diff --git a/mp/game/mod_hl2mp/cfg/skill.cfg b/mp/game/mod_hl2mp/cfg/skill.cfg deleted file mode 100644 index 86b2b3cf..00000000 --- a/mp/game/mod_hl2mp/cfg/skill.cfg +++ /dev/null @@ -1,15 +0,0 @@ -// HEALTH/SUIT CHARGE DISTRIBUTION -sk_suitcharger "75" -sk_suitcharger_citadel "200" -sk_suitcharger_citadel_maxarmor "200" -sk_battery "15" -sk_healthcharger "50" -sk_healthkit "25" -sk_healthvial "10" - -// player damage adjusters -sk_player_head "3" -sk_player_chest "1" -sk_player_stomach "1" -sk_player_arm "1" -sk_player_leg "1" \ No newline at end of file diff --git a/mp/game/mod_hl2mp/cfg/skill_manifest.cfg b/mp/game/mod_hl2mp/cfg/skill_manifest.cfg deleted file mode 100644 index 49ad4da5..00000000 --- a/mp/game/mod_hl2mp/cfg/skill_manifest.cfg +++ /dev/null @@ -1 +0,0 @@ -exec skill.cfg diff --git a/mp/game/mod_hl2mp/gameinfo.txt b/mp/game/mod_hl2mp/gameinfo.txt deleted file mode 100644 index 95bf2d6d..00000000 --- a/mp/game/mod_hl2mp/gameinfo.txt +++ /dev/null @@ -1,84 +0,0 @@ -"GameInfo" -{ - game "My First HL2MP Mod" - title "HALF+LIFE'" - title2 "deathmatch mod" - type multiplayer_only - nomodels 0 - nohimodel 1 - nocrosshair 1 - hidden_maps - { - "test_speakers" 1 - "test_hardware" 1 - } - - - FileSystem - { - SteamAppId 243750 - - // - // The code that loads this file automatically does a few things here: - // - // 1. For each "Game" search path, it adds a "GameBin" path, in \bin - // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end. - // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. - // 3. For the first "Game" search path, it adds a search path called "MOD". - // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". - // - - // - // Search paths are relative to the base directory, which is where hl2.exe is found. - // - // |gameinfo_path| points at the directory where gameinfo.txt is. - // We always want to mount that directory relative to gameinfo.txt, so - // people can mount stuff in c:\mymod, and the main game resources are in - // someplace like c:\program files\valve\steam\steamapps\half-life 2. - // - SearchPaths - { - // First, mount all user customizations. This will search for VPKs and subfolders - // and mount them in alphabetical order. The easiest way to distribute a mod is to - // pack up the custom content into a VPK. To "install" a mod, just drop it in this - // folder. - // - // Note that this folder is scanned only when the game is booted. - game+mod hl2mp/custom/* - game+mod hl2/custom/* - - // Now search loose files. We'll set the directory containing the gameinfo.txt file - // as the first "mod" search path (after any user customizations). This is also the one - // that's used when writing to the "mod" path. - game+mod+mod_write+default_write_path |gameinfo_path|. - gamebin |gameinfo_path|bin - - // We search VPK files before ordinary folders, because most files will be found in - // VPK and we can avoid making thousands of file system calls to attempt to open files - // in folders where they don't exist. (Searching a VPK is much faster than making an operating - // system call.) - game_lv hl2/hl2_lv.vpk - game+mod hl2mp/hl2mp_english.vpk - game+mod hl2mp/hl2mp_pak.vpk - game |all_source_engine_paths|hl2/hl2_english.vpk - game |all_source_engine_paths|hl2/hl2_pak.vpk - game |all_source_engine_paths|hl2/hl2_textures.vpk - game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk - game |all_source_engine_paths|hl2/hl2_sound_misc.vpk - game |all_source_engine_paths|hl2/hl2_misc.vpk - platform |all_source_engine_paths|platform/platform_misc.vpk - - // Add the HL2 directory as a game search path. This is also where where writes - // to the "game" path go. - game+game_write hl2mp - - // Where the game's binaries are - gamebin hl2mp/bin - - // Last, mount in shared HL2 loose files - game |all_source_engine_paths|hl2mp - game |all_source_engine_paths|hl2 - platform |all_source_engine_paths|platform - } - } -} diff --git a/mp/game/mod_hl2mp/maps/dm_lockdown.bsp b/mp/game/mod_hl2mp/maps/dm_lockdown.bsp deleted file mode 100644 index a6742a64..00000000 Binary files a/mp/game/mod_hl2mp/maps/dm_lockdown.bsp and /dev/null differ diff --git a/mp/game/mod_hl2mp/materials/example_model_material.vmt b/mp/game/mod_hl2mp/materials/example_model_material.vmt deleted file mode 100644 index 219f60f2..00000000 --- a/mp/game/mod_hl2mp/materials/example_model_material.vmt +++ /dev/null @@ -1,7 +0,0 @@ -"Mod_Example_Model" -{ - "$basetexture" "Models/props_c17/Oil_Drum001g" -// "$basetexturetransform" "center 0 0 scale 1 2 rotate 0 translate 0 0" -// "$AlphaTestReference" "0.5" - "$surfaceprop" "metal" -} diff --git a/mp/game/mod_hl2mp/resource/ClientScheme.res b/mp/game/mod_hl2mp/resource/ClientScheme.res deleted file mode 100644 index 5fd132b1..00000000 --- a/mp/game/mod_hl2mp/resource/ClientScheme.res +++ /dev/null @@ -1,1583 +0,0 @@ -/////////////////////////////////////////////////////////// -// Tracker scheme resource file -// -// sections: -// Colors - all the colors used by the scheme -// BaseSettings - contains settings for app to use to draw controls -// Fonts - list of all the fonts used by app -// Borders - description of all the borders -// -/////////////////////////////////////////////////////////// -Scheme -{ - //////////////////////// COLORS /////////////////////////// - //////////////////////// COLORS /////////////////////////// - Colors - { - // base colors - "Orange" "255 176 0 255" - "OrangeDim" "255 176 0 120" - "LightOrange" "188 112 0 128" - - "Red" "192 28 0 140" - "Black" "0 0 0 196" - "TransparentBlack" "0 0 0 196" - "TransparentLightBlack" "0 0 0 90" - - "Blank" "0 0 0 0" - "ForTesting" "255 0 0 32" - "ForTesting_Magenta" "255 0 255 255" - "ForTesting_MagentaDim" "255 0 255 120" - } - - ///////////////////// BASE SETTINGS //////////////////////// - // - // default settings for all panels - // controls use these to determine their settings - BaseSettings - { - "FgColor" "255 220 0 100" - "BgColor" "0 0 0 76" - - "Panel.FgColor" "255 220 0 100" - "Panel.BgColor" "0 0 0 76" - - "BrightFg" "255 220 0 255" - - "DamagedBg" "180 0 0 200" - "DamagedFg" "180 0 0 230" - "BrightDamagedFg" "255 0 0 255" - - // weapon selection colors - "SelectionNumberFg" "255 220 0 255" - "SelectionTextFg" "255 220 0 255" - "SelectionEmptyBoxBg" "0 0 0 80" - "SelectionBoxBg" "0 0 0 80" - "SelectionSelectedBoxBg" "0 0 0 80" - - "ZoomReticleColor" "255 220 0 255" - - // HL1-style HUD colors - "Yellowish" "255 160 0 255" - "Normal" "255 208 64 255" - "Caution" "255 48 0 255" - - // Top-left corner of the "Half-Life 2" on the main screen - "Main.Title1.X" "76" - "Main.Title1.Y" "184" - "Main.Title1.Color" "255 255 255 255" - - // Top-left corner of the "DEATHMATCH" on the main screen - "Main.Title2.X" "315" - "Main.Title2.Y" "222" - "Main.Title2.Color" "255 255 255 180" - - // Top-left corner of the menu on the main screen - "Main.Menu.X" "76" - "Main.Menu.Y" "240" - - // Blank space to leave beneath the menu on the main screen - "Main.BottomBorder" "32" - - -///HERE - // vgui_controls color specifications - Border.Bright "LightOrange" // the lit side of a control - Border.Dark "LightOrange" // the dark/unlit side of a control - Border.Selection "Blank" // the additional border color for displaying the default/selected button - - Button.TextColor "Orange" - Button.BgColor "Blank" - Button.ArmedTextColor "Orange" - Button.ArmedBgColor "Red" - Button.DepressedTextColor "Orange" - Button.DepressedBgColor "Red" - - CheckButton.TextColor "Orange" - CheckButton.SelectedTextColor "Orange" - CheckButton.BgColor "TransparentBlack" - CheckButton.Border1 "Border.Dark" // the left checkbutton border - CheckButton.Border2 "Border.Bright" // the right checkbutton border - CheckButton.Check "Orange" // color of the check itself - - ComboBoxButton.ArrowColor "Orange" - ComboBoxButton.ArmedArrowColor "Orange" - ComboBoxButton.BgColor "TransparentBlack" - ComboBoxButton.DisabledBgColor "Blank" - - Frame.BgColor "TransparentBlack" - Frame.OutOfFocusBgColor "TransparentBlack" - Frame.FocusTransitionEffectTime "0.0" // time it takes for a window to fade in/out on focus/out of focus - Frame.TransitionEffectTime "0.0" // time it takes for a window to fade in/out on open/close - Frame.AutoSnapRange "0" - FrameGrip.Color1 "Blank" - FrameGrip.Color2 "Blank" - FrameTitleButton.FgColor "Blank" - FrameTitleButton.BgColor "Blank" - FrameTitleButton.DisabledFgColor "Blank" - FrameTitleButton.DisabledBgColor "Blank" - FrameSystemButton.FgColor "Blank" - FrameSystemButton.BgColor "Blank" - FrameSystemButton.Icon "" - FrameSystemButton.DisabledIcon "" - FrameTitleBar.TextColor "Orange" - FrameTitleBar.BgColor "Blank" - FrameTitleBar.DisabledTextColor "Orange" - FrameTitleBar.DisabledBgColor "Blank" - - GraphPanel.FgColor "Orange" - GraphPanel.BgColor "TransparentBlack" - - Label.TextDullColor "Orange" - Label.TextColor "Orange" - Label.TextBrightColor "Orange" - Label.SelectedTextColor "Orange" - Label.BgColor "Blank" - Label.DisabledFgColor1 "Blank" - Label.DisabledFgColor2 "LightOrange" - - ListPanel.TextColor "Orange" - ListPanel.BgColor "TransparentBlack" - ListPanel.SelectedTextColor "Black" - ListPanel.SelectedBgColor "Red" - ListPanel.SelectedOutOfFocusBgColor "Red" - ListPanel.EmptyListInfoTextColor "Orange" - - Menu.TextColor "Orange" - Menu.BgColor "TransparentBlack" - Menu.ArmedTextColor "Orange" - Menu.ArmedBgColor "Red" - Menu.TextInset "6" - - Chat.TypingText "Orange" - - Panel.FgColor "OrangeDim" - Panel.BgColor "blank" - - ProgressBar.FgColor "Orange" - ProgressBar.BgColor "TransparentBlack" - - PropertySheet.TextColor "Orange" - PropertySheet.SelectedTextColor "Orange" - PropertySheet.TransitionEffectTime "0.25" // time to change from one tab to another - - RadioButton.TextColor "Orange" - RadioButton.SelectedTextColor "Orange" - - RichText.TextColor "Orange" - RichText.BgColor "Blank" - RichText.SelectedTextColor "Orange" - RichText.SelectedBgColor "Blank" - - ScrollBarButton.FgColor "Orange" - ScrollBarButton.BgColor "Blank" - ScrollBarButton.ArmedFgColor "Orange" - ScrollBarButton.ArmedBgColor "Blank" - ScrollBarButton.DepressedFgColor "Orange" - ScrollBarButton.DepressedBgColor "Blank" - - ScrollBarSlider.FgColor "Blank" // nob color - ScrollBarSlider.BgColor "Blank" // slider background color - - SectionedListPanel.HeaderTextColor "Orange" - SectionedListPanel.HeaderBgColor "Blank" - SectionedListPanel.DividerColor "Black" - SectionedListPanel.TextColor "Orange" - SectionedListPanel.BrightTextColor "Orange" - SectionedListPanel.BgColor "TransparentLightBlack" - SectionedListPanel.SelectedTextColor "Black" - SectionedListPanel.SelectedBgColor "Red" - SectionedListPanel.OutOfFocusSelectedTextColor "Black" - SectionedListPanel.OutOfFocusSelectedBgColor "255 255 255 32" - - Slider.NobColor "108 108 108 255" - Slider.TextColor "127 140 127 255" - Slider.TrackColor "31 31 31 255" - Slider.DisabledTextColor1 "117 117 117 255" - Slider.DisabledTextColor2 "30 30 30 255" - - TextEntry.TextColor "Orange" - TextEntry.BgColor "TransparentBlack" - TextEntry.CursorColor "Orange" - TextEntry.DisabledTextColor "Orange" - TextEntry.DisabledBgColor "Blank" - TextEntry.SelectedTextColor "Black" - TextEntry.SelectedBgColor "Red" - TextEntry.OutOfFocusSelectedBgColor "Red" - TextEntry.FocusEdgeColor "TransparentBlack" - - ToggleButton.SelectedTextColor "Orange" - - Tooltip.TextColor "TransparentBlack" - Tooltip.BgColor "Red" - - TreeView.BgColor "TransparentBlack" - - WizardSubPanel.BgColor "Blank" - - // scheme-specific colors - "FgColor" "Orange" - "BgColor" "TransparentBlack" - - "ViewportBG" "Blank" - "team0" "204 204 204 255" // Spectators - "team1" "255 64 64 255" // CT's - "team2" "153 204 255 255" // T's - - "MapDescriptionText" "Orange" // the text used in the map description window - "CT_Blue" "153 204 255 255" - "T_Red" "255 64 64 255" - "Hostage_Yellow" "Panel.FgColor" - "HudIcon_Green" "0 160 0 255" - "HudIcon_Red" "160 0 0 255" - - // CHudMenu - "ItemColor" "255 167 42 200" // default 255 167 42 255 - "MenuColor" "233 208 173 255" - "MenuBoxBg" "0 0 0 100" - - // weapon selection colors - "SelectionNumberFg" "255 220 0 200" - "SelectionTextFg" "255 220 0 200" - "SelectionEmptyBoxBg" "0 0 0 80" - "SelectionBoxBg" "0 0 0 80" - "SelectionSelectedBoxBg" "0 0 0 190" - - // Hint message colors - "HintMessageFg" "255 255 255 255" - "HintMessageBg" "0 0 0 60" - - "ProgressBarFg" "255 30 13 255" - - // Top-left corner of the "Counter-Strike" on the main screen - "Main.Title1.X" "32" - "Main.Title1.Y" "180" - "Main.Title1.Color" "255 255 255 255" - - // Top-left corner of the "SOURCE" on the main screen - "Main.Title2.X" "380" - "Main.Title2.Y" "205" - "Main.Title2.Color" "255 255 255 80" - - // Top-left corner of the "BETA" on the main screen - "Main.Title3.X" "460" - "Main.Title3.Y" "-10" - "Main.Title3.Color" "255 255 0 255" - - // Top-left corner of the menu on the main screen - "Main.Menu.X" "32" - "Main.Menu.Y" "248" - - // Blank space to leave beneath the menu on the main screen - "Main.BottomBorder" "32" - } - - //////////////////////// FONTS ///////////////////////////// - // - // describes all the fonts - Fonts - { - // fonts are used in order that they are listed - // fonts are used in order that they are listed - "DebugFixed" - { - "1" - { - "name" "Courier New" - "tall" "14" - "weight" "400" - "antialias" "1" - } - } - // fonts are used in order that they are listed - "DebugFixedSmall" - { - "1" - { - "name" "Courier New" - "tall" "14" - "weight" "400" - "antialias" "1" - } - } - // fonts listed later in the order will only be used if they fulfill a range not already filled - // if a font fails to load then the subsequent fonts will replace - Default - { - "1" - { - "name" "Verdana" - "tall" "9" - "weight" "700" - "antialias" "1" - "yres" "1 599" - } - "2" - { - "name" "Verdana" - "tall" "12" - "weight" "700" - "antialias" "1" - "yres" "600 767" - } - "3" - { - "name" "Verdana" - "tall" "14" - "weight" "900" - "antialias" "1" - "yres" "768 1023" - } - "4" - { - "name" "Verdana" - "tall" "20" - "weight" "900" - "antialias" "1" - "yres" "1024 1199" - } - "5" - { - "name" "Verdana" - "tall" "24" - "weight" "900" - "antialias" "1" - "yres" "1200 10000" - "additive" "1" - } - } - "DefaultSmall" - { - "1" - { - "name" "Verdana" - "tall" "12" - "weight" "0" - "range" "0x0000 0x017F" - "yres" "480 599" - } - "2" - { - "name" "Verdana" - "tall" "13" - "weight" "0" - "range" "0x0000 0x017F" - "yres" "600 767" - } - "3" - { - "name" "Verdana" - "tall" "14" - "weight" "0" - "range" "0x0000 0x017F" - "yres" "768 1023" - "antialias" "1" - } - "4" - { - "name" "Verdana" - "tall" "20" - "weight" "0" - "range" "0x0000 0x017F" - "yres" "1024 1199" - "antialias" "1" - } - "5" - { - "name" "Verdana" - "tall" "24" - "weight" "0" - "range" "0x0000 0x017F" - "yres" "1200 6000" - "antialias" "1" - } - "6" - { - "name" "Arial" - "tall" "12" - "range" "0x0000 0x00FF" - "weight" "0" - } - } - "DefaultVerySmall" - { - "1" - { - "name" "Verdana" - "tall" "12" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - "yres" "480 599" - } - "2" - { - "name" "Verdana" - "tall" "13" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - "yres" "600 767" - } - "3" - { - "name" "Verdana" - "tall" "14" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - "yres" "768 1023" - "antialias" "1" - } - "4" - { - "name" "Verdana" - "tall" "20" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - "yres" "1024 1199" - "antialias" "1" - } - "5" - { - "name" "Verdana" - "tall" "24" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - "yres" "1200 6000" - "antialias" "1" - } - "6" - { - "name" "Verdana" - "tall" "12" - "range" "0x0000 0x00FF" - "weight" "0" - } - "7" - { - "name" "Arial" - "tall" "11" - "range" "0x0000 0x00FF" - "weight" "0" - } - } - "MenuTitle" - { - "1" - { - "name" "Verdana Bold" - "tall" "18" - "weight" "500" - } - } - WeaponIcons - { - "1" - { - "name" "HalfLife2" - "tall" "64" - "weight" "0" - "antialias" "1" - "additive" "1" - "custom" "1" - } - } - WeaponIconsSelected - { - "1" - { - "name" "HalfLife2" - "tall" "64" - "weight" "0" - "antialias" "1" - "blur" "5" - "scanlines" "2" - "additive" "1" - "custom" "1" - } - } - Crosshairs - { - "1" - { - "name" "HalfLife2" - "tall" "40" [!$OSX] - "tall" "41" [$OSX] - "weight" "0" - "antialias" "0" - "additive" "1" - "custom" "1" - "yres" "1 10000" - } - } - QuickInfo - { - "1" - { - "name" "HL2cross" - "tall" "28" [!$OSX] - "tall" "50" [$OSX] - "weight" "0" - "antialias" "1" - "additive" "1" - "custom" "1" [!$OSX] - } - } - HudNumbers - { - "1" - { - "name" "HalfLife2" - "tall" "32" - "weight" "0" - "antialias" "1" - "additive" "1" - "custom" "1" - } - } - HudNumbersGlow - { - "1" - { - "name" "HalfLife2" - "tall" "32" - "weight" "0" - "blur" "4" - "scanlines" "2" - "antialias" "1" - "additive" "1" - "custom" "1" - } - } - HudNumbersSmall - { - "1" - { - "name" "HalfLife2" [!$OSX] - "name" "Helvetica Bold" [$OSX] - "tall" "16" - "weight" "1000" - "additive" "1" - "antialias" "1" - "custom" "1" - } - } - HudSelectionNumbers - { - "1" - { - "name" "Verdana" - "tall" "11" - "weight" "700" - "antialias" "1" - "additive" "1" - } - } - HudHintTextLarge - { - "1" - { - "name" "Verdana" [!$OSX] - "name" "Helvetica Bold" [$OSX] - "tall" "14" - "weight" "1000" - "antialias" "1" - "additive" "1" - } - } - HudHintTextSmall - { - "1" - { - "name" "Verdana" [!$OSX] - "name" "Helvetica" [$OSX] - "tall" "11" - "weight" "0" - "antialias" "1" - "additive" "1" - } - } - HudSelectionText - { - "1" - { - "name" "Verdana" - "tall" "8" - "weight" "700" - "antialias" "1" - "yres" "1 599" - } - "2" - { - "name" "Verdana" - "tall" "10" - "weight" "700" - "antialias" "1" - "yres" "600 767" - } - "3" - { - "name" "Verdana" - "tall" "12" - "weight" "900" - "antialias" "1" - "yres" "768 1023" - } - "4" - { - "name" "Verdana" - "tall" "16" - "weight" "900" - "antialias" "1" - "yres" "1024 1199" - } - "5" - { - "name" "Verdana" - "tall" "17" - "weight" "1000" - "antialias" "1" - "yres" "1200 10000" - } - } - BudgetLabel - { - "1" - { - "name" "Courier New" - "tall" "14" - "weight" "400" - "outline" "1" - } - } - DebugOverlay - { - "1" - { - "name" "Courier New" - "tall" "14" - "weight" "400" - "outline" "1" - } - } - "CloseCaption_Normal" - { - "1" - { - "name" "Tahoma" [!$OSX] - "name" "Verdana" [$OSX] - "tall" "26" [!$OSX] - "tall" "24" [$OSX] - "tall" "26" - "weight" "500" - } - } - "CloseCaption_Italic" - { - "1" - { - "name" "Tahoma" [!$OSX] - "name" "Verdana Italic" [$OSX] - "tall" "26" [!$OSX] - "tall" "24" [$OSX] - "tall" "26" - "weight" "500" - "italic" "1" - } - } - "CloseCaption_Bold" - { - "1" - { - "name" "Tahoma" [!$OSX] - "name" "Verdana Bold" [$OSX] - "tall" "26" [!$OSX] - "tall" "24" [$OSX] - "tall" "26" - "weight" "900" - } - } - "CloseCaption_BoldItalic" - { - "1" - { - "name" "Tahoma" [!$OSX] - "name" "Verdana Bold Italic" [$OSX] - "tall" "26" [!$OSX] - "tall" "24" [$OSX] - "tall" "26" - "weight" "900" - "italic" "1" - } - } - "CloseCaption_Small" - { - "1" - { - "name" "Tahoma" [!$OSX] - "name" "Verdana" [$OSX] - "tall" "16" [!$OSX] - "tall" "14" [$OSX] - "tall_hidef" "24" - "weight" "900" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - // this is the symbol font - "Marlett" - { - "1" - { - "name" "Marlett" - "tall" "14" - "weight" "0" - "symbol" "1" - } - } - "Trebuchet24" - { - "1" - { - "name" "Trebuchet MS" - "tall" "24" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - "antialias" "1" - "additive" "1" - } - } - "Trebuchet18" - { - "1" - { - "name" "Trebuchet MS" - "tall" "18" - "weight" "900" - } - } - ClientTitleFont - { - "1" - { - "name" "HL2MP" - "tall" "46" - "weight" "0" - "additive" "0" - "antialias" "1" - } - } - CreditsLogo - { - "1" - { - "name" "HalfLife2" - "tall" "128" - "weight" "0" - "antialias" "1" - "additive" "1" - "custom" "1" - } - } - CreditsText - { - "1" - { - "name" "Trebuchet MS" - "tall" "20" - "weight" "900" - "antialias" "1" - "additive" "1" - } - } - CreditsOutroLogos - { - "1" - { - "name" "HalfLife2" - "tall" "48" - "weight" "0" - "antialias" "1" - "additive" "1" - "custom" "1" - } - } - CreditsOutroText - { - "1" - { - "name" "Verdana" - "tall" "9" - "weight" "900" - "antialias" "1" - } - } - CenterPrintText - { - // note that this scales with the screen resolution - "1" - { - "name" "Trebuchet MS" [!