DimBaseText"
- "WindowDisabledBgColor" "66 80 60 255" // background of chat conversation
-
- "SelectionFgColor" "255 255 255 255" // fg color of selected text
- "SelectionBgColor" "SelectionBG"
- "ListSelectionFgColor" "255 255 255 255" //
-
- "ListBgColor" "62 70 55 255" // background of server browser control, etc
- "BuddyListBgColor" "62 70 55 255" // background of buddy list pane
-
- // App-specific stuff
- "ChatBgColor" "WindowBgColor"
-
- // status selection
- "StatusSelectFgColor" "BrightBaseText"
- "StatusSelectFgColor2" "BrightControlText" // this is the color of the friends status
-
- // checkboxes
- "CheckButtonBorder1" "BorderDark" // the left checkbutton border
- "CheckButtonBorder2" "BorderBright" // the right checkbutton border
- "CheckButtonCheck" "0 0 0 255" // color of the check itself
- "CheckBgColor" "158 168 150 255"
-
- // buttons (default fg/bg colors are used if these are not set)
-// "ButtonArmedFgColor"
-// "ButtonArmedBgColor"
-// "ButtonDepressedFgColor" "BrightControlText"
-// "ButtonDepressedBgColor"
-
- // buddy buttons
- BuddyButton
- {
- "FgColor1" "ControlText"
- "FgColor2" "117 134 102 255"
-
- "ArmedFgColor1" "BrightBaseText"
- "ArmedFgColor2" "BrightBaseText"
- "ArmedBgColor" "SelectionBG"
- }
-
- Chat
- {
- "TextColor" "BrightControlText"
- "SelfTextColor" "BaseText"
- "SeperatorTextColor" "DimBaseText"
- }
-
- InGameDesktop
- {
- "MenuColor" "200 200 200 255"
- "ArmedMenuColor" "255 255 255 255"
- "DepressedMenuColor" "192 186 80 255"
- "WidescreenBarColor" "0 0 0 0"
- "MenuItemVisibilityRate" "0.03" // time it takes for one menu item to appear
- "MenuItemHeight" "28"
- "GameMenuInset" "32"
- }
-
- "SectionTextColor" "BrightControlText" // text color for IN-GAME, ONLINE, OFFLINE sections of buddy list
- "SectionDividerColor" "BorderDark" // color of line that runs under section name in buddy list
-
- // TF2 HUD
- "HudStatusBgColor" "0 0 0 64"
- "HudStatusSelectedBgColor" "0 0 0 192"
- }
-
- //
- //////////////////////// FONTS /////////////////////////////
- //
- // describes all the fonts
- Fonts
- {
- // fonts are used in order that they are listed
- // fonts listed later in the order will only be used if they fulfill a range not already filled
- // if a font fails to load then the subsequent fonts will replace
- // fonts are used in order that they are listed
- "DebugFixed"
- {
- "1"
- {
- "name" "Courier New"
- "tall" "10"
- "weight" "500"
- "antialias" "1"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- // fonts are used in order that they are listed
- "DebugFixedSmall"
- {
- "1"
- {
- "name" "Courier New"
- "tall" "7"
- "weight" "500"
- "antialias" "1"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "Default"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "16"
- "weight" "500"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "DefaultUnderline"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "16"
- "weight" "500"
- "underline" "1"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "DefaultSmall"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "13"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "DefaultSmallDropShadow"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "13"
- "weight" "0"
- "dropshadow" "1"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "DefaultVerySmall"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "12"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
-
- "DefaultLarge"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "18"
- "weight" "0"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
-
- "MenuLarge"
- {
- "1"
- {
- "name" "Verdana"
- "tall" "20"
- "weight" "1000"
- "antialias" "1"
- }
- }
-
- "ConsoleText"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "13"
- "weight" "500"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
-
- // this is the symbol font
- "Marlett"
- {
- "1"
- {
- "name" "Marlett"
- "tall" "14"
- "weight" "0"
- "symbol" "1"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
-
- "Trebuchet24"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "24"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
-
-
- "Trebuchet20"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "20"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
-
- "Trebuchet18"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "18"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
-
- // HUD numbers
- // We use multiple fonts to 'pulse' them in the HUD, hence the need for many of near size
- "HUDNumber"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "40"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
- "HUDNumber1"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "41"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
- "HUDNumber2"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "42"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
- "HUDNumber3"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "43"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
- "HUDNumber4"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "44"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
- "HUDNumber5"
- {
- "1"
- {
- "name" "Trebuchet MS"
- "tall" "45"
- "weight" "900"
- "range" "0x0000 0x007F" // Basic Latin
- }
- }
- "DefaultFixed"
- {
- "1"
- {
- "name" "Lucida Console"
- "tall" "10"
- "weight" "0"
- "range" "0x0000 0x007F" // Basic Latin
- }
-// "1"
-// {
-// "name" "FixedSys"
-// "tall" "20"
-// "weight" "0"
-// "range" "0x0000 0x007F" // Basic Latin
-// }
- }
-
- "DefaultFixedDropShadow"
- {
- "1"
- {
- "name" "Lucida Console"
- "tall" "10"
- "weight" "0"
- "dropshadow" "1"
- "range" "0x0000 0x007F" // Basic Latin
- }
-// "1"
-// {
-// "name" "FixedSys"
-// "tall" "20"
-// "weight" "0"
-// "range" "0x0000 0x007F" // Basic Latin
-// }
- }
-
- "DefaultFixedOutline"
- {
- "1"
- {
- "name" "Lucida Console"
- "tall" "10"
- "weight" "0"
- "outline" "1"
- "range" "0x0000 0x007F" // Basic Latin
- }
-// "1"
-// {
-// "name" "FixedSys"
-// "tall" "20"
-// "weight" "0"
-// "range" "0x0000 0x007F" // Basic Latin
-// }
- }
-
- "CloseCaption_Normal"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "16"
- "weight" "500"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "CloseCaption_Italic"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "16"
- "weight" "500"
- "italic" "1"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "CloseCaption_Bold"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "16"
- "weight" "900"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
- "CloseCaption_BoldItalic"
- {
- "1"
- {
- "name" "Tahoma"
- "tall" "16"
- "weight" "900"
- "italic" "1"
- "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
- }
- }
-
- TitleFont
- {
- "1"
- {
- "name" "HalfLife2"
- "tall" "72"
- "weight" "400"
- "antialias" "1"
- }
- }
- }
-
- //
- //////////////////// BORDERS //////////////////////////////
- //
- // describes all the border types
- Borders
- {
- BaseBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "4"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDisabledBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BgColor"
- "offset" "1 0"
- }
- }
- Top
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BgColor"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDepressedBorder
- {
- "inset" "1 1 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- ScrollBarButtonBorder
- {
- "inset" "2 2 0 0"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- ScrollBarButtonDepressedBorder
- {
- "inset" "2 2 0 0"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- ButtonBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- FrameBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- TabBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- TabActiveBorder
- {
- "inset" "0 0 1 0"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "ControlBG"
- "offset" "6 2"
- }
- }
- }
-
-
- ToolTipBorder
- {
- "inset" "0 0 1 0"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- // this is the border used for default buttons (the button that gets pressed when you hit enter)
- ButtonKeyFocusBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
- Top
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
- Right
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
- Bottom
- {
- "1"
- {
- "color" "BorderSelection"
- "offset" "0 0"
- }
- "2"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- ButtonDepressedBorder
- {
- "inset" "2 1 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- ComboBoxBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
-
- MenuBorder
- {
- "inset" "1 1 1 1"
- Left
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
- }
-
- BrowserBorder
- {
- "inset" "0 0 0 1"
- Left
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "BorderDark"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "BorderBright"
- "offset" "0 0"
- }
- }
- }
- }
-
- //////////////////////// CUSTOM FONT FILES /////////////////////////////
- //
- // specifies all the custom (non-system) font files that need to be loaded to service the above described fonts
- CustomFontFiles
- {
- "1" "resource/HALFLIFE2.ttf"
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/resource/mod_hl2mp_english.txt b/mp/game/mod_hl2mp/resource/mod_hl2mp_english.txt
deleted file mode 100644
index 4974d4e5..00000000
Binary files a/mp/game/mod_hl2mp/resource/mod_hl2mp_english.txt and /dev/null differ
diff --git a/mp/game/mod_hl2mp/resource/modevents.res b/mp/game/mod_hl2mp/resource/modevents.res
deleted file mode 100644
index c1db91b7..00000000
--- a/mp/game/mod_hl2mp/resource/modevents.res
+++ /dev/null
@@ -1,51 +0,0 @@
-//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
-//
-// The copyright to the contents herein is the property of Valve, L.L.C.
-// The contents may be used and/or copied only with the written permission of
-// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
-// the agreement/contract under which the contents have been supplied.
-//=============================================================================
-
-// No spaces in event names, max length 32
-// All strings are case sensitive
-//
-// valid data key types are:
-// string : a zero terminated string
-// bool : unsigned int, 1 bit
-// byte : unsigned int, 8 bit
-// short : signed int, 16 bit
-// long : signed int, 32 bit
-// float : float, 32 bit
-// local : any data, but not networked to clients
-//
-// following key names are reserved:
-// local : if set to 1, event is not networked to clients
-// unreliable : networked, but unreliable
-// suppress : never fire this event
-// time : firing server time
-// eventid : holds the event ID
-
-"modevents"
-{
- "player_death" // a game event, name may be 32 charaters long
- {
- "userid" "short" // user ID who died
- "attacker" "short" // user ID who killed
- "weapon" "string" // weapon name killed used
- }
-
- "teamplay_round_start" // round restart
- {
- "full_reset" "bool" // is this a full reset of the map
- }
-
- "spec_target_updated"
- {
- }
-
- "achievement_earned"
- {
- "player" "byte" // entindex of the player
- "achievement" "short" // achievement ID
- }
-}
diff --git a/mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt b/mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt
deleted file mode 100644
index 086b67a1..00000000
--- a/mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-"chapters"
-{
- 1 "background01"
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/HudAnimations.txt b/mp/game/mod_hl2mp/scripts/HudAnimations.txt
deleted file mode 100644
index 2fdfeb5d..00000000
--- a/mp/game/mod_hl2mp/scripts/HudAnimations.txt
+++ /dev/null
@@ -1,640 +0,0 @@
-// sample animation script
-//
-//
-// commands:
-// Animate
-// variables:
-// FgColor
-// BgColor
-// Position
-// Size
-// Blur (hud panels only)
-// TextColor (hud panels only)
-// Ammo2Color (hud panels only)
-// Alpha (hud weapon selection only)
-// SelectionAlpha (hud weapon selection only)
-// TextScan (hud weapon selection only)
-//
-// interpolator:
-// Linear
-// Accel - starts moving slow, ends fast
-// Deaccel - starts moving fast, ends slow
-//
-// RunEvent
-// starts another even running at the specified time
-//
-// StopEvent
-// stops another event that is current running at the specified time
-//
-// StopAnimation
-// stops all animations refering to the specified variable in the specified panel
-//
-// StopPanelAnimations
-// stops all active animations operating on the specified panel
-//
-//
-// Useful game console commands:
-// cl_Animationinfo or
-// displays all the animatable variables for the hud element
-//
-
-
-event LevelInit
-{
-}
-
-event FadeOutTeamLine
-{
- // make the display visible
- Animate TeamDisplay Alpha "0" Linear 0.0 0.25
-}
-
-event FadeInTeamLine
-{
- // make the display visible
- Animate TeamDisplay Alpha "255" Linear 0.0 0.5
-}
-
-event OpenWeaponSelectionMenu
-{
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
- StopEvent FadeOutWeaponSelectionMenu 0.0
-
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
-}
-
-event CloseWeaponSelectionMenu
-{
- // hide the whole thing near immediately
- Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 0.1
- Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 0.1
- Animate HudWeaponSelection Alpha "0" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 0.1
-}
-
-event FadeOutWeaponSelectionMenu
-{
- // slowly hide the whole thing
- Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 1.5
- Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 1.5
- Animate HudWeaponSelection Alpha "0" Linear 0.0 1.5
- Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 1.5
-}
-
-event SuitAuxPowerMax
-{
- // hide the suit power
- Animate HudSuitPower BgColor "0 0 0 0" Linear 0.0 0.4
- Animate HudSuitPower AuxPowerColor "0 0 0 0" Linear 0.0 0.4
-}
-
-event SuitAuxPowerNotMax
-{
- // show suit power
- Animate HudSuitPower BgColor "BgColor" Linear 0.0 0.4
- Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4
-}
-
-event SuitAuxPowerDecreasedBelow25
-{
- // make color red
- Animate HudSuitPower AuxPowerColor "255 0 0 220" Linear 0.0 0.4
-}
-
-event SuitAuxPowerIncreasedAbove25
-{
- // make colr bright
- Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4
-}
-
-event SuitAuxPowerNoItemsActive
-{
- // resize the aux power to be the smallest size
- Animate HudSuitPower Size "102 26" Linear 0.0 0.4
- Animate HudSuitPower Position "16 400" Linear 0.0 0.4
-// Animate HudSuitPower text_xpos "8" Linear 0.0 0.4
-// Animate HudSuitPower text_ypos "15" Linear 0.0 0.4
-}
-
-event SuitAuxPowerOneItemActive
-{
- // resize the aux power to fit one item
- Animate HudSuitPower Size "102 36" Linear 0.0 0.4
- Animate HudSuitPower Position "16 390" Linear 0.0 0.4
-}
-
-event SuitAuxPowerTwoItemsActive
-{
- // resize the aux power to fit two items
- Animate HudSuitPower Size "102 46" Linear 0.0 0.4
- Animate HudSuitPower Position "16 380" Linear 0.0 0.4
-}
-
-event SuitAuxPowerThreeItemsActive
-{
- // resize the aux power to fit three items
- Animate HudSuitPower Size "102 56" Linear 0.0 0.4
- Animate HudSuitPower Position "16 370" Linear 0.0 0.4
-}
-
-event SuitFlashlightOn
-{
- Animate HudFlashlight TextColor "255 220 0 255" Linear 0.0 0.1
- Animate HudFlashlight TextColor "255 220 0 160" Deaccel 0.1 0.75
- Animate HudFlashlight BgColor "BgColor" Linear 0.0 0.75
-}
-
-event SuitFlashlightOff
-{
- StopEvent SuitFlashlightOn 0.0