$OSX] - "name" "Helvetica" [$OSX] - "tall" "18" - "weight" "900" - "antialias" "1" - "additive" "1" - } - } - "ChatFont" - { - "1" - { - "name" "Verdana" - "tall" "12" - "weight" "700" - "yres" "480 599" - "dropshadow" "1" - } - "2" - { - "name" "Verdana" - "tall" "13" - "weight" "700" - "yres" "600 767" - "dropshadow" "1" - } - "3" - { - "name" "Verdana" - "tall" "14" - "weight" "700" - "yres" "768 1023" - "dropshadow" "1" - } - "4" - { - "name" "Verdana" - "tall" "20" - "weight" "700" - "yres" "1024 1199" - "dropshadow" "1" - } - "5" - { - "name" "Verdana" - "tall" "24" - "weight" "700" - "yres" "1200 10000" - "dropshadow" "1" - } - } - "TargetID" - { - "1" - { - "name" "Trebuchet MS" - "tall" "24" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - "antialias" "1" - "additive" "0" - } - } - "HL2MPTypeDeath" - { - "1" - { - "name" "HL2MP" // csd.ttf - "tall" "32" - "weight" "0" - "additive" "1" - "antialias" "1" - "custom" "1" [$OSX] - } - } - // Used by scoreboard and spectator UI for names which don't map in the normal fashion - "DefaultVerySmallFallBack" - { - "1" - { - "name" "Verdana" - "tall" "10" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - "yres" "480 599" - "antialias" "1" - } - "2" - { - "name" "Verdana" - "tall" "12" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - "yres" "600 1199" - "antialias" "1" - } - "3" - { - "name" "Verdana" - "tall" "15" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - "yres" "1200 6000" - "antialias" "1" - } - } - - } - - //////////////////// BORDERS ////////////////////////////// - // - // describes all the border types - Borders - { - BaseBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "Border.Dark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Bright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - } - - TitleButtonBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "Border.Bright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Dark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - } - - TitleButtonDisabledBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BgColor" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BgColor" - "offset" "1 0" - } - } - Top - { - "1" - { - "color" "BgColor" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BgColor" - "offset" "0 0" - } - } - } - - TitleButtonDepressedBorder - { - "inset" "1 1 1 1" - Left - { - "1" - { - "color" "Border.Dark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Bright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - } - - ScrollBarButtonBorder - { - "inset" "1 0 0 0" - Left - { - "1" - { - "color" "Border.Bright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Dark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - } - - ScrollBarButtonDepressedBorder - { - "inset" "2 2 0 0" - Left - { - "1" - { - "color" "Border.Dark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Bright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - } - - ButtonBorder - { - "inset" "0 0 0 0" - Left - { - "1" - { - "color" "Border.Bright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Top - { - "1" - { - "color" "Border.Bright" - "offset" "1 1" - } - } - - Bottom - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - } - - FrameBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "ControlBG" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "ControlBG" - "offset" "0 0" - } - } - - Top - { - "1" - { - "color" "ControlBG" - "offset" "0 1" - } - } - - Bottom - { - "1" - { - "color" "ControlBG" - "offset" "0 0" - } - } - } - - TabBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "Border.Bright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Dark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - } - - TabActiveBorder - { - "inset" "0 0 1 0" - Left - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - - Right - { - "1" - { - "color" "Border.Dark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "ControlBG" - "offset" "6 2" - } - } - } - - - ToolTipBorder - { - "inset" "0 0 1 0" - Left - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Right - { - "1" - { - "color" "Border.Dark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - } - - // this is the border used for default buttons (the button that gets pressed when you hit enter) - ButtonKeyFocusBorder - { - "inset" "0 0 0 0" - Left - { - "1" - { - "color" "Border.Bright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Top - { - "1" - { - "color" "Border.Bright" - "offset" "1 1" - } - } - - Bottom - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - } - - ButtonDepressedBorder - { - "inset" "0 0 0 0" - Left - { - "1" - { - "color" "Border.Bright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Top - { - "1" - { - "color" "Border.Bright" - "offset" "1 1" - } - } - - Bottom - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - } - - ComboBoxBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "Border.Dark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Bright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - } - - MenuBorder - { - "inset" "1 1 1 1" - Left - { - "1" - { - "color" "Border.Bright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "Border.Dark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - } - BrowserBorder - { - "inset" "0 0 0 0" - Left - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Right - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - - Top - { - "1" - { - "color" "Border.Dark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "Border.Bright" - "offset" "0 0" - } - } - } - } - - - //////////////////////// CUSTOM FONT FILES ///////////////////////////// - // - // specifies all the custom (non-system) font files that need to be loaded to service the above described fonts - CustomFontFiles - { - "1" "resource/HALFLIFE2.ttf" - "1" "resource/HL2MP.ttf" - "2" "resource/HL2crosshairs.ttf" - } - -} diff --git a/mp/game/mod_hl2mp/resource/GameMenu.res b/mp/game/mod_hl2mp/resource/GameMenu.res deleted file mode 100644 index 0903397b..00000000 --- a/mp/game/mod_hl2mp/resource/GameMenu.res +++ /dev/null @@ -1,48 +0,0 @@ -"GameMenu" -{ - "1" - { - "label" "#GameUI_GameMenu_ResumeGame" - "command" "ResumeGame" - "OnlyInGame" "1" - } - "2" - { - "label" "#GameUI_GameMenu_Disconnect" - "command" "Disconnect" - "OnlyInGame" "1" - } - "3" - { - "label" "#GameUI_GameMenu_PlayerList" - "command" "OpenPlayerListDialog" - "OnlyInGame" "1" - } - "4" - { - "label" "" - "command" "" - "OnlyInGame" "1" - } - "5" - { - "label" "#GameUI_GameMenu_FindServers" - "command" "OpenServerBrowser" - } - "6" - { - "label" "#GameUI_GameMenu_CreateServer" - "command" "OpenCreateMultiplayerGameDialog" - } - "10" - { - "label" "#GameUI_GameMenu_Options" - "command" "OpenOptionsDialog" - } - "11" - { - "label" "#GameUI_GameMenu_Quit" - "command" "Quit" - } -} - diff --git a/mp/game/mod_hl2mp/resource/ObjectControlPanelScheme.res b/mp/game/mod_hl2mp/resource/ObjectControlPanelScheme.res deleted file mode 100644 index 96be12d6..00000000 --- a/mp/game/mod_hl2mp/resource/ObjectControlPanelScheme.res +++ /dev/null @@ -1,800 +0,0 @@ -/////////////////////////////////////////////////////////// -// Object Control Panel scheme resource file -// -// sections: -// Colors - all the colors used by the scheme -// BaseSettings - contains settings for app to use to draw controls -// Fonts - list of all the fonts used by app -// Borders - description of all the borders -// -// hit ctrl-alt-shift-R in the app to reload this file -// -/////////////////////////////////////////////////////////// -Scheme -{ - //////////////////////// COLORS /////////////////////////// - // color details - // this is a list of all the colors used by the scheme - Colors - { - // base colors - "BaseText" "48 192 192 255" // used in text windows, lists - "BrightBaseText" "155 255 255 255" // brightest text - "DimBaseText" "150 159 142 255" // dim base text - - "LabelDimText" "160 170 149 255" // slight modification on above, used for info text - // could be just removed and use DimBaseText? - - "ControlText" "48 192 192 255" // used in all text controls - "BrightControlText" "64 224 224 255" // use for selected controls - "DisabledText1" "32 128 128 255" // disabled text - "DisabledText2" "30 30 30 255" // overlay color for disabled text (to give that inset look) - - // background colors - "ControlBG" "76 88 68 255" // background color of controls - "ControlDarkBG" "90 106 80 255" // darker background color; used for background of scrollbars - "WindowBG" "62 70 55 255" // background color of text edit panes (chat, text entries, etc.) - "SelectionBG" "149 136 49 255" // background color of any selected text or menu item - - // title colors - "TitleText" "255 255 255 255" - "TitleDimText" "120 132 114 255" - "TitleBG" "76 88 68 0" - "TitleDimBG" "76 88 68 0" - - // border colors - "BorderBright" "136 145 128 255" // the lit side of a control - "BorderDark" "45 49 40 255" // the dark/unlit side of a control - "BorderSelection" "0 0 0 255" // the additional border color for displaying the default/selected button - } - - ///////////////////// BASE SETTINGS //////////////////////// - // - // default settings for all panels - // controls use these to determine their settings - BaseSettings - { - "FgColor" "ControlText" - "BgColor" "ControlBG" - "LabelBgColor" "ControlBG" - "SubPanelBgColor" "ControlBG" - - "DisabledFgColor1" "DisabledText1" - "DisabledFgColor2" "DisabledText2" // set this to the BgColor if you don't want it to draw - - "TitleBarFgColor" "TitleText" - "TitleBarDisabledFgColor" "TitleDimText" - "TitleBarBgColor" "TitleBG" - "TitleBarDisabledBgColor" "TitleDimBG" - -// "TitleBarIcon" "resource/icon_steam" -// "TitleBarDisabledIcon" "resource/icon_steam_disabled" - "TitleBarIcon" "resource/icon_hlicon1" - "TitleBarDisabledIcon" "resource/icon_hlicon2" - - "TitleButtonFgColor" "BorderBright" - "TitleButtonBgColor" "ControlBG" - "TitleButtonDisabledFgColor" "TitleDimText" - "TitleButtonDisabledBgColor" "TitleDimBG" - - "TextCursorColor" "BaseText" // color of the blinking text cursor in text entries - "URLTextColor" "BrightBaseText" // color that URL's show up in chat window - - Menu - { - "FgColor" "DimBaseText" - "BgColor" "ControlBG" - "ArmedFgColor" "BrightBaseText" - "ArmedBgColor" "SelectionBG" - "DividerColor" "BorderDark" - - "TextInset" "6" - } - - MenuButton // the little arrow on the side of boxes that triggers drop down menus - { - "ButtonArrowColor" "DimBaseText" // color of arrows - "ButtonBgColor" "WindowBG" // bg color of button. same as background color of text edit panes - - "ArmedArrowColor" "BrightBaseText" // color of arrow when mouse is over button - "ArmedBgColor" "DimBaseText" // bg color of button when mouse is over button - } - - Slider - { - "SliderFgColor" "ControlText" // handle with which the slider is grabbed - "SliderBgColor" "ControlDarkBG" // area behind handle - "SliderTickColor" "ControlText" // slider tick's color - "SliderTickLabelColor" "ControlText" // color of labels at the ends of the slider tick - } - - ScrollBarSlider - { - "BgColor" "ControlBG" // this isn't really used - - "ScrollBarSliderFgColor" "ControlBG" // handle with which the slider is grabbed - "ScrollBarSliderBgColor" "ControlDarkBG" // area behind handle - - "ButtonFgColor" "DimBaseText" // color of arrows - } - - - // text edit windows - "WindowFgColor" "BaseText" // off-white - "WindowBgColor" "WindowBG" - "WindowDisabledFgColor" "DimBaseText" - "WindowDisabledBgColor" "66 80 60 255" // background of chat conversation - - "SelectionFgColor" "255 255 255 255" // fg color of selected text - "SelectionBgColor" "SelectionBG" - "ListSelectionFgColor" "255 255 255 255" // - - "ListBgColor" "62 70 55 255" // background of server browser control, etc - "BuddyListBgColor" "62 70 55 255" // background of buddy list pane - - // App-specific stuff - "ChatBgColor" "WindowBgColor" - - // status selection - "StatusSelectFgColor" "BrightBaseText" - "StatusSelectFgColor2" "BrightControlText" // this is the color of the friends status - - // checkboxes - "CheckButtonBorder1" "BorderDark" // the left checkbutton border - "CheckButtonBorder2" "BorderBright" // the right checkbutton border - "CheckButtonCheck" "0 0 0 255" // color of the check itself - "CheckBgColor" "158 168 150 255" - - // buttons (default fg/bg colors are used if these are not set) -// "ButtonArmedFgColor" -// "ButtonArmedBgColor" -// "ButtonDepressedFgColor" "BrightControlText" -// "ButtonDepressedBgColor" - - // buddy buttons - BuddyButton - { - "FgColor1" "ControlText" - "FgColor2" "117 134 102 255" - - "ArmedFgColor1" "BrightBaseText" - "ArmedFgColor2" "BrightBaseText" - "ArmedBgColor" "SelectionBG" - } - - Chat - { - "TextColor" "BrightControlText" - "SelfTextColor" "BaseText" - "SeperatorTextColor" "DimBaseText" - } - - "SectionTextColor" "BrightControlText" // text color for IN-GAME, ONLINE, OFFLINE sections of buddy list - "SectionDividerColor" "BorderDark" // color of line that runs under section name in buddy list - - // TF2 HUD - "HudStatusBgColor" "0 0 0 64" - "HudStatusSelectedBgColor" "0 0 0 192" - } - - // - //////////////////////// FONTS ///////////////////////////// - // - // describes all the fonts - Fonts - { - // fonts are used in order that they are listed - // fonts listed later in the order will only be used if they fulfill a range not already filled - // if a font fails to load then the subsequent fonts will replace - "Default" - { - "1" - { - "name" "Impact" - "tall" "32" - "weight" "900" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "DefaultUnderline" - { - "1" - { - "name" "Impact" - "tall" "32" - "weight" "900" - "underline" "1" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "DefaultSmall" - { - "1" - { - "name" "Impact" - "tall" "24" - "weight" "900" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "DefaultVerySmall" - { - "1" - { - "name" "Impact" - "tall" "18" - "weight" "900" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - - "DefaultLarge" - { - "1" - { - "name" "Impact" - "tall" "48" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - - // this is the symbol font - "Marlett" - { - "1" - { - "name" "Marlett" - "tall" "14" - "weight" "0" - "symbol" "1" - "range" "0x0000 0x007F" // Basic Latin - } - } - } - - // - //////////////////// BORDERS ////////////////////////////// - // - // describes all the border types - Borders - { - BaseBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - TitleButtonBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "4" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - TitleButtonDisabledBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BgColor" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BgColor" - "offset" "1 0" - } - } - Top - { - "1" - { - "color" "BgColor" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BgColor" - "offset" "0 0" - } - } - } - - TitleButtonDepressedBorder - { - "inset" "1 1 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - ScrollBarButtonBorder - { - "inset" "2 2 0 0" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - ButtonBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - TabBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - TabActiveBorder - { - "inset" "0 0 1 0" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "ControlBG" - "offset" "6 2" - } - } - } - - - ToolTipBorder - { - "inset" "0 0 1 0" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - // this is the border used for default buttons (the button that gets pressed when you hit enter) - ButtonKeyFocusBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderBright" - "offset" "0 1" - } - } - Top - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderBright" - "offset" "1 0" - } - } - Right - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderDark" - "offset" "1 0" - } - } - Bottom - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - ButtonDepressedBorder - { - "inset" "2 1 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - ComboBoxBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - MenuBorder - { - "inset" "1 1 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/resource/PDAControlPanelScheme.res b/mp/game/mod_hl2mp/resource/PDAControlPanelScheme.res deleted file mode 100644 index 96be12d6..00000000 --- a/mp/game/mod_hl2mp/resource/PDAControlPanelScheme.res +++ /dev/null @@ -1,800 +0,0 @@ -/////////////////////////////////////////////////////////// -// Object Control Panel scheme resource file -// -// sections: -// Colors - all the colors used by the scheme -// BaseSettings - contains settings for app to use to draw controls -// Fonts - list of all the fonts used by app -// Borders - description of all the borders -// -// hit ctrl-alt-shift-R in the app to reload this file -// -/////////////////////////////////////////////////////////// -Scheme -{ - //////////////////////// COLORS /////////////////////////// - // color details - // this is a list of all the colors used by the scheme - Colors - { - // base colors - "BaseText" "48 192 192 255" // used in text windows, lists - "BrightBaseText" "155 255 255 255" // brightest text - "DimBaseText" "150 159 142 255" // dim base text - - "LabelDimText" "160 170 149 255" // slight modification on above, used for info text - // could be just removed and use DimBaseText? - - "ControlText" "48 192 192 255" // used in all text controls - "BrightControlText" "64 224 224 255" // use for selected controls - "DisabledText1" "32 128 128 255" // disabled text - "DisabledText2" "30 30 30 255" // overlay color for disabled text (to give that inset look) - - // background colors - "ControlBG" "76 88 68 255" // background color of controls - "ControlDarkBG" "90 106 80 255" // darker background color; used for background of scrollbars - "WindowBG" "62 70 55 255" // background color of text edit panes (chat, text entries, etc.) - "SelectionBG" "149 136 49 255" // background color of any selected text or menu item - - // title colors - "TitleText" "255 255 255 255" - "TitleDimText" "120 132 114 255" - "TitleBG" "76 88 68 0" - "TitleDimBG" "76 88 68 0" - - // border colors - "BorderBright" "136 145 128 255" // the lit side of a control - "BorderDark" "45 49 40 255" // the dark/unlit side of a control - "BorderSelection" "0 0 0 255" // the additional border color for displaying the default/selected button - } - - ///////////////////// BASE SETTINGS //////////////////////// - // - // default settings for all panels - // controls use these to determine their settings - BaseSettings - { - "FgColor" "ControlText" - "BgColor" "ControlBG" - "LabelBgColor" "ControlBG" - "SubPanelBgColor" "ControlBG" - - "DisabledFgColor1" "DisabledText1" - "DisabledFgColor2" "DisabledText2" // set this to the BgColor if you don't want it to draw - - "TitleBarFgColor" "TitleText" - "TitleBarDisabledFgColor" "TitleDimText" - "TitleBarBgColor" "TitleBG" - "TitleBarDisabledBgColor" "TitleDimBG" - -// "TitleBarIcon" "resource/icon_steam" -// "TitleBarDisabledIcon" "resource/icon_steam_disabled" - "TitleBarIcon" "resource/icon_hlicon1" - "TitleBarDisabledIcon" "resource/icon_hlicon2" - - "TitleButtonFgColor" "BorderBright" - "TitleButtonBgColor" "ControlBG" - "TitleButtonDisabledFgColor" "TitleDimText" - "TitleButtonDisabledBgColor" "TitleDimBG" - - "TextCursorColor" "BaseText" // color of the blinking text cursor in text entries - "URLTextColor" "BrightBaseText" // color that URL's show up in chat window - - Menu - { - "FgColor" "DimBaseText" - "BgColor" "ControlBG" - "ArmedFgColor" "BrightBaseText" - "ArmedBgColor" "SelectionBG" - "DividerColor" "BorderDark" - - "TextInset" "6" - } - - MenuButton // the little arrow on the side of boxes that triggers drop down menus - { - "ButtonArrowColor" "DimBaseText" // color of arrows - "ButtonBgColor" "WindowBG" // bg color of button. same as background color of text edit panes - - "ArmedArrowColor" "BrightBaseText" // color of arrow when mouse is over button - "ArmedBgColor" "DimBaseText" // bg color of button when mouse is over button - } - - Slider - { - "SliderFgColor" "ControlText" // handle with which the slider is grabbed - "SliderBgColor" "ControlDarkBG" // area behind handle - "SliderTickColor" "ControlText" // slider tick's color - "SliderTickLabelColor" "ControlText" // color of labels at the ends of the slider tick - } - - ScrollBarSlider - { - "BgColor" "ControlBG" // this isn't really used - - "ScrollBarSliderFgColor" "ControlBG" // handle with which the slider is grabbed - "ScrollBarSliderBgColor" "ControlDarkBG" // area behind handle - - "ButtonFgColor" "DimBaseText" // color of arrows - } - - - // text edit windows - "WindowFgColor" "BaseText" // off-white - "WindowBgColor" "WindowBG" - "WindowDisabledFgColor" "DimBaseText" - "WindowDisabledBgColor" "66 80 60 255" // background of chat conversation - - "SelectionFgColor" "255 255 255 255" // fg color of selected text - "SelectionBgColor" "SelectionBG" - "ListSelectionFgColor" "255 255 255 255" // - - "ListBgColor" "62 70 55 255" // background of server browser control, etc - "BuddyListBgColor" "62 70 55 255" // background of buddy list pane - - // App-specific stuff - "ChatBgColor" "WindowBgColor" - - // status selection - "StatusSelectFgColor" "BrightBaseText" - "StatusSelectFgColor2" "BrightControlText" // this is the color of the friends status - - // checkboxes - "CheckButtonBorder1" "BorderDark" // the left checkbutton border - "CheckButtonBorder2" "BorderBright" // the right checkbutton border - "CheckButtonCheck" "0 0 0 255" // color of the check itself - "CheckBgColor" "158 168 150 255" - - // buttons (default fg/bg colors are used if these are not set) -// "ButtonArmedFgColor" -// "ButtonArmedBgColor" -// "ButtonDepressedFgColor" "BrightControlText" -// "ButtonDepressedBgColor" - - // buddy buttons - BuddyButton - { - "FgColor1" "ControlText" - "FgColor2" "117 134 102 255" - - "ArmedFgColor1" "BrightBaseText" - "ArmedFgColor2" "BrightBaseText" - "ArmedBgColor" "SelectionBG" - } - - Chat - { - "TextColor" "BrightControlText" - "SelfTextColor" "BaseText" - "SeperatorTextColor" "DimBaseText" - } - - "SectionTextColor" "BrightControlText" // text color for IN-GAME, ONLINE, OFFLINE sections of buddy list - "SectionDividerColor" "BorderDark" // color of line that runs under section name in buddy list - - // TF2 HUD - "HudStatusBgColor" "0 0 0 64" - "HudStatusSelectedBgColor" "0 0 0 192" - } - - // - //////////////////////// FONTS ///////////////////////////// - // - // describes all the fonts - Fonts - { - // fonts are used in order that they are listed - // fonts listed later in the order will only be used if they fulfill a range not already filled - // if a font fails to load then the subsequent fonts will replace - "Default" - { - "1" - { - "name" "Impact" - "tall" "32" - "weight" "900" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "DefaultUnderline" - { - "1" - { - "name" "Impact" - "tall" "32" - "weight" "900" - "underline" "1" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "DefaultSmall" - { - "1" - { - "name" "Impact" - "tall" "24" - "weight" "900" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "DefaultVerySmall" - { - "1" - { - "name" "Impact" - "tall" "18" - "weight" "900" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - - "DefaultLarge" - { - "1" - { - "name" "Impact" - "tall" "48" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - - // this is the symbol font - "Marlett" - { - "1" - { - "name" "Marlett" - "tall" "14" - "weight" "0" - "symbol" "1" - "range" "0x0000 0x007F" // Basic Latin - } - } - } - - // - //////////////////// BORDERS ////////////////////////////// - // - // describes all the border types - Borders - { - BaseBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - TitleButtonBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "4" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - TitleButtonDisabledBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BgColor" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BgColor" - "offset" "1 0" - } - } - Top - { - "1" - { - "color" "BgColor" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BgColor" - "offset" "0 0" - } - } - } - - TitleButtonDepressedBorder - { - "inset" "1 1 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - ScrollBarButtonBorder - { - "inset" "2 2 0 0" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - ButtonBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - TabBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - TabActiveBorder - { - "inset" "0 0 1 0" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "ControlBG" - "offset" "6 2" - } - } - } - - - ToolTipBorder - { - "inset" "0 0 1 0" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - // this is the border used for default buttons (the button that gets pressed when you hit enter) - ButtonKeyFocusBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderBright" - "offset" "0 1" - } - } - Top - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderBright" - "offset" "1 0" - } - } - Right - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderDark" - "offset" "1 0" - } - } - Bottom - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - ButtonDepressedBorder - { - "inset" "2 1 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - ComboBoxBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - MenuBorder - { - "inset" "1 1 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/resource/TrackerScheme.res b/mp/game/mod_hl2mp/resource/TrackerScheme.res deleted file mode 100644 index e64f4c61..00000000 --- a/mp/game/mod_hl2mp/resource/TrackerScheme.res +++ /dev/null @@ -1,1210 +0,0 @@ -/////////////////////////////////////////////////////////// -// Tracker scheme resource file -// -// sections: -// Colors - all the colors used by the scheme -// BaseSettings - contains settings for app to use to draw controls -// Fonts - list of all the fonts used by app -// Borders - description of all the borders -// -// hit ctrl-alt-shift-R in the app to reload this file -// -/////////////////////////////////////////////////////////// -Scheme -{ - //////////////////////// COLORS /////////////////////////// - // color details - // this is a list of all the colors used by the scheme - Colors - { - // base colors - "BaseText" "216 222 211 255" // used in text windows, lists - "BrightBaseText" "255 255 255 255" // brightest text - "DimBaseText" "150 159 142 255" // dim base text - "SelectedText" "255 255 255 255" // selected text - - "LabelDimText" "160 170 149 255" // slight modification on above, used for info text - // could be just removed and use DimBaseText? - - "ControlText" "216 222 211 255" // used in all text controls - "BrightControlText" "196 181 80 255" // use for selected controls - "DisabledText1" "117 128 111 255" // disabled text - "DisabledText2" "30 30 30 255" // overlay color for disabled text (to give