- Animate HudFlashlight TextColor "0 0 0 0" Linear 0.0 0.4
- Animate HudFlashlight BgColor "0 0 0 0" Linear 0.0 0.4
-}
-
-event HudTakeDamageFront
-{
-}
-
-event HudTakeDamageLeft
-{
- Animate HudDamageIndicator DmgColorLeft "255 88 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgColorLeft "255 0 0 200" Linear 0.0 0.3
- Animate HudDamageIndicator DmgColorLeft "255 0 0 0" Deaccel 0.3 0.5
-}
-
-event HudTakeDamageRight
-{
- Animate HudDamageIndicator DmgColorRight "255 88 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgColorRight "255 0 0 200" Linear 0.0 0.3
- Animate HudDamageIndicator DmgColorRight "255 0 0 0" Deaccel 0.3 0.5
-}
-
-event HudTakeDamageBehind
-{
- RunEvent HudTakeDamageLeft 0.0
- RunEvent HudTakeDamageRight 0.0
-}
-
-event HudTakeDamageHighLeft
-{
- Animate HudDamageIndicator DmgHighColorLeft "255 88 0 255" Linear 0.0 0.0
- Animate HudDamageIndicator DmgHighColorLeft "255 0 0 200" Linear 0.0 0.4
- Animate HudDamageIndicator DmgHighColorLeft "255 0 0 0" Deaccel 0.4 2.4
-}
-
-event HudTakeDamageHighRight
-{
- Animate HudDamageIndicator DmgHighColorRight "255 88 0 255" Linear 0.0 0.0
- Animate HudDamageIndicator DmgHighColorRight "255 0 0 200" Linear 0.0 0.4
- Animate HudDamageIndicator DmgHighColorRight "255 0 0 0" Deaccel 0.4 2.4
-}
-
-event HudTakeDamageHigh
-{
- Animate HudDamageIndicator DmgFullscreenColor "255 88 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.4
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.4 2.4
-}
-
-event HudTakeDamageDrown
-{
- RunEvent HudTakeDamageBehind 0.0
-}
-
-event HudTakeDamagePoison
-{
- Animate HudDamageIndicator DmgFullscreenColor "255 236 128 240" Linear 0.0 0.0
- Animate HudDamageIndicator DmgFullscreenColor "255 236 128 0" Deaccel 0.4 0.8
-}
-
-event HudTakeDamageBurn
-{
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.2 0.4
-}
-
-event HudTakeDamageRadiation
-{
- Animate HudDamageIndicator DmgFullscreenColor "255 255 255 128" Deaccel 0.0 0.1
- Animate HudDamageIndicator DmgFullscreenColor "255 255 255 0" Deaccel 0.1 0.4
- RunEvent HudTakeDamageBehind 0.0
-}
-
-event HudPlayerDeath
-{
- StopEvent HealthLoop 0.0
- StopEvent HealthPulse 0.0
-
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 8" Deaccel 0.1 0.2
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 48" Deaccel 0.3 4.0
-}
-
-event HealthIncreasedAbove20
-{
- StopEvent HealthLoop 0.0
- StopEvent HealthPulse 0.0
- StopEvent HealthLow 0.0
-
- Animate HudHealth BgColor "BgColor" Linear 0.0 0.0
-
- Animate HudHealth TextColor "FgColor" Linear 0.0 0.04
- Animate HudHealth FgColor "FgColor" Linear 0.0 0.03
-
- Animate HudHealth Blur "3" Linear 0.0 0.1
- Animate HudHealth Blur "0" Deaccel 0.1 2.0
-}
-
-event HealthIncreasedBelow20
-{
- Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25
- Animate HudHealth FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudHealth Blur "3" Linear 0.0 0.1
- Animate HudHealth Blur "0" Deaccel 0.1 2.0
-}
-
-event SuitPowerIncreasedAbove20
-{
- StopEvent SuitLoop 0.0
- StopEvent SuitPulse 0.0
- StopEvent SuitPowerZero 0.0
-
- Animate HudSuit Alpha "255" Linear 0.0 0.0
-
- Animate HudSuit BgColor "BgColor" Linear 0.0 0.0
-
- Animate HudSuit TextColor "FgColor" Linear 0.0 0.05
- Animate HudSuit FgColor "FgColor" Linear 0.0 0.05
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
-}
-
-
-event SuitPowerIncreasedBelow20
-{
- StopEvent SuitPowerZero 0.0
- Animate HudSuit Alpha "255" Linear 0.0 0.0
-
- Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
- Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
-}
-
-event SuitPowerZero
-{
- StopEvent SuitLoop 0.0
- StopEvent SuitPulse 0.0
- StopEvent SuitArmorLow 0.0
- StopEvent SuitDamageTaken 0.0
-
- Animate HudSuit Alpha "0" Linear 0.0 0.4
-}
-
-event TestMovement
-{
- Animate HudHealth Position "256 120" Linear 0.0 2.0
- Animate HudHealth Size "128 24" Linear 0.0 1.5
-}
-
-event HealthDamageTaken
-{
- Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25
- Animate HudHealth FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudHealth Blur "3" Linear 0.0 0.1
- Animate HudHealth Blur "0" Deaccel 0.1 2.0
-
- Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1
- Animate HudHealth TextColor "FgColor" Deaccel 0.1 1.2
-}
-
-event SuitDamageTaken
-{
- Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
- Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
-
- Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1
- Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2
-}
-
-// health has been damaged to below 20%
-event HealthLow
-{
- StopEvent HealthDamageTaken 0.0
- StopEvent HealthPulse 0.0
- StopEvent HealthLoop 0.0
-
- Animate HudHealth BgColor "DamagedBg" Linear 0.0 0.1
- Animate HudHealth BgColor "BgColor" Deaccel 0.1 1.75
-
- Animate HudHealth FgColor "BrightFg" Linear 0.0 0.2
- Animate HudHealth FgColor "DamagedFg" Linear 0.2 1.2
-
- Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1
- Animate HudHealth TextColor "DamagedFg" Linear 0.1 1.2
-
- Animate HudHealth Blur "5" Linear 0.0 0.1
- Animate HudHealth Blur "3" Deaccel 0.1 0.9
-
- RunEvent HealthPulse 1.0
-}
-
-event HealthPulse
-{
- Animate HudHealth Blur "5" Linear 0.0 0.1
- Animate HudHealth Blur "2" Deaccel 0.1 0.8
- Animate HudHealth TextColor "BrightDamagedFg" Linear 0.0 0.1
- Animate HudHealth TextColor "DamagedFg" Deaccel 0.1 0.8
- Animate HudHealth BgColor "100 0 0 80" Linear 0.0 0.1
- Animate HudHealth BgColor "BgColor" Deaccel 0.1 0.8
-
- RunEvent HealthLoop 0.8
-}
-
-// call to loop HealthPulse
-event HealthLoop
-{
- RunEvent HealthPulse 0.0
-}
-
-
-// suit armor has been damaged to below 20%
-event SuitArmorLow
-{
- StopEvent SuitDamageTaken 0.0
- StopEvent SuitPulse 0.0
- StopEvent SuitLoop 0.0
-
-// removing this effect -- matching it to the event for normal suit damage
-// so, there will be no special indication (redness, flashing)
-// in the hud that the suit armor is low
-
-// Animate HudSuit BgColor "DamagedBg" Linear 0.0 0.1
-// Animate HudSuit BgColor "BgColor" Deaccel 0.1 1.75
-
- Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
- Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
-
- Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1
- Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2
-
-// RunEvent SuitPulse 1.0
-}
-
-event SuitPulse
-// this even no longer gets called
-{
- Animate HudSuit Blur "5" Linear 0.0 0.1
- Animate HudSuit Blur "2" Deaccel 0.1 0.8
- Animate HudSuit TextColor "BrightDamagedFg" Linear 0.0 0.1
- Animate HudSuit TextColor "DamagedFg" Deaccel 0.1 0.8
- Animate HudSuit BgColor "100 0 0 80" Linear 0.0 0.1
- Animate HudSuit BgColor "BgColor" Deaccel 0.1 0.8
- RunEvent SuitLoop 0.8
-}
-
-event SuitLoop
-{
-// this event no longer gets called
- RunEvent SuitPulse 0.0
-}
-
-// ammo has been picked up
-event AmmoIncreased
-{
- Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.15
- Animate HudAmmo FgColor "FgColor" Deaccel 0.15 1.5
- Animate HudAmmo Blur "5" Linear 0.0 0.0
- Animate HudAmmo Blur "0" Accel 0.01 1.5
-}
-
-// ammo has been decreased, but there is still some remaining
-event AmmoDecreased
-{
- StopEvent AmmoIncreased 0.0
-
- Animate HudAmmo Blur "7" Linear 0.0 0.0
- Animate HudAmmo Blur "0" Deaccel 0.1 1.5
-
- Animate HudAmmo TextColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmo TextColor "FgColor" Deaccel 0.1 0.75
-}
-
-// primary ammo is zero
-event AmmoEmpty
-{
- Animate Hudammo FgColor "BrightDamagedFg" Linear 0.0 0.2
- Animate Hudammo FgColor "DamagedFg" Accel 0.2 1.2
-}
-
-// ammo2 is the total ammo for a weapon that uses clip ammo
-event Ammo2Increased
-{
- Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2
- Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2
-}
-
-// total ammo has been decreased, but there is still some remaining
-event Ammo2Decreased
-{
- Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2
- Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2
-}
-
-// total ammo is zero
-event Ammo2Empty
-{
- Animate Hudammo ammo2color "BrightDamagedFg" Linear 0.0 0.2
- Animate Hudammo ammo2color "DamagedFg" Accel 0.2 1.2
-}
-
-event AmmoSecondaryIncreased
-{
- Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.15
- Animate HudAmmoSecondary FgColor "FgColor" Deaccel 0.15 1.5
- Animate HudAmmoSecondary Blur "5" Linear 0.0 0.0
- Animate HudAmmoSecondary Blur "0" Accel 0.01 1.5
-}
-
-event AmmoSecondaryDecreased
-{
- StopEvent AmmoSecondaryIncreased 0.0
-
- Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0
- Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5
-
- Animate HudAmmoSecondary TextColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmoSecondary TextColor "FgColor" Deaccel 0.1 0.75
-}
-
-event AmmoSecondaryEmpty
-{
- Animate HudAmmoSecondary FgColor "BrightDamagedFg" Linear 0.0 0.2
- Animate HudAmmoSecondary FgColor "DamagedFg" Accel 0.2 1.2
- Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0
- Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5
-
-}
-
-// current weapon has been changed
-event WeaponChanged
-{
- Animate HudAmmo BgColor "250 220 0 80" Linear 0.0 0.1
- Animate HudAmmo BgColor "BgColor" Deaccel 0.1 1.0
- Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmo FgColor "FgColor" Linear 0.2 1.5
-}
-
-// ran if we just changed to a weapon that needs clip ammo
-event WeaponUsesClips
-{
- Animate HudAmmo Position "r150 432" Deaccel 0.0 0.4
- Animate HudAmmo Size "132 36" Deaccel 0.0 0.4
-}
-
-// ran if we just changed to a weapon that does not use clip ammo
-event WeaponDoesNotUseClips
-{
- Animate HudAmmo Position "r118 432" Deaccel 0.0 0.4
- Animate HudAmmo Size "100 36" Deaccel 0.0 0.4
-}
-
-event WeaponUsesSecondaryAmmo
-{
- StopAnimation HudAmmo Position 0.0
- StopAnimation HudAmmo Size 0.0
- StopPanelAnimations HudAmmoSecondary 0.0
-
- Animate HudAmmoSecondary BgColor "250 220 0 60" Linear 0.0 0.1
- Animate HudAmmoSecondary BgColor "BgColor" Deaccel 0.1 1.0
- Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmoSecondary FgColor "FgColor" Linear 0.2 1.5
- Animate HudAmmoSecondary Alpha 255 Linear 0.0 0.1
-
- Animate HudAmmo Position "r222 432" Deaccel 0.0 0.5
- Animate HudAmmo Size "132 36" Deaccel 0.0 0.4
-}
-
-event WeaponDoesNotUseSecondaryAmmo
-{
- StopPanelAnimations HudAmmoSecondary 0.0
- Animate HudAmmoSecondary FgColor "0 0 0 0" Linear 0.0 0.4
- Animate HudAmmoSecondary BgColor "0 0 0 0" Linear 0.0 0.4
- Animate HudAmmoSecondary Alpha 0 Linear 0.0 0.1
-}
-
-event CraneMagnetFlash
-{
- Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.0 0.1
- Animate HudCraneMagnet TextColor "255 220 0 160" Deaccel 0.1 0.3
- Animate HudCraneMagnet TextColor "255 170 0 220" Deaccel 0.4 0.3
- Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.8 0.2
-}
-
-event HintMessageShow
-{
- // show the hints
- Animate HudHintDisplay Alpha 255 Linear 0.0 0.5
-
- // flash text
- Animate HudHintDisplay FgColor "FgColor" Linear 0.0 0.01
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 0.5 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 0.7 0.2
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 1.5 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 1.7 0.2
-
- // hide the panel after a while
- Animate HudHintDisplay Alpha 0 Linear 12.0 1.0
-}
-
-event HintMessageHide
-{
- Animate HudHintDisplay Alpha 0 Linear 0.0 0.5
-}
-
-event SquadMemberAdded
-{
- StopEvent SquadMemberDied 0.0
- StopEvent SquadMemberLeft 0.0
-
- // add in the squad member, brighter then normal color
- Animate HudSquadStatus LastMemberColor "255 220 0 255" Linear 0.0 0.3
- Animate HudSquadStatus LastMemberColor "255 220 0 160" Linear 0.3 0.3
-}
-
-event SquadMemberLeft
-{
- StopEvent SquadMemberDied 0.0
- StopEvent SquadMemberAdded 0.0
-
- // fade out the icon
- Animate HudSquadStatus LastMemberColor "255 220 0 0" Linear 0.0 0.5
-}
-
-event SquadMemberDied
-{
- StopEvent SquadMemberAdded 0.0
- StopEvent SquadMemberLeft 0.0
-
- // flash red, hold, then disappear
- Animate HudSquadStatus LastMemberColor "255 0 0 255" Linear 0.0 0.5
- Animate HudSquadStatus LastMemberColor "255 0 0 0" Linear 2.0 2.0
-}
-
-event SquadMembersFollowing
-{
- StopEvent SquadMembersStationed 0.0
- Animate HudSquadStatus SquadTextColor "255 220 0 255" Linear 0.0 0.2
- Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.2 0.4
-}
-
-event SquadMembersStationed
-{
- StopEvent SquadMembersFollowing 0.0
- Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.5 0.5
-}
-
-event PoisonDamageTaken
-{
- Animate HudPoisonDamageIndicator Alpha 255 Linear 0.0 1.0
- RunEvent PoisonLoop 0.0
-}
-
-event PoisonDamageCured
-{
- StopEvent PoisonDamageTaken 0.0
- StopEvent PoisonLoop 0.0
- StopEvent PoisonPulse 0.0
- Animate HudPoisonDamageIndicator Alpha 0 Linear 0.0 1.0
-}
-
-event PoisonPulse
-{
- Animate HudPoisonDamageIndicator TextColor "BrightFg" Linear 0.0 0.1
- Animate HudPoisonDamageIndicator TextColor "FgColor" Deaccel 0.1 0.8
- Animate HudPoisonDamageIndicator BgColor "100 0 0 80" Linear 0.0 0.1
- Animate HudPoisonDamageIndicator BgColor "BgColor" Deaccel 0.1 0.8
-
- RunEvent PoisonLoop 0.8
-}
-
-// call to loop PoisonLoop
-event PoisonLoop
-{
- RunEvent PoisonPulse 0.0
-}
diff --git a/mp/game/mod_hl2mp/scripts/HudLayout.res b/mp/game/mod_hl2mp/scripts/HudLayout.res
deleted file mode 100644
index 42994c4c..00000000
--- a/mp/game/mod_hl2mp/scripts/HudLayout.res
+++ /dev/null
@@ -1,505 +0,0 @@
-"Resource/HudLayout.res"
-{
- HudHealth
- {
- "fieldName" "HudHealth"
- "xpos" "16"
- "ypos" "432"
- "wide" "102"
- "tall" "36"
- "visible" "1"
- "enabled" "1"
-
- "PaintBackgroundType" "2"
-
- "text_xpos" "8"
- "text_ypos" "20"
- "digit_xpos" "50"
- "digit_ypos" "2"
- }
-
- TargetID
- {
- "fieldName" "TargetID"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- TeamDisplay
- {
- "fieldName" "TeamDisplay"
- "visible" "0"
- "enabled" "1"
- "xpos" "16"
- "ypos" "415"
- "wide" "200"
- "tall" "60"
- "text_xpos" "8"
- "text_ypos" "4"
- }
-
- HudVoiceSelfStatus
- {
- "fieldName" "HudVoiceSelfStatus"
- "visible" "1"
- "enabled" "1"
- "xpos" "r43"
- "ypos" "355"
- "wide" "24"
- "tall" "24"
- }
-
- HudVoiceStatus
- {
- "fieldName" "HudVoiceStatus"
- "visible" "1"
- "enabled" "1"
- "xpos" "r145"
- "ypos" "0"
- "wide" "145"
- "tall" "400"
-
- "item_wide" "135"
-
- "show_avatar" "0"
-
- "show_dead_icon" "1"
- "dead_xpos" "1"
- "dead_ypos" "0"
- "dead_wide" "16"
- "dead_tall" "16"
-
- "show_voice_icon" "1"
- "icon_ypos" "0"
- "icon_xpos" "15"
- "icon_tall" "16"
- "icon_wide" "16"
-
- "text_xpos" "33"
- }
-
- HudSuit
- {
- "fieldName" "HudSuit"
- "xpos" "140"
- "ypos" "432"
- "wide" "108"
- "tall" "36"
- "visible" "1"
- "enabled" "1"
-
- "PaintBackgroundType" "2"
-
-
- "text_xpos" "8"
- "text_ypos" "20"
- "digit_xpos" "50"
- "digit_ypos" "2"
- }
-
- HudAmmo
- {
- "fieldName" "HudAmmo"
- "xpos" "r150"
- "ypos" "432"
- "wide" "136"
- "tall" "36"
- "visible" "1"
- "enabled" "1"
-
- "PaintBackgroundType" "2"
-
- "text_xpos" "8"
- "text_ypos" "20"
- "digit_xpos" "44"
- "digit_ypos" "2"
- "digit2_xpos" "98"
- "digit2_ypos" "16"
- }
-
- HudAmmoSecondary
- {
- "fieldName" "HudAmmoSecondary"
- "xpos" "r76"
- "ypos" "432"
- "wide" "60"
- "tall" "36"
- "visible" "1"
- "enabled" "1"
-
- "PaintBackgroundType" "2"
-
- "digit_xpos" "10"
- "digit_ypos" "2"
- }
-
- HudSuitPower
- {
- "fieldName" "HudSuitPower"
- "visible" "1"
- "enabled" "1"
- "xpos" "16"
- "ypos" "396"
- "wide" "102"
- "tall" "26"
-
- "AuxPowerLowColor" "255 0 0 220"
- "AuxPowerHighColor" "255 220 0 220"