that inset look) - "DimListText" "117 134 102 255" // offline friends, unsubscribed games, etc. - - // background colors - "ControlBG" "76 88 68 255" // background color of controls - "ControlDarkBG" "90 106 80 255" // darker background color; used for background of scrollbars - "WindowBG" "62 70 55 255" // background color of text edit panes (chat, text entries, etc.) - "SelectionBG" "149 136 49 255" // background color of any selected text or menu item - "SelectionBG2" "40 46 34 255" // selection background in window w/o focus - "ListBG" "62 70 55 255" // background of server browser, buddy list, etc. - - // title colors - "TitleText" "255 255 255 255" - "TitleDimText" "120 132 114 255" - "TitleBG" "76 88 68 0" - "TitleDimBG" "76 88 68 0" - - // slider tick colors - "SliderTickColor" "127 140 127 255" - "SliderTrackColor" "31 31 31 255" - - // border colors - "BorderBright" "136 145 128 255" // the lit side of a control - "BorderDark" "45 49 40 255" // the dark/unlit side of a control - "BorderSelection" "0 0 0 255" // the additional border color for displaying the default/selected button - } - - ///////////////////// BASE SETTINGS //////////////////////// - // - // default settings for all panels - // controls use these to determine their settings - BaseSettings - { - "FgColor" "ControlText" - "BgColor" "ControlBG" - "LabelBgColor" "ControlBG" - "SubPanelBgColor" "ControlBG" - - "DisabledFgColor1" "DisabledText1" - "DisabledFgColor2" "DisabledText2" // set this to the BgColor if you don't want it to draw - - "TitleBarFgColor" "TitleText" - "TitleBarDisabledFgColor" "TitleDimText" - "TitleBarBgColor" "TitleBG" - "TitleBarDisabledBgColor" "TitleDimBG" - -// "TitleBarIcon" "resource/icon_steam" -// "TitleBarDisabledIcon" "resource/icon_steam_disabled" - "TitleBarIcon" "resource/icon_hlicon1" - "TitleBarDisabledIcon" "resource/icon_hlicon2" - - "TitleButtonFgColor" "BorderBright" - "TitleButtonBgColor" "ControlBG" - "TitleButtonDisabledFgColor" "TitleDimText" - "TitleButtonDisabledBgColor" "TitleDimBG" - - "TextCursorColor" "BaseText" // color of the blinking text cursor in text entries - "URLTextColor" "BrightBaseText" // color that URL's show up in chat window - - Menu - { - "FgColor" "DimBaseText" - "BgColor" "ControlBG" - "ArmedFgColor" "BrightBaseText" - "ArmedBgColor" "SelectionBG" - "DividerColor" "BorderDark" - - "TextInset" "6" - } - - MenuButton // the little arrow on the side of boxes that triggers drop down menus - { - "ButtonArrowColor" "DimBaseText" // color of arrows - "ButtonBgColor" "WindowBG" // bg color of button. same as background color of text edit panes - - "ArmedArrowColor" "BrightBaseText" // color of arrow when mouse is over button - "ArmedBgColor" "DimBaseText" // bg color of button when mouse is over button - } - - Slider - { - "SliderFgColor" "ControlBG" // handle with which the slider is grabbed - "SliderBgColor" "ControlDarkBG" // area behind handle - "SliderTickColor" "127 140 127 255" // slider tick's color - "SliderTickLabelColor" "127 140 127 255" // color of labels at the ends of the slider tick - } - - ScrollBarSlider - { - "BgColor" "ControlBG" // this isn't really used - - "ScrollBarSliderFgColor" "ControlBG" // handle with which the slider is grabbed - "ScrollBarSliderBgColor" "ControlDarkBG" // area behind handle - - "ButtonFgColor" "DimBaseText" // color of arrows - } - - - // text edit windows - "WindowFgColor" "BaseText" // off-white - "WindowBgColor" "WindowBG" - "WindowDisabledFgColor" "DimBaseText" - "WindowDisabledBgColor" "66 80 60 255" // background of chat conversation - - "SelectionFgColor" "255 255 255 255" // fg color of selected text - "SelectionBgColor" "SelectionBG" - "ListSelectionFgColor" "255 255 255 255" // - - "ListBgColor" "62 70 55 255" // background of server browser control, etc - "BuddyListBgColor" "62 70 55 255" // background of buddy list pane - - // App-specific stuff - "ChatBgColor" "WindowBgColor" - - // status selection - "StatusSelectFgColor" "BrightBaseText" - "StatusSelectFgColor2" "BrightControlText" // this is the color of the friends status - - // checkboxes - "CheckButtonBorder1" "BorderDark" // the left checkbutton border - "CheckButtonBorder2" "BorderBright" // the right checkbutton border - "CheckButtonCheck" "0 0 0 255" // color of the check itself - "CheckBgColor" "158 168 150 255" - - // buttons (default fg/bg colors are used if these are not set) -// "ButtonArmedFgColor" -// "ButtonArmedBgColor" -// "ButtonDepressedFgColor" "BrightControlText" -// "ButtonDepressedBgColor" - - // buddy buttons - BuddyButton - { - "FgColor1" "ControlText" - "FgColor2" "117 134 102 255" - - "ArmedFgColor1" "BrightBaseText" - "ArmedFgColor2" "BrightBaseText" - "ArmedBgColor" "SelectionBG" - } - - Chat - { - "TextColor" "BrightControlText" - "SelfTextColor" "BaseText" - "SeperatorTextColor" "DimBaseText" - } - - InGameDesktop - { - "MenuColor" "200 200 200 255" - "ArmedMenuColor" "255 255 255 255" - "DepressedMenuColor" "192 186 80 255" - "WidescreenBarColor" "0 0 0 0" - "MenuItemVisibilityRate" "0.03" // time it takes for one menu item to appear - "MenuItemHeight" "28" - "GameMenuInset" "32" - } - - "SectionTextColor" "BrightControlText" // text color for IN-GAME, ONLINE, OFFLINE sections of buddy list - "SectionDividerColor" "BorderDark" // color of line that runs under section name in buddy list - - // TF2 HUD - "HudStatusBgColor" "0 0 0 64" - "HudStatusSelectedBgColor" "0 0 0 192" - } - - // - //////////////////////// FONTS ///////////////////////////// - // - // describes all the fonts - Fonts - { - // fonts are used in order that they are listed - // fonts listed later in the order will only be used if they fulfill a range not already filled - // if a font fails to load then the subsequent fonts will replace - // fonts are used in order that they are listed - "DebugFixed" - { - "1" - { - "name" "Courier New" - "tall" "10" - "weight" "500" - "antialias" "1" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - // fonts are used in order that they are listed - "DebugFixedSmall" - { - "1" - { - "name" "Courier New" - "tall" "7" - "weight" "500" - "antialias" "1" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "Default" - { - "1" - { - "name" "Tahoma" - "tall" "16" - "weight" "500" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "DefaultUnderline" - { - "1" - { - "name" "Tahoma" - "tall" "16" - "weight" "500" - "underline" "1" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "DefaultSmall" - { - "1" - { - "name" "Tahoma" - "tall" "13" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "DefaultSmallDropShadow" - { - "1" - { - "name" "Tahoma" - "tall" "13" - "weight" "0" - "dropshadow" "1" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "DefaultVerySmall" - { - "1" - { - "name" "Tahoma" - "tall" "12" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - - "DefaultLarge" - { - "1" - { - "name" "Tahoma" - "tall" "18" - "weight" "0" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - - "MenuLarge" - { - "1" - { - "name" "Verdana" - "tall" "20" - "weight" "1000" - "antialias" "1" - } - } - - "ConsoleText" - { - "1" - { - "name" "Tahoma" - "tall" "13" - "weight" "500" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - - // this is the symbol font - "Marlett" - { - "1" - { - "name" "Marlett" - "tall" "14" - "weight" "0" - "symbol" "1" - "range" "0x0000 0x007F" // Basic Latin - } - } - - "Trebuchet24" - { - "1" - { - "name" "Trebuchet MS" - "tall" "24" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - } - } - - - "Trebuchet20" - { - "1" - { - "name" "Trebuchet MS" - "tall" "20" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - } - } - - "Trebuchet18" - { - "1" - { - "name" "Trebuchet MS" - "tall" "18" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - } - } - - // HUD numbers - // We use multiple fonts to 'pulse' them in the HUD, hence the need for many of near size - "HUDNumber" - { - "1" - { - "name" "Trebuchet MS" - "tall" "40" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - } - } - "HUDNumber1" - { - "1" - { - "name" "Trebuchet MS" - "tall" "41" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - } - } - "HUDNumber2" - { - "1" - { - "name" "Trebuchet MS" - "tall" "42" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - } - } - "HUDNumber3" - { - "1" - { - "name" "Trebuchet MS" - "tall" "43" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - } - } - "HUDNumber4" - { - "1" - { - "name" "Trebuchet MS" - "tall" "44" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - } - } - "HUDNumber5" - { - "1" - { - "name" "Trebuchet MS" - "tall" "45" - "weight" "900" - "range" "0x0000 0x007F" // Basic Latin - } - } - "DefaultFixed" - { - "1" - { - "name" "Lucida Console" - "tall" "10" - "weight" "0" - "range" "0x0000 0x007F" // Basic Latin - } -// "1" -// { -// "name" "FixedSys" -// "tall" "20" -// "weight" "0" -// "range" "0x0000 0x007F" // Basic Latin -// } - } - - "DefaultFixedDropShadow" - { - "1" - { - "name" "Lucida Console" - "tall" "10" - "weight" "0" - "dropshadow" "1" - "range" "0x0000 0x007F" // Basic Latin - } -// "1" -// { -// "name" "FixedSys" -// "tall" "20" -// "weight" "0" -// "range" "0x0000 0x007F" // Basic Latin -// } - } - - "DefaultFixedOutline" - { - "1" - { - "name" "Lucida Console" - "tall" "10" - "weight" "0" - "outline" "1" - "range" "0x0000 0x007F" // Basic Latin - } -// "1" -// { -// "name" "FixedSys" -// "tall" "20" -// "weight" "0" -// "range" "0x0000 0x007F" // Basic Latin -// } - } - - "CloseCaption_Normal" - { - "1" - { - "name" "Tahoma" - "tall" "16" - "weight" "500" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "CloseCaption_Italic" - { - "1" - { - "name" "Tahoma" - "tall" "16" - "weight" "500" - "italic" "1" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "CloseCaption_Bold" - { - "1" - { - "name" "Tahoma" - "tall" "16" - "weight" "900" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - "CloseCaption_BoldItalic" - { - "1" - { - "name" "Tahoma" - "tall" "16" - "weight" "900" - "italic" "1" - "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A - } - } - - TitleFont - { - "1" - { - "name" "HalfLife2" - "tall" "72" - "weight" "400" - "antialias" "1" - } - } - } - - // - //////////////////// BORDERS ////////////////////////////// - // - // describes all the border types - Borders - { - BaseBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - TitleButtonBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "4" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - TitleButtonDisabledBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BgColor" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BgColor" - "offset" "1 0" - } - } - Top - { - "1" - { - "color" "BgColor" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BgColor" - "offset" "0 0" - } - } - } - - TitleButtonDepressedBorder - { - "inset" "1 1 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - ScrollBarButtonBorder - { - "inset" "2 2 0 0" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - ScrollBarButtonDepressedBorder - { - "inset" "2 2 0 0" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - ButtonBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - FrameBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - TabBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - TabActiveBorder - { - "inset" "0 0 1 0" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "ControlBG" - "offset" "6 2" - } - } - } - - - ToolTipBorder - { - "inset" "0 0 1 0" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - // this is the border used for default buttons (the button that gets pressed when you hit enter) - ButtonKeyFocusBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderBright" - "offset" "0 1" - } - } - Top - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderBright" - "offset" "1 0" - } - } - Right - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderDark" - "offset" "1 0" - } - } - Bottom - { - "1" - { - "color" "BorderSelection" - "offset" "0 0" - } - "2" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - ButtonDepressedBorder - { - "inset" "2 1 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - ComboBoxBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - - MenuBorder - { - "inset" "1 1 1 1" - Left - { - "1" - { - "color" "BorderBright" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderDark" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - } - - BrowserBorder - { - "inset" "0 0 0 1" - Left - { - "1" - { - "color" "BorderDark" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - - Top - { - "1" - { - "color" "BorderDark" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "BorderBright" - "offset" "0 0" - } - } - } - } - - //////////////////////// CUSTOM FONT FILES ///////////////////////////// - // - // specifies all the custom (non-system) font files that need to be loaded to service the above described fonts - CustomFontFiles - { - "1" "resource/HALFLIFE2.ttf" - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/resource/mod_hl2mp_english.txt b/mp/game/mod_hl2mp/resource/mod_hl2mp_english.txt deleted file mode 100644 index 4974d4e5..00000000 Binary files a/mp/game/mod_hl2mp/resource/mod_hl2mp_english.txt and /dev/null differ diff --git a/mp/game/mod_hl2mp/resource/modevents.res b/mp/game/mod_hl2mp/resource/modevents.res deleted file mode 100644 index c1db91b7..00000000 --- a/mp/game/mod_hl2mp/resource/modevents.res +++ /dev/null @@ -1,51 +0,0 @@ -//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. =========== -// -// The copyright to the contents herein is the property of Valve, L.L.C. -// The contents may be used and/or copied only with the written permission of -// Valve, L.L.C., or in accordance with the terms and conditions stipulated in -// the agreement/contract under which the contents have been supplied. -//============================================================================= - -// No spaces in event names, max length 32 -// All strings are case sensitive -// -// valid data key types are: -// string : a zero terminated string -// bool : unsigned int, 1 bit -// byte : unsigned int, 8 bit -// short : signed int, 16 bit -// long : signed int, 32 bit -// float : float, 32 bit -// local : any data, but not networked to clients -// -// following key names are reserved: -// local : if set to 1, event is not networked to clients -// unreliable : networked, but unreliable -// suppress : never fire this event -// time : firing server time -// eventid : holds the event ID - -"modevents" -{ - "player_death" // a game event, name may be 32 charaters long - { - "userid" "short" // user ID who died - "attacker" "short" // user ID who killed - "weapon" "string" // weapon name killed used - } - - "teamplay_round_start" // round restart - { - "full_reset" "bool" // is this a full reset of the map - } - - "spec_target_updated" - { - } - - "achievement_earned" - { - "player" "byte" // entindex of the player - "achievement" "short" // achievement ID - } -} diff --git a/mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt b/mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt deleted file mode 100644 index 086b67a1..00000000 --- a/mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt +++ /dev/null @@ -1,4 +0,0 @@ -"chapters" -{ - 1 "background01" -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/HudAnimations.txt b/mp/game/mod_hl2mp/scripts/HudAnimations.txt deleted file mode 100644 index 2fdfeb5d..00000000 --- a/mp/game/mod_hl2mp/scripts/HudAnimations.txt +++ /dev/null @@ -1,640 +0,0 @@ -// sample animation script -// -// -// commands: -// Animate -// variables: -// FgColor -// BgColor -// Position -// Size -// Blur (hud panels only) -// TextColor (hud panels only) -// Ammo2Color (hud panels only) -// Alpha (hud weapon selection only) -// SelectionAlpha (hud weapon selection only) -// TextScan (hud weapon selection only) -// -// interpolator: -// Linear -// Accel - starts moving slow, ends fast -// Deaccel - starts moving fast, ends slow -// -// RunEvent -// starts another even running at the specified time -// -// StopEvent -// stops another event that is current running at the specified time -// -// StopAnimation -// stops all animations refering to the specified variable in the specified panel -// -// StopPanelAnimations -// stops all active animations operating on the specified panel -// -// -// Useful game console commands: -// cl_Animationinfo or -// displays all the animatable variables for the hud element -// - - -event LevelInit -{ -} - -event FadeOutTeamLine -{ - // make the display visible - Animate TeamDisplay Alpha "0" Linear 0.0 0.25 -} - -event FadeInTeamLine -{ - // make the display visible - Animate TeamDisplay Alpha "255" Linear 0.0 0.5 -} - -event OpenWeaponSelectionMenu -{ - StopEvent CloseWeaponSelectionMenu 0.0 - StopEvent WeaponPickup 0.0 - StopEvent FadeOutWeaponSelectionMenu 0.0 - - // make the display visible - Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 - Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 - Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 - Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 - Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 -} - -event CloseWeaponSelectionMenu -{ - // hide the whole thing near immediately - Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 0.1 - Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 0.1 - Animate HudWeaponSelection Alpha "0" Linear 0.0 0.1 - Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 0.1 -} - -event FadeOutWeaponSelectionMenu -{ - // slowly hide the whole thing - Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 1.5 - Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 1.5 - Animate HudWeaponSelection Alpha "0" Linear 0.0 1.5 - Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 1.5 -} - -event SuitAuxPowerMax -{ - // hide the suit power - Animate HudSuitPower BgColor "0 0 0 0" Linear 0.0 0.4 - Animate HudSuitPower AuxPowerColor "0 0 0 0" Linear 0.0 0.4 -} - -event SuitAuxPowerNotMax -{ - // show suit power - Animate HudSuitPower BgColor "BgColor" Linear 0.0 0.4 - Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4 -} - -event SuitAuxPowerDecreasedBelow25 -{ - // make color red - Animate HudSuitPower AuxPowerColor "255 0 0 220" Linear 0.0 0.4 -} - -event SuitAuxPowerIncreasedAbove25 -{ - // make colr bright - Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4 -} - -event SuitAuxPowerNoItemsActive -{ - // resize the aux power to be the smallest size - Animate HudSuitPower Size "102 26" Linear 0.0 0.4 - Animate HudSuitPower Position "16 400" Linear 0.0 0.4 -// Animate HudSuitPower text_xpos "8" Linear 0.0 0.4 -// Animate HudSuitPower text_ypos "15" Linear 0.0 0.4 -} - -event SuitAuxPowerOneItemActive -{ - // resize the aux power to fit one item - Animate HudSuitPower Size "102 36" Linear 0.0 0.4 - Animate HudSuitPower Position "16 390" Linear 0.0 0.4 -} - -event SuitAuxPowerTwoItemsActive -{ - // resize the aux power to fit two items - Animate HudSuitPower Size "102 46" Linear 0.0 0.4 - Animate HudSuitPower Position "16 380" Linear 0.0 0.4 -} - -event SuitAuxPowerThreeItemsActive -{ - // resize the aux power to fit three items - Animate HudSuitPower Size "102 56" Linear 0.0 0.4 - Animate HudSuitPower Position "16 370" Linear 0.0 0.4 -} - -event SuitFlashlightOn -{ - Animate HudFlashlight TextColor "255 220 0 255" Linear 0.0 0.1 - Animate HudFlashlight TextColor "255 220 0 160" Deaccel 0.1 0.75 - Animate HudFlashlight BgColor "BgColor" Linear 0.0 0.75 -} - -event SuitFlashlightOff -{ - StopEvent SuitFlashlightOn 0.0 - Animate HudFlashlight TextColor "0 0 0 0" Linear 0.0 0.4 - Animate HudFlashlight BgColor "0 0 0 0" Linear 0.0 0.4 -} - -event HudTakeDamageFront -{ -} - -event HudTakeDamageLeft -{ - Animate HudDamageIndicator DmgColorLeft "255 88 0 200" Linear 0.0 0.0 - Animate HudDamageIndicator DmgColorLeft "255 0 0 200" Linear 0.0 0.3 - Animate HudDamageIndicator DmgColorLeft "255 0 0 0" Deaccel 0.3 0.5 -} - -event HudTakeDamageRight -{ - Animate HudDamageIndicator DmgColorRight "255 88 0 200" Linear 0.0 0.0 - Animate HudDamageIndicator DmgColorRight "255 0 0 200" Linear 0.0 0.3 - Animate HudDamageIndicator DmgColorRight "255 0 0 0" Deaccel 0.3 0.5 -} - -event HudTakeDamageBehind -{ - RunEvent HudTakeDamageLeft 0.0 - RunEvent HudTakeDamageRight 0.0 -} - -event HudTakeDamageHighLeft -{ - Animate HudDamageIndicator DmgHighColorLeft "255 88 0 255" Linear 0.0 0.0 - Animate HudDamageIndicator DmgHighColorLeft "255 0 0 200" Linear 0.0 0.4 - Animate HudDamageIndicator DmgHighColorLeft "255 0 0 0" Deaccel 0.4 2.4 -} - -event HudTakeDamageHighRight -{ - Animate HudDamageIndicator DmgHighColorRight "255 88 0 255" Linear 0.0 0.0 - Animate HudDamageIndicator DmgHighColorRight "255 0 0 200" Linear 0.0 0.4 - Animate HudDamageIndicator DmgHighColorRight "255 0 0 0" Deaccel 0.4 2.4 -} - -event HudTakeDamageHigh -{ - Animate HudDamageIndicator DmgFullscreenColor "255 88 0 200" Linear 0.0 0.0 - Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.4 - Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.4 2.4 -} - -event HudTakeDamageDrown -{ - RunEvent HudTakeDamageBehind 0.0 -} - -event HudTakeDamagePoison -{ - Animate HudDamageIndicator DmgFullscreenColor "255 236 128 240" Linear 0.0 0.0 - Animate HudDamageIndicator DmgFullscreenColor "255 236 128 0" Deaccel 0.4 0.8 -} - -event HudTakeDamageBurn -{ - Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.0 - Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.2 0.4 -} - -event HudTakeDamageRadiation -{ - Animate HudDamageIndicator DmgFullscreenColor "255 255 255 128" Deaccel 0.0 0.1 - Animate HudDamageIndicator DmgFullscreenColor "255 255 255 0" Deaccel 0.1 0.4 - RunEvent HudTakeDamageBehind 0.0 -} - -event HudPlayerDeath -{ - StopEvent HealthLoop 0.0 - StopEvent HealthPulse 0.0 - - Animate HudDamageIndicator DmgFullscreenColor "255 0 0 8" Deaccel 0.1 0.2 - Animate HudDamageIndicator DmgFullscreenColor "255 0 0 48" Deaccel 0.3 4.0 -} - -event HealthIncreasedAbove20 -{ - StopEvent HealthLoop 0.0 - StopEvent HealthPulse 0.0 - StopEvent HealthLow 0.0 - - Animate HudHealth BgColor "BgColor" Linear 0.0 0.0 - - Animate HudHealth TextColor "FgColor" Linear 0.0 0.04 - Animate HudHealth FgColor "FgColor" Linear 0.0 0.03 - - Animate HudHealth Blur "3" Linear 0.0 0.1 - Animate HudHealth Blur "0" Deaccel 0.1 2.0 -} - -event HealthIncreasedBelow20 -{ - Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25 - Animate HudHealth FgColor "FgColor" Linear 0.3 0.75 - - Animate HudHealth Blur "3" Linear 0.0 0.1 - Animate HudHealth Blur "0" Deaccel 0.1 2.0 -} - -event SuitPowerIncreasedAbove20 -{ - StopEvent SuitLoop 0.0 - StopEvent SuitPulse 0.0 - StopEvent SuitPowerZero 0.0 - - Animate HudSuit Alpha "255" Linear 0.0 0.0 - - Animate HudSuit BgColor "BgColor" Linear 0.0 0.0 - - Animate HudSuit TextColor "FgColor" Linear 0.0 0.05 - Animate HudSuit FgColor "FgColor" Linear 0.0 0.05 - - Animate HudSuit Blur "3" Linear 0.0 0.1 - Animate HudSuit Blur "0" Deaccel 0.1 2.0 -} - - -event SuitPowerIncreasedBelow20 -{ - StopEvent SuitPowerZero 0.0 - Animate HudSuit Alpha "255" Linear 0.0 0.0 - - Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25 - Animate HudSuit FgColor "FgColor" Linear 0.3 0.75 - - Animate HudSuit Blur "3" Linear 0.0 0.1 - Animate HudSuit Blur "0" Deaccel 0.1 2.0 -} - -event SuitPowerZero -{ - StopEvent SuitLoop 0.0 - StopEvent SuitPulse 0.0 - StopEvent SuitArmorLow 0.0 - StopEvent SuitDamageTaken 0.0 - - Animate HudSuit Alpha "0" Linear 0.0 0.4 -} - -event TestMovement -{ - Animate HudHealth Position "256 120" Linear 0.0 2.0 - Animate HudHealth