- "AuxPowerDisabledAlpha" "70"
-
- "BarInsetX" "8"
- "BarInsetY" "15"
- "BarWidth" "92"
- "BarHeight" "4"
- "BarChunkWidth" "6"
- "BarChunkGap" "3"
-
- "text_xpos" "8"
- "text_ypos" "4"
- "text2_xpos" "8"
- "text2_ypos" "22"
- "text2_gap" "10"
-
- "PaintBackgroundType" "2"
- }
-
- HudFlashlight
- {
- "fieldName" "HudFlashlight"
- "visible" "0"
- "enabled" "1"
- "xpos" "16"
- "ypos" "370"
- "wide" "102"
- "tall" "20"
-
- "text_xpos" "8"
- "text_ypos" "6"
- "TextColor" "255 170 0 220"
-
- "PaintBackgroundType" "2"
- }
-
- HudDamageIndicator
- {
- "fieldName" "HudDamageIndicator"
- "visible" "1"
- "enabled" "1"
- "DmgColorLeft" "255 0 0 0"
- "DmgColorRight" "255 0 0 0"
-
- "dmg_xpos" "30"
- "dmg_ypos" "100"
- "dmg_wide" "36"
- "dmg_tall1" "240"
- "dmg_tall2" "200"
- }
-
- HudZoom
- {
- "fieldName" "HudZoom"
- "visible" "1"
- "enabled" "1"
- "Circle1Radius" "66"
- "Circle2Radius" "74"
- "DashGap" "16"
- "DashHeight" "4"
- "BorderThickness" "88"
- }
-
- HudWeaponSelection
- {
- "fieldName" "HudWeaponSelection"
- "ypos" "16"
- "visible" "1"
- "enabled" "1"
- "SmallBoxSize" "32"
- "LargeBoxWide" "112"
- "LargeBoxTall" "80"
- "BoxGap" "8"
- "SelectionNumberXPos" "4"
- "SelectionNumberYPos" "4"
- "SelectionGrowTime" "0.4"
- "TextYPos" "64"
- }
-
- HudCrosshair
- {
- "fieldName" "HudCrosshair"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudDeathNotice
- {
- "fieldName" "HudDeathNotice"
- "visible" "1"
- "enabled" "1"
- "xpos" "r640"
- "ypos" "12"
- "wide" "628"
- "tall" "468"
-
- "MaxDeathNotices" "4"
- "LineHeight" "22"
- "RightJustify" "1" // If 1, draw notices from the right
-
- "TextFont" "Default"
- }
-
- HudVehicle
- {
- "fieldName" "HudVehicle"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- ScorePanel
- {
- "fieldName" "ScorePanel"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudTrain
- {
- "fieldName" "HudTrain"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudMOTD
- {
- "fieldName" "HudMOTD"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudMessage
- {
- "fieldName" "HudMessage"
- "visible" "1"
- "enabled" "1"
- "wide" "f0"
- "tall" "480"
- }
-
- HudMenu
- {
- "fieldName" "HudMenu"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudCloseCaption
- {
- "fieldName" "HudCloseCaption"
- "visible" "1"
- "enabled" "1"
- "xpos" "c-250"
- "ypos" "276"
- "wide" "500"
- "tall" "136"
-
- "BgAlpha" "128"
-
- "GrowTime" "0.25"
- "ItemHiddenTime" "0.2" // Nearly same as grow time so that the item doesn't start to show until growth is finished
- "ItemFadeInTime" "0.15" // Once ItemHiddenTime is finished, takes this much longer to fade in
- "ItemFadeOutTime" "0.3"
-
- }
-
- HudHistoryResource
- {
- "fieldName" "HudHistoryResource"
- "visible" "1"
- "enabled" "1"
- "xpos" "r252"
- "ypos" "40"
- "wide" "248"
- "tall" "320"
-
- "history_gap" "56"
- "icon_inset" "28"
- "text_inset" "26"
- "NumberFont" "HudNumbersSmall"
- }
-
- HudGeiger
- {
- "fieldName" "HudGeiger"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HUDQuickInfo
- {
- "fieldName" "HUDQuickInfo"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudWeapon
- {
- "fieldName" "HudWeapon"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
- HudAnimationInfo
- {
- "fieldName" "HudAnimationInfo"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudPredictionDump
- {
- "fieldName" "HudPredictionDump"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudHintDisplay
- {
- "fieldName" "HudHintDisplay"
- "visible" "0"
- "enabled" "1"
- "xpos" "r120"
- "ypos" "r340"
- "wide" "100"
- "tall" "200"
- "text_xpos" "8"
- "text_ypos" "8"
- "text_xgap" "8"
- "text_ygap" "8"
- "TextColor" "255 170 0 220"
-
- "PaintBackgroundType" "2"
- }
-
- HudSquadStatus
- {
- "fieldName" "HudSquadStatus"
- "visible" "1"
- "enabled" "1"
- "xpos" "r120"
- "ypos" "380"
- "wide" "104"
- "tall" "46"
- "text_xpos" "8"
- "text_ypos" "34"
- "SquadIconColor" "255 220 0 160"
- "IconInsetX" "8"
- "IconInsetY" "0"
- "IconGap" "24"
-
- "PaintBackgroundType" "2"
- }
-
- HudPoisonDamageIndicator
- {
- "fieldName" "HudPoisonDamageIndicator"
- "visible" "0"
- "enabled" "1"
- "xpos" "16"
- "ypos" "346"
- "wide" "136"
- "tall" "38"
- "text_xpos" "8"
- "text_ypos" "8"
- "text_ygap" "14"
- "TextColor" "255 170 0 220"
- "PaintBackgroundType" "2"
- }
- HudCredits
- {
- "fieldName" "HudCredits"
- "TextFont" "Default"
- "visible" "1"
- "xpos" "0"
- "ypos" "0"
- "wide" "640"
- "tall" "480"
- "TextColor" "255 255 255 192"
-
- }
- "HudChat"
- {
- "ControlName" "EditablePanel"
- "fieldName" "HudChat"
- "visible" "1"
- "enabled" "1"
- "xpos" "10"
- "ypos" "275"
- "wide" "320"
- "tall" "120"
- "PaintBackgroundType" "2"
- }
-
- AchievementNotificationPanel
- {
- "fieldName" "AchievementNotificationPanel"
- "visible" "0"
- "enabled" "0"
- }
-
- HudHintKeyDisplay
- {
- "fieldName" "HudHintKeyDisplay"
- "visible" "0"
- "enabled" "0"
- }
-
- HUDAutoAim
- {
- "fieldName" "HUDAutoAim"
- "visible" "0"
- "enabled" "0"
- }
-
- HudHDRDemo
- {
- "fieldName" "HudHDRDemo"
- "visible" "0"
- "enabled" "0"
- }
-
- HudCommentary
- {
- "fieldName" "HudCommentary"
- "visible" "0"
- "enabled" "0"
- }
-
- "CHudVote"
- {
- "fieldName" "CHudVote"
- "visible" "0"
- "enabled" "0"
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/LauncherScheme.res b/mp/game/mod_hl2mp/scripts/LauncherScheme.res
deleted file mode 100644
index 65c20ca8..00000000
--- a/mp/game/mod_hl2mp/scripts/LauncherScheme.res
+++ /dev/null
@@ -1,594 +0,0 @@
-// Tracker scheme resource file
-Scheme
-{
- // default settings for all panels
- BaseSettings
- {
- "sc_primary1" "102 102 153 255"
- "sc_primary2" "192 192 172 128"
- "sc_primary3" "204 204 255 255"
- "sc_secondary1" "63 63 63 255"
- "sc_secondary2" "153 153 153 255"
- "sc_secondary3" "204 204 204 255"
- "sc_user" "0 0 0 255"
-
- "FgColor" "220 220 255 255"
- "BgColor" "0 0 0 255"
-
- "DisabledFgColor1" "80 80 80 255"
- "DisabledFgColor2" "40 40 40 255" // set this to the BgColor if you don't want it to draw
-
- "TitleBarFgColor" "0 0 0 255"
- "TitleBarDisabledFgColor" "150 150 150 255"
- "TitleBarBgColor" "180 120 0 255"
- "TitleBarDisabledBgColor" "99 99 99 255"
-
- "TitleBarIcon" "icon_tracker"
- "TitleBarDisabledIcon" "icon_tracker_disabled"
-
- "TitleButtonFgColor" "97 64 0 255"
- "TitleButtonBgColor" "197 131 0 255"
- "TitleButtonDisabledFgColor" "0 0 0 255"
- "TitleButtonDisabledBgColor" "99 99 99 255"
-
- "TextCursorColor" "0 0 0 255"
-
- Menu
- {
- "FgColor" "150 150 150 255"
- "BgColor" "70 70 70 255"
- "ArmedFgColor" "255 183 0 255"
- "ArmedBgColor" "134 91 19 255"
- "DividerColor" "56 56 56 255"
-
- "TextInset" "6" //!! not working yet
- }
-
- ScrollBar
- {
- "BgColor" "80 80 80 255"
- "SliderBgColor" "0 0 00 0"
- }
-
- // text edit windows
- "WindowFgColor" "220 220 255 255"
- "WindowBgColor" "0 0 0 64"
- "WindowDisabledFgColor" "150 150 150 255"
- "WindowDisabledBgColor" "80 80 80 255"
-
- // App-specific stuff
-
- // status selection
- "StatusSelectFgColor" "255 255 255 255"
- "StatusSelectFgColor2" "121 121 121 255"
-
- // buddy buttons
- BuddyButton
- {
- "FgColor1" "255 183 0 255"
- "FgColor2" "157 105 0 255"
-
- "ArmedFgColor1" "255 183 0 255"
- "ArmedFgColor2" "255 183 0 255"
- "ArmedBgColor" "134 91 19 255"
- }
-
- "SectionTextColor" "121 121 121 255"
- "SectionDividerColor" "56 56 56 255"
-
- // TF2 HUD
- "HudStatusBgColor" "0 0 0 64"
- "HudStatusSelectedBgColor "0 0 0 192"
- }
-
- // describes all the fonts
- Fonts
- {
- "Default"
- {
- "name" "Tahoma"
- "tall" "16"
- "weight" "500"
- }
-
- "DefaultSmall"
- {
- "name" "Tahoma"
- "tall" "12"
- "weight" "0"
- }
-
- // this is the symbol font
- "Marlett"
- {
- "name" "Marlett"
- "tall" "14"
- "weight" "0"
- }
- }
-
- // describes all the images used
- Images
- {
- "icon_tracker"
- {
- "filename" "resource/icon_tracker"
- "width" "16"
- "height" "16"
- }
- "icon_tracker_disabled"
- {
- "filename" "resource/icon_tracker_disabled"
- "width" "16"
- "height" "16"
- }
- "icon_tray"
- {
- "filename" "resource/icon_tracker"
- "width" "16"
- "height" "16"
- }
- "icon_away"
- {
- "filename" "resource/icon_away"
- "width" "16"
- "height" "16"
- }
- "icon_busy"
- {
- "filename" "resource/icon_busy"
- "width" "16"
- "height" "16"
- }
- "icon_online"
- {
- "filename" "resource/icon_blank"
- "width" "16"
- "height" "16"
- }
- "icon_offline"
- {
- "filename" "resource/icon_blank"
- "width" "16"
- "height" "16"
- }
- "icon_connecting"
- {
- "filename" "resource/icon_blank"
- "width" "16"
- "height" "16"
- }
- "icon_message"
- {
- "filename" "resource/icon_message"
- "width" "16"
- "height" "16"
- }
- "icon_blank"
- {
- "filename" "resource/icon_blank"
- "width" "16"
- "height" "16"
- }
- }
-
- // describes all the border types
- Borders
- {
- BaseBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonBorder
- {
- "inset" "2 2 1 1"
- Left
- {
- "1"
- {
- "color" "255 170 0 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "97 64 0 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "255 170 0 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "97 64 0 255"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDisabledBorder
- {
- "inset" "2 2 1 1"
- Left
- {
- "1"
- {
- "color" "79 79 79 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "1 0"
- }
- }
- Top
- {
- "1"
- {
- "color" "79 79 79 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDepressedBorder
- {
- "inset" "3 3 1 1"
- Left
- {
- "1"
- {
- "color" "97 64 0 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "255 170 0 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "97 64 0 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "255 170 0 255"
- "offset" "0 0"
- }
- }
- }
-
- ScrollBarButtonBorder
- {
- "inset" "2 2 1 1"
- Left
- {
- "1"
- {
- "color" "79 79 79 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "1 0"
- }
- }
- Top
- {
- "1"
- {
- "color" "79 79 79 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- }
- }
-
- ButtonBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
- }
-
- // this is the border used for default buttons (the button that gets pressed when you hit enter)
- ButtonKeyFocusBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- "2"
- {
- "color" "99 99 99 255"
- "offset" "0 1"
- }
- }
- Top
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- "2"
- {
- "color" "99 99 99 255"
- "offset" "1 0"
- }
- }
- Right
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- "2"
- {
- "color" "43 43 43 255"
- "offset" "1 0"
- }
- }
- Bottom
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- "2"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
- }
-
- ButtonDepressedBorder
- {
- "inset" "2 1 1 1"
- Left
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 0"
- }
- }
- }
-
- ComboBoxBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 0"
- }
- }
- }
-
- MenuBorder
- {
- "inset" "1 1 1 1"
- Left
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/game.txt b/mp/game/mod_hl2mp/scripts/game.txt
deleted file mode 100644
index 67a4878f..00000000
--- a/mp/game/mod_hl2mp/scripts/game.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-// Game specific definitions
-"$game" "HL2MP"
diff --git a/mp/game/mod_hl2mp/scripts/game_sounds_player.txt b/mp/game/mod_hl2mp/scripts/game_sounds_player.txt
deleted file mode 100644
index cc211fdc..00000000
--- a/mp/game/mod_hl2mp/scripts/game_sounds_player.txt
+++ /dev/null
@@ -1,332 +0,0 @@
-"HL2Player.SprintNoPower"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "soundlevel" "SNDLVL_60dB"
-
- "wave" "player/suit_denydevice.wav"
-}
-
-"HL2Player.SprintStart"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.9"
- "soundlevel" "SNDLVL_60dB"
-
- "wave" "player/suit_sprint.wav"
-}
-
-"HL2Player.FlashLightOn"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "PITCH_NORM"
-
- "wave" "items/flashlight1.wav"
-}
-
-"HL2Player.FlashLightOff"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "PITCH_NORM"
-
- "wave" "items/flashlight1.wav"
-}
-
-"HL2Player.PickupWeapon"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "items/ammo_pickup.wav"
-}
-
-"HL2Player.TrainUse"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "plats/train_use1.wav"
-}
-
-"HL2Player.Use"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.4"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/wpn_select.wav"
-}
-
-"HL2Player.UseNPC"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.4"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/wpn_select.wav"
-}
-
-"HL2Player.UseDeny"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.4"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/wpn_denyselect.wav"
-}
-
-"HL2Player.BurnPain"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "player/pl_burnpain1.wav"
- "wave" "player/pl_burnpain2.wav"
- "wave" "player/pl_burnpain3.wav"
- }
-}
-
-
-// SHARED player sounds
-
-"Player.Death"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "player/pl_pain5.wav"
- "wave" "player/pl_pain6.wav"
- "wave" "player/pl_pain7.wav"
- }
-}
-
-"Player.PlasmaDamage"
-{
- "channel" "CHAN_BODY"
- "volume" "0.5"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "player/general/flesh_burn.wav"
-}
-
-"Player.SonicDamage"
-{
- "channel" "CHAN_BODY"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "player/pl_pain5.wav"
- "wave" "player/pl_pain6.wav"
- "wave" "player/pl_pain7.wav"
- }
-}
-
-"Player.DrownStart"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "90,110"
-
- "wave" "player/pl_drown1.wav"
-}
-
-"Player.Swim"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "player/footsteps/wade5.wav"
- "wave" "player/footsteps/wade6.wav"
- "wave" "player/footsteps/wade7.wav"
- "wave" "player/footsteps/wade8.wav"
- }
-}
-
-"Player.FallDamage"
-{
- "channel" "CHAN_AUTO"
- "volume" "0.75"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "player/pl_fallpain1.wav"
- "wave" "player/pl_fallpain3.wav"
- }
-}
-
-"Player.FallGib"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.75"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "physics/body/body_medium_break2.wav"
- }
-}
-
-"Player.DrownContinue"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "90,110"
-
- "rndwave"
- {
- "wave" "player/pl_drown1.wav"
- "wave" "player/pl_drown2.wav"
- "wave" "player/pl_drown3.wav"
- }
-}
-
-"Player.Wade"
-{
- "channel" "CHAN_BODY"
- "volume" "0.25"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "player/footsteps/wade5.wav"
- "wave" "player/footsteps/wade6.wav"
- "wave" "player/footsteps/wade7.wav"
- "wave" "player/footsteps/wade8.wav"
- }
-}
-
-"Player.AmbientUnderWater"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.22"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "ambient/water/underwater.wav"
-}
-
-"Player.UseTrain"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "plats/train_use1.wav"
-}
-
-"Player.UseDeny"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.4"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/wpn_select.wav"
-}
-
-"Player.PickupWeapon"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "95,105"
- "wave" "items/ammo_pickup.wav"
-}
-
-
-"Geiger.BeepLow"
-{
- "channel" "CHAN_STATIC"
- "soundlevel" "SNDLVL_NONE"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" "player/geiger1.wav"
- "wave" "player/geiger2.wav"
- }
-}
-
-"Geiger.BeepHigh"
-{
- "channel" "CHAN_STATIC"
- "soundlevel" "SNDLVL_NONE"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" "player/geiger2.wav"
- "wave" "player/geiger3.wav"
- }
-}
-
-//HL2MP
-