Size "128 24" Linear 0.0 1.5 -} - -event HealthDamageTaken -{ - Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25 - Animate HudHealth FgColor "FgColor" Linear 0.3 0.75 - - Animate HudHealth Blur "3" Linear 0.0 0.1 - Animate HudHealth Blur "0" Deaccel 0.1 2.0 - - Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1 - Animate HudHealth TextColor "FgColor" Deaccel 0.1 1.2 -} - -event SuitDamageTaken -{ - Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25 - Animate HudSuit FgColor "FgColor" Linear 0.3 0.75 - - Animate HudSuit Blur "3" Linear 0.0 0.1 - Animate HudSuit Blur "0" Deaccel 0.1 2.0 - - Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1 - Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2 -} - -// health has been damaged to below 20% -event HealthLow -{ - StopEvent HealthDamageTaken 0.0 - StopEvent HealthPulse 0.0 - StopEvent HealthLoop 0.0 - - Animate HudHealth BgColor "DamagedBg" Linear 0.0 0.1 - Animate HudHealth BgColor "BgColor" Deaccel 0.1 1.75 - - Animate HudHealth FgColor "BrightFg" Linear 0.0 0.2 - Animate HudHealth FgColor "DamagedFg" Linear 0.2 1.2 - - Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1 - Animate HudHealth TextColor "DamagedFg" Linear 0.1 1.2 - - Animate HudHealth Blur "5" Linear 0.0 0.1 - Animate HudHealth Blur "3" Deaccel 0.1 0.9 - - RunEvent HealthPulse 1.0 -} - -event HealthPulse -{ - Animate HudHealth Blur "5" Linear 0.0 0.1 - Animate HudHealth Blur "2" Deaccel 0.1 0.8 - Animate HudHealth TextColor "BrightDamagedFg" Linear 0.0 0.1 - Animate HudHealth TextColor "DamagedFg" Deaccel 0.1 0.8 - Animate HudHealth BgColor "100 0 0 80" Linear 0.0 0.1 - Animate HudHealth BgColor "BgColor" Deaccel 0.1 0.8 - - RunEvent HealthLoop 0.8 -} - -// call to loop HealthPulse -event HealthLoop -{ - RunEvent HealthPulse 0.0 -} - - -// suit armor has been damaged to below 20% -event SuitArmorLow -{ - StopEvent SuitDamageTaken 0.0 - StopEvent SuitPulse 0.0 - StopEvent SuitLoop 0.0 - -// removing this effect -- matching it to the event for normal suit damage -// so, there will be no special indication (redness, flashing) -// in the hud that the suit armor is low - -// Animate HudSuit BgColor "DamagedBg" Linear 0.0 0.1 -// Animate HudSuit BgColor "BgColor" Deaccel 0.1 1.75 - - Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25 - Animate HudSuit FgColor "FgColor" Linear 0.3 0.75 - - Animate HudSuit Blur "3" Linear 0.0 0.1 - Animate HudSuit Blur "0" Deaccel 0.1 2.0 - - Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1 - Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2 - -// RunEvent SuitPulse 1.0 -} - -event SuitPulse -// this even no longer gets called -{ - Animate HudSuit Blur "5" Linear 0.0 0.1 - Animate HudSuit Blur "2" Deaccel 0.1 0.8 - Animate HudSuit TextColor "BrightDamagedFg" Linear 0.0 0.1 - Animate HudSuit TextColor "DamagedFg" Deaccel 0.1 0.8 - Animate HudSuit BgColor "100 0 0 80" Linear 0.0 0.1 - Animate HudSuit BgColor "BgColor" Deaccel 0.1 0.8 - RunEvent SuitLoop 0.8 -} - -event SuitLoop -{ -// this event no longer gets called - RunEvent SuitPulse 0.0 -} - -// ammo has been picked up -event AmmoIncreased -{ - Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.15 - Animate HudAmmo FgColor "FgColor" Deaccel 0.15 1.5 - Animate HudAmmo Blur "5" Linear 0.0 0.0 - Animate HudAmmo Blur "0" Accel 0.01 1.5 -} - -// ammo has been decreased, but there is still some remaining -event AmmoDecreased -{ - StopEvent AmmoIncreased 0.0 - - Animate HudAmmo Blur "7" Linear 0.0 0.0 - Animate HudAmmo Blur "0" Deaccel 0.1 1.5 - - Animate HudAmmo TextColor "BrightFg" Linear 0.0 0.1 - Animate HudAmmo TextColor "FgColor" Deaccel 0.1 0.75 -} - -// primary ammo is zero -event AmmoEmpty -{ - Animate Hudammo FgColor "BrightDamagedFg" Linear 0.0 0.2 - Animate Hudammo FgColor "DamagedFg" Accel 0.2 1.2 -} - -// ammo2 is the total ammo for a weapon that uses clip ammo -event Ammo2Increased -{ - Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2 - Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2 -} - -// total ammo has been decreased, but there is still some remaining -event Ammo2Decreased -{ - Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2 - Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2 -} - -// total ammo is zero -event Ammo2Empty -{ - Animate Hudammo ammo2color "BrightDamagedFg" Linear 0.0 0.2 - Animate Hudammo ammo2color "DamagedFg" Accel 0.2 1.2 -} - -event AmmoSecondaryIncreased -{ - Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.15 - Animate HudAmmoSecondary FgColor "FgColor" Deaccel 0.15 1.5 - Animate HudAmmoSecondary Blur "5" Linear 0.0 0.0 - Animate HudAmmoSecondary Blur "0" Accel 0.01 1.5 -} - -event AmmoSecondaryDecreased -{ - StopEvent AmmoSecondaryIncreased 0.0 - - Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0 - Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5 - - Animate HudAmmoSecondary TextColor "BrightFg" Linear 0.0 0.1 - Animate HudAmmoSecondary TextColor "FgColor" Deaccel 0.1 0.75 -} - -event AmmoSecondaryEmpty -{ - Animate HudAmmoSecondary FgColor "BrightDamagedFg" Linear 0.0 0.2 - Animate HudAmmoSecondary FgColor "DamagedFg" Accel 0.2 1.2 - Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0 - Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5 - -} - -// current weapon has been changed -event WeaponChanged -{ - Animate HudAmmo BgColor "250 220 0 80" Linear 0.0 0.1 - Animate HudAmmo BgColor "BgColor" Deaccel 0.1 1.0 - Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.1 - Animate HudAmmo FgColor "FgColor" Linear 0.2 1.5 -} - -// ran if we just changed to a weapon that needs clip ammo -event WeaponUsesClips -{ - Animate HudAmmo Position "r150 432" Deaccel 0.0 0.4 - Animate HudAmmo Size "132 36" Deaccel 0.0 0.4 -} - -// ran if we just changed to a weapon that does not use clip ammo -event WeaponDoesNotUseClips -{ - Animate HudAmmo Position "r118 432" Deaccel 0.0 0.4 - Animate HudAmmo Size "100 36" Deaccel 0.0 0.4 -} - -event WeaponUsesSecondaryAmmo -{ - StopAnimation HudAmmo Position 0.0 - StopAnimation HudAmmo Size 0.0 - StopPanelAnimations HudAmmoSecondary 0.0 - - Animate HudAmmoSecondary BgColor "250 220 0 60" Linear 0.0 0.1 - Animate HudAmmoSecondary BgColor "BgColor" Deaccel 0.1 1.0 - Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.1 - Animate HudAmmoSecondary FgColor "FgColor" Linear 0.2 1.5 - Animate HudAmmoSecondary Alpha 255 Linear 0.0 0.1 - - Animate HudAmmo Position "r222 432" Deaccel 0.0 0.5 - Animate HudAmmo Size "132 36" Deaccel 0.0 0.4 -} - -event WeaponDoesNotUseSecondaryAmmo -{ - StopPanelAnimations HudAmmoSecondary 0.0 - Animate HudAmmoSecondary FgColor "0 0 0 0" Linear 0.0 0.4 - Animate HudAmmoSecondary BgColor "0 0 0 0" Linear 0.0 0.4 - Animate HudAmmoSecondary Alpha 0 Linear 0.0 0.1 -} - -event CraneMagnetFlash -{ - Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.0 0.1 - Animate HudCraneMagnet TextColor "255 220 0 160" Deaccel 0.1 0.3 - Animate HudCraneMagnet TextColor "255 170 0 220" Deaccel 0.4 0.3 - Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.8 0.2 -} - -event HintMessageShow -{ - // show the hints - Animate HudHintDisplay Alpha 255 Linear 0.0 0.5 - - // flash text - Animate HudHintDisplay FgColor "FgColor" Linear 0.0 0.01 - Animate HudHintDisplay FgColor "255 220 0 255" Linear 0.5 0.2 - Animate HudHintDisplay FgColor "FgColor" Linear 0.7 0.2 - Animate HudHintDisplay FgColor "255 220 0 255" Linear 1.5 0.2 - Animate HudHintDisplay FgColor "FgColor" Linear 1.7 0.2 - - // hide the panel after a while - Animate HudHintDisplay Alpha 0 Linear 12.0 1.0 -} - -event HintMessageHide -{ - Animate HudHintDisplay Alpha 0 Linear 0.0 0.5 -} - -event SquadMemberAdded -{ - StopEvent SquadMemberDied 0.0 - StopEvent SquadMemberLeft 0.0 - - // add in the squad member, brighter then normal color - Animate HudSquadStatus LastMemberColor "255 220 0 255" Linear 0.0 0.3 - Animate HudSquadStatus LastMemberColor "255 220 0 160" Linear 0.3 0.3 -} - -event SquadMemberLeft -{ - StopEvent SquadMemberDied 0.0 - StopEvent SquadMemberAdded 0.0 - - // fade out the icon - Animate HudSquadStatus LastMemberColor "255 220 0 0" Linear 0.0 0.5 -} - -event SquadMemberDied -{ - StopEvent SquadMemberAdded 0.0 - StopEvent SquadMemberLeft 0.0 - - // flash red, hold, then disappear - Animate HudSquadStatus LastMemberColor "255 0 0 255" Linear 0.0 0.5 - Animate HudSquadStatus LastMemberColor "255 0 0 0" Linear 2.0 2.0 -} - -event SquadMembersFollowing -{ - StopEvent SquadMembersStationed 0.0 - Animate HudSquadStatus SquadTextColor "255 220 0 255" Linear 0.0 0.2 - Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.2 0.4 -} - -event SquadMembersStationed -{ - StopEvent SquadMembersFollowing 0.0 - Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.5 0.5 -} - -event PoisonDamageTaken -{ - Animate HudPoisonDamageIndicator Alpha 255 Linear 0.0 1.0 - RunEvent PoisonLoop 0.0 -} - -event PoisonDamageCured -{ - StopEvent PoisonDamageTaken 0.0 - StopEvent PoisonLoop 0.0 - StopEvent PoisonPulse 0.0 - Animate HudPoisonDamageIndicator Alpha 0 Linear 0.0 1.0 -} - -event PoisonPulse -{ - Animate HudPoisonDamageIndicator TextColor "BrightFg" Linear 0.0 0.1 - Animate HudPoisonDamageIndicator TextColor "FgColor" Deaccel 0.1 0.8 - Animate HudPoisonDamageIndicator BgColor "100 0 0 80" Linear 0.0 0.1 - Animate HudPoisonDamageIndicator BgColor "BgColor" Deaccel 0.1 0.8 - - RunEvent PoisonLoop 0.8 -} - -// call to loop PoisonLoop -event PoisonLoop -{ - RunEvent PoisonPulse 0.0 -} diff --git a/mp/game/mod_hl2mp/scripts/HudLayout.res b/mp/game/mod_hl2mp/scripts/HudLayout.res deleted file mode 100644 index 42994c4c..00000000 --- a/mp/game/mod_hl2mp/scripts/HudLayout.res +++ /dev/null @@ -1,505 +0,0 @@ -"Resource/HudLayout.res" -{ - HudHealth - { - "fieldName" "HudHealth" - "xpos" "16" - "ypos" "432" - "wide" "102" - "tall" "36" - "visible" "1" - "enabled" "1" - - "PaintBackgroundType" "2" - - "text_xpos" "8" - "text_ypos" "20" - "digit_xpos" "50" - "digit_ypos" "2" - } - - TargetID - { - "fieldName" "TargetID" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - TeamDisplay - { - "fieldName" "TeamDisplay" - "visible" "0" - "enabled" "1" - "xpos" "16" - "ypos" "415" - "wide" "200" - "tall" "60" - "text_xpos" "8" - "text_ypos" "4" - } - - HudVoiceSelfStatus - { - "fieldName" "HudVoiceSelfStatus" - "visible" "1" - "enabled" "1" - "xpos" "r43" - "ypos" "355" - "wide" "24" - "tall" "24" - } - - HudVoiceStatus - { - "fieldName" "HudVoiceStatus" - "visible" "1" - "enabled" "1" - "xpos" "r145" - "ypos" "0" - "wide" "145" - "tall" "400" - - "item_wide" "135" - - "show_avatar" "0" - - "show_dead_icon" "1" - "dead_xpos" "1" - "dead_ypos" "0" - "dead_wide" "16" - "dead_tall" "16" - - "show_voice_icon" "1" - "icon_ypos" "0" - "icon_xpos" "15" - "icon_tall" "16" - "icon_wide" "16" - - "text_xpos" "33" - } - - HudSuit - { - "fieldName" "HudSuit" - "xpos" "140" - "ypos" "432" - "wide" "108" - "tall" "36" - "visible" "1" - "enabled" "1" - - "PaintBackgroundType" "2" - - - "text_xpos" "8" - "text_ypos" "20" - "digit_xpos" "50" - "digit_ypos" "2" - } - - HudAmmo - { - "fieldName" "HudAmmo" - "xpos" "r150" - "ypos" "432" - "wide" "136" - "tall" "36" - "visible" "1" - "enabled" "1" - - "PaintBackgroundType" "2" - - "text_xpos" "8" - "text_ypos" "20" - "digit_xpos" "44" - "digit_ypos" "2" - "digit2_xpos" "98" - "digit2_ypos" "16" - } - - HudAmmoSecondary - { - "fieldName" "HudAmmoSecondary" - "xpos" "r76" - "ypos" "432" - "wide" "60" - "tall" "36" - "visible" "1" - "enabled" "1" - - "PaintBackgroundType" "2" - - "digit_xpos" "10" - "digit_ypos" "2" - } - - HudSuitPower - { - "fieldName" "HudSuitPower" - "visible" "1" - "enabled" "1" - "xpos" "16" - "ypos" "396" - "wide" "102" - "tall" "26" - - "AuxPowerLowColor" "255 0 0 220" - "AuxPowerHighColor" "255 220 0 220" - "AuxPowerDisabledAlpha" "70" - - "BarInsetX" "8" - "BarInsetY" "15" - "BarWidth" "92" - "BarHeight" "4" - "BarChunkWidth" "6" - "BarChunkGap" "3" - - "text_xpos" "8" - "text_ypos" "4" - "text2_xpos" "8" - "text2_ypos" "22" - "text2_gap" "10" - - "PaintBackgroundType" "2" - } - - HudFlashlight - { - "fieldName" "HudFlashlight" - "visible" "0" - "enabled" "1" - "xpos" "16" - "ypos" "370" - "wide" "102" - "tall" "20" - - "text_xpos" "8" - "text_ypos" "6" - "TextColor" "255 170 0 220" - - "PaintBackgroundType" "2" - } - - HudDamageIndicator - { - "fieldName" "HudDamageIndicator" - "visible" "1" - "enabled" "1" - "DmgColorLeft" "255 0 0 0" - "DmgColorRight" "255 0 0 0" - - "dmg_xpos" "30" - "dmg_ypos" "100" - "dmg_wide" "36" - "dmg_tall1" "240" - "dmg_tall2" "200" - } - - HudZoom - { - "fieldName" "HudZoom" - "visible" "1" - "enabled" "1" - "Circle1Radius" "66" - "Circle2Radius" "74" - "DashGap" "16" - "DashHeight" "4" - "BorderThickness" "88" - } - - HudWeaponSelection - { - "fieldName" "HudWeaponSelection" - "ypos" "16" - "visible" "1" - "enabled" "1" - "SmallBoxSize" "32" - "LargeBoxWide" "112" - "LargeBoxTall" "80" - "BoxGap" "8" - "SelectionNumberXPos" "4" - "SelectionNumberYPos" "4" - "SelectionGrowTime" "0.4" - "TextYPos" "64" - } - - HudCrosshair - { - "fieldName" "HudCrosshair" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - HudDeathNotice - { - "fieldName" "HudDeathNotice" - "visible" "1" - "enabled" "1" - "xpos" "r640" - "ypos" "12" - "wide" "628" - "tall" "468" - - "MaxDeathNotices" "4" - "LineHeight" "22" - "RightJustify" "1" // If 1, draw notices from the right - - "TextFont" "Default" - } - - HudVehicle - { - "fieldName" "HudVehicle" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - ScorePanel - { - "fieldName" "ScorePanel" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - HudTrain - { - "fieldName" "HudTrain" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - HudMOTD - { - "fieldName" "HudMOTD" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - HudMessage - { - "fieldName" "HudMessage" - "visible" "1" - "enabled" "1" - "wide" "f0" - "tall" "480" - } - - HudMenu - { - "fieldName" "HudMenu" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - HudCloseCaption - { - "fieldName" "HudCloseCaption" - "visible" "1" - "enabled" "1" - "xpos" "c-250" - "ypos" "276" - "wide" "500" - "tall" "136" - - "BgAlpha" "128" - - "GrowTime" "0.25" - "ItemHiddenTime" "0.2" // Nearly same as grow time so that the item doesn't start to show until growth is finished - "ItemFadeInTime" "0.15" // Once ItemHiddenTime is finished, takes this much longer to fade in - "ItemFadeOutTime" "0.3" - - } - - HudHistoryResource - { - "fieldName" "HudHistoryResource" - "visible" "1" - "enabled" "1" - "xpos" "r252" - "ypos" "40" - "wide" "248" - "tall" "320" - - "history_gap" "56" - "icon_inset" "28" - "text_inset" "26" - "NumberFont" "HudNumbersSmall" - } - - HudGeiger - { - "fieldName" "HudGeiger" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - HUDQuickInfo - { - "fieldName" "HUDQuickInfo" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - HudWeapon - { - "fieldName" "HudWeapon" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - HudAnimationInfo - { - "fieldName" "HudAnimationInfo" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - HudPredictionDump - { - "fieldName" "HudPredictionDump" - "visible" "1" - "enabled" "1" - "wide" "640" - "tall" "480" - } - - HudHintDisplay - { - "fieldName" "HudHintDisplay" - "visible" "0" - "enabled" "1" - "xpos" "r120" - "ypos" "r340" - "wide" "100" - "tall" "200" - "text_xpos" "8" - "text_ypos" "8" - "text_xgap" "8" - "text_ygap" "8" - "TextColor" "255 170 0 220" - - "PaintBackgroundType" "2" - } - - HudSquadStatus - { - "fieldName" "HudSquadStatus" - "visible" "1" - "enabled" "1" - "xpos" "r120" - "ypos" "380" - "wide" "104" - "tall" "46" - "text_xpos" "8" - "text_ypos" "34" - "SquadIconColor" "255 220 0 160" - "IconInsetX" "8" - "IconInsetY" "0" - "IconGap" "24" - - "PaintBackgroundType" "2" - } - - HudPoisonDamageIndicator - { - "fieldName" "HudPoisonDamageIndicator" - "visible" "0" - "enabled" "1" - "xpos" "16" - "ypos" "346" - "wide" "136" - "tall" "38" - "text_xpos" "8" - "text_ypos" "8" - "text_ygap" "14" - "TextColor" "255 170 0 220" - "PaintBackgroundType" "2" - } - HudCredits - { - "fieldName" "HudCredits" - "TextFont" "Default" - "visible" "1" - "xpos" "0" - "ypos" "0" - "wide" "640" - "tall" "480" - "TextColor" "255 255 255 192" - - } - "HudChat" - { - "ControlName" "EditablePanel" - "fieldName" "HudChat" - "visible" "1" - "enabled" "1" - "xpos" "10" - "ypos" "275" - "wide" "320" - "tall" "120" - "PaintBackgroundType" "2" - } - - AchievementNotificationPanel - { - "fieldName" "AchievementNotificationPanel" - "visible" "0" - "enabled" "0" - } - - HudHintKeyDisplay - { - "fieldName" "HudHintKeyDisplay" - "visible" "0" - "enabled" "0" - } - - HUDAutoAim - { - "fieldName" "HUDAutoAim" - "visible" "0" - "enabled" "0" - } - - HudHDRDemo - { - "fieldName" "HudHDRDemo" - "visible" "0" - "enabled" "0" - } - - HudCommentary - { - "fieldName" "HudCommentary" - "visible" "0" - "enabled" "0" - } - - "CHudVote" - { - "fieldName" "CHudVote" - "visible" "0" - "enabled" "0" - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/LauncherScheme.res b/mp/game/mod_hl2mp/scripts/LauncherScheme.res deleted file mode 100644 index 65c20ca8..00000000 --- a/mp/game/mod_hl2mp/scripts/LauncherScheme.res +++ /dev/null @@ -1,594 +0,0 @@ -// Tracker scheme resource file -Scheme -{ - // default settings for all panels - BaseSettings - { - "sc_primary1" "102 102 153 255" - "sc_primary2" "192 192 172 128" - "sc_primary3" "204 204 255 255" - "sc_secondary1" "63 63 63 255" - "sc_secondary2" "153 153 153 255" - "sc_secondary3" "204 204 204 255" - "sc_user" "0 0 0 255" - - "FgColor" "220 220 255 255" - "BgColor" "0 0 0 255" - - "DisabledFgColor1" "80 80 80 255" - "DisabledFgColor2" "40 40 40 255" // set this to the BgColor if you don't want it to draw - - "TitleBarFgColor" "0 0 0 255" - "TitleBarDisabledFgColor" "150 150 150 255" - "TitleBarBgColor" "180 120 0 255" - "TitleBarDisabledBgColor" "99 99 99 255" - - "TitleBarIcon" "icon_tracker" - "TitleBarDisabledIcon" "icon_tracker_disabled" - - "TitleButtonFgColor" "97 64 0 255" - "TitleButtonBgColor" "197 131 0 255" - "TitleButtonDisabledFgColor" "0 0 0 255" - "TitleButtonDisabledBgColor" "99 99 99 255" - - "TextCursorColor" "0 0 0 255" - - Menu - { - "FgColor" "150 150 150 255" - "BgColor" "70 70 70 255" - "ArmedFgColor" "255 183 0 255" - "ArmedBgColor" "134 91 19 255" - "DividerColor" "56 56 56 255" - - "TextInset" "6" //!! not working yet - } - - ScrollBar - { - "BgColor" "80 80 80 255" - "SliderBgColor" "0 0 00 0" - } - - // text edit windows - "WindowFgColor" "220 220 255 255" - "WindowBgColor" "0 0 0 64" - "WindowDisabledFgColor" "150 150 150 255" - "WindowDisabledBgColor" "80 80 80 255" - - // App-specific stuff - - // status selection - "StatusSelectFgColor" "255 255 255 255" - "StatusSelectFgColor2" "121 121 121 255" - - // buddy buttons - BuddyButton - { - "FgColor1" "255 183 0 255" - "FgColor2" "157 105 0 255" - - "ArmedFgColor1" "255 183 0 255" - "ArmedFgColor2" "255 183 0 255" - "ArmedBgColor" "134 91 19 255" - } - - "SectionTextColor" "121 121 121 255" - "SectionDividerColor" "56 56 56 255" - - // TF2 HUD - "HudStatusBgColor" "0 0 0 64" - "HudStatusSelectedBgColor "0 0 0 192" - } - - // describes all the fonts - Fonts - { - "Default" - { - "name" "Tahoma" - "tall" "16" - "weight" "500" - } - - "DefaultSmall" - { - "name" "Tahoma" - "tall" "12" - "weight" "0" - } - - // this is the symbol font - "Marlett" - { - "name" "Marlett" - "tall" "14" - "weight" "0" - } - } - - // describes all the images used - Images - { - "icon_tracker" - { - "filename" "resource/icon_tracker" - "width" "16" - "height" "16" - } - "icon_tracker_disabled" - { - "filename" "resource/icon_tracker_disabled" - "width" "16" - "height" "16" - } - "icon_tray" - { - "filename" "resource/icon_tracker" - "width" "16" - "height" "16" - } - "icon_away" - { - "filename" "resource/icon_away" - "width" "16" - "height" "16" - } - "icon_busy" - { - "filename" "resource/icon_busy" - "width" "16" - "height" "16" - } - "icon_online" - { - "filename" "resource/icon_blank" - "width" "16" - "height" "16" - } - "icon_offline" - { - "filename" "resource/icon_blank" - "width" "16" - "height" "16" - } - "icon_connecting" - { - "filename" "resource/icon_blank" - "width" "16" - "height" "16" - } - "icon_message" - { - "filename" "resource/icon_message" - "width" "16" - "height" "16" - } - "icon_blank" - { - "filename" "resource/icon_blank" - "width" "16" - "height" "16" - } - } - - // describes all the border types - Borders - { - BaseBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "43 43 43 255" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "99 99 99 255" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "43 43 43 255" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "99 99 99 255" - "offset" "0 0" - } - } - } - - TitleButtonBorder - { - "inset" "2 2 1 1" - Left - { - "1" - { - "color" "255 170 0 255" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "97 64 0 255" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "255 170 0 255" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "97 64 0 255" - "offset" "0 0" - } - } - } - - TitleButtonDisabledBorder - { - "inset" "2 2 1 1" - Left - { - "1" - { - "color" "79 79 79 255" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "0 0 0 255" - "offset" "1 0" - } - } - Top - { - "1" - { - "color" "79 79 79 255" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "0 0 0 255" - "offset" "0 0" - } - } - } - - TitleButtonDepressedBorder - { - "inset" "3 3 1 1" - Left - { - "1" - { - "color" "97 64 0 255" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "255 170 0 255" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "97 64 0 255" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "255 170 0 255" - "offset" "0 0" - } - } - } - - ScrollBarButtonBorder - { - "inset" "2 2 1 1" - Left - { - "1" - { - "color" "79 79 79 255" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "0 0 0 255" - "offset" "1 0" - } - } - Top - { - "1" - { - "color" "79 79 79 255" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "0 0 0 255" - "offset" "0 0" - } - } - } - - ButtonBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "99 99 99 255" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "43 43 43 255" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "99 99 99 255" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "43 43 43 255" - "offset" "0 0" - } - } - } - - // this is the border used for default buttons (the button that gets pressed when you hit enter) - ButtonKeyFocusBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "0 0 0 255" - "offset" "0 0" - } - "2" - { - "color" "99 99 99 255" - "offset" "0 1" - } - } - Top - { - "1" - { - "color" "0 0 0 255" - "offset" "0 0" - } - "2" - { - "color" "99 99 99 255" - "offset" "1 0" - } - } - Right - { - "1" - { - "color" "0 0 0 255" - "offset" "0 0" - } - "2" - { - "color" "43 43 43 255" - "offset" "1 0" - } - } - Bottom - { - "1" - { - "color" "0 0 0 255" - "offset" "0 0" - } - "2" - { - "color" "43 43 43 255" - "offset" "0 0" - } - } - } - - ButtonDepressedBorder - { - "inset" "2 1 1 1" - Left - { - "1" - { - "color" "43 43 43 255" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "99 99 99 255" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "43 43 43 255" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "99 99 99 255" - "offset" "0 0" - } - } - } - - ComboBoxBorder - { - "inset" "0 0 1 1" - Left - { - "1" - { - "color" "43 43 43 255" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "99 99 99 255" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "43 43 43 255" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "99 99 99 