-"NPC_MetroPolice.Die"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.500"
- "pitch" "PITCH_NORM"
-
- "soundlevel" "SNDLVL_80dB"
-
- "rndwave"
- {
- "wave" "npc/metropolice/die1.wav"
- "wave" "npc/metropolice/die2.wav"
- "wave" "npc/metropolice/die3.wav"
- "wave" "npc/metropolice/die4.wav"
- }
-}
-
-"NPC_CombineS.Die"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.500"
- "pitch" "PITCH_NORM"
-
- "soundlevel" "SNDLVL_80dB"
-
- "rndwave"
- {
- "wave" "npc/combine_soldier/die1.wav"
- "wave" "npc/combine_soldier/die2.wav"
- "wave" "npc/combine_soldier/die3.wav"
- }
-}
-"NPC_Citizen.die"
-{
- "channel" "CHAN_VOICE"
- "volume" "VOL_NORM"
- "pitch" "PITCH_NORM"
-
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "*vo/npc/$gender01/pain07.wav"
- "wave" "*vo/npc/$gender01/pain08.wav"
- "wave" "*vo/npc/$gender01/pain09.wav"
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt b/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt
deleted file mode 100644
index 43cd0987..00000000
--- a/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt
+++ /dev/null
@@ -1,1567 +0,0 @@
-// HL2 Weapons
-
-// *******
-// BULLETS
-
-"Bullets.DefaultNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
- }
-}
-
-"Bullets.GunshipNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "50"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR05.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR12.wav"
- }
-}
-
-"Bullets.StriderNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_120dB"
- "pitch" "75"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
- }
-}
-
-"FX_RicochetSound.Ricochet"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5, 0.6"
- "soundlevel" "SNDLVL_80dB"
- "pitch" "90, 110"
-
- "rndwave"
- {
- "wave" "weapons/fx/rics/ric1.wav"
- "wave" "weapons/fx/rics/ric2.wav"
- "wave" "weapons/fx/rics/ric3.wav"
- "wave" "weapons/fx/rics/ric4.wav"
- "wave" "weapons/fx/rics/ric5.wav"
- }
-}
-
-"FuncTank.Fire"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_130dB"
- "pitch" "100, 120"
-
- "rndwave"
- {
- "wave" "weapons/ar1/ar1_1.wav"
- "wave" "weapons/ar1/ar1_2.wav"
- }
-}
-
-// *******
-// WEAPONS
-
-// weapon_ar2.txt
-"Weapon_AR2.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_AR2.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload.wav"
-}
-
-"Weapon_AR2.Reload_Rotate"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload_rotate.wav"
-}
-
-"Weapon_AR2.Reload_Push"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload_push.wav"
-}
-"Weapon_AR2.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "85,95"
-
- "rndwave"
- {
- "wave" "weapons/ar2/fire1.wav"
- }
-}
-
-"Weapon_AR2.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_AR2.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-"Weapon_AR2.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/ar2/ar2_altfire.wav"
-}
-
-"Weapon_AR2.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/npc_ar2_reload.wav"
-}
-
-"Weapon_AR2.NPC_Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/ar2/npc_ar2_altfire.wav"
-}
-
-"Weapon_AR2.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
-// "wave" "^weapons/ar2/npc_ar2_fire1.wav"
- "wave" "^weapons/ar1/ar1_dist1.wav"
-
-}
-
-"Weapon_functank.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" "^weapons/ar1/ar1_dist1.wav"
-
-}
-
-// weapon_binoculars.txt
-"Weapon_Binoculars.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoomin.wav"
-}
-
-"Weapon_Binoculars.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoomout.wav"
-}
-
-"Weapon_Binoculars.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoommax.wav"
-}
-
-// weapon_brickbat.txt
-"Weapon_Brickbat.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "physics/wood/wood_box_impact_hard1.wav"
-}
-
-"Weapon_Bugbait.Splat"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.75"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "90,115"
- "rndwave"
- {
- "wave" "weapons/bugbait/bugbait_squeeze1.wav"
- "wave" "weapons/bugbait/bugbait_squeeze2.wav"
- "wave" "weapons/bugbait/bugbait_squeeze3.wav"
- }
-}
-
-"Weapon_CombineGuard.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/cguard/charging.wav"
-}
-
-// weapon_crowbar.txt
-"Weapon_Crowbar.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "95,100"
-
- "wave" "weapons/iceaxe/iceaxe_swing1.wav"
-}
-
-"Weapon_Crowbar.Melee_Hit"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "physics/flesh/flesh_impact_bullet3.wav"
- "wave" "physics/flesh/flesh_impact_bullet4.wav"
- "wave" "physics/flesh/flesh_impact_bullet5.wav"
- }
-}
-
-"Weapon_Crowbar.Melee_HitWorld"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "90,120"
-
- "rndwave"
- {
- "wave" "weapons/crowbar/crowbar_impact1.wav"
- "wave" "weapons/crowbar/crowbar_impact2.wav"
- }
-}
-
-// weapon_extinguisher.txt
-
-"Weapon_Extinguisher.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_Extinguisher.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload.wav"
-}
-
-"Weapon_Extinguisher.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/extinguisher/fire1.wav"
-}
-
-"Weapon_Extinguisher.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/extinguisher/release1.wav"
-}
-
-"Weapon_Extinguisher.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/ar2/ar2_altfire.wav"
-}
-
-"Weapon_Extinguisher.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "95,105"
-
- "wave" "weapons/ar2/npc_ar2_fire1.wav"
-}
-
-
-"Weapon_Extinguisher.NPC_Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/ar2/npc_ar2_altfire.wav"
-}
-
-"Weapon_Extinguisher.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/npc_ar2_reload.wav"
-}
-
-// weapon_flaregun.txt
-"Weapon_FlareGun.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/flaregun/fire.wav"
-}
-
-"Weapon_FlareGun.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/flaregun/reload.wav"
-}
-
-"Weapon_FlareGun.Burn"
-{
- "channel" "CHAN_WEAPON"
- "soundlevel" "SNDLVL_NORM"
- "volume" "0.65"
-
- "wave" "weapons/flaregun/burn.wav"
-}
-
-// weapon_gauss.txt
-"Weapon_Gauss.ChargeLoop"
-{
- "channel" "CHAN_STATIC"
- "volume" "VOL_NORM"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/gauss/chargeloop.wav"
-
-}
-
-// weapon_irifle.txt
-"Weapon_IRifle.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_IRifle.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/irifle/irifle_fire2.wav"
-}
-
-// weapon_physcannon.txt
-"Weapon_PhysCannon.Launch"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.57"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "pitch" "110,120"
-
- "rndwave"
- {
- "wave" ")weapons/physcannon/superphys_launch1.wav"
- "wave" ")weapons/physcannon/superphys_launch2.wav"
- "wave" ")weapons/physcannon/superphys_launch4.wav"
- }
-}
-
-"Weapon_MegaPhysCannon.Launch"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.6"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "130,140"
-
- "rndwave"
- {
- "wave" "weapons/physcannon/superphys_launch1.wav"
- "wave" "weapons/physcannon/superphys_launch2.wav"
- "wave" "weapons/physcannon/superphys_launch3.wav"
- "wave" "weapons/physcannon/superphys_launch4.wav"
- }
-}
-
-"Weapon_PhysCannon.Charge"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/physcannon/physcannon_charge.wav"
-}
-
-"Weapon_MegaPhysCannon.Charge"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_charge.wav"
-}
-
-"Weapon_PhysCannon.DryFire"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_dryfire.wav"
-}
-
-"Weapon_MegaPhysCannon.DryFire"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_dryfire.wav"
-}
-
-"Weapon_PhysCannon.Pickup"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" ")weapons/physcannon/physcannon_pickup.wav"
-}
-
-"Weapon_MegaPhysCannon.Pickup"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_pickup.wav"
-}
-
-"Weapon_PhysCannon.OpenClaws"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_claws_open.wav"
-}
-
-"Weapon_PhysCannon.CloseClaws"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_claws_close.wav"
-}
-
-"Weapon_PhysCannon.Drop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" ")weapons/physcannon/physcannon_drop.wav"
-}
-
-"Weapon_MegaPhysCannon.Drop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "50,60"
-
- "wave" "weapons/physcannon/physcannon_drop.wav"
-}
-
-"Weapon_PhysCannon.HoldSound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physcannon/hold_loop.wav"
-}
-
-"Weapon_MegaPhysCannon.HoldSound"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.8"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "100"
-
- "wave" "weapons/physcannon/superphys_hold_loop.wav"
-}
-
-"Weapon_MegaPhysCannon.ChargeZap"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "90,110"
-
- "rndwave"
- {
- "wave" "weapons/physcannon/superphys_small_zap1.wav"
- "wave" "weapons/physcannon/superphys_small_zap2.wav"
- "wave" "weapons/physcannon/superphys_small_zap3.wav"
- "wave" "weapons/physcannon/superphys_small_zap4.wav"
- }
-}
-
-"Weapon_PhysCannon.TooHeavy"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "100"
-
- "wave" "weapons/physcannon/physcannon_tooheavy.wav"
-}
-
-// weapon_physgun.txt
-"Weapon_Physgun.On"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_on.wav"
-}
-
-"Weapon_Physgun.Off"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_off.wav"
-}
-
-"Weapon_Physgun.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/flaregun/impact.wav"
-}
-
-
-"Weapon_Physgun.LockedOn"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "90"
-
- "wave" "weapons/physgun_loop1.wav"
-}
-
-"Weapon_Physgun.Scanning"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop2.wav"
-}
-
-"Weapon_Physgun.LightObject"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop3.wav"
-}
-
-"Weapon_Physgun.HeavyObject"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop4.wav"
-}
-
-// weapon_pistol.txt
-"Weapon_Pistol.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/pistol/pistol_reload1.wav"
-}
-
-"Weapon_Pistol.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_Pistol.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/pistol/pistol_empty.wav"
-}
-
-"Weapon_Pistol.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" ")weapons/pistol/pistol_fire2.wav"
-}
-
-"Weapon_Pistol.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,120"
-
- "wave" "^weapons/pistol/pistol_fire3.wav"
-}
-
-"Weapon_Pistol.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/smg1/switch_single.wav"
-}
-
-"Weapon_Pistol.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" ")SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_burst.wav"
-}
-
-"Weapon_Pistol.Burst"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
-
- "wave" "^weapons/smg1/smg1_fireburst1.wav"
-}
-
-// weapon_rpg.txt
-"Weapon_RPG.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/rpg/rocketfire1.wav"
-}
-
-"Weapon_RPG.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/rpg/rocketfire1.wav"
-}
-
-"Weapon_RPG.LaserOn"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_RPG.LaserOff"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-// weapon_shotgun.txt
-"Weapon_Shotgun.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "95,100"
-
- "wave" "weapons/shotgun/shotgun_empty.wav"
-}
-
-"Weapon_Shotgun.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/shotgun/shotgun_reload1.wav"
- "wave" "weapons/shotgun/shotgun_reload2.wav"
- "wave" "weapons/shotgun/shotgun_reload3.wav"
- }
-}
-
-"Weapon_Shotgun.Special1"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/shotgun/shotgun_cock.wav"
-}
-
-"Weapon_Shotgun.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.86"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,101"
- "rndwave"
- {
- // "wave" "weapons/shotgun/shotgun_fire2.wav"
- // "wave" "weapons/shotgun/shotgun_fire6.wav"
- "wave" "weapons/shotgun/shotgun_fire7.wav"
- }
-}
-
-"Weapon_Shotgun.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,95"
-
- "wave" "weapons/shotgun/shotgun_dbl_fire7.wav"
-}
-
-"Weapon_Shotgun.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/shotgun/shotgun_reload1.wav"
- "wave" "weapons/shotgun/shotgun_reload2.wav"
- "wave" "weapons/shotgun/shotgun_reload3.wav"
- }
-}
-
-"Weapon_Shotgun.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,101"
-
- "wave" "weapons/shotgun/shotgun_fire6.wav"
-}
-
-// weapon_smg1.txt
-"Weapon_SMG1.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_SMG1.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_SMG1.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/pistol/pistol_empty.wav"
-}
-
-"Weapon_SMG1.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_90db"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" ")weapons/smg1/smg1_fire1.wav"
-}
-
-"Weapon_SMG1.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.61"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/ar2/ar2_altfire.wav"
-}
-
-
-"Weapon_SMG1.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" "^weapons/smg1/npc_smg1_fire1.wav"
-}
-
-"Weapon_SMG1.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_single.wav"
-}
-
-"Weapon_SMG1.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_burst.wav"
-}
-
-"Weapon_SMG1.Burst"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
-
- "wave" "^weapons/smg1/smg1_fire1.wav"
-
-}
-
-// weapon_sniperrifle.txt
-"Weapon_SniperRifle.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_SniperRifle.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-"Weapon_SniperRifle.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_reload.wav"
-}
-
-"Weapon_SniperRifle.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_reload.wav"
-}
-
-"Weapon_SniperRifle.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" "weapons/sniper/sniper_fire.wav"
-}
-
-"Weapon_SniperRifle.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" "weapons/sniper/sniper_fire.wav"
-}
-
-"Weapon_StunStick.Swing"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "95,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_swing1.wav"
- "wave" "weapons/stunstick/stunstick_swing2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_Miss"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_swing1.wav"
- "wave" "weapons/stunstick/stunstick_swing2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_Hit"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_fleshhit1.wav"
- "wave" "weapons/stunstick/stunstick_fleshhit2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_HitWorld"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_impact1.wav"
- "wave" "weapons/stunstick/stunstick_impact2.wav"
- }
-}
-
-"Weapon_StunStick.Activate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/spark1.wav"
- "wave" "weapons/stunstick/spark2.wav"
- "wave" "weapons/stunstick/spark3.wav"
- }
-}
-
-"Weapon_StunStick.Deactivate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/spark1.wav"
- "wave" "weapons/stunstick/spark2.wav"
- "wave" "weapons/stunstick/spark3.wav"
- }
-}
-
-"WeaponFrag.Throw"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-"WeaponFrag.Roll"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-"Weapon_Mortar.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_GUNFIRE"
- "wave" "^weapons/mortar/mortar_fire1.wav"
-}
-
-"Weapon_Mortar.Incomming"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_120dB"
- "wave" "weapons/mortar/mortar_shell_incomming1.wav"
-}
-
-"Weapon_Mortar.Impact"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
- "rndwave"
- {
- "wave" "weapons/mortar/mortar_explode1.wav"