255" - "offset" "0 0" - } - } - } - - MenuBorder - { - "inset" "1 1 1 1" - Left - { - "1" - { - "color" "99 99 99 255" - "offset" "0 1" - } - } - - Right - { - "1" - { - "color" "43 43 43 255" - "offset" "1 0" - } - } - - Top - { - "1" - { - "color" "99 99 99 255" - "offset" "0 0" - } - } - - Bottom - { - "1" - { - "color" "43 43 43 255" - "offset" "0 0" - } - } - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/game.txt b/mp/game/mod_hl2mp/scripts/game.txt deleted file mode 100644 index 67a4878f..00000000 --- a/mp/game/mod_hl2mp/scripts/game.txt +++ /dev/null @@ -1,2 +0,0 @@ -// Game specific definitions -"$game" "HL2MP" diff --git a/mp/game/mod_hl2mp/scripts/game_sounds_player.txt b/mp/game/mod_hl2mp/scripts/game_sounds_player.txt deleted file mode 100644 index cc211fdc..00000000 --- a/mp/game/mod_hl2mp/scripts/game_sounds_player.txt +++ /dev/null @@ -1,332 +0,0 @@ -"HL2Player.SprintNoPower" -{ - "channel" "CHAN_VOICE" - "volume" "0.8" - "soundlevel" "SNDLVL_60dB" - - "wave" "player/suit_denydevice.wav" -} - -"HL2Player.SprintStart" -{ - "channel" "CHAN_VOICE" - "volume" "0.9" - "soundlevel" "SNDLVL_60dB" - - "wave" "player/suit_sprint.wav" -} - -"HL2Player.FlashLightOn" -{ - "channel" "CHAN_WEAPON" - "volume" "0.8" - "soundlevel" "SNDLVL_75dB" - "pitch" "PITCH_NORM" - - "wave" "items/flashlight1.wav" -} - -"HL2Player.FlashLightOff" -{ - "channel" "CHAN_WEAPON" - "volume" "0.8" - "soundlevel" "SNDLVL_75dB" - "pitch" "PITCH_NORM" - - "wave" "items/flashlight1.wav" -} - -"HL2Player.PickupWeapon" -{ - "channel" "CHAN_ITEM" - "volume" "0.8" - "soundlevel" "SNDLVL_75dB" - - "wave" "items/ammo_pickup.wav" -} - -"HL2Player.TrainUse" -{ - "channel" "CHAN_ITEM" - "volume" "0.8" - "soundlevel" "SNDLVL_75dB" - - "wave" "plats/train_use1.wav" -} - -"HL2Player.Use" -{ - "channel" "CHAN_ITEM" - "volume" "0.4" - "soundlevel" "SNDLVL_75dB" - - "wave" "common/wpn_select.wav" -} - -"HL2Player.UseNPC" -{ - "channel" "CHAN_ITEM" - "volume" "0.4" - "soundlevel" "SNDLVL_75dB" - - "wave" "common/wpn_select.wav" -} - -"HL2Player.UseDeny" -{ - "channel" "CHAN_ITEM" - "volume" "0.4" - "soundlevel" "SNDLVL_75dB" - - "wave" "common/wpn_denyselect.wav" -} - -"HL2Player.BurnPain" -{ - "channel" "CHAN_VOICE" - "volume" "0.5" - "soundlevel" "SNDLVL_75dB" - - "rndwave" - { - "wave" "player/pl_burnpain1.wav" - "wave" "player/pl_burnpain2.wav" - "wave" "player/pl_burnpain3.wav" - } -} - - -// SHARED player sounds - -"Player.Death" -{ - "channel" "CHAN_VOICE" - "volume" "0.8" - "soundlevel" "SNDLVL_75dB" - - "rndwave" - { - "wave" "player/pl_pain5.wav" - "wave" "player/pl_pain6.wav" - "wave" "player/pl_pain7.wav" - } -} - -"Player.PlasmaDamage" -{ - "channel" "CHAN_BODY" - "volume" "0.5" - "soundlevel" "SNDLVL_75dB" - - "wave" "player/general/flesh_burn.wav" -} - -"Player.SonicDamage" -{ - "channel" "CHAN_BODY" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "rndwave" - { - "wave" "player/pl_pain5.wav" - "wave" "player/pl_pain6.wav" - "wave" "player/pl_pain7.wav" - } -} - -"Player.DrownStart" -{ - "channel" "CHAN_VOICE" - "volume" "1.0" - "soundlevel" "SNDLVL_75dB" - "pitch" "90,110" - - "wave" "player/pl_drown1.wav" -} - -"Player.Swim" -{ - "channel" "CHAN_STATIC" - "volume" "0.5" - "pitch" "PITCH_NORM" - "soundlevel" "SNDLVL_NORM" - - "rndwave" - { - "wave" "player/footsteps/wade5.wav" - "wave" "player/footsteps/wade6.wav" - "wave" "player/footsteps/wade7.wav" - "wave" "player/footsteps/wade8.wav" - } -} - -"Player.FallDamage" -{ - "channel" "CHAN_AUTO" - "volume" "0.75" - "pitch" "90,110" - "soundlevel" "SNDLVL_NORM" - - "rndwave" - { - "wave" "player/pl_fallpain1.wav" - "wave" "player/pl_fallpain3.wav" - } -} - -"Player.FallGib" -{ - "channel" "CHAN_ITEM" - "volume" "0.75" - "pitch" "90,110" - "soundlevel" "SNDLVL_NORM" - - "rndwave" - { - "wave" "physics/body/body_medium_break2.wav" - } -} - -"Player.DrownContinue" -{ - "channel" "CHAN_VOICE" - "volume" "1.0" - "soundlevel" "SNDLVL_75dB" - "pitch" "90,110" - - "rndwave" - { - "wave" "player/pl_drown1.wav" - "wave" "player/pl_drown2.wav" - "wave" "player/pl_drown3.wav" - } -} - -"Player.Wade" -{ - "channel" "CHAN_BODY" - "volume" "0.25" - "soundlevel" "SNDLVL_75dB" - - "rndwave" - { - "wave" "player/footsteps/wade5.wav" - "wave" "player/footsteps/wade6.wav" - "wave" "player/footsteps/wade7.wav" - "wave" "player/footsteps/wade8.wav" - } -} - -"Player.AmbientUnderWater" -{ - "channel" "CHAN_STATIC" - "volume" "0.22" - "soundlevel" "SNDLVL_75dB" - - "wave" "ambient/water/underwater.wav" -} - -"Player.UseTrain" -{ - "channel" "CHAN_ITEM" - "volume" "0.8" - "soundlevel" "SNDLVL_75dB" - - "wave" "plats/train_use1.wav" -} - -"Player.UseDeny" -{ - "channel" "CHAN_ITEM" - "volume" "0.4" - "soundlevel" "SNDLVL_75dB" - - "wave" "common/wpn_select.wav" -} - -"Player.PickupWeapon" -{ - "channel" "CHAN_ITEM" - "volume" "0.8" - "soundlevel" "SNDLVL_75dB" - "pitch" "95,105" - "wave" "items/ammo_pickup.wav" -} - - -"Geiger.BeepLow" -{ - "channel" "CHAN_STATIC" - "soundlevel" "SNDLVL_NONE" - "pitch" "PITCH_NORM" - - "rndwave" - { - "wave" "player/geiger1.wav" - "wave" "player/geiger2.wav" - } -} - -"Geiger.BeepHigh" -{ - "channel" "CHAN_STATIC" - "soundlevel" "SNDLVL_NONE" - "pitch" "PITCH_NORM" - - "rndwave" - { - "wave" "player/geiger2.wav" - "wave" "player/geiger3.wav" - } -} - -//HL2MP - -"NPC_MetroPolice.Die" -{ - "channel" "CHAN_VOICE" - "volume" "0.500" - "pitch" "PITCH_NORM" - - "soundlevel" "SNDLVL_80dB" - - "rndwave" - { - "wave" "npc/metropolice/die1.wav" - "wave" "npc/metropolice/die2.wav" - "wave" "npc/metropolice/die3.wav" - "wave" "npc/metropolice/die4.wav" - } -} - -"NPC_CombineS.Die" -{ - "channel" "CHAN_VOICE" - "volume" "0.500" - "pitch" "PITCH_NORM" - - "soundlevel" "SNDLVL_80dB" - - "rndwave" - { - "wave" "npc/combine_soldier/die1.wav" - "wave" "npc/combine_soldier/die2.wav" - "wave" "npc/combine_soldier/die3.wav" - } -} -"NPC_Citizen.die" -{ - "channel" "CHAN_VOICE" - "volume" "VOL_NORM" - "pitch" "PITCH_NORM" - - "soundlevel" "SNDLVL_NORM" - - "rndwave" - { - "wave" "*vo/npc/$gender01/pain07.wav" - "wave" "*vo/npc/$gender01/pain08.wav" - "wave" "*vo/npc/$gender01/pain09.wav" - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt b/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt deleted file mode 100644 index 43cd0987..00000000 --- a/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt +++ /dev/null @@ -1,1567 +0,0 @@ -// HL2 Weapons - -// ******* -// BULLETS - -"Bullets.DefaultNearmiss" -{ - "channel" "CHAN_STATIC" - "volume" "0.7" - "soundlevel" "SNDLVL_140dB" - "pitch" "PITCH_NORM" - - "rndwave" - { - "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav" - - "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" - - "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" - } -} - -"Bullets.GunshipNearmiss" -{ - "channel" "CHAN_STATIC" - "volume" "0.7" - "soundlevel" "SNDLVL_140dB" - "pitch" "50" - - "rndwave" - { - "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR05.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav" - - "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR12.wav" - } -} - -"Bullets.StriderNearmiss" -{ - "channel" "CHAN_STATIC" - "volume" "0.7" - "soundlevel" "SNDLVL_120dB" - "pitch" "75" - - "rndwave" - { - "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" - "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" - } -} - -"FX_RicochetSound.Ricochet" -{ - "channel" "CHAN_STATIC" - "volume" "0.5, 0.6" - "soundlevel" "SNDLVL_80dB" - "pitch" "90, 110" - - "rndwave" - { - "wave" "weapons/fx/rics/ric1.wav" - "wave" "weapons/fx/rics/ric2.wav" - "wave" "weapons/fx/rics/ric3.wav" - "wave" "weapons/fx/rics/ric4.wav" - "wave" "weapons/fx/rics/ric5.wav" - } -} - -"FuncTank.Fire" -{ - "channel" "CHAN_STATIC" - "volume" "1.0" - "soundlevel" "SNDLVL_130dB" - "pitch" "100, 120" - - "rndwave" - { - "wave" "weapons/ar1/ar1_1.wav" - "wave" "weapons/ar1/ar1_2.wav" - } -} - -// ******* -// WEAPONS - -// weapon_ar2.txt -"Weapon_AR2.Empty" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/ar2/ar2_empty.wav" -} - -"Weapon_AR2.Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/ar2/ar2_reload.wav" -} - -"Weapon_AR2.Reload_Rotate" -{ - "channel" "CHAN_ITEM" - "volume" "0.9" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/ar2/ar2_reload_rotate.wav" -} - -"Weapon_AR2.Reload_Push" -{ - "channel" "CHAN_ITEM" - "volume" "0.9" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/ar2/ar2_reload_push.wav" -} -"Weapon_AR2.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.8" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "85,95" - - "rndwave" - { - "wave" "weapons/ar2/fire1.wav" - } -} - -"Weapon_AR2.Special1" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/sniper/sniper_zoomin.wav" -} - -"Weapon_AR2.Special2" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/sniper/sniper_zoomout.wav" -} - -"Weapon_AR2.Double" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_GUNFIRE" - - "wave" "weapons/ar2/ar2_altfire.wav" -} - -"Weapon_AR2.NPC_Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/ar2/npc_ar2_reload.wav" -} - -"Weapon_AR2.NPC_Double" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_GUNFIRE" - - "wave" "weapons/ar2/npc_ar2_altfire.wav" -} - -"Weapon_AR2.NPC_Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "95,105" - -// "wave" "^weapons/ar2/npc_ar2_fire1.wav" - "wave" "^weapons/ar1/ar1_dist1.wav" - -} - -"Weapon_functank.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "95,105" - - "wave" "^weapons/ar1/ar1_dist1.wav" - -} - -// weapon_binoculars.txt -"Weapon_Binoculars.Special1" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/binoculars/binoculars_zoomin.wav" -} - -"Weapon_Binoculars.Special2" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/binoculars/binoculars_zoomout.wav" -} - -"Weapon_Binoculars.Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/binoculars/binoculars_zoommax.wav" -} - -// weapon_brickbat.txt -"Weapon_Brickbat.Special1" -{ - "channel" "CHAN_WEAPON" - "volume" "1.0" - "soundlevel" "SNDLVL_GUNFIRE" - - "wave" "physics/wood/wood_box_impact_hard1.wav" -} - -"Weapon_Bugbait.Splat" -{ - "channel" "CHAN_WEAPON" - "volume" "0.75" - "soundlevel" "SNDLVL_75dB" - "pitch" "90,115" - "rndwave" - { - "wave" "weapons/bugbait/bugbait_squeeze1.wav" - "wave" "weapons/bugbait/bugbait_squeeze2.wav" - "wave" "weapons/bugbait/bugbait_squeeze3.wav" - } -} - -"Weapon_CombineGuard.Special1" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/cguard/charging.wav" -} - -// weapon_crowbar.txt -"Weapon_Crowbar.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.55" - "soundlevel" "SNDLVL_105dB" - "pitch" "95,100" - - "wave" "weapons/iceaxe/iceaxe_swing1.wav" -} - -"Weapon_Crowbar.Melee_Hit" -{ - "channel" "CHAN_WEAPON" - "volume" "1.0" - "soundlevel" "SNDLVL_105dB" - "pitch" "98,102" - - "rndwave" - { - "wave" "physics/flesh/flesh_impact_bullet3.wav" - "wave" "physics/flesh/flesh_impact_bullet4.wav" - "wave" "physics/flesh/flesh_impact_bullet5.wav" - } -} - -"Weapon_Crowbar.Melee_HitWorld" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_90dB" - "pitch" "90,120" - - "rndwave" - { - "wave" "weapons/crowbar/crowbar_impact1.wav" - "wave" "weapons/crowbar/crowbar_impact2.wav" - } -} - -// weapon_extinguisher.txt - -"Weapon_Extinguisher.Empty" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/ar2/ar2_empty.wav" -} - -"Weapon_Extinguisher.Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/ar2/ar2_reload.wav" -} - -"Weapon_Extinguisher.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.55" - "soundlevel" "SNDLVL_105dB" - - "wave" "weapons/extinguisher/fire1.wav" -} - -"Weapon_Extinguisher.Special1" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_105dB" - - "wave" "weapons/extinguisher/release1.wav" -} - -"Weapon_Extinguisher.Double" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_105dB" - - "wave" "weapons/ar2/ar2_altfire.wav" -} - -"Weapon_Extinguisher.NPC_Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_105dB" - "pitch" "95,105" - - "wave" "weapons/ar2/npc_ar2_fire1.wav" -} - - -"Weapon_Extinguisher.NPC_Double" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_105dB" - - "wave" "weapons/ar2/npc_ar2_altfire.wav" -} - -"Weapon_Extinguisher.NPC_Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/ar2/npc_ar2_reload.wav" -} - -// weapon_flaregun.txt -"Weapon_FlareGun.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.55" - "soundlevel" "SNDLVL_GUNFIRE" - - "wave" "weapons/flaregun/fire.wav" -} - -"Weapon_FlareGun.Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/flaregun/reload.wav" -} - -"Weapon_FlareGun.Burn" -{ - "channel" "CHAN_WEAPON" - "soundlevel" "SNDLVL_NORM" - "volume" "0.65" - - "wave" "weapons/flaregun/burn.wav" -} - -// weapon_gauss.txt -"Weapon_Gauss.ChargeLoop" -{ - "channel" "CHAN_STATIC" - "volume" "VOL_NORM" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/gauss/chargeloop.wav" - -} - -// weapon_irifle.txt -"Weapon_IRifle.Empty" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/ar2/ar2_empty.wav" -} - -"Weapon_IRifle.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.55" - "soundlevel" "SNDLVL_GUNFIRE" - - "wave" ")weapons/irifle/irifle_fire2.wav" -} - -// weapon_physcannon.txt -"Weapon_PhysCannon.Launch" -{ - "channel" "CHAN_WEAPON" - "volume" "0.57" - "soundlevel" "SNDLVL_GUNFIRE" - - "pitch" "110,120" - - "rndwave" - { - "wave" ")weapons/physcannon/superphys_launch1.wav" - "wave" ")weapons/physcannon/superphys_launch2.wav" - "wave" ")weapons/physcannon/superphys_launch4.wav" - } -} - -"Weapon_MegaPhysCannon.Launch" -{ - "channel" "CHAN_WEAPON" - "volume" "0.6" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "130,140" - - "rndwave" - { - "wave" "weapons/physcannon/superphys_launch1.wav" - "wave" "weapons/physcannon/superphys_launch2.wav" - "wave" "weapons/physcannon/superphys_launch3.wav" - "wave" "weapons/physcannon/superphys_launch4.wav" - } -} - -"Weapon_PhysCannon.Charge" -{ - "channel" "CHAN_ITEM" - "volume" "0.42" - "soundlevel" "SNDLVL_NORM" - "wave" ")weapons/physcannon/physcannon_charge.wav" -} - -"Weapon_MegaPhysCannon.Charge" -{ - "channel" "CHAN_ITEM" - "volume" "0.42" - "soundlevel" "SNDLVL_NORM" - "pitch" "70,80" - - "wave" "weapons/physcannon/physcannon_charge.wav" -} - -"Weapon_PhysCannon.DryFire" -{ - "channel" "CHAN_WEAPON" - "volume" "0.42" - "soundlevel" "SNDLVL_NORM" - - "wave" ")weapons/physcannon/physcannon_dryfire.wav" -} - -"Weapon_MegaPhysCannon.DryFire" -{ - "channel" "CHAN_WEAPON" - "volume" "0.42" - "soundlevel" "SNDLVL_NORM" - "pitch" "70,80" - - "wave" "weapons/physcannon/physcannon_dryfire.wav" -} - -"Weapon_PhysCannon.Pickup" -{ - "channel" "CHAN_WEAPON" - "volume" "0.42" - "soundlevel" "SNDLVL_105dB" - - "wave" ")weapons/physcannon/physcannon_pickup.wav" -} - -"Weapon_MegaPhysCannon.Pickup" -{ - "channel" "CHAN_WEAPON" - "volume" "0.42" - "soundlevel" "SNDLVL_105dB" - "pitch" "70,80" - - "wave" "weapons/physcannon/physcannon_pickup.wav" -} - -"Weapon_PhysCannon.OpenClaws" -{ - "channel" "CHAN_VOICE" - "volume" "0.42" - "soundlevel" "SNDLVL_NORM" - - "wave" ")weapons/physcannon/physcannon_claws_open.wav" -} - -"Weapon_PhysCannon.CloseClaws" -{ - "channel" "CHAN_VOICE" - "volume" "0.42" - "soundlevel" "SNDLVL_NORM" - - "wave" ")weapons/physcannon/physcannon_claws_close.wav" -} - -"Weapon_PhysCannon.Drop" -{ - "channel" "CHAN_WEAPON" - "volume" "0.42" - "soundlevel" "SNDLVL_105dB" - - "wave" ")weapons/physcannon/physcannon_drop.wav" -} - -"Weapon_MegaPhysCannon.Drop" -{ - "channel" "CHAN_WEAPON" - "volume" "0.42" - "soundlevel" "SNDLVL_105dB" - "pitch" "50,60" - - "wave" "weapons/physcannon/physcannon_drop.wav" -} - -"Weapon_PhysCannon.HoldSound" -{ - "channel" "CHAN_STATIC" - "volume" "1.0" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/physcannon/hold_loop.wav" -} - -"Weapon_MegaPhysCannon.HoldSound" -{ - "channel" "CHAN_STATIC" - "volume" "0.8" - "soundlevel" "SNDLVL_NORM" - "pitch" "100" - - "wave" "weapons/physcannon/superphys_hold_loop.wav" -} - -"Weapon_MegaPhysCannon.ChargeZap" -{ - "channel" "CHAN_VOICE" - "volume" "0.1" - "soundlevel" "SNDLVL_NORM" - "pitch" "90,110" - - "rndwave" - { - "wave" "weapons/physcannon/superphys_small_zap1.wav" - "wave" "weapons/physcannon/superphys_small_zap2.wav" - "wave" "weapons/physcannon/superphys_small_zap3.wav" - "wave" "weapons/physcannon/superphys_small_zap4.wav" - } -} - -"Weapon_PhysCannon.TooHeavy" -{ - "channel" "CHAN_WEAPON" - "volume" "0.8" - "soundlevel" "SNDLVL_NORM" - "pitch" "100" - - "wave" "weapons/physcannon/physcannon_tooheavy.wav" -} - -// weapon_physgun.txt -"Weapon_Physgun.On" -{ - "channel" "CHAN_WEAPON" - "volume" "0.42" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/physgun_on.wav" -} - -"Weapon_Physgun.Off" -{ - "channel" "CHAN_ITEM" - "volume" "0.42" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/physgun_off.wav" -} - -"Weapon_Physgun.Special1" -{ - "channel" "CHAN_WEAPON" - "volume" "0.42" - "soundlevel" "SNDLVL_GUNFIRE" - - "wave" "weapons/flaregun/impact.wav" -} - - -"Weapon_Physgun.LockedOn" -{ - "channel" "CHAN_STATIC" - "volume" "0.5" - "soundlevel" "SNDLVL_NORM" - "pitch" "90" - - "wave" "weapons/physgun_loop1.wav" -} - -"Weapon_Physgun.Scanning" -{ - "channel" "CHAN_STATIC" - "volume" "0.5" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/physgun_loop2.wav" -} - -"Weapon_Physgun.LightObject" -{ - "channel" "CHAN_STATIC" - "volume" "0.1" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/physgun_loop3.wav" -} - -"Weapon_Physgun.HeavyObject" -{ - "channel" "CHAN_STATIC" - "volume" "0.1" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/physgun_loop4.wav" -} - -// weapon_pistol.txt -"Weapon_Pistol.Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" ")weapons/pistol/pistol_reload1.wav" -} - -"Weapon_Pistol.NPC_Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/smg1/smg1_reload.wav" -} - -"Weapon_Pistol.Empty" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" ")weapons/pistol/pistol_empty.wav" -} - -"Weapon_Pistol.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.55" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "98,102" - - "wave" ")weapons/pistol/pistol_fire2.wav" -} - -"Weapon_Pistol.NPC_Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "90,120" - - "wave" "^weapons/pistol/pistol_fire3.wav" -} - -"Weapon_Pistol.Special1" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" ")weapons/smg1/switch_single.wav" -} - -"Weapon_Pistol.Special2" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" ")SNDLVL_NORM" - - "wave" "weapons/smg1/switch_burst.wav" -} - -"Weapon_Pistol.Burst" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "98,105" - - "wave" "^weapons/smg1/smg1_fireburst1.wav" -} - -// weapon_rpg.txt -"Weapon_RPG.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.55" - "soundlevel" "SNDLVL_GUNFIRE" - - "wave" ")weapons/rpg/rocketfire1.wav" -} - -"Weapon_RPG.NPC_Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.55" - "soundlevel" "SNDLVL_GUNFIRE" - - "wave" "weapons/rpg/rocketfire1.wav" -} - -"Weapon_RPG.LaserOn" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/sniper/sniper_zoomin.wav" -} - -"Weapon_RPG.LaserOff" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/sniper/sniper_zoomout.wav" -} - -// weapon_shotgun.txt -"Weapon_Shotgun.Empty" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - "pitch" "95,100" - - "wave" "weapons/shotgun/shotgun_empty.wav" -} - -"Weapon_Shotgun.Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "rndwave" - { - "wave" "weapons/shotgun/shotgun_reload1.wav" - "wave" "weapons/shotgun/shotgun_reload2.wav" - "wave" "weapons/shotgun/shotgun_reload3.wav" - } -} - -"Weapon_Shotgun.Special1" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/shotgun/shotgun_cock.wav" -} - -"Weapon_Shotgun.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.86" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "98,101" - "rndwave" - { - // "wave" "weapons/shotgun/shotgun_fire2.wav" - // "wave" "weapons/shotgun/shotgun_fire6.wav" - "wave" "weapons/shotgun/shotgun_fire7.wav" - } -} - -"Weapon_Shotgun.Double" -{ - "channel" "CHAN_WEAPON" - "volume" "1.0" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "90,95" - - "wave" "weapons/shotgun/shotgun_dbl_fire7.wav" -} - -"Weapon_Shotgun.NPC_Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "rndwave" - { - "wave" "weapons/shotgun/shotgun_reload1.wav" - "wave" "weapons/shotgun/shotgun_reload2.wav" - "wave" "weapons/shotgun/shotgun_reload3.wav" - } -} - -"Weapon_Shotgun.NPC_Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.95" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "98,101" - - "wave" "weapons/shotgun/shotgun_fire6.wav" -} - -// weapon_smg1.txt -"Weapon_SMG1.Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/smg1/smg1_reload.wav" -} - -"Weapon_SMG1.NPC_Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/smg1/smg1_reload.wav" -} - -"Weapon_SMG1.Empty" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/pistol/pistol_empty.wav" -} - -"Weapon_SMG1.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.55" - "soundlevel" "SNDLVL_90db" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "95,105" - - "wave" ")weapons/smg1/smg1_fire1.wav" -} - -"Weapon_SMG1.Double" -{ - "channel" "CHAN_WEAPON" - "volume" "0.61" - "soundlevel" "SNDLVL_GUNFIRE" - - "wave" ")weapons/ar2/ar2_altfire.wav" -} - - -"Weapon_SMG1.NPC_Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "95,105" - - "wave" "^weapons/smg1/npc_smg1_fire1.wav" -} - -"Weapon_SMG1.Special1" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/smg1/switch_single.wav" -} - -"Weapon_SMG1.Special2" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/smg1/switch_burst.wav" -} - -"Weapon_SMG1.Burst" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "98,105" - - "wave" "^weapons/smg1/smg1_fire1.wav" - -} - -// weapon_sniperrifle.txt -"Weapon_SniperRifle.Special1" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/sniper/sniper_zoomin.wav" -} - -"Weapon_SniperRifle.Special2" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/sniper/sniper_zoomout.wav" -} - -"Weapon_SniperRifle.Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/sniper/sniper_reload.wav" -} - -"Weapon_SniperRifle.NPC_Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/sniper/sniper_reload.wav" -} - -"Weapon_SniperRifle.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "98,102" - - "wave" "weapons/sniper/sniper_fire.wav" -} - -"Weapon_SniperRifle.NPC_Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "98,102" - - "wave" "weapons/sniper/sniper_fire.wav" -} - -"Weapon_StunStick.Swing" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - "pitch" "95,102" - - "rndwave" - { - "wave" "weapons/stunstick/stunstick_swing1.wav" - "wave" "weapons/stunstick/stunstick_swing2.wav" - } -} - -"Weapon_StunStick.Melee_Miss" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "rndwave" - { - "wave" "weapons/stunstick/stunstick_swing1.wav" - "wave" "weapons/stunstick/stunstick_swing2.wav" - } -} - -"Weapon_StunStick.Melee_Hit" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_105dB" - "pitch" "98,102" - - "rndwave" - { - "wave" "weapons/stunstick/stunstick_fleshhit1.wav" - "wave" "weapons/stunstick/stunstick_fleshhit2.wav" - } -} - -"Weapon_StunStick.Melee_HitWorld" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_105dB" - "pitch" "98,102" - - "rndwave" - { - "wave" "weapons/stunstick/stunstick_impact1.wav" - "wave" "weapons/stunstick/stunstick_impact2.wav" - } -} - -"Weapon_StunStick.Activate" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - "pitch" "98,102" - - "rndwave" - { - "wave" "weapons/stunstick/spark1.wav" - "wave" "weapons/stunstick/spark2.wav" - "wave" "weapons/stunstick/spark3.wav" - } -} - -"Weapon_StunStick.Deactivate" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - "pitch" "98,102" - - "rndwave" - { - "wave" "weapons/stunstick/spark1.wav" - "wave" "weapons/stunstick/spark2.wav" - "wave" "weapons/stunstick/spark3.wav" - } -} - -"WeaponFrag.Throw" -{ - "channel" "CHAN_VOICE" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "wave" "weapons/slam/throw.wav" -} - -"WeaponFrag.Roll" -{ - "channel" "CHAN_VOICE" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "wave" "weapons/slam/throw.wav" -} - -"Weapon_Mortar.