- "wave" "weapons/mortar/mortar_explode2.wav"
- "wave" "weapons/mortar/mortar_explode3.wav"
- }
-}
-
-
-"Func_Tank.BeginUse"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/shotgun/shotgun_cock.wav"
-}
-
-// weapon_357
-"Weapon_357.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.93"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "88,93"
-
- "rndwave"
- {
- "wave" ")weapons/357/357_fire2.wav"
- "wave" ")weapons/357/357_fire3.wav"
- }
-}
-
-"Weapon_357.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/357/reload1.wav"
-}
-
-"Weapon_357.OpenLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload1.wav"
-}
-
-"Weapon_357.RemoveLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload4.wav"
-}
-
-"Weapon_357.ReplaceLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload3.wav"
-}
-
-"Weapon_357.Spin"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_spin1.wav"
-}
-
-// weapon_crossbow
-"Weapon_Crossbow.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.61"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "93,108"
-
- "wave" "weapons/crossbow/fire1.wav"
-}
-
-"Weapon_Crossbow.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/crossbow/reload1.wav"
-}
-
-"Weapon_Crossbow.BoltFly"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.6"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/crossbow/bolt_fly4.wav"
-}
-
-"Weapon_Crossbow.BoltElectrify"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.6"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/crossbow/bolt_load1.wav"
- "wave" "weapons/crossbow/bolt_load2.wav"
- }
-}
-
-"Weapon_Crossbow.BoltHitBody"
-{
- "channel" "CHAN_BODY"
- "volume" "0.7"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_80db"
-
- "rndwave"
- {
- "wave" "weapons/crossbow/hitbod1.wav"
- "wave" "weapons/crossbow/hitbod2.wav"
- }
-}
-
-"Weapon_Crossbow.BoltHitWorld"
-{
- "channel" "CHAN_BODY"
- "volume" ".95,1.0"
- "pitch" "110,130"
- "soundlevel" "SNDLVL_80db"
-
- "wave" "weapons/crossbow/hit1.wav"
-}
-
-"Weapon_Crossbow.BoltSkewer"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.9"
- "soundlevel" "SNDLVL_90db"
- "pitch" "90,110"
-
- "wave" "weapons/crossbow/bolt_skewer1.wav"
-
-}
-// *************
-// BASE GRENADES
-
-"BaseExplosionEffect.Sound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" "^weapons/explode3.wav"
- "wave" "^weapons/explode4.wav"
- "wave" "^weapons/explode5.wav"
- }
-
-}
-
-"WaterExplosionEffect.Sound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "80,130"
-
- "rndwave"
- {
- "wave" "^weapons/underwater_explode3.wav"
- "wave" "^weapons/underwater_explode4.wav"
- }
-
-}
-
-"BaseGrenade.Explode"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "weapons/debris1.wav"
- "wave" "weapons/debris2.wav"
- "wave" "weapons/debris3.wav"
- }
-}
-
-"BaseGrenade.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"BaseGrenade.BounceSound"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/slam/bounce1.wav"
-}
-
-
-
-
-"GrenadeBeam.HitSound"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "weapons/fx/rics/laser_ric1.wav"
- "wave" "weapons/fx/rics/laser_ric2.wav"
- "wave" "weapons/fx/rics/laser_ric3.wav"
- }
-}
-
-"GrenadeBottle.Detonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "physics/glass/glass_bottle_break2.wav"
- }
-}
-
-"GrenadeBugBait.Splat"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.9"
- "soundlevel" "SNDLVL_80dB"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "weapons/bugbait/bugbait_impact1.wav"
- "wave" "weapons/bugbait/bugbait_impact3.wav"
- }
-}
-
-"GrenadeHomer.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"Grenade_Molotov.Detonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "physics/glass/glass_bottle_break2.wav"
- }
-}
-
-"GrenadePathfollower.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"GrenadeScanner.StopSound"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"TripwireGrenade.ShootRope"
-{
- "channel" "CHAN_BODY"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "100"
-
- "wave" "weapons/tripwire/ropeshoot.wav"
-}
-
-// Alyx's EMP effect
-
-"AlyxEMP.Charge"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.65"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "100,120"
- //"wave" "weapons/stunstick/alyx_stunner_charge2.wav"
- "wave" "weapons/stunstick/alyx_stunner2.wav"
-}
-
-"AlyxEMP.Discharge"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.65"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "100,120"
- "rndwave"
- {
- "wave" "weapons/stunstick/alyx_stunner1.wav"
- "wave" "weapons/stunstick/alyx_stunner2.wav"
- }
-}
-
-"AlyxEMP.Stop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "wave" "common/null.wav"
-}
-
-// **************
-// BASE CHARACTER
-
-"GenericNPC.GunSound"
-{
- "channel" "CHAN_WEAPON"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "95,105"
-
- "rndwave"
- {
- "wave" "^weapons/ar1/ar1_dist1.wav"
- "wave" "^weapons/ar1/ar1_dist1.wav"
- "wave" "^weapons/ar1/ar1_dist2.wav"
- }
-}
-
-"Grenade.Blip"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/grenade/tick1.wav"
-}
-
-///*********
-// SLAMZ
-///*********
-
-"Weapon_SLAM.SatchelThrow"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-
-"Weapon_SLAM.TripMineMode"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/mine_mode.wav"
-}
-"Weapon_SLAM.SatchelDetonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/buttonclick.wav"
-}
-
-"TripmineGrenade.Place"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/tripwire/hook.wav"
-}
-
-"TripmineGrenade.Activate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/tripwire/mine_activate.wav"
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/kb_act.lst b/mp/game/mod_hl2mp/scripts/kb_act.lst
deleted file mode 100644
index 8ebace5f..00000000
--- a/mp/game/mod_hl2mp/scripts/kb_act.lst
+++ /dev/null
@@ -1,69 +0,0 @@
-"blank" "=========================="
-"blank" "#Valve_Movement_Title"
-"blank" "=========================="
-"+forward" "#Valve_Move_Forward"
-"+back" "#Valve_Move_Back"
-"+moveleft" "#Valve_Move_Left"
-"+moveright" "#Valve_Move_Right"
-"+speed" "#Valve_Sprint"
-"+jump" "#Valve_Jump"
-"+duck" "#Valve_Duck"
-"blank" "=========================="
-"blank" "#Valve_Combat_Title"
-"blank" "=========================="
-"+attack" "#Valve_Primary_Attack"
-"+attack2" "#Valve_Secondary_Attack"
-"+reload" "#Valve_Reload_Weapon"
-"+use" "#Valve_Use_Items"
-"phys_swap" "#Valve_Gravity_Gun"
-"impulse 100" "#Valve_Flashlight"
-"+zoom" "#Valve_Suit_Zoom"
-"slot1" "#Valve_Weapon_Category_1"
-"slot2" "#Valve_Weapon_Category_2"
-"slot3" "#Valve_Weapon_Category_3"
-"slot4" "#Valve_Weapon_Category_4"
-"slot5" "#Valve_Weapon_Category_5"
-"slot6" "#Valve_Weapon_Category_6"
-"invnext" "#Valve_Next_Weapon"
-"invprev" "#Valve_Previous_Weapon"
-"lastinv" "#Valve_Last_Weapon_Used"
-"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu"
-"use weapon_physcannon" "#HL2_GravityGun_Menu"
-"use weapon_pistol" "#HL2_Pistol_Menu"
-"use weapon_357" "#HL2_357Handgun_Menu"
-"use weapon_smg1" "#HL2_SMG1_Menu"
-"use weapon_ar2" "#HL2_Pulse_Rifle_Menu"
-"use weapon_shotgun" "#HL2_Shotgun_Menu"
-"use weapon_crossbow" "#HL2_Crossbow_Menu"
-"use weapon_frag" "#HL2_Grenade_Menu"
-"use weapon_rpg" "#HL2_RPG_Menu"
-"use weapon_SLAM" "#HL2_SLAM_Menu"
-"blank" "=========================="
-"blank" "#Valve_Communication_Title"
-"blank" "=========================="
-"+voicerecord" "#Valve_Use_Voice_Communication"
-"messagemode" "#Valve_Chat_Message"
-"messagemode2" "#Valve_Team_Message"
-"blank" "=========================="
-"blank" "#Valve_Miscellaneous_Title"
-"blank" "=========================="
-"jpeg" "#Valve_Take_Screen_Shot"
-"+showscores" "#Valve_Display_Scores"
-"impulse 201" "#Valve_Spray_Logo"
-"pause" "#Valve_Pause_Game"
-"quit" "#Valve_Quit_Game"
-"timeleft" "Time Left in Round"
-"askconnect_accept" "#Valve_Accept_Redirect"
-"blank" "=========================="
-"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title"
-"blank" "=========================="
-"+walk" "#Valve_Walk"
-"+left" "#Valve_Turn_Left"
-"+right" "#Valve_Turn_Right"
-"+moveup" "#Valve_Swim_Up"
-"+movedown" "#Valve_Swim_Down"
-"+lookup" "#Valve_Look_Up"
-"+lookdown" "#Valve_Look_Down"
-"+strafe" "#Valve_Strafe_Modifier"
-"+klook" "#Valve_Keyboard_Look_Modifier"
-
diff --git a/mp/game/mod_hl2mp/scripts/kb_def.lst b/mp/game/mod_hl2mp/scripts/kb_def.lst
deleted file mode 100644
index a3b10ffa..00000000
--- a/mp/game/mod_hl2mp/scripts/kb_def.lst
+++ /dev/null
@@ -1,59 +0,0 @@
-"w" "+forward"
-"UPARROW" "+forward"
-"s" "+back"
-"DOWNARROW" "+back"
-"LEFTARROW" "+left"
-"RIGHTARROW" "+right"
-"a" "+moveleft"
-"," "+moveleft"
-"d" "+moveright"
-"." "+moveright"
-"SPACE" "+jump"
-"CTRL" "+duck"
-"TAB" "+showscores"
-"e" "+use"
-"v" "+moveup"
-"'" "+moveup"
-"c" "impulse 50"
-"/" "+movedown"
-"PGUP" "+lookup"
-"PGDN" "+lookdown"
-"END" "centerview"
-"z" "+strafe"
-"INS" "+klook"
-";" "+mlook"
-"r" "+reload"
-"ALT" "+walk"
-"SHIFT" "+speed"
-"MOUSE1" "+attack"
-"ENTER" "+attack"
-"MOUSE2" "+attack2"
-"\\" "+attack2"
-"f" "impulse 100"
-"1" "slot1"
-"2" "slot2"
-"3" "slot3"
-"4" "slot4"
-"5" "slot5"
-"6" "slot6"
-"MWHEELUP" "invprev"
-"[" "invprev"
-"MWHEELDOWN" "invnext"
-"]" "invnext"
-"q" "lastinv"
-"F5" "jpeg"
-"F6" "save quick"
-"F7" "load quick"
-"F10" "quit prompt"
-"PAUSE" "pause"
-"ESCAPE" "escape"
-"~" "toggleconsole"
-"`" "toggleconsole"
-"+" "sizeup"
-"=" "sizeup"
-"-" "sizedown"
-"t" "impulse 201"
-"y" "messagemode"
-"u" "messagemode2"
-"g" "dropprimary"
-"z" "+zoom"
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/kb_keys.lst b/mp/game/mod_hl2mp/scripts/kb_keys.lst
deleted file mode 100644
index 6f6cbc61..00000000
--- a/mp/game/mod_hl2mp/scripts/kb_keys.lst
+++ /dev/null
@@ -1,256 +0,0 @@
-0 "" "" DEFAULTCOLOR
-1 "" "" DEFAULTCOLOR
-2 "" "" DEFAULTCOLOR
-3 "" "" DEFAULTCOLOR
-4 "" "" DEFAULTCOLOR
-5 "" "" DEFAULTCOLOR
-6 "" "" DEFAULTCOLOR
-7 "" "" DEFAULTCOLOR
-8 "" "" DEFAULTCOLOR
-9 "TAB" "TAB" DEFAULTCOLOR
-10 "" "" DEFAULTCOLOR
-11 "" "" DEFAULTCOLOR
-12 "" "" DEFAULTCOLOR
-13 "ENTER" "ENTER" DEFAULTCOLOR
-14 "" "" DEFAULTCOLOR
-15 "" "" DEFAULTCOLOR
-16 "" "" DEFAULTCOLOR
-17 "" "" DEFAULTCOLOR
-18 "" "" DEFAULTCOLOR
-19 "" "" DEFAULTCOLOR
-20 "" "" DEFAULTCOLOR
-21 "" "" DEFAULTCOLOR
-22 "" "" DEFAULTCOLOR
-23 "" "" DEFAULTCOLOR
-24 "" "" DEFAULTCOLOR
-25 "" "" DEFAULTCOLOR
-26 "" "" DEFAULTCOLOR
-27 "ESCAPE" "ESCAPE" DEFAULTCOLOR
-28 "" "" DEFAULTCOLOR
-29 "" "" DEFAULTCOLOR
-30 "" "" DEFAULTCOLOR
-31 "" "" DEFAULTCOLOR
-32 "SPACE" "SPACE" DEFAULTCOLOR
-33 "!" "!" DEFAULTCOLOR
-34 """ """ DEFAULTCOLOR
-35 "#" "#" DEFAULTCOLOR
-36 "$" "$" DEFAULTCOLOR
-37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
-38 "&" "&" DEFAULTCOLOR
-39 "'" "'" DEFAULTCOLOR
-40 "(" "(" DEFAULTCOLOR
-41 ")" ")" DEFAULTCOLOR
-42 "*" "*" DEFAULTCOLOR
-43 "+" "+" DEFAULTCOLOR
-44 "," "," DEFAULTCOLOR
-45 "-" "-" DEFAULTCOLOR
-46 "." "." DEFAULTCOLOR
-47 "/" "/" DEFAULTCOLOR
-48 "0" "0" DEFAULTCOLOR
-49 "1" "1" DEFAULTCOLOR
-50 "2" "2" DEFAULTCOLOR
-51 "3" "3" DEFAULTCOLOR
-52 "4" "4" DEFAULTCOLOR
-53 "5" "5" DEFAULTCOLOR
-54 "6" "6" DEFAULTCOLOR
-55 "7" "7" DEFAULTCOLOR
-56 "8" "8" DEFAULTCOLOR
-57 "9" "9" DEFAULTCOLOR
-58 ":" ":" DEFAULTCOLOR
-59 ";" ";" DEFAULTCOLOR
-60 "<" "<" DEFAULTCOLOR
-61 "=" "=" DEFAULTCOLOR
-62 ">" ">" DEFAULTCOLOR
-63 "?" "?" DEFAULTCOLOR
-64 "@" "@" DEFAULTCOLOR
-65 "A" "A" DEFAULTCOLOR
-66 "B" "B" DEFAULTCOLOR
-67 "C" "C" DEFAULTCOLOR
-68 "D" "D" DEFAULTCOLOR
-69 "E" "E" DEFAULTCOLOR
-70 "F" "F" DEFAULTCOLOR
-71 "G" "G" DEFAULTCOLOR
-72 "H" "H" DEFAULTCOLOR
-73 "I" "I" DEFAULTCOLOR
-74 "J" "J" DEFAULTCOLOR
-75 "K" "K" DEFAULTCOLOR
-76 "L" "L" DEFAULTCOLOR
-77 "M" "M" DEFAULTCOLOR
-78 "N" "N" DEFAULTCOLOR
-79 "O" "O" DEFAULTCOLOR
-80 "P" "P" DEFAULTCOLOR
-81 "Q" "Q" DEFAULTCOLOR
-82 "R" "R" DEFAULTCOLOR
-83 "S" "S" DEFAULTCOLOR
-84 "T" "T" DEFAULTCOLOR
-85 "U" "U" DEFAULTCOLOR
-86 "V" "V" DEFAULTCOLOR
-87 "W" "W" DEFAULTCOLOR
-88 "X" "X" DEFAULTCOLOR
-89 "Y" "Y" DEFAULTCOLOR
-90 "Z" "Z" DEFAULTCOLOR
-91 "[" "[" DEFAULTCOLOR
-92 "\" "\" DEFAULTCOLOR
-93 "]" "]" DEFAULTCOLOR
-94 "^" "^" DEFAULTCOLOR
-95 "_" "_" DEFAULTCOLOR
-96 "`" "`" DEFAULTCOLOR
-97 "a" "a" DEFAULTCOLOR
-98 "b" "b" DEFAULTCOLOR
-99 "c" "c" DEFAULTCOLOR
-100 "d" "d" DEFAULTCOLOR
-101 "e" "e" DEFAULTCOLOR
-102 "f" "f" DEFAULTCOLOR
-103 "g" "g" DEFAULTCOLOR
-104 "h" "h" DEFAULTCOLOR
-105 "i" "i" DEFAULTCOLOR
-106 "j" "j" DEFAULTCOLOR
-107 "k" "k" DEFAULTCOLOR
-108 "l" "l" DEFAULTCOLOR
-109 "m" "m" DEFAULTCOLOR
-110 "n" "n" DEFAULTCOLOR
-111 "o" "o" DEFAULTCOLOR
-112 "p" "p" DEFAULTCOLOR
-113 "q" "q" DEFAULTCOLOR
-114 "r" "r" DEFAULTCOLOR
-115 "s" "s" DEFAULTCOLOR
-116 "t" "t" DEFAULTCOLOR
-117 "u" "u" DEFAULTCOLOR
-118 "v" "v" DEFAULTCOLOR
-119 "w" "w" DEFAULTCOLOR
-120 "x" "x" DEFAULTCOLOR
-121 "y" "y" DEFAULTCOLOR
-122 "z" "z" DEFAULTCOLOR
-123 "{" "{" DEFAULTCOLOR
-124 "|" "|" DEFAULTCOLOR
-125 "}" "}" DEFAULTCOLOR
-126 "~" "~" DEFAULTCOLOR
-127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
-128 "UPARROW" "UPARROW" DEFAULTCOLOR
-129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR
-130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR
-131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
-132 "ALT" "ALT" DEFAULTCOLOR
-133 "CTRL" "CTRL" DEFAULTCOLOR
-134 "SHIFT" "SHIFT" DEFAULTCOLOR
-135 "F1" "F1" DEFAULTCOLOR
-136 "F2" "F2" DEFAULTCOLOR
-137 "F3" "F3" DEFAULTCOLOR
-138 "F4" "F4" DEFAULTCOLOR
-139 "F5" "F5" DEFAULTCOLOR
-140 "F6" "F6" DEFAULTCOLOR
-141 "F7" "F7" DEFAULTCOLOR
-142 "F8" "F8" DEFAULTCOLOR
-143 "F9" "F9" DEFAULTCOLOR
-144 "F10" "F10" DEFAULTCOLOR
-145 "F11" "F11" DEFAULTCOLOR
-146 "F12" "F12" DEFAULTCOLOR
-147 "INS" "INS" DEFAULTCOLOR
-148 "DEL" "DEL" DEFAULTCOLOR
-149 "PGDN" "PGDN" DEFAULTCOLOR
-150 "PGUP" "PGUP" DEFAULTCOLOR
-151 "HOME" "HOME" DEFAULTCOLOR
-152 "END" "END" DEFAULTCOLOR
-153 "" "" DEFAULTCOLOR
-154 "" "" DEFAULTCOLOR
-155 "" "" DEFAULTCOLOR
-156 "" "" DEFAULTCOLOR
-157 "" "" DEFAULTCOLOR
-158 "" "" DEFAULTCOLOR
-159 "" "" DEFAULTCOLOR
-160 "KP_HOME" "KP_HOME" DEFAULTCOLOR
-161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
-162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR
-163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
-164 "KP_5" "KP_5" DEFAULTCOLOR
-165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
-166 "KP_END" "KP_END" DEFAULTCOLOR
-167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
-168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR
-169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR
-170 "KP_INS" "KP_INS" DEFAULTCOLOR
-171 "KP_DEL" "KP_DEL" DEFAULTCOLOR
-172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR
-173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR
-174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR
-175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
-176 "" "" DEFAULTCOLOR
-177 "" "" DEFAULTCOLOR
-178 "" "" DEFAULTCOLOR
-179 "" "" DEFAULTCOLOR
-180 "" "" DEFAULTCOLOR
-181 "" "" DEFAULTCOLOR
-182 "" "" DEFAULTCOLOR
-183 "" "" DEFAULTCOLOR
-184 "" "" DEFAULTCOLOR
-185 "" "" DEFAULTCOLOR
-186 "" "" DEFAULTCOLOR
-187 "" "" DEFAULTCOLOR
-188 "" "" DEFAULTCOLOR
-189 "" "" DEFAULTCOLOR
-190 "" "" DEFAULTCOLOR
-191 "" "" DEFAULTCOLOR
-192 "" "" DEFAULTCOLOR
-193 "" "" DEFAULTCOLOR
-194 "" "" DEFAULTCOLOR
-195 "" "" DEFAULTCOLOR
-196 "" "" DEFAULTCOLOR
-197 "" "" DEFAULTCOLOR
-198 "" "" DEFAULTCOLOR
-199 "" "" DEFAULTCOLOR
-200 "" "" DEFAULTCOLOR1
-201 "" "" DEFAULTCOLOR
-202 "" "" DEFAULTCOLOR
-203 "JOY1" "JOY1" COLOR 255 0 0
-204 "JOY2" "JOY2" COLOR 255 0 0
-205 "JOY3" "JOY3" COLOR 255 0 0
-206 "JOY4" "JOY4" COLOR 255 0 0
-207 "AUX1" "AUX1" DEFAULTCOLOR
-208 "AUX2" "AUX2" DEFAULTCOLOR
-209 "AUX3" "AUX3" DEFAULTCOLOR
-210 "AUX4" "AUX4" DEFAULTCOLOR
-211 "AUX5" "AUX5" DEFAULTCOLOR
-212 "AUX6" "AUX6" DEFAULTCOLOR
-213 "AUX7" "AUX7" DEFAULTCOLOR
-214 "AUX8" "AUX8" DEFAULTCOLOR
-215 "AUX9" "AUX9" DEFAULTCOLOR
-216 "AUX10" "AUX10" DEFAULTCOLOR
-217 "AUX11" "AUX11" DEFAULTCOLOR
-218 "AUX12" "AUX12" DEFAULTCOLOR
-219 "AUX13" "AUX13" DEFAULTCOLOR
-220 "AUX14" "AUX14" DEFAULTCOLOR
-221 "AUX15" "AUX15" DEFAULTCOLOR
-222 "AUX16" "AUX16" DEFAULTCOLOR
-223 "AUX17" "AUX17" DEFAULTCOLOR
-224 "AUX18" "AUX18" DEFAULTCOLOR
-225 "AUX19" "AUX19" DEFAULTCOLOR
-226 "AUX20" "AUX20" DEFAULTCOLOR
-227 "AUX21" "AUX21" DEFAULTCOLOR
-228 "AUX22" "AUX22" DEFAULTCOLOR
-229 "AUX23" "AUX23" DEFAULTCOLOR
-230 "AUX24" "AUX24" DEFAULTCOLOR
-231 "AUX25" "AUX25" DEFAULTCOLOR
-232 "AUX26" "AUX26" DEFAULTCOLOR
-233 "AUX27" "AUX27" DEFAULTCOLOR
-234 "AUX28" "AUX28" DEFAULTCOLOR
-235 "AUX29" "AUX29" DEFAULTCOLOR
-236 "AUX30" "AUX30" DEFAULTCOLOR
-237 "AUX31" "AUX31" DEFAULTCOLOR
-238 "AUX32" "AUX32" DEFAULTCOLOR
-239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
-240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR
-241 "MOUSE1" "MOUSE1" COLOR 0 255 255
-242 "MOUSE2" "MOUSE2" COLOR 0 255 255
-243 "MOUSE3" "MOUSE3" COLOR 0 255 255
-244 "MOUSE4" "MOUSE4" COLOR 0 255 255
-245 "MOUSE5" "MOUSE5" COLOR 0 255 255
-246 "" "" DEFAULTCOLOR
-247 "" "" DEFAULTCOLOR
-248 "" "" DEFAULTCOLOR
-249 "" "" DEFAULTCOLOR
-250 "" "" DEFAULTCOLOR
-251 "" "" DEFAULTCOLOR
-252 "" "" DEFAULTCOLOR
-253 "" "" DEFAULTCOLOR
-254 "" "" DEFAULTCOLOR
-255 "PAUSE" "PAUSE" DEFAULTCOLOR
diff --git a/mp/game/mod_hl2mp/scripts/launcher.txt b/mp/game/mod_hl2mp/scripts/launcher.txt
deleted file mode 100644
index 30ed9727..00000000
--- a/mp/game/mod_hl2mp/scripts/launcher.txt
+++ /dev/null
@@ -1,76 +0,0 @@
-// keys with $ are to be substituted in the value strings where they occur
-// They must occur before any values that reference them since this file is
-// parsed in order
-
-// Substitutions $game is swapped with the text string specified
-#include "scripts/game.txt"
-
-"loading" "Loading $game..."
-
-"nummasters" "2"
-"master0" "half-life.east.won.net:27010"
-"master1" "half-life.west.won.net:27010"
-//"master0" "127.0.0.1:27010"
-//"master1" "127.0.0.1:27010"
-
-// Actual text labels ( note that all $key strings in the value field will be
-// substituted as noted above ).
-"label_console" "Go to $game console"
-"label_quit" "Quit playing $game"
-"label_newgame" "Start a new game"
-"label_loadgame" "Load a saved game"
-"label_videomode" "Change video mode"
-"label_configuration" "Configuration"
-"label_langame" "Connect to games on your LAN"
-"label_internetgame" "Connect to internet games"
-"label_multiplayergame" "Multiplayer games"
-
-"dialog_main_header" "$game"
-"dialog_videomode_header" "Video Mode"
-"dialog_newgame_header" "New Game"
-"dialog_loadgame_header" "Load Game"
-"dialog_configuration_header" "Configuration"
-"dialog_controls_header" "Controls"
-"dialog_lan_header" "Lan"
-"dialog_internet_header" "Internet Games"
-"dialog_multiplayer_header" "Multiplayer"
-
-"button_done" "Done"
-"button_ok" "OK"
-"button_cancel" "Cancel"
-"button_yes" "Yes"
-"button_no" "No"
-"button_newgame" "New Game"
-"button_videomode" "Video Mode"
-"button_console" "Console"
-"button_quit" "Quit"
-"button_loadgame" "Load Game"
-"button_easy" "Easy"
-"button_medium" "Medium"
-"button_hard" "Hard"
-"button_configuration" "Configuration"
-"button_controls" "Controls"
-"button_usedefaults" "Use Defaults"
-"button_advancedcontrols" "Adv Controls"
-"button_delete" "Delete"
-"button_load" "Load"
-"button_langame" "Lan"
-"button_internetgame" "Internet Game"
-"button_connect" "Connect"
-"button_refresh" "Refresh"
-"button_multiplayergame" "Multiplayer"
-"button_update" "Update"
-
-"keybinding_action" "Action"
-"keybinding_keybutton" "Key / button"
-"keybinding_alternate" "Alternate"
-"keybinding_prompt" "Press a button or key"
-
-"loadgame_time" "Time"
-"loadgame_game" "Game"
-"loadgame_elapsed" "Elapsed Time"
-
-"langame_address" "Address"
-"langame_gamedir" "Game"
-"langame_map" "Map"
-"langame_ping" "Ping"
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/mod_textures.txt b/mp/game/mod_hl2mp/scripts/mod_textures.txt
deleted file mode 100644
index b0dc40aa..00000000
--- a/mp/game/mod_hl2mp/scripts/mod_textures.txt
+++ /dev/null
@@ -1,228 +0,0 @@
-"sprites/640_hud"
-{
- TextureData
- {
- "d_crowbar"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "0"
- "width" "48"
- "height" "16"
- }
- "d_9mmhandgun"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "16"
- "width" "32"
- "height" "16"
- }
- "d_357"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "32"
- "width" "32"
- "height" "16"
- }
- "d_9mmAR"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "48"
- "width" "48"
- "height" "16"
- }
- "d_shotgun"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "64"
- "width" "48"
- "height" "16"
- }
- "d_bolt"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "80"
- "width" "48"
- "height" "16"
- }
- "d_crossbow"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "80"
- "width" "48"
- "height" "16"
- }
- "d_rpg_rocket"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "96"
- "width" "48"
- "height" "16"
- }
- "d_gauss"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "112"
- "width" "32"
- "height" "16"
- }
- "d_egon"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "128"
- "width" "32"
- "height" "16"
- }
- "d_hornet"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "144"
- "width" "48"
- "height" "16"
- }
- "d_grenade"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "160"
- "width" "32"
- "height" "16"
- }
- "d_satchel"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "176"
- "width" "32"
- "height" "16"
- }
- "d_tripmine"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "192"
- "width" "32"
- "height" "16"
- }
- "d_snark"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "208"
- "width" "32"
- "height" "16"
- }
- "d_skull"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "224"
- "width" "32"
- "height" "16"
- }
- "d_tracktrain"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "240"
- "width" "32"
- "height" "16"
- }
- "death_357"
- {
- "font" "HL2MPTypeDeath"
- "character" "."
- }
- "death_ar2"
- {
- "font" "HL2MPTypeDeath"
- "character" "2"
- }
- "death_crossbow_bolt"
- {
- "font" "HL2MPTypeDeath"
- "character" "1"
- }
- "death_smg1"
- {
- "font" "HL2MPTypeDeath"
- "character" "/"
- }
- "death_shotgun"
- {
- "font" "HL2MPTypeDeath"
- "character" "0"
- }
- "death_rpg_missile"
- {
- "font" "HL2MPTypeDeath"
- "character" "3"
- }
- "death_grenade_frag"
- {
- "font" "HL2MPTypeDeath"
- "character" "4"
- }
- "death_pistol"
- {
- "font" "HL2MPTypeDeath"
- "character" "-"
- }
- "death_physics"
- {
- "font" "HL2MPTypeDeath"
- "character" "9"
- }
- "death_combine_ball"
- {
- "font" "HL2MPTypeDeath"
- "character" "8"
- }
- "death_smg1_grenade"
- {
- "font" "HL2MPTypeDeath"
- "character" "7"
- }
- "death_stunstick"
- {
- "font" "HL2MPTypeDeath"
- "character" "!"
- }
- "death_slam"
- {
- "font" "HL2MPTypeDeath"
- "character" "*"
- }
- "death_crowbar"
- {
- "font" "HL2MPTypeDeath"
- "character" "6"
- }
- "voice_player"
- {
- "file" "voice/icntlk_sv"
- "x" "0"
- "y" "0"
- "width" "32"
- "height" "32"
- }
- "voice_self"
- {
- "file" "voice/icntlk_local"
- "x" "0"
- "y" "0"
- "width" "32"
- "height" "32"
- }
- }
-}
diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_labs.txt b/mp/game/mod_hl2mp/scripts/soundscapes_labs.txt
deleted file mode 100644
index 7d2e6b9a..00000000
--- a/mp/game/mod_hl2mp/scripts/soundscapes_labs.txt
+++ /dev/null
@@ -1,276 +0,0 @@
-
-
-"labs_mp"
-{
-
-
- "playlooping"
- {
- "volume" ".12"
- "pitch" "100"
- "wave" "ambient/machines/lab_loop1.wav"
- }
-
- "playlooping"
- {
- "volume" ".4"
- "pitch" "100"
- "wave" "ambient/machines/combine_shield_loop3.wav"
- "position" "0"
- // tele snd
- }
-
- "playlooping"
- {
- "volume" ".3"
- "pitch" "100"
- "wave" "ambient/atmosphere/noise2.wav"
- "position" "0"
- // tele snd
- }
-
- "playrandom"
- {
- "time" "8, 15"
- "volume" "0.3,0.5"
- "pitch" "100"
- "soundlevel" "SNDLVL_NORM"
- "rndwave"
- {
- "wave" "npc/headcrab/alert1.wav"
- "wave" "npc/headcrab/idle1.wav"
- "wave" "npc/headcrab/idle2.wav"
- "wave" "npc/headcrab/idle3.wav"
-
-
- }
- "position" "1"
- // lamarr
- }
-
-
-
-
-}
-
-
-
-
-
-
-
-
-
-
-"under_boiler"
-{
- "playlooping"
- {
- "volume" "0.2"
- "pitch" "100"
- "wave" "ambient/atmosphere/ambience5.wav"
- }
-
- "playlooping"
- {
- "volume" "0.07"
- "pitch" "100"
- "wave" "ambient/atmosphere/underground.wav"
- }
-
- "playlooping"
- {
- "volume" "0.06"
- "pitch" "100"
- "wave" "ambient/machines/thumper_amb.wav"
- }
-
-
- "playlooping"
- {
- "volume" ".08"
- "pitch" "85"
- "wave" "ambient/gas/steam_loop1.wav"
- "position" "1"
- // Steam pipe
- }
-
-
-
-
-}
-
-
-
-
-
-
-
-"under_tunnels"
-{
- "playlooping"
- {
- "volume" "0.1"
- "pitch" "100"
- "wave" "ambient/atmosphere/cargo_hold2.wav"
- }
-
- "playlooping"
- {
- "volume" "0.2"
- "pitch" "80"
- "wave" "ambient/wind/wind_tunnel1.wav"
- }
-
- "playlooping"
- {
- "volume" ".08"
- "pitch" "85"
- "wave" "ambient/gas/steam_loop1.wav"
- "position" "0"
- // Steam pipe
- }
-
-}
-
-
-"under_basement1"
-{
- "playlooping"
- {
- "volume" "0.07"
- "pitch" "100"
- "wave" "ambient/atmosphere/cargo_hold2.wav"
- }
-
- "playlooping"
- {
- "volume" "0.2"
- "pitch" "80"
- "wave" "ambient/wind/wind_tunnel1.wav"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "pitch" "100"
- "wave" "ambient/wind/wasteland_wind.wav"
- }
-
- "playlooping"
- {
- "volume" "0.1"
- "pitch" "90"
- "wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
- }
-
- "playlooping"
- {
- "volume" ".08"
- "pitch" "85"
- "wave" "ambient/gas/steam_loop1.wav"
- "position" "0"
- // Steam pipe
- }
-
-
-}
-
-
-"combine_tunnel"
-{
-
- "dsp" "1"
- "playlooping"
- {
- "volume" "0.3"
- "pitch" "100"
- "wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
- }
-
-
-
- "playrandom"
- {
- "time" "8, 30"
- "volume" "0.05,0.1"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/citadel/strange_talk1.wav"
- "wave" "ambient/levels/citadel/strange_talk3.wav"
- "wave" "ambient/levels/citadel/strange_talk4.wav"
- "wave" "ambient/levels/citadel/strange_talk5.wav"
- "wave" "ambient/levels/citadel/strange_talk6.wav"
- "wave" "ambient/levels/citadel/strange_talk7.wav"
- "wave" "ambient/levels/citadel/strange_talk8.wav"
- "wave" "ambient/levels/citadel/strange_talk9.wav"
- "wave" "ambient/levels/citadel/strange_talk10.wav"
- "wave" "ambient/levels/citadel/strange_talk11.wav"
-
- }
- }
-
-
- "playrandom"
- {
- "time" "20, 35"
- "volume" "0.08,0.15"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_140dB"
- "position" "0"
- "rndwave"
- {
- "wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
- "wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav"
- "wave" "npc/combine_soldier/vo/unitismovingin.wav"
- "wave" "npc/combine_soldier/vo/sweepingin.wav"
- "wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav"
- "wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav"
- "wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
- "wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
-
-
- }
- }
-
- "playrandom"
- {
- "time" "45, 120"
- "volume" "0.01,0.1"
- "pitch" "90,115"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
-
- }
- }
-
-
- "playlooping"
- {
- "volume" "0.08"
- "pitch" "100"
- "wave" "ambient/atmosphere/underground.wav"
- }
-
- "playlooping"
- {
- "volume" "0.25"
- "pitch" "80"
- "wave" "ambient/wind/wind_tunnel1.wav"
- }
-
-}
-
-
-
-
-
-
-
-
-
-
diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt b/mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt
deleted file mode 100644
index 25761b0d..00000000
--- a/mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-soundscaples_manifest
-{
- "file" "scripts/soundscapes.txt"
-
- // List additional soundscape files here
-
- "file" "scripts/soundscapes_canals.txt"
- "file" "scripts/soundscapes_klab.txt"
- "file" "scripts/soundscapes_elab.txt"
- "file" "scripts/soundscapes_streetwar.txt"
- "file" "scripts/soundscapes_citadel.txt"
- "file" "scripts/soundscapes_town.txt"
- "file" "scripts/soundscapes_coast.txt"
- "file" "scripts/soundscapes_prison.txt"
- "file" "scripts/soundscapes_trainyard.txt"
- "file" "scripts/soundscapes_labs.txt"
- "file" "scripts/soundscapes_strike.txt"
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt b/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt
deleted file mode 100644
index 7d5888be..00000000
--- a/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt
+++ /dev/null
@@ -1,1457 +0,0 @@
-
-// bank, siren (gamesounds - apc_alarm_loop1.wav)
-// courtyard, drawbridge motor start, stop (gamesounds)
-// courtyard, drawbridge stop clank
-// specific fire, rubble, siren sounds
-
-
-
-//////////////////////////////// Utility soundscapes ////////////////////////
-
-"overwatch_mp"
-{
- "playrandom"
- {
- "time" "45,90"
- "volume" "0.1,0.5"
- "pitch" "100"
-
- "rndwave"
- {
- "wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_localunrest_spkr.wav"
- }
- }
-}
-
-"streetwar.util_combine_atmosphere"
-{
- "playrandom"
- {
- "time" "2.0,2.0"
- "volume" "0.15,0.25"
- "pitch" "80,125"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/atmosphere/cave_hit1.wav"
- "wave" "ambient/atmosphere/cave_hit2.wav"
- "wave" "ambient/atmosphere/cave_hit3.wav"
- "wave" "ambient/atmosphere/cave_hit4.wav"
- "wave" "ambient/atmosphere/cave_hit5.wav"
- "wave" "ambient/atmosphere/cave_hit6.wav"
-
- "wave" "ambient/atmosphere/city_skybeam1.wav"
- "wave" "ambient/atmosphere/city_skypass1.wav"
- "wave" "ambient/atmosphere/city_truckpass1.wav"
- }
- }
-}
-
-"streetwar.util_rubble"
-{
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.2,0.5"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/building_rubble1.wav"
- "wave" "ambient/levels/streetwar/building_rubble2.wav"
- "wave" "ambient/levels/streetwar/building_rubble3.wav"
- "wave" "ambient/levels/streetwar/building_rubble4.wav"
- "wave" "ambient/levels/streetwar/building_rubble5.wav"
- "wave" "ambient/materials/wood_creak1.wav"
- "wave" "ambient/materials/creak5.wav"
- "wave" "ambient/materials/metal_stress4.wav"
- "wave" "ambient/materials/metal_stress5.wav"
- "wave" "ambient/materials/rustypipes1.wav"
- "wave" "ambient/materials/rustypipes2.wav"
- "wave" "ambient/materials/rustypipes3.wav"
- }
- }
-
-}
-
-"streetwar.util_sirens"
-{
- "playrandom"
- {
- "time" "5,15"
- "volume" "0.2,0.8"
- "pitch" "100"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/machines/heli_pass1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby3.wav"
- "wave" "ambient/alarms/apc_alarm_pass1.wav"
- "wave" "ambient/alarms/manhack_alert_pass1.wav"
- "wave" "ambient/alarms/scanner_alert_pass1.wav"
- }
- }
-}
-
-"streetwar.util_light_sirens"
-{
- "playrandom"
- {
- "time" "15,60"
- "volume" "0.2,0.8"
- "pitch" "100"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/machines/heli_pass1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby3.wav"
- "wave" "ambient/alarms/apc_alarm_pass1.wav"