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "1.0" - "pitch" "90,110" - "soundlevel" "SNDLVL_GUNFIRE" - "wave" "^weapons/mortar/mortar_fire1.wav" -} - -"Weapon_Mortar.Incomming" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "pitch" "90,110" - "soundlevel" "SNDLVL_120dB" - "wave" "weapons/mortar/mortar_shell_incomming1.wav" -} - -"Weapon_Mortar.Impact" -{ - "channel" "CHAN_WEAPON" - "volume" "1.0" - "soundlevel" "SNDLVL_GUNFIRE" - "rndwave" - { - "wave" "weapons/mortar/mortar_explode1.wav" - "wave" "weapons/mortar/mortar_explode2.wav" - "wave" "weapons/mortar/mortar_explode3.wav" - } -} - - -"Func_Tank.BeginUse" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - "wave" ")weapons/shotgun/shotgun_cock.wav" -} - -// weapon_357 -"Weapon_357.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.93" - "soundlevel" "SNDLVL_GUNFIRE" - "pitch" "88,93" - - "rndwave" - { - "wave" ")weapons/357/357_fire2.wav" - "wave" ")weapons/357/357_fire3.wav" - } -} - -"Weapon_357.Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" ")weapons/357/reload1.wav" -} - -"Weapon_357.OpenLoader" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/357/357_reload1.wav" -} - -"Weapon_357.RemoveLoader" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/357/357_reload4.wav" -} - -"Weapon_357.ReplaceLoader" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/357/357_reload3.wav" -} - -"Weapon_357.Spin" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/357/357_spin1.wav" -} - -// weapon_crossbow -"Weapon_Crossbow.Single" -{ - "channel" "CHAN_WEAPON" - "volume" "0.61" - "soundlevel" "SNDLVL_NORM" - "pitch" "93,108" - - "wave" "weapons/crossbow/fire1.wav" -} - -"Weapon_Crossbow.Reload" -{ - "channel" "CHAN_ITEM" - "volume" "0.7" - "pitch" "93,108" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/crossbow/reload1.wav" -} - -"Weapon_Crossbow.BoltFly" -{ - "channel" "CHAN_VOICE" - "volume" "0.6" - "pitch" "90,110" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/crossbow/bolt_fly4.wav" -} - -"Weapon_Crossbow.BoltElectrify" -{ - "channel" "CHAN_WEAPON" - "volume" "0.6" - "pitch" "93,108" - "soundlevel" "SNDLVL_NORM" - - "rndwave" - { - "wave" "weapons/crossbow/bolt_load1.wav" - "wave" "weapons/crossbow/bolt_load2.wav" - } -} - -"Weapon_Crossbow.BoltHitBody" -{ - "channel" "CHAN_BODY" - "volume" "0.7" - "pitch" "93,108" - "soundlevel" "SNDLVL_80db" - - "rndwave" - { - "wave" "weapons/crossbow/hitbod1.wav" - "wave" "weapons/crossbow/hitbod2.wav" - } -} - -"Weapon_Crossbow.BoltHitWorld" -{ - "channel" "CHAN_BODY" - "volume" ".95,1.0" - "pitch" "110,130" - "soundlevel" "SNDLVL_80db" - - "wave" "weapons/crossbow/hit1.wav" -} - -"Weapon_Crossbow.BoltSkewer" -{ - "channel" "CHAN_STATIC" - "volume" "0.9" - "soundlevel" "SNDLVL_90db" - "pitch" "90,110" - - "wave" "weapons/crossbow/bolt_skewer1.wav" - -} -// ************* -// BASE GRENADES - -"BaseExplosionEffect.Sound" -{ - "channel" "CHAN_STATIC" - "volume" "1.0" - "soundlevel" "SNDLVL_140dB" - "pitch" "PITCH_NORM" - - "rndwave" - { - "wave" "^weapons/explode3.wav" - "wave" "^weapons/explode4.wav" - "wave" "^weapons/explode5.wav" - } - -} - -"WaterExplosionEffect.Sound" -{ - "channel" "CHAN_STATIC" - "volume" "1.0" - "soundlevel" "SNDLVL_140dB" - "pitch" "80,130" - - "rndwave" - { - "wave" "^weapons/underwater_explode3.wav" - "wave" "^weapons/underwater_explode4.wav" - } - -} - -"BaseGrenade.Explode" -{ - "channel" "CHAN_VOICE" - "volume" "0.45" - "soundlevel" "SNDLVL_75dB" - - "rndwave" - { - "wave" "weapons/debris1.wav" - "wave" "weapons/debris2.wav" - "wave" "weapons/debris3.wav" - } -} - -"BaseGrenade.StopSounds" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "wave" "common/null.wav" -} - -"BaseGrenade.BounceSound" -{ - "channel" "CHAN_VOICE" - "volume" "0.7" - "soundlevel" "SNDLVL_NORM" - - "wave" "weapons/slam/bounce1.wav" -} - - - - -"GrenadeBeam.HitSound" -{ - "channel" "CHAN_VOICE" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "rndwave" - { - "wave" "weapons/fx/rics/laser_ric1.wav" - "wave" "weapons/fx/rics/laser_ric2.wav" - "wave" "weapons/fx/rics/laser_ric3.wav" - } -} - -"GrenadeBottle.Detonate" -{ - "channel" "CHAN_VOICE" - "volume" "1.0" - "soundlevel" "SNDLVL_75dB" - - "rndwave" - { - "wave" "physics/glass/glass_bottle_break2.wav" - } -} - -"GrenadeBugBait.Splat" -{ - "channel" "CHAN_WEAPON" - "volume" "0.9" - "soundlevel" "SNDLVL_80dB" - "pitch" "95,105" - "rndwave" - { - "wave" "weapons/bugbait/bugbait_impact1.wav" - "wave" "weapons/bugbait/bugbait_impact3.wav" - } -} - -"GrenadeHomer.StopSounds" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "wave" "common/null.wav" -} - -"Grenade_Molotov.Detonate" -{ - "channel" "CHAN_VOICE" - "volume" "1.0" - "soundlevel" "SNDLVL_75dB" - - "rndwave" - { - "wave" "physics/glass/glass_bottle_break2.wav" - } -} - -"GrenadePathfollower.StopSounds" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "wave" "common/null.wav" -} - -"GrenadeScanner.StopSound" -{ - "channel" "CHAN_WEAPON" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "wave" "common/null.wav" -} - -"TripwireGrenade.ShootRope" -{ - "channel" "CHAN_BODY" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - "pitch" "100" - - "wave" "weapons/tripwire/ropeshoot.wav" -} - -// Alyx's EMP effect - -"AlyxEMP.Charge" -{ - "channel" "CHAN_WEAPON" - "volume" "0.65" - "soundlevel" "SNDLVL_90dB" - "pitch" "100,120" - //"wave" "weapons/stunstick/alyx_stunner_charge2.wav" - "wave" "weapons/stunstick/alyx_stunner2.wav" -} - -"AlyxEMP.Discharge" -{ - "channel" "CHAN_WEAPON" - "volume" "0.65" - "soundlevel" "SNDLVL_90dB" - "pitch" "100,120" - "rndwave" - { - "wave" "weapons/stunstick/alyx_stunner1.wav" - "wave" "weapons/stunstick/alyx_stunner2.wav" - } -} - -"AlyxEMP.Stop" -{ - "channel" "CHAN_WEAPON" - "volume" "0.8" - "soundlevel" "SNDLVL_75dB" - "wave" "common/null.wav" -} - -// ************** -// BASE CHARACTER - -"GenericNPC.GunSound" -{ - "channel" "CHAN_WEAPON" - "soundlevel" "SNDLVL_75dB" - "pitch" "95,105" - - "rndwave" - { - "wave" "^weapons/ar1/ar1_dist1.wav" - "wave" "^weapons/ar1/ar1_dist1.wav" - "wave" "^weapons/ar1/ar1_dist2.wav" - } -} - -"Grenade.Blip" -{ - "channel" "CHAN_WEAPON" - "volume" "0.95" - "soundlevel" "SNDLVL_70dB" - "wave" "weapons/grenade/tick1.wav" -} - -///********* -// SLAMZ -///********* - -"Weapon_SLAM.SatchelThrow" -{ - "channel" "CHAN_VOICE" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "wave" "weapons/slam/throw.wav" -} - - -"Weapon_SLAM.TripMineMode" -{ - "channel" "CHAN_VOICE" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "wave" "weapons/slam/mine_mode.wav" -} -"Weapon_SLAM.SatchelDetonate" -{ - "channel" "CHAN_VOICE" - "volume" "0.7" - "soundlevel" "SNDLVL_75dB" - - "wave" "weapons/slam/buttonclick.wav" -} - -"TripmineGrenade.Place" -{ - "channel" "CHAN_WEAPON" - "volume" "0.95" - "soundlevel" "SNDLVL_70dB" - "wave" "weapons/tripwire/hook.wav" -} - -"TripmineGrenade.Activate" -{ - "channel" "CHAN_WEAPON" - "volume" "0.95" - "soundlevel" "SNDLVL_70dB" - "wave" "weapons/tripwire/mine_activate.wav" -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/kb_act.lst b/mp/game/mod_hl2mp/scripts/kb_act.lst deleted file mode 100644 index 8ebace5f..00000000 --- a/mp/game/mod_hl2mp/scripts/kb_act.lst +++ /dev/null @@ -1,69 +0,0 @@ -"blank" "==========================" -"blank" "#Valve_Movement_Title" -"blank" "==========================" -"+forward" "#Valve_Move_Forward" -"+back" "#Valve_Move_Back" -"+moveleft" "#Valve_Move_Left" -"+moveright" "#Valve_Move_Right" -"+speed" "#Valve_Sprint" -"+jump" "#Valve_Jump" -"+duck" "#Valve_Duck" -"blank" "==========================" -"blank" "#Valve_Combat_Title" -"blank" "==========================" -"+attack" "#Valve_Primary_Attack" -"+attack2" "#Valve_Secondary_Attack" -"+reload" "#Valve_Reload_Weapon" -"+use" "#Valve_Use_Items" -"phys_swap" "#Valve_Gravity_Gun" -"impulse 100" "#Valve_Flashlight" -"+zoom" "#Valve_Suit_Zoom" -"slot1" "#Valve_Weapon_Category_1" -"slot2" "#Valve_Weapon_Category_2" -"slot3" "#Valve_Weapon_Category_3" -"slot4" "#Valve_Weapon_Category_4" -"slot5" "#Valve_Weapon_Category_5" -"slot6" "#Valve_Weapon_Category_6" -"invnext" "#Valve_Next_Weapon" -"invprev" "#Valve_Previous_Weapon" -"lastinv" "#Valve_Last_Weapon_Used" -"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu" -"use weapon_physcannon" "#HL2_GravityGun_Menu" -"use weapon_pistol" "#HL2_Pistol_Menu" -"use weapon_357" "#HL2_357Handgun_Menu" -"use weapon_smg1" "#HL2_SMG1_Menu" -"use weapon_ar2" "#HL2_Pulse_Rifle_Menu" -"use weapon_shotgun" "#HL2_Shotgun_Menu" -"use weapon_crossbow" "#HL2_Crossbow_Menu" -"use weapon_frag" "#HL2_Grenade_Menu" -"use weapon_rpg" "#HL2_RPG_Menu" -"use weapon_SLAM" "#HL2_SLAM_Menu" -"blank" "==========================" -"blank" "#Valve_Communication_Title" -"blank" "==========================" -"+voicerecord" "#Valve_Use_Voice_Communication" -"messagemode" "#Valve_Chat_Message" -"messagemode2" "#Valve_Team_Message" -"blank" "==========================" -"blank" "#Valve_Miscellaneous_Title" -"blank" "==========================" -"jpeg" "#Valve_Take_Screen_Shot" -"+showscores" "#Valve_Display_Scores" -"impulse 201" "#Valve_Spray_Logo" -"pause" "#Valve_Pause_Game" -"quit" "#Valve_Quit_Game" -"timeleft" "Time Left in Round" -"askconnect_accept" "#Valve_Accept_Redirect" -"blank" "==========================" -"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title" -"blank" "==========================" -"+walk" "#Valve_Walk" -"+left" "#Valve_Turn_Left" -"+right" "#Valve_Turn_Right" -"+moveup" "#Valve_Swim_Up" -"+movedown" "#Valve_Swim_Down" -"+lookup" "#Valve_Look_Up" -"+lookdown" "#Valve_Look_Down" -"+strafe" "#Valve_Strafe_Modifier" -"+klook" "#Valve_Keyboard_Look_Modifier" - diff --git a/mp/game/mod_hl2mp/scripts/kb_def.lst b/mp/game/mod_hl2mp/scripts/kb_def.lst deleted file mode 100644 index a3b10ffa..00000000 --- a/mp/game/mod_hl2mp/scripts/kb_def.lst +++ /dev/null @@ -1,59 +0,0 @@ -"w" "+forward" -"UPARROW" "+forward" -"s" "+back" -"DOWNARROW" "+back" -"LEFTARROW" "+left" -"RIGHTARROW" "+right" -"a" "+moveleft" -"," "+moveleft" -"d" "+moveright" -"." "+moveright" -"SPACE" "+jump" -"CTRL" "+duck" -"TAB" "+showscores" -"e" "+use" -"v" "+moveup" -"'" "+moveup" -"c" "impulse 50" -"/" "+movedown" -"PGUP" "+lookup" -"PGDN" "+lookdown" -"END" "centerview" -"z" "+strafe" -"INS" "+klook" -";" "+mlook" -"r" "+reload" -"ALT" "+walk" -"SHIFT" "+speed" -"MOUSE1" "+attack" -"ENTER" "+attack" -"MOUSE2" "+attack2" -"\\" "+attack2" -"f" "impulse 100" -"1" "slot1" -"2" "slot2" -"3" "slot3" -"4" "slot4" -"5" "slot5" -"6" "slot6" -"MWHEELUP" "invprev" -"[" "invprev" -"MWHEELDOWN" "invnext" -"]" "invnext" -"q" "lastinv" -"F5" "jpeg" -"F6" "save quick" -"F7" "load quick" -"F10" "quit prompt" -"PAUSE" "pause" -"ESCAPE" "escape" -"~" "toggleconsole" -"`" "toggleconsole" -"+" "sizeup" -"=" "sizeup" -"-" "sizedown" -"t" "impulse 201" -"y" "messagemode" -"u" "messagemode2" -"g" "dropprimary" -"z" "+zoom" \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/kb_keys.lst b/mp/game/mod_hl2mp/scripts/kb_keys.lst deleted file mode 100644 index 6f6cbc61..00000000 --- a/mp/game/mod_hl2mp/scripts/kb_keys.lst +++ /dev/null @@ -1,256 +0,0 @@ -0 "" "" DEFAULTCOLOR -1 "" "" DEFAULTCOLOR -2 "" "" DEFAULTCOLOR -3 "" "" DEFAULTCOLOR -4 "" "" DEFAULTCOLOR -5 "" "" DEFAULTCOLOR -6 "" "" DEFAULTCOLOR -7 "" "" DEFAULTCOLOR -8 "" "" DEFAULTCOLOR -9 "TAB" "TAB" DEFAULTCOLOR -10 "" "" DEFAULTCOLOR -11 "" "" DEFAULTCOLOR -12 "" "" DEFAULTCOLOR -13 "ENTER" "ENTER" DEFAULTCOLOR -14 "" "" DEFAULTCOLOR -15 "" "" DEFAULTCOLOR -16 "" "" DEFAULTCOLOR -17 "" "" DEFAULTCOLOR -18 "" "" DEFAULTCOLOR -19 "" "" DEFAULTCOLOR -20 "" "" DEFAULTCOLOR -21 "" "" DEFAULTCOLOR -22 "" "" DEFAULTCOLOR -23 "" "" DEFAULTCOLOR -24 "" "" DEFAULTCOLOR -25 "" "" DEFAULTCOLOR -26 "" "" DEFAULTCOLOR -27 "ESCAPE" "ESCAPE" DEFAULTCOLOR -28 "" "" DEFAULTCOLOR -29 "" "" DEFAULTCOLOR -30 "" "" DEFAULTCOLOR -31 "" "" DEFAULTCOLOR -32 "SPACE" "SPACE" DEFAULTCOLOR -33 "!" "!" DEFAULTCOLOR -34 """ """ DEFAULTCOLOR -35 "#" "#" DEFAULTCOLOR -36 "$" "$" DEFAULTCOLOR -37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR -38 "&" "&" DEFAULTCOLOR -39 "'" "'" DEFAULTCOLOR -40 "(" "(" DEFAULTCOLOR -41 ")" ")" DEFAULTCOLOR -42 "*" "*" DEFAULTCOLOR -43 "+" "+" DEFAULTCOLOR -44 "," "," DEFAULTCOLOR -45 "-" "-" DEFAULTCOLOR -46 "." "." DEFAULTCOLOR -47 "/" "/" DEFAULTCOLOR -48 "0" "0" DEFAULTCOLOR -49 "1" "1" DEFAULTCOLOR -50 "2" "2" DEFAULTCOLOR -51 "3" "3" DEFAULTCOLOR -52 "4" "4" DEFAULTCOLOR -53 "5" "5" DEFAULTCOLOR -54 "6" "6" DEFAULTCOLOR -55 "7" "7" DEFAULTCOLOR -56 "8" "8" DEFAULTCOLOR -57 "9" "9" DEFAULTCOLOR -58 ":" ":" DEFAULTCOLOR -59 ";" ";" DEFAULTCOLOR -60 "<" "<" DEFAULTCOLOR -61 "=" "=" DEFAULTCOLOR -62 ">" ">" DEFAULTCOLOR -63 "?" "?" DEFAULTCOLOR -64 "@" "@" DEFAULTCOLOR -65 "A" "A" DEFAULTCOLOR -66 "B" "B" DEFAULTCOLOR -67 "C" "C" DEFAULTCOLOR -68 "D" "D" DEFAULTCOLOR -69 "E" "E" DEFAULTCOLOR -70 "F" "F" DEFAULTCOLOR -71 "G" "G" DEFAULTCOLOR -72 "H" "H" DEFAULTCOLOR -73 "I" "I" DEFAULTCOLOR -74 "J" "J" DEFAULTCOLOR -75 "K" "K" DEFAULTCOLOR -76 "L" "L" DEFAULTCOLOR -77 "M" "M" DEFAULTCOLOR -78 "N" "N" DEFAULTCOLOR -79 "O" "O" DEFAULTCOLOR -80 "P" "P" DEFAULTCOLOR -81 "Q" "Q" DEFAULTCOLOR -82 "R" "R" DEFAULTCOLOR -83 "S" "S" DEFAULTCOLOR -84 "T" "T" DEFAULTCOLOR -85 "U" "U" DEFAULTCOLOR -86 "V" "V" DEFAULTCOLOR -87 "W" "W" DEFAULTCOLOR -88 "X" "X" DEFAULTCOLOR -89 "Y" "Y" DEFAULTCOLOR -90 "Z" "Z" DEFAULTCOLOR -91 "[" "[" DEFAULTCOLOR -92 "\" "\" DEFAULTCOLOR -93 "]" "]" DEFAULTCOLOR -94 "^" "^" DEFAULTCOLOR -95 "_" "_" DEFAULTCOLOR -96 "`" "`" DEFAULTCOLOR -97 "a" "a" DEFAULTCOLOR -98 "b" "b" DEFAULTCOLOR -99 "c" "c" DEFAULTCOLOR -100 "d" "d" DEFAULTCOLOR -101 "e" "e" DEFAULTCOLOR -102 "f" "f" DEFAULTCOLOR -103 "g" "g" DEFAULTCOLOR -104 "h" "h" DEFAULTCOLOR -105 "i" "i" DEFAULTCOLOR -106 "j" "j" DEFAULTCOLOR -107 "k" "k" DEFAULTCOLOR -108 "l" "l" DEFAULTCOLOR -109 "m" "m" DEFAULTCOLOR -110 "n" "n" DEFAULTCOLOR -111 "o" "o" DEFAULTCOLOR -112 "p" "p" DEFAULTCOLOR -113 "q" "q" DEFAULTCOLOR -114 "r" "r" DEFAULTCOLOR -115 "s" "s" DEFAULTCOLOR -116 "t" "t" DEFAULTCOLOR -117 "u" "u" DEFAULTCOLOR -118 "v" "v" DEFAULTCOLOR -119 "w" "w" DEFAULTCOLOR -120 "x" "x" DEFAULTCOLOR -121 "y" "y" DEFAULTCOLOR -122 "z" "z" DEFAULTCOLOR -123 "{" "{" DEFAULTCOLOR -124 "|" "|" DEFAULTCOLOR -125 "}" "}" DEFAULTCOLOR -126 "~" "~" DEFAULTCOLOR -127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR -128 "UPARROW" "UPARROW" DEFAULTCOLOR -129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR -130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR -131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR -132 "ALT" "ALT" DEFAULTCOLOR -133 "CTRL" "CTRL" DEFAULTCOLOR -134 "SHIFT" "SHIFT" DEFAULTCOLOR -135 "F1" "F1" DEFAULTCOLOR -136 "F2" "F2" DEFAULTCOLOR -137 "F3" "F3" DEFAULTCOLOR -138 "F4" "F4" DEFAULTCOLOR -139 "F5" "F5" DEFAULTCOLOR -140 "F6" "F6" DEFAULTCOLOR -141 "F7" "F7" DEFAULTCOLOR -142 "F8" "F8" DEFAULTCOLOR -143 "F9" "F9" DEFAULTCOLOR -144 "F10" "F10" DEFAULTCOLOR -145 "F11" "F11" DEFAULTCOLOR -146 "F12" "F12" DEFAULTCOLOR -147 "INS" "INS" DEFAULTCOLOR -148 "DEL" "DEL" DEFAULTCOLOR -149 "PGDN" "PGDN" DEFAULTCOLOR -150 "PGUP" "PGUP" DEFAULTCOLOR -151 "HOME" "HOME" DEFAULTCOLOR -152 "END" "END" DEFAULTCOLOR -153 "" "" DEFAULTCOLOR -154 "" "" DEFAULTCOLOR -155 "" "" DEFAULTCOLOR -156 "" "" DEFAULTCOLOR -157 "" "" DEFAULTCOLOR -158 "" "" DEFAULTCOLOR -159 "" "" DEFAULTCOLOR -160 "KP_HOME" "KP_HOME" DEFAULTCOLOR -161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR -162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR -163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR -164 "KP_5" "KP_5" DEFAULTCOLOR -165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR -166 "KP_END" "KP_END" DEFAULTCOLOR -167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR -168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR -169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR -170 "KP_INS" "KP_INS" DEFAULTCOLOR -171 "KP_DEL" "KP_DEL" DEFAULTCOLOR -172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR -173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR -174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR -175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR -176 "" "" DEFAULTCOLOR -177 "" "" DEFAULTCOLOR -178 "" "" DEFAULTCOLOR -179 "" "" DEFAULTCOLOR -180 "" "" DEFAULTCOLOR -181 "" "" DEFAULTCOLOR -182 "" "" DEFAULTCOLOR -183 "" "" DEFAULTCOLOR -184 "" "" DEFAULTCOLOR -185 "" "" DEFAULTCOLOR -186 "" "" DEFAULTCOLOR -187 "" "" DEFAULTCOLOR -188 "" "" DEFAULTCOLOR -189 "" "" DEFAULTCOLOR -190 "" "" DEFAULTCOLOR -191 "" "" DEFAULTCOLOR -192 "" "" DEFAULTCOLOR -193 "" "" DEFAULTCOLOR -194 "" "" DEFAULTCOLOR -195 "" "" DEFAULTCOLOR -196 "" "" DEFAULTCOLOR -197 "" "" DEFAULTCOLOR -198 "" "" DEFAULTCOLOR -199 "" "" DEFAULTCOLOR -200 "" "" DEFAULTCOLOR1 -201 "" "" DEFAULTCOLOR -202 "" "" DEFAULTCOLOR -203 "JOY1" "JOY1" COLOR 255 0 0 -204 "JOY2" "JOY2" COLOR 255 0 0 -205 "JOY3" "JOY3" COLOR 255 0 0 -206 "JOY4" "JOY4" COLOR 255 0 0 -207 "AUX1" "AUX1" DEFAULTCOLOR -208 "AUX2" "AUX2" DEFAULTCOLOR -209 "AUX3" "AUX3" DEFAULTCOLOR -210 "AUX4" "AUX4" DEFAULTCOLOR -211 "AUX5" "AUX5" DEFAULTCOLOR -212 "AUX6" "AUX6" DEFAULTCOLOR -213 "AUX7" "AUX7" DEFAULTCOLOR -214 "AUX8" "AUX8" DEFAULTCOLOR -215 "AUX9" "AUX9" DEFAULTCOLOR -216 "AUX10" "AUX10" DEFAULTCOLOR -217 "AUX11" "AUX11" DEFAULTCOLOR -218 "AUX12" "AUX12" DEFAULTCOLOR -219 "AUX13" "AUX13" DEFAULTCOLOR -220 "AUX14" "AUX14" DEFAULTCOLOR -221 "AUX15" "AUX15" DEFAULTCOLOR -222 "AUX16" "AUX16" DEFAULTCOLOR -223 "AUX17" "AUX17" DEFAULTCOLOR -224 "AUX18" "AUX18" DEFAULTCOLOR -225 "AUX19" "AUX19" DEFAULTCOLOR -226 "AUX20" "AUX20" DEFAULTCOLOR -227 "AUX21" "AUX21" DEFAULTCOLOR -228 "AUX22" "AUX22" DEFAULTCOLOR -229 "AUX23" "AUX23" DEFAULTCOLOR -230 "AUX24" "AUX24" DEFAULTCOLOR -231 "AUX25" "AUX25" DEFAULTCOLOR -232 "AUX26" "AUX26" DEFAULTCOLOR -233 "AUX27" "AUX27" DEFAULTCOLOR -234 "AUX28" "AUX28" DEFAULTCOLOR -235 "AUX29" "AUX29" DEFAULTCOLOR -236 "AUX30" "AUX30" DEFAULTCOLOR -237 "AUX31" "AUX31" DEFAULTCOLOR -238 "AUX32" "AUX32" DEFAULTCOLOR -239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR -240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR -241 "MOUSE1" "MOUSE1" COLOR 0 255 255 -242 "MOUSE2" "MOUSE2" COLOR 0 255 255 -243 "MOUSE3" "MOUSE3" COLOR 0 255 255 -244 "MOUSE4" "MOUSE4" COLOR 0 255 255 -245 "MOUSE5" "MOUSE5" COLOR 0 255 255 -246 "" "" DEFAULTCOLOR -247 "" "" DEFAULTCOLOR -248 "" "" DEFAULTCOLOR -249 "" "" DEFAULTCOLOR -250 "" "" DEFAULTCOLOR -251 "" "" DEFAULTCOLOR -252 "" "" DEFAULTCOLOR -253 "" "" DEFAULTCOLOR -254 "" "" DEFAULTCOLOR -255 "PAUSE" "PAUSE" DEFAULTCOLOR diff --git a/mp/game/mod_hl2mp/scripts/launcher.txt b/mp/game/mod_hl2mp/scripts/launcher.txt deleted file mode 100644 index 30ed9727..00000000 --- a/mp/game/mod_hl2mp/scripts/launcher.txt +++ /dev/null @@ -1,76 +0,0 @@ -// keys with $ are to be substituted in the value strings where they occur -// They must occur before any values that reference them since this file is -// parsed in order - -// Substitutions $game is swapped with the text string specified -#include "scripts/game.txt" - -"loading" "Loading $game..." - -"nummasters" "2" -"master0" "half-life.east.won.net:27010" -"master1" "half-life.west.won.net:27010" -//"master0" "127.0.0.1:27010" -//"master1" "127.0.0.1:27010" - -// Actual text labels ( note that all $key strings in the value field will be -// substituted as noted above ). -"label_console" "Go to $game console" -"label_quit" "Quit playing $game" -"label_newgame" "Start a new game" -"label_loadgame" "Load a saved game" -"label_videomode" "Change video mode" -"label_configuration" "Configuration" -"label_langame" "Connect to games on your LAN" -"label_internetgame" "Connect to internet games" -"label_multiplayergame" "Multiplayer games" - -"dialog_main_header" "$game" -"dialog_videomode_header" "Video Mode" -"dialog_newgame_header" "New Game" -"dialog_loadgame_header" "Load Game" -"dialog_configuration_header" "Configuration" -"dialog_controls_header" "Controls" -"dialog_lan_header" "Lan" -"dialog_internet_header" "Internet Games" -"dialog_multiplayer_header" "Multiplayer" - -"button_done" "Done" -"button_ok" "OK" -"button_cancel" "Cancel" -"button_yes" "Yes" -"button_no" "No" -"button_newgame" "New Game" -"button_videomode" "Video Mode" -"button_console" "Console" -"button_quit" "Quit" -"button_loadgame" "Load Game" -"button_easy" "Easy" -"button_medium" "Medium" -"button_hard" "Hard" -"button_configuration" "Configuration" -"button_controls" "Controls" -"button_usedefaults" "Use Defaults" -"button_advancedcontrols" "Adv Controls" -"button_delete" "Delete" -"button_load" "Load" -"button_langame" "Lan" -"button_internetgame" "Internet Game" -"button_connect" "Connect" -"button_refresh" "Refresh" -"button_multiplayergame" "Multiplayer" -"button_update" "Update" - -"keybinding_action" "Action" -"keybinding_keybutton" "Key / button" -"keybinding_alternate" "Alternate" -"keybinding_prompt" "Press a button or key" - -"loadgame_time" "Time" -"loadgame_game" "Game" -"loadgame_elapsed" "Elapsed Time" - -"langame_address" "Address" -"langame_gamedir" "Game" -"langame_map" "Map" -"langame_ping" "Ping" \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/mod_textures.txt b/mp/game/mod_hl2mp/scripts/mod_textures.txt deleted file mode 100644 index b0dc40aa..00000000 --- a/mp/game/mod_hl2mp/scripts/mod_textures.txt +++ /dev/null @@ -1,228 +0,0 @@ -"sprites/640_hud" -{ - TextureData - { - "d_crowbar" - { - "file" "sprites/640hud1" - "x" "192" - "y" "0" - "width" "48" - "height" "16" - } - "d_9mmhandgun" - { - "file" "sprites/640hud1" - "x" "192" - "y" "16" - "width" "32" - "height" "16" - } - "d_357" - { - "file" "sprites/640hud1" - "x" "192" - "y" "32" - "width" "32" - "height" "16" - } - "d_9mmAR" - { - "file" "sprites/640hud1" - "x" "192" - "y" "48" - "width" "48" - "height" "16" - } - "d_shotgun" - { - "file" "sprites/640hud1" - "x" "192" - "y" "64" - "width" "48" - "height" "16" - } - "d_bolt" - { - "file" "sprites/640hud1" - "x" "192" - "y" "80" - "width" "48" - "height" "16" - } - "d_crossbow" - { - "file" "sprites/640hud1" - "x" "192" - "y" "80" - "width" "48" - "height" "16" - } - "d_rpg_rocket" - { - "file" "sprites/640hud1" - "x" "192" - "y" "96" - "width" "48" - "height" "16" - } - "d_gauss" - { - "file" "sprites/640hud1" - "x" "192" - "y" "112" - "width" "32" - "height" "16" - } - "d_egon" - { - "file" "sprites/640hud1" - "x" "192" - "y" "128" - "width" "32" - "height" "16" - } - "d_hornet" - { - "file" "sprites/640hud1" - "x" "192" - "y" "144" - "width" "48" - "height" "16" - } - "d_grenade" - { - "file" "sprites/640hud1" - "x" "192" - "y" "160" - "width" "32" - "height" "16" - } - "d_satchel" - { - "file" "sprites/640hud1" - "x" "192" - "y" "176" - "width" "32" - "height" "16" - } - "d_tripmine" - { - "file" "sprites/640hud1" - "x" "192" - "y" "192" - "width" "32" - "height" "16" - } - "d_snark" - { - "file" "sprites/640hud1" - "x" "192" - "y" "208" - "width" "32" - "height" "16" - } - "d_skull" - { - "file" "sprites/640hud1" - "x" "192" - "y" "224" - "width" "32" - "height" "16" - } - "d_tracktrain" - { - "file" "sprites/640hud1" - "x" "192" - "y" "240" - "width" "32" - "height" "16" - } - "death_357" - { - "font" "HL2MPTypeDeath" - "character" "." - } - "death_ar2" - { - "font" "HL2MPTypeDeath" - "character" "2" - } - "death_crossbow_bolt" - { - "font" "HL2MPTypeDeath" - "character" "1" - } - "death_smg1" - { - "font" "HL2MPTypeDeath" - "character" "/" - } - "death_shotgun" - { - "font" "HL2MPTypeDeath" - "character" "0" - } - "death_rpg_missile" - { - "font" "HL2MPTypeDeath" - "character" "3" - } - "death_grenade_frag" - { - "font" "HL2MPTypeDeath" - "character" "4" - } - "death_pistol" - { - "font" "HL2MPTypeDeath" - "character" "-" - } - "death_physics" - { - "font" "HL2MPTypeDeath" - "character" "9" - } - "death_combine_ball" - { - "font" "HL2MPTypeDeath" - "character" "8" - } - "death_smg1_grenade" - { - "font" "HL2MPTypeDeath" - "character" "7" - } - "death_stunstick" - { - "font" "HL2MPTypeDeath" - "character" "!" - } - "death_slam" - { - "font" "HL2MPTypeDeath" - "character" "*" - } - "death_crowbar" - { - "font" "HL2MPTypeDeath" - "character" "6" - } - "voice_player" - { - "file" "voice/icntlk_sv" - "x" "0" - "y" "0" - "width" "32" - "height" "32" - } - "voice_self" - { - "file" "voice/icntlk_local" - "x" "0" - "y" "0" - "width" "32" - "height" "32" - } - } -} diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_labs.txt b/mp/game/mod_hl2mp/scripts/soundscapes_labs.txt deleted file mode 100644 index 7d2e6b9a..00000000 --- a/mp/game/mod_hl2mp/scripts/soundscapes_labs.txt +++ /dev/null @@ -1,276 +0,0 @@ - - -"labs_mp" -{ - - - "playlooping" - { - "volume" ".12" - "pitch" "100" - "wave" "ambient/machines/lab_loop1.wav" - } - - "playlooping" - { - "volume" ".4" - "pitch" "100" - "wave" "ambient/machines/combine_shield_loop3.wav" - "position" "0" - // tele snd - } - - "playlooping" - { - "volume" ".3" - "pitch" "100" - "wave" "ambient/atmosphere/noise2.wav" - "position" "0" - // tele snd - } - - "playrandom" - { - "time" "8, 15" - "volume" "0.3,0.5" - "pitch" "100" - "soundlevel" "SNDLVL_NORM" - "rndwave" - { - "wave" "npc/headcrab/alert1.wav" - "wave" "npc/headcrab/idle1.wav" - "wave" "npc/headcrab/idle2.wav" - "wave" "npc/headcrab/idle3.wav" - - - } - "position" "1" - // lamarr - } - - - - -} - - - - - - - - - - -"under_boiler" -{ - "playlooping" - { - "volume" "0.2" - "pitch" "100" - "wave" "ambient/atmosphere/ambience5.wav" - } - - "playlooping" - { - "volume" "0.07" - "pitch" "100" - "wave" "ambient/atmosphere/underground.wav" - } - - "playlooping" - { - "volume" "0.06" - "pitch" "100" - "wave" "ambient/machines/thumper_amb.wav" - } - - - "playlooping" - { - "volume" ".08" - "pitch" "85" - "wave" "ambient/gas/steam_loop1.wav" - "position" "1" - // Steam pipe - } - - - - -} - - - - - - - -"under_tunnels" -{ - "playlooping" - { - "volume" "0.1" - "pitch" "100" - "wave" "ambient/atmosphere/cargo_hold2.wav" - } - - "playlooping" - { - "volume" "0.2" - "pitch" "80" - "wave" "ambient/wind/wind_tunnel1.wav" - } - - "playlooping" - { - "volume" ".08" - "pitch" "85" - "wave" "ambient/gas/steam_loop1.wav" - "position" "0" - // Steam pipe - } - -} - - -"under_basement1" -{ - "playlooping" - { - "volume" "0.07" - "pitch" "100" - "wave" "ambient/atmosphere/cargo_hold2.wav" - } - - "playlooping" - { - "volume" "0.2" - "pitch" "80" - "wave" "ambient/wind/wind_tunnel1.wav" - } - - "playlooping" - { - "volume" "0.15" - "pitch" "100" - "wave" "ambient/wind/wasteland_wind.wav" - } - - "playlooping" - { - "volume" "0.1" - "pitch" "90" - "wave" "ambient/atmosphere/quiet_cellblock_amb.wav" - } - - "playlooping" - { - "volume" ".08" - "pitch" "85" - "wave" "ambient/gas/steam_loop1.wav" - "position" "0" - // Steam pipe - } - - -} - - -"combine_tunnel" -{ - - "dsp" "1" - "playlooping" - { - "volume" "0.3" - "pitch" "100" - "wave" "ambient/levels/citadel/citadel_drone_loop6.wav" - } - - - - "playrandom" - { - "time" "8, 30" - "volume" "0.05,0.1" - "pitch" "90,110" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/levels/citadel/strange_talk1.wav" - "wave" "ambient/levels/citadel/strange_talk3.wav" - "wave" "ambient/levels/citadel/strange_talk4.wav" - "wave" "ambient/levels/citadel/strange_talk5.wav" - "wave" "ambient/levels/citadel/strange_talk6.wav" - "wave" "ambient/levels/citadel/strange_talk7.wav" - "wave" "ambient/levels/citadel/strange_talk8.wav" - "wave" "ambient/levels/citadel/strange_talk9.wav" - "wave" "ambient/levels/citadel/strange_talk10.wav" - "wave" "ambient/levels/citadel/strange_talk11.wav" - - } - } - - - "playrandom" - { - "time" "20, 35" - "volume" "0.08,0.15" - "pitch" "90,110" - "soundlevel" "SNDLVL_140dB" - "position" "0" - "rndwave" - { - "wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav" - "wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav" - "wave" "npc/combine_soldier/vo/unitismovingin.wav" - "wave" "npc/combine_soldier/vo/sweepingin.wav" - "wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav" - "wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav" - "wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav" - "wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav" - - - } - } - - "playrandom" - { - "time" "45, 120" - "volume" "0.01,0.1" - "pitch" "90,115" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" - - } - } - - - "playlooping" - { - "volume" "0.08" - "pitch" "100" - "wave" "ambient/atmosphere/underground.wav" - } - - "playlooping" - { - "volume" "0.25" - "pitch" "80" - "wave" "ambient/wind/wind_tunnel1.wav" - } - -} - - - - - - - - - - diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt b/mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt deleted file mode 100644 index 25761b0d..00000000 --- a/mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt +++ /dev/null @@ -1,18 +0,0 @@ -soundscaples_manifest -{ - "file" "scripts/soundscapes.txt" - - // List additional soundscape files here - - "file" "scripts/soundscapes_canals.txt" - "file" "scripts/soundscapes_klab.txt" - "file" "scripts/soundscapes_elab.txt" - "file" "scripts/soundscapes_streetwar.txt" - "file" "scripts/soundscapes_citadel.txt" - "file" "scripts/soundscapes_town.txt" - "file" "scripts/soundscapes_coast.txt" - "file" "scripts/soundscapes_prison.txt" - "file" "scripts/soundscapes_trainyard.txt" - "file" "scripts/soundscapes_labs.txt" - "file" "scripts/soundscapes_strike.txt" -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt b/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt deleted file mode 100644 index 7d5888be..00000000 --- a/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt +++ /dev/null @@ -1,1457 +0,0 @@ - -// bank, siren (gamesounds - apc_alarm_loop1.wav) -// courtyard, drawbridge motor start, stop (gamesounds) -// courtyard, drawbridge stop clank -// specific fire, rubble, siren sounds - - - -//////////////////////////////// Utility soundscapes //////////////////////// - -"overwatch_mp" -{ - "playrandom" - { - "time" "45,90" - "volume" "0.1,0.5" - "pitch" "100" - - "rndwave" - { - "wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav" - "wave" "*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav" - "wave" "*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav" - "wave" "*npc/overwatch/cityvoice/f_localunrest_spkr.wav" - } - } -} - -"streetwar.util_combine_atmosphere" -{ - "playrandom" - { - "time" "2.0,2.0" - "volume" "0.15,0.25" - "pitch" "80,125" - "position" "random" - "soundlevel" "SNDLVL_140db" - - "rndwave" - { - "wave" "ambient/atmosphere/cave_hit1.wav" - "wave" "ambient/atmosphere/cave_hit2.wav" - "wave" "ambient/atmosphere/cave_hit3.wav" - "wave" "ambient/atmosphere/cave_hit4.wav" - "wave" "ambient/atmosphere/cave_hit5.wav" - "wave" "ambient/atmosphere/cave_hit6.wav" - - "wave" "ambient/atmosphere/city_skybeam1.wav" - "wave" "ambient/atmosphere/city_skypass1.wav" - "wave" "ambient/atmosphere/city_truckpass1.wav" - } - } -} - -"streetwar.util_rubble" -{ - "playrandom" - { - "time" "3,15" - "volume" "0.2,0.5" - "pitch" "95,105" - "position" "random" - "soundlevel" "SNDLVL_140db" - - "rndwave" - { - "wave" "ambient/levels/streetwar/building_rubble1.wav" - "wave" "ambient/levels/streetwar/building_rubble2.wav" - "wave" "ambient/levels/streetwar/building_rubble3.wav" - "wave" "ambient/levels/streetwar/building_rubble4.wav" - "wave" "ambient/levels/streetwar/building_rubble5.wav" - "wave" "ambient/materials/wood_creak1.wav" - "wave" "ambient/materials/creak5.wav" - "wave" "ambient/materials/metal_stress4.wav" - "wave" "ambient/materials/metal_stress5.wav" - "wave" "ambient/materials/rustypipes1.wav" - "wave" "ambient/materials/rustypipes2.wav" - "wave" "ambient/materials/rustypipes3.wav" - } - } - -} - -"streetwar.util_sirens" -{ - "playrandom" - { - "time" "5,15" - "volume" "0.2,0.8" - "pitch" "100" - "position" "random" - "soundlevel" "SNDLVL_140db" - - "rndwave" - { - "wave" "ambient/machines/heli_pass1.wav" - "wave" "ambient/machines/aircraft_distant_flyby1.wav" - "wave" "ambient/machines/aircraft_distant_flyby3.wav" - "wave" "ambient/alarms/apc_alarm_pass1.wav" - "wave" "ambient/alarms/manhack_alert_pass1.wav" - "wave" "ambient/alarms/scanner_alert_pass1.wav" - } - } -} - -"streetwar.util_light_sirens" -{ - "playrandom" - { - "time" "15,60" - "volume" "0.2,0.8" - "pitch" "100" - "position" "random" - "soundlevel" "SNDLVL_140db" - - "rndwave" - { - "wave" "ambient/machines/heli_pass1.wav" - "wave" "ambient/machines/aircraft_distant_flyby1.wav" - "wave" "ambient/machines/aircraft_distant_flyby3.wav" - "wave" "ambient/alarms/apc_alarm_pass1.wav" - "wave" "ambient/alarms/manhack_alert_pass1.wav" - "wave" "ambient/alarms/scanner_alert_pass1.wav" - } - } -} - -"streetwar.util_zombie_infested" -{ - - "playrandom" - { - "time" "3,15" - "volume" "0.4,0.7" - "pitch" "95,105" - "position" "random" - "soundlevel" "SNDLVL_140db" - - "rndwave" - { - "wave" "ambient/creatures/flies1.wav" - "wave" "ambient/creatures/flies2.wav" - "wave" "ambient/creatures/flies3.wav" - "wave" "ambient/creatures/flies4.wav" - "wave" "ambient/creatures/flies5.wav" - } - - } - - "playrandom" - { - "time" "20,40" - "volume" "0.2,0.4" - "pitch" "95,105" - "position" "random" - "soundlevel" "SNDLVL_140db" - - "rndwave" - { - "wave" "ambient/creatures/rats1.wav" - "wave" "ambient/creatures/rats2.wav" - "wave" "ambient/creatures/rats3.wav" - "wave" "ambient/creatures/rats4.wav" - } - - } - - "playrandom" - { - "time" "15, 60" - "volume" "0.1,0.3" - "pitch" "90,110" - "soundlevel" "SNDLVL_140dB" - "position" "random" - "rndwave" - { - "wave" "ambient/creatures/town_moan1.wav" - //"wave" "ambient/creatures/town_zombie_call1.wav" - "wave" "ambient/creatures/town_scared_breathing1.wav" - } - } -} - -"streetwar.util_light_combat_atmosphere" -{ - "playrandom" - { - "time" "10,40" - "volume" "0.15,0.45" - "pitch" "90,115" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/levels/streetwar/apc_distant1.wav" - "wave" "ambient/levels/streetwar/apc_distant2.wav" - "wave" "ambient/levels/streetwar/apc_distant3.wav" - "wave" "ambient/levels/streetwar/gunship_distant1.wav" - "wave" "ambient/levels/streetwar/gunship_distant2.wav" - "wave" "ambient/levels/streetwar/heli_distant1.wav" - "wave" "ambient/levels/streetwar/marching_distant1.wav" - "wave" "ambient/levels/streetwar/marching_distant2.wav" - "wave" "ambient/levels/streetwar/strider_distant1.wav" - "wave" "ambient/levels/streetwar/strider_distant2.wav" - "wave" "ambient/levels/streetwar/strider_distant3.wav" - "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" - } - - } - - "playrandom" - { - "time" "60,300" - "volume" "0.15,0.2" - "pitch" "90,105" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/levels/streetwar/city_chant1.wav" - "wave" "ambient/levels/streetwar/city_riot1.wav" - "wave" "ambient/levels/streetwar/city_riot2.wav" - "wave" "ambient/levels/streetwar/city_scream3.wav" - } - - } - - "playsoundscape" - { - "name" "streetwar.util_light_sirens" - "volume" "0.8" - } -} - -"streetwar.util_heavy_combat_atmosphere" -{ - "playrandom" - { - "time" "3,15" - "volume" "0.35,0.75" - "pitch" "90,115" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/levels/streetwar/apc_distant1.wav" - "wave" "ambient/levels/streetwar/apc_distant2.wav" - "wave" "ambient/levels/streetwar/apc_distant3.wav" - "wave" "ambient/levels/streetwar/gunship_distant1.wav" - "wave" "ambient/levels/streetwar/gunship_distant2.wav" - "wave" "ambient/levels/streetwar/heli_distant1.wav" - "wave" "ambient/levels/streetwar/marching_distant1.wav" - "wave" "ambient/levels/streetwar/marching_distant2.wav" - "wave" "ambient/levels/streetwar/strider_distant1.wav" - "wave" "ambient/levels/streetwar/strider_distant2.wav" - "wave" "ambient/levels/streetwar/strider_distant3.wav" - "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" - } - - } - - "playrandom" - { - "time" "60,300" - "volume" "0.1,0.25" - "pitch" "90,105" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/levels/streetwar/city_chant1.wav" - "wave" "ambient/levels/streetwar/city_riot1.wav" - "wave" "ambient/levels/streetwar/city_riot2.wav" - "wave" "ambient/levels/streetwar/city_scream3.wav" - } - - } - - "playsoundscape" - { - "name" "streetwar.util_sirens" - "volume" "0.8" - } - -} - -// distant explosions, heard from underground - -"streetwar.util_muffled_light_combat" -{ - - "playrandom" - { - "time" "3,30" - "volume" "0.12,0.25" - "pitch" "90,105" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - - "wave" "ambient/levels/streetwar/city_battle7.wav" - "wave" "ambient/levels/streetwar/city_battle17.wav" - "wave" "ambient/levels/streetwar/city_battle18.wav" - "wave" "ambient/levels/streetwar/city_battle19.wav" - "wave" "ambient/atmosphere/thunder1.wav" - "wave" "ambient/atmosphere/thunder2.wav" - "wave" "ambient/atmosphere/thunder3.wav" - "wave" "ambient/atmosphere/thunder4.wav" - } - } -} - -"streetwar.util_light_combat" -{ - - "playrandom" - { - "time" "2,35" - "volume" "0.2,0.35" - "pitch" "90,105" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/levels/streetwar/city_battle1.wav" - "wave" "ambient/levels/streetwar/city_battle2.wav" - "wave" "ambient/levels/streetwar/city_battle3.wav" - "wave" "ambient/levels/streetwar/city_battle4.wav" - "wave" "ambient/levels/streetwar/city_battle5.wav" - "wave" "ambient/levels/streetwar/city_battle6.wav" - "wave" "ambient/levels/streetwar/city_battle7.wav" - "wave" "ambient/levels/streetwar/city_battle8.wav" - "wave" "ambient/levels/streetwar/city_battle9.wav" - "wave" "ambient/levels/streetwar/city_battle10.wav" - - "wave" "ambient/levels/prison/inside_battle1.wav" - "wave" "ambient/levels/prison/inside_battle2.wav" - "wave" "ambient/levels/prison/inside_battle3.wav" - "wave" "ambient/levels/prison/inside_battle4.wav" - - } - - } - - "playrandom" - { - "time" "5,30" - "volume" "0.2,0.45" - "pitch" "90,105" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/levels/streetwar/city_battle11.wav" - "wave" "ambient/levels/streetwar/city_battle12.wav" - "wave" "ambient/levels/streetwar/city_battle13.wav" - "wave" "ambient/levels/streetwar/city_battle14.wav" - "wave" "ambient/levels/streetwar/city_battle15.wav" - "wave" "ambient/levels/streetwar/city_battle16.wav" - "wave" "ambient/levels/streetwar/city_battle17.wav" - "wave" "ambient/levels/streetwar/city_battle18.wav" - "wave" "ambient/levels/streetwar/city_battle19.wav" - - } - - } -} - -"streetwar.util_medium_combat" -{ - "playrandom" - { - "time" "1,15" - "volume" "0.25,0.5" - "pitch" "90,105" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/levels/streetwar/city_battle1.wav" - "wave" "ambient/levels/streetwar/city_battle2.wav" - "wave" "ambient/levels/streetwar/city_battle3.wav" - "wave" "ambient/levels/streetwar/city_battle4.wav" - "wave" "ambient/levels/streetwar/city_battle5.wav" - "wave" "ambient/levels/streetwar/city_battle6.wav" - "wave" "ambient/levels/streetwar/city_battle7.wav" - "wave" "ambient/levels/streetwar/city_battle8.wav" - "wave" "ambient/levels/streetwar/city_battle9.wav" - "wave" "ambient/levels/streetwar/city_battle10.wav" - - - "wave" "ambient/levels/prison/inside_battle1.wav" - "wave" "ambient/levels/prison/inside_battle2.wav" - "wave" "ambient/levels/prison/inside_battle3.wav" - "wave" "ambient/levels/prison/inside_battle4.wav" - "wave" "ambient/levels/prison/inside_battle5.wav" - "wave" "ambient/levels/prison/inside_battle6.wav" - "wave" "ambient/levels/prison/inside_battle7.wav" - "wave" "ambient/levels/prison/inside_battle8.wav" - "wave" "ambient/levels/prison/inside_battle9.wav" - } - - } - - "playrandom" - { - "time" "3,15" - "volume" "0.25,0.5" - "pitch" "90,105" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/levels/streetwar/city_battle11.wav" - "wave" "ambient/levels/streetwar/city_battle12.wav" - //"wave" "ambient/levels/streetwar/city_battle13.wav" - "wave" "ambient/levels/streetwar/city_battle14.wav" - "wave" "ambient/levels/streetwar/city_battle15.wav" - "wave" "ambient/levels/streetwar/city_battle16.wav" - "wave" "ambient/levels/streetwar/city_battle17.wav" - "wave" "ambient/levels/streetwar/city_battle18.wav" - "wave" "ambient/levels/streetwar/city_battle19.wav" - } - - } -} - -"streetwar.util_heavy_combat" -{ - "playrandom" - { - "time" "1,4" - "volume" "0.45,0.95" - "pitch" "90,115" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/levels/streetwar/city_battle1.wav" - "wave" "ambient/levels/streetwar/city_battle2.wav" - "wave" "ambient/levels/streetwar/city_battle3.wav" - "wave" "ambient/levels/streetwar/city_battle4.wav" - "wave" "ambient/levels/streetwar/city_battle5.wav" - "wave" "ambient/levels/streetwar/city_battle6.wav" - "wave" "ambient/levels/streetwar/city_battle7.wav" - "wave" "ambient/levels/streetwar/city_battle8.wav" - "wave" "ambient/levels/streetwar/city_battle9.wav" - "wave" "ambient/levels/streetwar/city_battle10.wav" - "wave" "ambient/levels/streetwar/city_battle11.wav" - - } - - } - - "playrandom" - { - "time" "1,4" - "volume" "0.3,0.8" - "pitch" "90,115" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - - "wave" "ambient/levels/streetwar/city_battle12.wav" - //"wave" "ambient/levels/streetwar/city_battle13.wav" - "wave" "ambient/levels/streetwar/city_battle14.wav" - "wave" "ambient/levels/streetwar/city_battle15.wav" - "wave" "ambient/levels/streetwar/city_battle16.wav" - "wave" "ambient/levels/streetwar/city_battle17.wav" - "wave" "ambient/levels/streetwar/city_battle18.wav" - "wave" "ambient/levels/streetwar/city_battle19.wav" - - "wave" "ambient/levels/prison/inside_battle1.wav" - "wave" "ambient/levels/prison/inside_battle2.wav" - "wave" "ambient/levels/prison/inside_battle3.wav" - "wave" "ambient/levels/prison/inside_battle4.wav" - "wave" "ambient/levels/prison/inside_battle5.wav" - "wave" "ambient/levels/prison/inside_battle6.wav" - "wave" "ambient/levels/prison/inside_battle7.wav" - "wave" "ambient/levels/prison/inside_battle8.wav" - "wave" "ambient/levels/prison/inside_battle9.wav" - } - - } -} - - -"streetwar.util_drips" -{ - "playrandom" - { - "volume" "0.1,0.3" - "pitch" "100" - "time" "0.5, 5.0" - "position" "random" - "soundlevel" "SNDLVL_140db" - "rndwave" - { - "wave" "ambient/levels/canals/drip1.wav" - "wave" "ambient/levels/canals/drip2.wav" - "wave" "ambient/levels/canals/drip3.wav" - "wave" "ambient/levels/canals/drip4.wav" - "wave" "ambient/water/rain_drip1.wav" - "wave" "ambient/water/rain_drip2.wav" - "wave" "ambient/water/rain_drip3.wav" - "wave" "ambient/water/rain_drip4.wav" - } - } -} - -"streetwar.util_fardrips" -{ - "playrandom" - { - "volume" "0.1,0.3" - "pitch" "90,120" - "time" "0.5, 5.0" - "position" "random" - "soundlevel" "SNDLVL_140db" - "rndwave" - { - "wave" "ambient/water/distant_drip1.wav" - "wave" "ambient/water/distant_drip2.wav" - "wave" "ambient/water/distant_drip3.wav" - "wave" "ambient/water/distant_drip4.wav" - } - } -} - -///////////////////////// Streetwar soundscapes start here /////////////////////////////////////// - -"streetwar.zombie_water_room" -{ - "dsp" "1" - - "playlooping" - { - "wave" "ambient/levels/canals/water_rivulet_loop2.wav" - "volume" "0.2" - } - - "playsoundscape" - { - "name" "streetwar.util_drips" - "volume" "1.0" - } - - "playsoundscape" - { - "name" "streetwar.util_fardrips" - "volume" "1.0" - } - - "playlooping" - { - "volume" "0.25" - "pitch" "100" - "wave" "ambient/atmosphere/corridor2.wav" - } - - "playsoundscape" - { - "name" "streetwar.util_zombie_infested" - "volume" "1.0" - } -} - -// large underground tunnels - -"streetwar.car_tunnel" -{ - "dsp" "1" - - "playlooping" - { - "volume" "0.25" - "pitch" "100" - "wave" "ambient/atmosphere/cargo_hold2.wav" - } - - "playrandom" - { - "time" "10,30" - "volume" "0.05,0.15" - "pitch" "95,105" - - "rndwave" - { - "wave" "ambient/machines/truck_pass_distant1.wav" - "wave" "ambient/machines/truck_pass_distant2.wav" - "wave" "ambient/machines/truck_pass_distant3.wav" - "wave" "ambient/machines/truck_pass_overhead1.wav" - } - } - - "playsoundscape" - { - "name" "streetwar.util_light_combat_atmosphere" - "volume" "0.5" - } - - "playsoundscape" - { - "name" "streetwar.util_muffled_light_combat" - "volume" "1.0" - } -} - -// underground, away from combat, small tunnel - -"streetwar.general_small_tunnel" -{ - "playlooping" - { - "volume" "0.15" - "pitch" "100" - //"wave" "ambient/atmosphere/air_suck4.wav" - //"wave" "ambient/atmosphere/ambience5.wav" - "wave" "ambient/atmosphere/pipe1.wav" - } - - "playsoundscape" - { - "name" "streetwar.util_muffled_light_combat" - "volume" "1.0" - } -} - - -// this portion of tunnel is open to sky - -"streetwar.car_tunnel_opensky" -{ - - "playsoundscape" - { - "name" "streetwar.car_tunnel" - "volume" "1.0" - } - - "playlooping" - { - "volume" "0.23" - "wave" "ambient/atmosphere/station_ambience_loop2.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_medium_combat" - "volume" "1.0" - } - - "playsoundscape" - { - "name" "streetwar.util_light_combat_atmosphere" - "volume" "1.0" - } -} - -"streetwar.toxic_car_tunnel" -{ - "playsoundscape" - { - "name" "streetwar.car_tunnel" - "volume" "0.8" - } - - "playsoundscape" - { - "name" "d1_canals.util_toxic_slime" - "volume" "1.0" - } - - "playsoundscape" - { - "name" "coast.util_metalstress" - "volume" "0.5" - } - - "playsoundscape" - { - "name" "streetwar.util_muffled_light_combat" - "volume" "1.0" - } - -} - - -"streetwar.infested_appartments" -{ - "playsoundscape" - { - "name" "streetwar.util_zombie_infested" - "volume" "1.0" - } - - "playsoundscape" - { - "name" "streetwar.util_rubble" - "volume" "1.0" - } - - "playlooping" - { - "volume" "0.08" - "wave" "ambient/atmosphere/city_tone.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_light_combat_atmosphere" - "volume" "0.3" - } - - - "playsoundscape" - { - "name" "streetwar.util_medium_combat" - "volume" "0.5" - } - -} - - - -"streetwar.general_indoor_light_combat" -{ - "dsp" "1" - - "playsoundscape" - { - "name" "streetwar.util_light_combat_atmosphere" - "volume" "0.2" - } - - "playlooping" - { - "volume" "0.06" - "wave" "ambient/atmosphere/pipe1.wav" - "pitch" "100" - - } - - "playsoundscape" - { - "name" "streetwar.util_light_combat" - "volume" "0.5" - } -} - -"streetwar.general_indoor_medium_combat" -{ - "dsp" "1" - - "playsoundscape" - { - "name" "streetwar.util_rubble" - "volume" "0.5" - } - - "playsoundscape" - { - "name" "streetwar.util_muffled_light_combat" - "volume" "1.0" - } - - "playlooping" - { - "volume" "0.06" - "wave" "ambient/atmosphere/pipe1.