- "wave" "ambient/alarms/manhack_alert_pass1.wav"
- "wave" "ambient/alarms/scanner_alert_pass1.wav"
- }
- }
-}
-
-"streetwar.util_zombie_infested"
-{
-
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.4,0.7"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/creatures/flies1.wav"
- "wave" "ambient/creatures/flies2.wav"
- "wave" "ambient/creatures/flies3.wav"
- "wave" "ambient/creatures/flies4.wav"
- "wave" "ambient/creatures/flies5.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "20,40"
- "volume" "0.2,0.4"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/creatures/rats1.wav"
- "wave" "ambient/creatures/rats2.wav"
- "wave" "ambient/creatures/rats3.wav"
- "wave" "ambient/creatures/rats4.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "15, 60"
- "volume" "0.1,0.3"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/creatures/town_moan1.wav"
- //"wave" "ambient/creatures/town_zombie_call1.wav"
- "wave" "ambient/creatures/town_scared_breathing1.wav"
- }
- }
-}
-
-"streetwar.util_light_combat_atmosphere"
-{
- "playrandom"
- {
- "time" "10,40"
- "volume" "0.15,0.45"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/apc_distant1.wav"
- "wave" "ambient/levels/streetwar/apc_distant2.wav"
- "wave" "ambient/levels/streetwar/apc_distant3.wav"
- "wave" "ambient/levels/streetwar/gunship_distant1.wav"
- "wave" "ambient/levels/streetwar/gunship_distant2.wav"
- "wave" "ambient/levels/streetwar/heli_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant1.wav"
- "wave" "ambient/levels/streetwar/strider_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant3.wav"
- "wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "60,300"
- "volume" "0.15,0.2"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_chant1.wav"
- "wave" "ambient/levels/streetwar/city_riot1.wav"
- "wave" "ambient/levels/streetwar/city_riot2.wav"
- "wave" "ambient/levels/streetwar/city_scream3.wav"
- }
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_sirens"
- "volume" "0.8"
- }
-}
-
-"streetwar.util_heavy_combat_atmosphere"
-{
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.35,0.75"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/apc_distant1.wav"
- "wave" "ambient/levels/streetwar/apc_distant2.wav"
- "wave" "ambient/levels/streetwar/apc_distant3.wav"
- "wave" "ambient/levels/streetwar/gunship_distant1.wav"
- "wave" "ambient/levels/streetwar/gunship_distant2.wav"
- "wave" "ambient/levels/streetwar/heli_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant1.wav"
- "wave" "ambient/levels/streetwar/strider_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant3.wav"
- "wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "60,300"
- "volume" "0.1,0.25"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_chant1.wav"
- "wave" "ambient/levels/streetwar/city_riot1.wav"
- "wave" "ambient/levels/streetwar/city_riot2.wav"
- "wave" "ambient/levels/streetwar/city_scream3.wav"
- }
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_sirens"
- "volume" "0.8"
- }
-
-}
-
-// distant explosions, heard from underground
-
-"streetwar.util_muffled_light_combat"
-{
-
- "playrandom"
- {
- "time" "3,30"
- "volume" "0.12,0.25"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
-
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
- "wave" "ambient/atmosphere/thunder1.wav"
- "wave" "ambient/atmosphere/thunder2.wav"
- "wave" "ambient/atmosphere/thunder3.wav"
- "wave" "ambient/atmosphere/thunder4.wav"
- }
- }
-}
-
-"streetwar.util_light_combat"
-{
-
- "playrandom"
- {
- "time" "2,35"
- "volume" "0.2,0.35"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
-
- }
-
- }
-
- "playrandom"
- {
- "time" "5,30"
- "volume" "0.2,0.45"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- "wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
-
- }
-
- }
-}
-
-"streetwar.util_medium_combat"
-{
- "playrandom"
- {
- "time" "1,15"
- "volume" "0.25,0.5"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
-
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
- "wave" "ambient/levels/prison/inside_battle5.wav"
- "wave" "ambient/levels/prison/inside_battle6.wav"
- "wave" "ambient/levels/prison/inside_battle7.wav"
- "wave" "ambient/levels/prison/inside_battle8.wav"
- "wave" "ambient/levels/prison/inside_battle9.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.25,0.5"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- //"wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
- }
-
- }
-}
-
-"streetwar.util_heavy_combat"
-{
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.45,0.95"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
- "wave" "ambient/levels/streetwar/city_battle11.wav"
-
- }
-
- }
-
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.3,0.8"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
-
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- //"wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
- "wave" "ambient/levels/prison/inside_battle5.wav"
- "wave" "ambient/levels/prison/inside_battle6.wav"
- "wave" "ambient/levels/prison/inside_battle7.wav"
- "wave" "ambient/levels/prison/inside_battle8.wav"
- "wave" "ambient/levels/prison/inside_battle9.wav"
- }
-
- }
-}
-
-
-"streetwar.util_drips"
-{
- "playrandom"
- {
- "volume" "0.1,0.3"
- "pitch" "100"
- "time" "0.5, 5.0"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
- "rndwave"
- {
- "wave" "ambient/levels/canals/drip1.wav"
- "wave" "ambient/levels/canals/drip2.wav"
- "wave" "ambient/levels/canals/drip3.wav"
- "wave" "ambient/levels/canals/drip4.wav"
- "wave" "ambient/water/rain_drip1.wav"
- "wave" "ambient/water/rain_drip2.wav"
- "wave" "ambient/water/rain_drip3.wav"
- "wave" "ambient/water/rain_drip4.wav"
- }
- }
-}
-
-"streetwar.util_fardrips"
-{
- "playrandom"
- {
- "volume" "0.1,0.3"
- "pitch" "90,120"
- "time" "0.5, 5.0"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
- "rndwave"
- {
- "wave" "ambient/water/distant_drip1.wav"
- "wave" "ambient/water/distant_drip2.wav"
- "wave" "ambient/water/distant_drip3.wav"
- "wave" "ambient/water/distant_drip4.wav"
- }
- }
-}
-
-///////////////////////// Streetwar soundscapes start here ///////////////////////////////////////
-
-"streetwar.zombie_water_room"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "wave" "ambient/levels/canals/water_rivulet_loop2.wav"
- "volume" "0.2"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_drips"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_fardrips"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.25"
- "pitch" "100"
- "wave" "ambient/atmosphere/corridor2.wav"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_zombie_infested"
- "volume" "1.0"
- }
-}
-
-// large underground tunnels
-
-"streetwar.car_tunnel"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.25"
- "pitch" "100"
- "wave" "ambient/atmosphere/cargo_hold2.wav"
- }
-
- "playrandom"
- {
- "time" "10,30"
- "volume" "0.05,0.15"
- "pitch" "95,105"
-
- "rndwave"
- {
- "wave" "ambient/machines/truck_pass_distant1.wav"
- "wave" "ambient/machines/truck_pass_distant2.wav"
- "wave" "ambient/machines/truck_pass_distant3.wav"
- "wave" "ambient/machines/truck_pass_overhead1.wav"
- }
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-}
-
-// underground, away from combat, small tunnel
-
-"streetwar.general_small_tunnel"
-{
- "playlooping"
- {
- "volume" "0.15"
- "pitch" "100"
- //"wave" "ambient/atmosphere/air_suck4.wav"
- //"wave" "ambient/atmosphere/ambience5.wav"
- "wave" "ambient/atmosphere/pipe1.wav"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-}
-
-
-// this portion of tunnel is open to sky
-
-"streetwar.car_tunnel_opensky"
-{
-
- "playsoundscape"
- {
- "name" "streetwar.car_tunnel"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.23"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "1.0"
- }
-}
-
-"streetwar.toxic_car_tunnel"
-{
- "playsoundscape"
- {
- "name" "streetwar.car_tunnel"
- "volume" "0.8"
- }
-
- "playsoundscape"
- {
- "name" "d1_canals.util_toxic_slime"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "coast.util_metalstress"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
-}
-
-
-"streetwar.infested_appartments"
-{
- "playsoundscape"
- {
- "name" "streetwar.util_zombie_infested"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.08"
- "wave" "ambient/atmosphere/city_tone.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.3"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "0.5"
- }
-
-}
-
-
-
-"streetwar.general_indoor_light_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.2"
- }
-
- "playlooping"
- {
- "volume" "0.06"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat"
- "volume" "0.5"
- }
-}
-
-"streetwar.general_indoor_medium_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.06"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.2"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "overwatch_mp"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_indoor_heavy_combat"
-{
- "dsp" "1"
-
- // inside
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.05"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat_atmosphere"
- "volume" "0.25"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat"
- "volume" "0.4"
- }
-}
-
-"streetwar.general_outdoor_light_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.8"
- }
-
- "playlooping"
- {
- "volume" "0.07"
- "wave" "ambient/atmosphere/city_tone.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_outdoor_medium_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.8"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "overwatch_mp"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_outdoor_heavy_combat"
-{
- "dsp" "1"
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat_atmosphere"
- "volume" "0.85"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat"
- "volume" "1.0"
- }
-}
-
-"streetwar.destroyed_concrete_building"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_outdoor_medium_combat"
- "volume" "1.0"
- }
-
-
- "playlooping"
- {
- "volume" "0.09"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playrandom"
- {
- "volume" "0.13,0.23"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-}
-
-"streetwar.rooftop_heavy_combat"
-{
- "dsp" "1"
-
- "playrandom"
- {
- "volume" "0.4,0.6"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-
- "playlooping"
- {
- "volume" "0.2"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_outdoor_heavy_combat"
- "volume" "0.88"
- }
-}
-
-// small control room - position 0,1 is combine terminal
-
-"streetwar.control_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/atmosphere/city_rumble_loop1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.3"
- }
-
-// position 0 is combine computer terminal
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "0"
- }
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "1"
- }
-}
-
-// control room
-
-"streetwar.bank_control_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.2"
- "wave" "ambient/atmosphere/city_rumble_loop1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.3"
- }
-
-// position 0 is combine computer terminal
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.5"
- }
-
-}
-
-// puzzle machine room - anywhere with large combine machines
-
-"streetwar.bank_machine_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.5"
- "wave" "ambient/atmosphere/drone4lp.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.8"
- }
-
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.2"
- }
-
-
- "playrandom"
- {
- "time" "4, 4"
- "volume" "0.3"
- "rndwave"
- {
- "wave" "ambient/atmosphere/metallic1.wav"
- "wave" "ambient/atmosphere/metallic2.wav"
- }
-
- "pitch" "100"
- }
-
-
-}
-
-// general area inside bank
-
-"streetwar.bank_general"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.09"
- "wave" "ambient/atmosphere/Drone1LP.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.75"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.62"
- }
-}
-
-// *******************************************************************************
-// ***************** E3_C17_01 *****************
-
-"e3_c17_01_battle"
-{
- "dsp" "1"
-
-
-// sound position 0 - fire01
-
- "playlooping"
- {
- "volume" "1.0"
- "wave" "ambient/fire/fire_med_loop1.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_90db"
- "position" "0"
- }
-
-// sound position 1 - barricade_gate
-
- "playlooping"
- {
- "volume" "0.8"
- "wave" "ambient/atmosphere/noise2.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_95db"
- "position" "1"
- }
-
-// siren at position 2
-
- "playlooping"
- {
- "volume" "0.85"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_100dB"
- "position" "2"
- }
-
-// sound position 3 - soundscape_target_gunfire
-
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.4,0.8"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- }
-
- }
-
-}
-
-
-// ************ d3_c17_02 (Dog's Destruction) *********************
-// ****************************************************************
-"c17_02_street_lower_1"
-{
- "dsp" "19"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.03"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- // wind
- "playrandom"
- {
- "time" "2, 7"
- "volume" "0.03, 0.1"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_med2.wav"
-
- }
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.5"
- "pitch" "100"
- "position" "0"
- "wave" "ambient/machines/wall_ambient1.wav"
- }
-}
-
-"c17_02_street_upper_1"
-{
- "dsp" "1"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.05"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-}
-
-"c17_02_street_upper_2"
-{
- "dsp" "1"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.4"
- "pitch" "100"
- "soundlevel" "SNDLVL_100db"
- "position" "0"
- "wave" "ambient/machines/wall_ambient1.wav"
- }
-}
-
-
-"c17_02_inside_apartments_1"
-{
- "dsp" "1"
-
- // inside
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/atmosphere/Drone2LP.wav"
- "pitch" "100"
- }
-
- "playrandom"
- {
- "time" "1.0, 5.0"
- "volume" "0.04,0.2"
- "pitch" "80,120"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/materials/rock2.wav"
- "wave" "ambient/materials/rock5.wav"
- "wave" "ambient/materials/wood_creak1.wav"
- "wave" "ambient/materials/creak5.wav"
- "wave" "ambient/atmosphere/cave_hit1.wav"
- "wave" "ambient/atmosphere/cave_hit2.wav"
- "wave" "ambient/atmosphere/cave_hit3.wav"
- }
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.2"
- "pitch" "100"
- "soundlevel" "SNDLVL_100dB"
- "position" "0"
- "wave" "ambient/machines/wall_ambient_loop1.wav"
- }
-
- "playlooping"
- {
- "volume" "0.4"
- "pitch" "100"
- "soundlevel" "SNDLVL_90dB"
- "position" "0"
- "wave" "ambient/machines/wall_loop1.wav"
- }
-}
-
-
-"streetwar.underground_manhack_tunnel"
-
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/atmosphere/undercity_loop1.wav"
- "pitch" "110"
- "soundlevel" "0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_drips"
- "volume" "1.0"
- }
-
-
-// steam sound at position 0
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/gas/steam_loop1.wav"
- "pitch" "120"
- "soundlevel" "SNDLVL_80db"
-
- "position" "0"
-
- }
-}
-
-
-"streetwar.vertical_warehouse_arena"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/atmosphere/undercity_loop1.wav"
- "pitch" "100"
- "soundlevel" "0"
- }
-
-
- "playrandom"
- {
- "volume" "0.1,0.2"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-
-
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_strike.txt b/mp/game/mod_hl2mp/scripts/soundscapes_strike.txt
deleted file mode 100644
index c071c2c4..00000000
--- a/mp/game/mod_hl2mp/scripts/soundscapes_strike.txt
+++ /dev/null
@@ -1,53 +0,0 @@
-"strike_ware"
-{
- "dsp" "1"
- // The ambient sounds of the warehouse
- "playlooping"
- {
- "volume" "0.1"
- "pitch" "100"
- "soundlevel" "SNDLVL_90dB"
- "wave" "ambient/atmosphere/ambience_base.wav"
- }
-
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/indoor2.wav"
- "pitch" "100"
- }
-
-
-
-}
-
-
-"strike_outside"
-{
-
-
- "playlooping"
- {
- "volume" "0.25"
- "wave" "ambient/wind/wind1.wav"
- "pitch" "100"
- }
-
-
- "playsoundscape"
- {
- "name" "d1_canals.util_tunnel_windgusts"
- "volume" "0.7"
- }
-
- "playsoundscape"
- {
- "name" "d1_canals.util_birds"
- "volume" "0.25"
- }
-
-
-
-
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_357.txt b/mp/game/mod_hl2mp/scripts/weapon_357.txt
deleted file mode 100644
index f88dfdc4..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_357.txt
+++ /dev/null
@@ -1,62 +0,0 @@
-// 357
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_357Handgun"
- "viewmodel" "models/weapons/v_357.mdl"
- "playermodel" "models/weapons/w_357.mdl"
- "anim_prefix" "python"
- "bucket" "1"
- "bucket_position" "1"
-
- "clip_size" "6"
- "default_clip" "6"
- "primary_ammo" "357"
- "secondary_ammo" "None"
-
- "weight" "7"
- "item_flags" "0"
-
- "damage" "75"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "empty" "Weapon_Pistol.Empty"
- "single_shot" "Weapon_357.Single"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "e"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "e"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "q"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_ar2.txt b/mp/game/mod_hl2mp/scripts/weapon_ar2.txt
deleted file mode 100644
index e4ab8a22..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_ar2.txt
+++ /dev/null
@@ -1,78 +0,0 @@
-// Assault Rifle 2
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Pulse_Rifle"
- "viewmodel" "models/weapons/v_irifle.mdl"
- "playermodel" "models/weapons/w_irifle.mdl"
- "anim_prefix" "ar2"
- "bucket" "2"
- "bucket_position" "1"
-
- "clip_size" "30"
- "default_clip" "60"
-
- "clip2_size" "-1"
- "default_clip2" "-1"
-
- "primary_ammo" "AR2"
- "secondary_ammo" "AR2AltFire"
-
- "weight" "5"
- "item_flags" "0"
- "damage" "11"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "special1" "Weapon_CombineGuard.Special1"
- "empty" "Weapon_IRifle.Empty"
- "double_shot" "Weapon_IRifle.Single"
- "reload" "Weapon_AR2.Reload"
- "single_shot" "Weapon_AR2.Single"
-
- // NPC SECTION
- "single_shot_npc" "Weapon_AR2.NPC_Single"
- "reload_npc" "Weapon_AR2.NPC_Reload"
- "double_shot_npc" "Weapon_AR2.NPC_Double"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "l"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "l"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "u"
- }
- "ammo2"
- {
- "font" "WeaponIcons"
- "character" "z"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt b/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt
deleted file mode 100644
index a051fa85..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt
+++ /dev/null
@@ -1,77 +0,0 @@
-// Crossbow
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Crossbow"
- "viewmodel" "models/weapons/v_crossbow.mdl"
- "playermodel" "models/weapons/w_crossbow.mdl"
- "anim_prefix" "bow"
- "bucket" "3"
- "bucket_position" "1"
-
- "clip_size" "1"
- "default_clip" "5"
- "primary_ammo" "XBowBolt"
- "secondary_ammo" "None"
-
- "weight" "6"
- "item_flags" "0"
-
- "damage" "100"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_Crossbow.Single"
- "reload" "Weapon_Crossbow.Reload"
- "special1" "Weapon_Crossbow.BoltElectrify"
- "special2" "Weapon_Crossbow.BoltFly"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "g"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "g"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "w"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "96"
- "width" "24"
- "height" "24"
- }
- "zoom"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "zoom_autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "24"
- "y" "112"
- "width" "104"
- "height" "16"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_crowbar.txt b/mp/game/mod_hl2mp/scripts/weapon_crowbar.txt
deleted file mode 100644
index ca9ae4b6..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_crowbar.txt
+++ /dev/null
@@ -1,68 +0,0 @@
-// Crowbar
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Crowbar"
- "viewmodel" "models/weapons/v_crowbar.mdl"
- "playermodel" "models/weapons/w_crowbar.mdl"
- "anim_prefix" "crowbar"
- "bucket" "0"
- "bucket_position" "0"
-
- "clip_size" "-1"
- "primary_ammo" "None"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_Crowbar.Single"
- "melee_hit" "Weapon_Crowbar.Melee_Hit"
- "melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "c"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "c"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "c"
- }
- "ammo2"
- {
- "file" "sprites/640hud7"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_cubemap.txt b/mp/game/mod_hl2mp/scripts/weapon_cubemap.txt
deleted file mode 100644
index bc89a338..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_cubemap.txt
+++ /dev/null
@@ -1,69 +0,0 @@
-// Cubemap visualization tool
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Cubemap"
- "viewmodel" "models/shadertest/envballs.mdl"
- "playermodel" "models/shadertest/envballs.mdl"
- "anim_prefix" "envballs"
- "bucket" "2"
- "bucket_position" "2"
-
- "clip_size" "-1"
- "clip2_size" "-1"
-
- "default_clip" "-1"
- "default_clip2" "-1"
-
- "primary_ammo" "None"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "file" "sprites/w_icons1"
- "x" "128"
- "y" "128"
- "width" "128"
- "height" "64"
- }
- "weapon_s"
- {
- "file" "sprites/w_icons1b"
- "x" "128"
- "y" "128"
- "width" "128"
- "height" "64"
- }
- "ammo"
- {
- "file" "sprites/a_icons1"
- "x" "55"
- "y" "60"
- "width" "73"
- "height" "15"
- }
- "crosshair"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_frag.txt b/mp/game/mod_hl2mp/scripts/weapon_frag.txt
deleted file mode 100644
index e6bad776..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_frag.txt
+++ /dev/null
@@ -1,63 +0,0 @@
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Grenade"
- "viewmodel" "models/weapons/v_grenade.mdl"
- "playermodel" "models/weapons/w_grenade.mdl"
- "anim_prefix" "Grenade"
- "bucket" "4"
- "bucket_position" "0"
-
- "clip_size" "-1"
- "clip2_size" "-1"
- "default_clip" "1"
- "default_clip2" "-1"
-
- "primary_ammo" "grenade"
- "secondary_ammo" "None"
-
- "weight" "1"
- "item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
- "damage" "150"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "special1" "WeaponFrag.Roll"
- "double_shot" "common/null.wav"
- "single_shot" "common/null.wav"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "k"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "k"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "v"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt b/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt
deleted file mode 100644
index 41039e1a..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt
+++ /dev/null
@@ -1,78 +0,0 @@
-// Physics Gun
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_GravityGun"
- "viewmodel" "models/weapons/v_physcannon.mdl"
- "playermodel" "models/weapons/w_Physics.mdl"
- "anim_prefix" "gauss"
- "bucket" "0"
- "bucket_position" "2"
- "clip_size" "0"
- "clip2_size" "0"
- "primary_ammo" "None"
- "secondary_ammo" "None"
- "default_clip" "0"
- "default_clip2" "0"
- "weight" "0"
- "autoswitchto" "0"
- "autoswitchfrom" "0"
- "item_flags" "2"
-
- SoundData
- {
- // launch held object
- "single_shot" "Weapon_PhysCannon.Launch"
- // Ignore?
- "reload" "Weapon_PhysCannon.Charge"
- // dry fire - no target
- "empty" "Weapon_PhysCannon.DryFire"
- // pick up object
- "special1" "Weapon_PhysCannon.Pickup"
- // open claws, target object
- "special2" "Weapon_PhysCannon.OpenClaws"
- // close claws, target out of range/invalid
- "melee_hit" "Weapon_PhysCannon.CloseClaws"
- // drop object
- "melee_miss" "Weapon_PhysCannon.Drop"
- // too heavy
- "special3" "Weapon_PhysCannon.TooHeavy"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "m"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "m"
- }
- "ammo"
- {
- "file" "sprites/a_icons1"
- "x" "0"
- "y" "0"
- "width" "32"
- "height" "32"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_pistol.txt b/mp/game/mod_hl2mp/scripts/weapon_pistol.txt
deleted file mode 100644
index ffb7dd90..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_pistol.txt
+++ /dev/null
@@ -1,67 +0,0 @@
-// Pistol
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Pistol"
- "viewmodel" "models/weapons/v_pistol.mdl"
- "playermodel" "models/weapons/w_pistol.mdl"
- "anim_prefix" "pistol"
- "bucket" "1"
- "bucket_position" "0"
-
- "clip_size" "18"
- "primary_ammo" "Pistol"
- "secondary_ammo" "None"
-
- "weight" "2"
- "item_flags" "0"
- "damage" "8"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
-
- "reload" "Weapon_Pistol.Reload"
- "reload_npc" "Weapon_Pistol.NPC_Reload"
- "empty" "Weapon_Pistol.Empty"
- "single_shot" "Weapon_Pistol.Single"
- "single_shot_npc" "Weapon_Pistol.NPC_Single"
- "special1" "Weapon_Pistol.Special1"
- "special2" "Weapon_Pistol.Special2"
- "burst" "Weapon_Pistol.Burst"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "d"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "d"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "p"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt b/mp/game/mod_hl2mp/scripts/weapon_rpg.txt
deleted file mode 100644
index dccd3c86..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt
+++ /dev/null
@@ -1,70 +0,0 @@
-// Missile Launcher
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_RPG"
- "viewmodel" "models/weapons/v_rpg.mdl"
- "playermodel" "models/weapons/w_rocket_launcher.mdl"
- "anim_prefix" "missile launcher"
- "bucket" "4"
- "bucket_position" "1"
- "autoswitchfrom" "1"
-
- "clip_size" "-1"
- "clip2_size" "-1"
- "default_clip" "3"
- "default_clip2" "-1"
-
- "primary_ammo" "rpg_round"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
- "damage" "150"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_RPG.Single"
- "single_shot_npc" "Weapon_RPG.NPC_Single"
- //Laser on
- "special1" "Weapon_RPG.LaserOn"
- //Laser off
- "special2" "Weapon_RPG.LaserOff"
- "empty" "Weapon_SMG1.Empty"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "i"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "i"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "x"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_shotgun.txt b/mp/game/mod_hl2mp/scripts/weapon_shotgun.txt
deleted file mode 100644
index 04939a7b..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_shotgun.txt
+++ /dev/null
@@ -1,67 +0,0 @@
-// Shotgun
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Shotgun"
- "viewmodel" "models/weapons/v_shotgun.mdl"
- "playermodel" "models/weapons/w_shotgun.mdl"
- "anim_prefix" "shotgun"
- "bucket" "3"
- "bucket_position" "0"
-
- "clip_size" "6"
- "primary_ammo" "Buckshot"
- "secondary_ammo" "None"
-
- "weight" "4"
- "item_flags" "0"
- "damage" "9"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
-
- "empty" "Weapon_Shotgun.Empty"
- "reload" "Weapon_Shotgun.Reload"
- "special1" "Weapon_Shotgun.Special1"
- "single_shot" "Weapon_Shotgun.Single"
- "double_shot" "Weapon_Shotgun.Double"
- // NPC WEAPON SOUNDS
- "reload_npc" "Weapon_Shotgun.NPC_Reload"
- "single_shot_npc" "Weapon_Shotgun.NPC_Single"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "b"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "b"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "s"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_slam.txt b/mp/game/mod_hl2mp/scripts/weapon_slam.txt
deleted file mode 100644
index efe70578..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_slam.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-// Slam
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_SLAM"
- "viewmodel" "models/weapons/v_slam.mdl"
- "playermodel" "models/weapons/w_slam.mdl"
- "anim_prefix" "slam"
- "bucket" "4"
- "bucket_position" "2"
-
- "clip_size" "3"
- "primary_ammo" "None"
- "secondary_ammo" "slam"
- "default_clip2" "3"
-
- "weight" "1"
- "item_flags" "2"
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "o"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "o"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "o"
- }
- "crosshair"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_smg1.txt b/mp/game/mod_hl2mp/scripts/weapon_smg1.txt
deleted file mode 100644
index f0eb862e..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_smg1.txt
+++ /dev/null
@@ -1,77 +0,0 @@
-// Small Machine Gun 1
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_SMG1"
- "viewmodel" "models/weapons/v_smg1.mdl"
- "playermodel" "models/weapons/w_smg1.mdl" //FIXME:
- "anim_prefix" "smg2"
- "bucket" "2"
- "bucket_position" "0"
-
- "clip_size" "45"
- "clip2_size" "-1"
-
- "default_clip" "45"
- "default_clip2" "-1"
-
- "primary_ammo" "SMG1"
- "secondary_ammo" "SMG1_Grenade"
-
- "weight" "3"
- "item_flags" "0"
- "damage" "5"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "reload" "Weapon_SMG1.Reload"
- "reload_npc" "Weapon_SMG1.NPC_Reload"
- "empty" "Weapon_SMG1.Empty"
- "single_shot" "Weapon_SMG1.Single"
- "single_shot_npc" "Weapon_SMG1.NPC_Single"
- "special1" "Weapon_SMG1.Special1"
- "special2" "Weapon_SMG1.Special2"
- "double_shot" "Weapon_SMG1.Double"
- "burst" "Weapon_SMG1.Burst"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "a"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "a"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "r"
- }
- "ammo2"
- {
- "font" "WeaponIcons"
- "character" "t"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/scripts/weapon_stunstick.txt b/mp/game/mod_hl2mp/scripts/weapon_stunstick.txt
deleted file mode 100644
index 60ed569c..00000000
--- a/mp/game/mod_hl2mp/scripts/weapon_stunstick.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-// stunstick
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_StunBaton"
- "viewmodel" "models/weapons/v_stunstick.mdl"
- "playermodel" "models/weapons/w_stunbaton.mdl"
- "anim_prefix" "stunbaton"
- "bucket" "0"
- "bucket_position" "1"
-
- "clip_size" "-1"
- "primary_ammo" "None"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
-
- "single_shot" "Weapon_StunStick.Swing"
- "melee_miss" "Weapon_StunStick.Melee_Miss"
- "melee_hit" "Weapon_StunStick.Melee_Hit"
- "melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "n"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "n"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "n"
- }
- "ammo2"
- {
- "file" "sprites/640hud7"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- "crosshair"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
-}
\ No newline at end of file
diff --git a/mp/game/mod_hl2mp/shaders/fxc/example_model_ps20b.vcs b/mp/game/mod_hl2mp/shaders/fxc/example_model_ps20b.vcs
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diff --git a/mp/game/mod_hl2mp/shaders/fxc/sdk_screenspaceeffect_vs20.vcs b/mp/game/mod_hl2mp/shaders/fxc/sdk_screenspaceeffect_vs20.vcs
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