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_light_combat_atmosphere" - "volume" "0.2" - } - - - "playsoundscape" - { - "name" "streetwar.util_medium_combat" - "volume" "0.5" - } - - "playsoundscape" - { - "name" "overwatch_mp" - "volume" "1.0" - } -} - -"streetwar.general_indoor_heavy_combat" -{ - "dsp" "1" - - // inside - - - "playsoundscape" - { - "name" "streetwar.util_rubble" - "volume" "1.0" - } - - "playlooping" - { - "volume" "0.05" - "wave" "ambient/atmosphere/pipe1.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_muffled_light_combat" - "volume" "1.0" - } - - "playsoundscape" - { - "name" "streetwar.util_heavy_combat_atmosphere" - "volume" "0.25" - } - - - "playsoundscape" - { - "name" "streetwar.util_heavy_combat" - "volume" "0.4" - } -} - -"streetwar.general_outdoor_light_combat" -{ - "dsp" "1" - - "playsoundscape" - { - "name" "streetwar.util_light_combat_atmosphere" - "volume" "0.8" - } - - "playlooping" - { - "volume" "0.07" - "wave" "ambient/atmosphere/city_tone.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_light_combat" - "volume" "1.0" - } -} - -"streetwar.general_outdoor_medium_combat" -{ - "dsp" "1" - - "playsoundscape" - { - "name" "streetwar.util_light_combat_atmosphere" - "volume" "0.8" - } - - "playlooping" - { - "volume" "0.15" - "wave" "ambient/atmosphere/station_ambience_loop2.wav" - "pitch" "100" - } - - - "playsoundscape" - { - "name" "streetwar.util_medium_combat" - "volume" "1.0" - } - - "playsoundscape" - { - "name" "overwatch_mp" - "volume" "1.0" - } -} - -"streetwar.general_outdoor_heavy_combat" -{ - "dsp" "1" - - - "playsoundscape" - { - "name" "streetwar.util_heavy_combat_atmosphere" - "volume" "0.85" - } - - "playlooping" - { - "volume" "0.15" - "wave" "ambient/atmosphere/station_ambience_loop2.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_heavy_combat" - "volume" "1.0" - } -} - -"streetwar.destroyed_concrete_building" -{ - "dsp" "1" - - "playsoundscape" - { - "name" "streetwar.util_rubble" - "volume" "1.0" - } - - "playsoundscape" - { - "name" "streetwar.general_outdoor_medium_combat" - "volume" "1.0" - } - - - "playlooping" - { - "volume" "0.09" - "wave" "ambient/atmosphere/station_ambience_loop2.wav" - "pitch" "100" - } - - "playrandom" - { - "volume" "0.13,0.23" - "pitch" "100" - "time" "5.0, 12.0" - "pitch" "90,130" - "soundlevel" "SNDLVL_140dB" - "position" "random" - "rndwave" - { - "wave" "ambient/wind/wind_med1.wav" - "wave" "ambient/wind/wind_hit1.wav" - "wave" "ambient/wind/wind_hit2.wav" - "wave" "ambient/wind/wind_snippet3.wav" - "wave" "ambient/wind/wind_snippet4.wav" - "wave" "ambient/wind/wind_snippet5.wav" - } - } -} - -"streetwar.rooftop_heavy_combat" -{ - "dsp" "1" - - "playrandom" - { - "volume" "0.4,0.6" - "pitch" "100" - "time" "5.0, 12.0" - "pitch" "90,130" - "soundlevel" "SNDLVL_140dB" - "position" "random" - "rndwave" - { - "wave" "ambient/wind/wind_med1.wav" - "wave" "ambient/wind/wind_hit1.wav" - "wave" "ambient/wind/wind_hit2.wav" - "wave" "ambient/wind/wind_snippet3.wav" - "wave" "ambient/wind/wind_snippet4.wav" - "wave" "ambient/wind/wind_snippet5.wav" - } - } - - "playlooping" - { - "volume" "0.2" - "wave" "ambient/atmosphere/station_ambience_loop2.wav" - "pitch" "100" - } - - - "playlooping" - { - "volume" "0.15" - "wave" "ambient/alarms/city_siren_loop2.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.general_outdoor_heavy_combat" - "volume" "0.88" - } -} - -// small control room - position 0,1 is combine terminal - -"streetwar.control_room" -{ - - "dsp" "1" - - "playlooping" - { - "volume" "0.1" - "wave" "ambient/atmosphere/city_rumble_loop1.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_muffled_light_combat" - "volume" "1.0" - } - - "playsoundscape" - { - "name" "streetwar.general_indoor_medium_combat" - "volume" "0.3" - } - -// position 0 is combine computer terminal - - "playsoundscape" - { - "name" "combine.computer" - "volume" "0.4" - "positionoverride" "0" - } - - "playsoundscape" - { - "name" "combine.computer" - "volume" "0.4" - "positionoverride" "1" - } -} - -// control room - -"streetwar.bank_control_room" -{ - - "dsp" "1" - - "playlooping" - { - "volume" "0.2" - "wave" "ambient/atmosphere/city_rumble_loop1.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_muffled_light_combat" - "volume" "1.0" - } - - "playsoundscape" - { - "name" "streetwar.general_indoor_medium_combat" - "volume" "0.3" - } - -// position 0 is combine computer terminal - - "playsoundscape" - { - "name" "combine.computer" - "volume" "0.4" - "positionoverride" "0" - } - - "playsoundscape" - { - "name" "streetwar.util_combine_atmosphere" - "volume" "0.5" - } - -} - -// puzzle machine room - anywhere with large combine machines - -"streetwar.bank_machine_room" -{ - - "dsp" "1" - - "playlooping" - { - "volume" "0.5" - "wave" "ambient/atmosphere/drone4lp.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_combine_atmosphere" - "volume" "0.8" - } - - - "playsoundscape" - { - "name" "combine.computer" - "volume" "0.2" - } - - - "playrandom" - { - "time" "4, 4" - "volume" "0.3" - "rndwave" - { - "wave" "ambient/atmosphere/metallic1.wav" - "wave" "ambient/atmosphere/metallic2.wav" - } - - "pitch" "100" - } - - -} - -// general area inside bank - -"streetwar.bank_general" -{ - "dsp" "1" - - "playlooping" - { - "volume" "0.09" - "wave" "ambient/atmosphere/Drone1LP.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_combine_atmosphere" - "volume" "0.75" - } - - "playsoundscape" - { - "name" "streetwar.util_muffled_light_combat" - "volume" "1.0" - } - - "playsoundscape" - { - "name" "streetwar.general_indoor_medium_combat" - "volume" "0.62" - } -} - -// ******************************************************************************* -// ***************** E3_C17_01 ***************** - -"e3_c17_01_battle" -{ - "dsp" "1" - - -// sound position 0 - fire01 - - "playlooping" - { - "volume" "1.0" - "wave" "ambient/fire/fire_med_loop1.wav" - "pitch" "100" - "soundlevel" "SNDLVL_90db" - "position" "0" - } - -// sound position 1 - barricade_gate - - "playlooping" - { - "volume" "0.8" - "wave" "ambient/atmosphere/noise2.wav" - "pitch" "100" - "soundlevel" "SNDLVL_95db" - "position" "1" - } - -// siren at position 2 - - "playlooping" - { - "volume" "0.85" - "wave" "ambient/alarms/city_siren_loop2.wav" - "pitch" "100" - "soundlevel" "SNDLVL_100dB" - "position" "2" - } - -// sound position 3 - soundscape_target_gunfire - - "playrandom" - { - "time" "1,4" - "volume" "0.4,0.8" - "pitch" "95,105" - "rndwave" - { - "wave" "ambient/levels/streetwar/city_battle1.wav" - "wave" "ambient/levels/streetwar/city_battle2.wav" - "wave" "ambient/levels/streetwar/city_battle3.wav" - "wave" "ambient/levels/streetwar/city_battle4.wav" - "wave" "ambient/levels/streetwar/city_battle5.wav" - "wave" "ambient/levels/streetwar/city_battle6.wav" - "wave" "ambient/levels/streetwar/city_battle7.wav" - "wave" "ambient/levels/streetwar/city_battle8.wav" - "wave" "ambient/levels/streetwar/city_battle9.wav" - "wave" "ambient/levels/streetwar/city_battle10.wav" - "wave" "ambient/levels/streetwar/city_battle11.wav" - } - - } - -} - - -// ************ d3_c17_02 (Dog's Destruction) ********************* -// **************************************************************** -"c17_02_street_lower_1" -{ - "dsp" "19" - - // city siren - - "playlooping" - { - "volume" "0.03" - "wave" "ambient/alarms/city_siren_loop2.wav" - "pitch" "100" - } - - // wind - "playrandom" - { - "time" "2, 7" - "volume" "0.03, 0.1" - "pitch" "95,105" - "rndwave" - { - "wave" "ambient/wind/wind_med1.wav" - "wave" "ambient/wind/wind_med2.wav" - - } - } - - "playsoundscape" - { - "name" "streetwar.util_medium_combat" - "volume" "1.0" - } - - // thundering wall noise - - "playlooping" - { - "volume" "0.5" - "pitch" "100" - "position" "0" - "wave" "ambient/machines/wall_ambient1.wav" - } -} - -"c17_02_street_upper_1" -{ - "dsp" "1" - - // city siren - - "playlooping" - { - "volume" "0.05" - "wave" "ambient/alarms/city_siren_loop2.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_medium_combat" - "volume" "1.0" - } -} - -"c17_02_street_upper_2" -{ - "dsp" "1" - - // city siren - - "playlooping" - { - "volume" "0.1" - "wave" "ambient/alarms/city_siren_loop2.wav" - "pitch" "100" - } - - "playsoundscape" - { - "name" "streetwar.util_medium_combat" - "volume" "1.0" - } - - // thundering wall noise - - "playlooping" - { - "volume" "0.4" - "pitch" "100" - "soundlevel" "SNDLVL_100db" - "position" "0" - "wave" "ambient/machines/wall_ambient1.wav" - } -} - - -"c17_02_inside_apartments_1" -{ - "dsp" "1" - - // inside - "playlooping" - { - "volume" "0.1" - "wave" "ambient/atmosphere/Drone2LP.wav" - "pitch" "100" - } - - "playrandom" - { - "time" "1.0, 5.0" - "volume" "0.04,0.2" - "pitch" "80,120" - "position" "random" - "soundlevel" "SNDLVL_140dB" - "rndwave" - { - "wave" "ambient/materials/rock2.wav" - "wave" "ambient/materials/rock5.wav" - "wave" "ambient/materials/wood_creak1.wav" - "wave" "ambient/materials/creak5.wav" - "wave" "ambient/atmosphere/cave_hit1.wav" - "wave" "ambient/atmosphere/cave_hit2.wav" - "wave" "ambient/atmosphere/cave_hit3.wav" - } - } - - // thundering wall noise - - "playlooping" - { - "volume" "0.2" - "pitch" "100" - "soundlevel" "SNDLVL_100dB" - "position" "0" - "wave" "ambient/machines/wall_ambient_loop1.wav" - } - - "playlooping" - { - "volume" "0.4" - "pitch" "100" - "soundlevel" "SNDLVL_90dB" - "position" "0" - "wave" "ambient/machines/wall_loop1.wav" - } -} - - -"streetwar.underground_manhack_tunnel" - -{ - "dsp" "1" - - "playlooping" - { - "volume" "0.3" - "wave" "ambient/atmosphere/undercity_loop1.wav" - "pitch" "110" - "soundlevel" "0" - } - - "playsoundscape" - { - "name" "streetwar.util_drips" - "volume" "1.0" - } - - -// steam sound at position 0 - - "playlooping" - { - "volume" "0.3" - "wave" "ambient/gas/steam_loop1.wav" - "pitch" "120" - "soundlevel" "SNDLVL_80db" - - "position" "0" - - } -} - - -"streetwar.vertical_warehouse_arena" -{ - - "dsp" "1" - - "playlooping" - { - "volume" "0.3" - "wave" "ambient/atmosphere/undercity_loop1.wav" - "pitch" "100" - "soundlevel" "0" - } - - - "playrandom" - { - "volume" "0.1,0.2" - "pitch" "100" - "time" "5.0, 12.0" - "pitch" "90,130" - "soundlevel" "SNDLVL_140dB" - "position" "random" - "rndwave" - { - "wave" "ambient/wind/wind_med1.wav" - "wave" "ambient/wind/wind_hit1.wav" - "wave" "ambient/wind/wind_hit2.wav" - "wave" "ambient/wind/wind_snippet3.wav" - "wave" "ambient/wind/wind_snippet4.wav" - "wave" "ambient/wind/wind_snippet5.wav" - } - } - - -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_strike.txt b/mp/game/mod_hl2mp/scripts/soundscapes_strike.txt deleted file mode 100644 index c071c2c4..00000000 --- a/mp/game/mod_hl2mp/scripts/soundscapes_strike.txt +++ /dev/null @@ -1,53 +0,0 @@ -"strike_ware" -{ - "dsp" "1" - // The ambient sounds of the warehouse - "playlooping" - { - "volume" "0.1" - "pitch" "100" - "soundlevel" "SNDLVL_90dB" - "wave" "ambient/atmosphere/ambience_base.wav" - } - - - "playlooping" - { - "volume" "0.15" - "wave" "ambient/atmosphere/indoor2.wav" - "pitch" "100" - } - - - -} - - -"strike_outside" -{ - - - "playlooping" - { - "volume" "0.25" - "wave" "ambient/wind/wind1.wav" - "pitch" "100" - } - - - "playsoundscape" - { - "name" "d1_canals.util_tunnel_windgusts" - "volume" "0.7" - } - - "playsoundscape" - { - "name" "d1_canals.util_birds" - "volume" "0.25" - } - - - - -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_357.txt b/mp/game/mod_hl2mp/scripts/weapon_357.txt deleted file mode 100644 index f88dfdc4..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_357.txt +++ /dev/null @@ -1,62 +0,0 @@ -// 357 - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_357Handgun" - "viewmodel" "models/weapons/v_357.mdl" - "playermodel" "models/weapons/w_357.mdl" - "anim_prefix" "python" - "bucket" "1" - "bucket_position" "1" - - "clip_size" "6" - "default_clip" "6" - "primary_ammo" "357" - "secondary_ammo" "None" - - "weight" "7" - "item_flags" "0" - - "damage" "75" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "empty" "Weapon_Pistol.Empty" - "single_shot" "Weapon_357.Single" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "e" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "e" - } - "ammo" - { - "font" "WeaponIcons" - "character" "q" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_ar2.txt b/mp/game/mod_hl2mp/scripts/weapon_ar2.txt deleted file mode 100644 index e4ab8a22..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_ar2.txt +++ /dev/null @@ -1,78 +0,0 @@ -// Assault Rifle 2 - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Pulse_Rifle" - "viewmodel" "models/weapons/v_irifle.mdl" - "playermodel" "models/weapons/w_irifle.mdl" - "anim_prefix" "ar2" - "bucket" "2" - "bucket_position" "1" - - "clip_size" "30" - "default_clip" "60" - - "clip2_size" "-1" - "default_clip2" "-1" - - "primary_ammo" "AR2" - "secondary_ammo" "AR2AltFire" - - "weight" "5" - "item_flags" "0" - "damage" "11" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "special1" "Weapon_CombineGuard.Special1" - "empty" "Weapon_IRifle.Empty" - "double_shot" "Weapon_IRifle.Single" - "reload" "Weapon_AR2.Reload" - "single_shot" "Weapon_AR2.Single" - - // NPC SECTION - "single_shot_npc" "Weapon_AR2.NPC_Single" - "reload_npc" "Weapon_AR2.NPC_Reload" - "double_shot_npc" "Weapon_AR2.NPC_Double" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "l" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "l" - } - "ammo" - { - "font" "WeaponIcons" - "character" "u" - } - "ammo2" - { - "font" "WeaponIcons" - "character" "z" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt b/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt deleted file mode 100644 index a051fa85..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt +++ /dev/null @@ -1,77 +0,0 @@ -// Crossbow - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Crossbow" - "viewmodel" "models/weapons/v_crossbow.mdl" - "playermodel" "models/weapons/w_crossbow.mdl" - "anim_prefix" "bow" - "bucket" "3" - "bucket_position" "1" - - "clip_size" "1" - "default_clip" "5" - "primary_ammo" "XBowBolt" - "secondary_ammo" "None" - - "weight" "6" - "item_flags" "0" - - "damage" "100" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "single_shot" "Weapon_Crossbow.Single" - "reload" "Weapon_Crossbow.Reload" - "special1" "Weapon_Crossbow.BoltElectrify" - "special2" "Weapon_Crossbow.BoltFly" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "g" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "g" - } - "ammo" - { - "font" "WeaponIcons" - "character" "w" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "96" - "width" "24" - "height" "24" - } - "zoom" - { - "font" "Crosshairs" - "character" "Q" - } - "zoom_autoaim" - { - "file" "sprites/crosshairs" - "x" "24" - "y" "112" - "width" "104" - "height" "16" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_crowbar.txt b/mp/game/mod_hl2mp/scripts/weapon_crowbar.txt deleted file mode 100644 index ca9ae4b6..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_crowbar.txt +++ /dev/null @@ -1,68 +0,0 @@ -// Crowbar - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Crowbar" - "viewmodel" "models/weapons/v_crowbar.mdl" - "playermodel" "models/weapons/w_crowbar.mdl" - "anim_prefix" "crowbar" - "bucket" "0" - "bucket_position" "0" - - "clip_size" "-1" - "primary_ammo" "None" - "secondary_ammo" "None" - - "weight" "0" - "item_flags" "0" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "single_shot" "Weapon_Crowbar.Single" - "melee_hit" "Weapon_Crowbar.Melee_Hit" - "melee_hit_world" "Weapon_Crowbar.Melee_HitWorld" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "c" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "c" - } - "ammo" - { - "font" "WeaponIcons" - "character" "c" - } - "ammo2" - { - "file" "sprites/640hud7" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_cubemap.txt b/mp/game/mod_hl2mp/scripts/weapon_cubemap.txt deleted file mode 100644 index bc89a338..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_cubemap.txt +++ /dev/null @@ -1,69 +0,0 @@ -// Cubemap visualization tool - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Cubemap" - "viewmodel" "models/shadertest/envballs.mdl" - "playermodel" "models/shadertest/envballs.mdl" - "anim_prefix" "envballs" - "bucket" "2" - "bucket_position" "2" - - "clip_size" "-1" - "clip2_size" "-1" - - "default_clip" "-1" - "default_clip2" "-1" - - "primary_ammo" "None" - "secondary_ammo" "None" - - "weight" "0" - "item_flags" "0" - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/w_icons1" - "x" "128" - "y" "128" - "width" "128" - "height" "64" - } - "weapon_s" - { - "file" "sprites/w_icons1b" - "x" "128" - "y" "128" - "width" "128" - "height" "64" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_frag.txt b/mp/game/mod_hl2mp/scripts/weapon_frag.txt deleted file mode 100644 index e6bad776..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_frag.txt +++ /dev/null @@ -1,63 +0,0 @@ -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Grenade" - "viewmodel" "models/weapons/v_grenade.mdl" - "playermodel" "models/weapons/w_grenade.mdl" - "anim_prefix" "Grenade" - "bucket" "4" - "bucket_position" "0" - - "clip_size" "-1" - "clip2_size" "-1" - "default_clip" "1" - "default_clip2" "-1" - - "primary_ammo" "grenade" - "secondary_ammo" "None" - - "weight" "1" - "item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE - "damage" "150" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "special1" "WeaponFrag.Roll" - "double_shot" "common/null.wav" - "single_shot" "common/null.wav" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "k" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "k" - } - "ammo" - { - "font" "WeaponIcons" - "character" "v" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt b/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt deleted file mode 100644 index 41039e1a..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt +++ /dev/null @@ -1,78 +0,0 @@ -// Physics Gun - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_GravityGun" - "viewmodel" "models/weapons/v_physcannon.mdl" - "playermodel" "models/weapons/w_Physics.mdl" - "anim_prefix" "gauss" - "bucket" "0" - "bucket_position" "2" - "clip_size" "0" - "clip2_size" "0" - "primary_ammo" "None" - "secondary_ammo" "None" - "default_clip" "0" - "default_clip2" "0" - "weight" "0" - "autoswitchto" "0" - "autoswitchfrom" "0" - "item_flags" "2" - - SoundData - { - // launch held object - "single_shot" "Weapon_PhysCannon.Launch" - // Ignore? - "reload" "Weapon_PhysCannon.Charge" - // dry fire - no target - "empty" "Weapon_PhysCannon.DryFire" - // pick up object - "special1" "Weapon_PhysCannon.Pickup" - // open claws, target object - "special2" "Weapon_PhysCannon.OpenClaws" - // close claws, target out of range/invalid - "melee_hit" "Weapon_PhysCannon.CloseClaws" - // drop object - "melee_miss" "Weapon_PhysCannon.Drop" - // too heavy - "special3" "Weapon_PhysCannon.TooHeavy" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "m" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "m" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "0" - "y" "0" - "width" "32" - "height" "32" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_pistol.txt b/mp/game/mod_hl2mp/scripts/weapon_pistol.txt deleted file mode 100644 index ffb7dd90..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_pistol.txt +++ /dev/null @@ -1,67 +0,0 @@ -// Pistol - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Pistol" - "viewmodel" "models/weapons/v_pistol.mdl" - "playermodel" "models/weapons/w_pistol.mdl" - "anim_prefix" "pistol" - "bucket" "1" - "bucket_position" "0" - - "clip_size" "18" - "primary_ammo" "Pistol" - "secondary_ammo" "None" - - "weight" "2" - "item_flags" "0" - "damage" "8" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - - "reload" "Weapon_Pistol.Reload" - "reload_npc" "Weapon_Pistol.NPC_Reload" - "empty" "Weapon_Pistol.Empty" - "single_shot" "Weapon_Pistol.Single" - "single_shot_npc" "Weapon_Pistol.NPC_Single" - "special1" "Weapon_Pistol.Special1" - "special2" "Weapon_Pistol.Special2" - "burst" "Weapon_Pistol.Burst" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "d" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "d" - } - "ammo" - { - "font" "WeaponIcons" - "character" "p" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt b/mp/game/mod_hl2mp/scripts/weapon_rpg.txt deleted file mode 100644 index dccd3c86..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt +++ /dev/null @@ -1,70 +0,0 @@ -// Missile Launcher - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_RPG" - "viewmodel" "models/weapons/v_rpg.mdl" - "playermodel" "models/weapons/w_rocket_launcher.mdl" - "anim_prefix" "missile launcher" - "bucket" "4" - "bucket_position" "1" - "autoswitchfrom" "1" - - "clip_size" "-1" - "clip2_size" "-1" - "default_clip" "3" - "default_clip2" "-1" - - "primary_ammo" "rpg_round" - "secondary_ammo" "None" - - "weight" "0" - "item_flags" "0" - "damage" "150" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "single_shot" "Weapon_RPG.Single" - "single_shot_npc" "Weapon_RPG.NPC_Single" - //Laser on - "special1" "Weapon_RPG.LaserOn" - //Laser off - "special2" "Weapon_RPG.LaserOff" - "empty" "Weapon_SMG1.Empty" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "i" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "i" - } - "ammo" - { - "font" "WeaponIcons" - "character" "x" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_shotgun.txt b/mp/game/mod_hl2mp/scripts/weapon_shotgun.txt deleted file mode 100644 index 04939a7b..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_shotgun.txt +++ /dev/null @@ -1,67 +0,0 @@ -// Shotgun - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_Shotgun" - "viewmodel" "models/weapons/v_shotgun.mdl" - "playermodel" "models/weapons/w_shotgun.mdl" - "anim_prefix" "shotgun" - "bucket" "3" - "bucket_position" "0" - - "clip_size" "6" - "primary_ammo" "Buckshot" - "secondary_ammo" "None" - - "weight" "4" - "item_flags" "0" - "damage" "9" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - - "empty" "Weapon_Shotgun.Empty" - "reload" "Weapon_Shotgun.Reload" - "special1" "Weapon_Shotgun.Special1" - "single_shot" "Weapon_Shotgun.Single" - "double_shot" "Weapon_Shotgun.Double" - // NPC WEAPON SOUNDS - "reload_npc" "Weapon_Shotgun.NPC_Reload" - "single_shot_npc" "Weapon_Shotgun.NPC_Single" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "b" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "b" - } - "ammo" - { - "font" "WeaponIcons" - "character" "s" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_slam.txt b/mp/game/mod_hl2mp/scripts/weapon_slam.txt deleted file mode 100644 index efe70578..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_slam.txt +++ /dev/null @@ -1,56 +0,0 @@ -// Slam - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_SLAM" - "viewmodel" "models/weapons/v_slam.mdl" - "playermodel" "models/weapons/w_slam.mdl" - "anim_prefix" "slam" - "bucket" "4" - "bucket_position" "2" - - "clip_size" "3" - "primary_ammo" "None" - "secondary_ammo" "slam" - "default_clip2" "3" - - "weight" "1" - "item_flags" "2" - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "o" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "o" - } - "ammo" - { - "font" "WeaponIcons" - "character" "o" - } - "crosshair" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_smg1.txt b/mp/game/mod_hl2mp/scripts/weapon_smg1.txt deleted file mode 100644 index f0eb862e..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_smg1.txt +++ /dev/null @@ -1,77 +0,0 @@ -// Small Machine Gun 1 - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_SMG1" - "viewmodel" "models/weapons/v_smg1.mdl" - "playermodel" "models/weapons/w_smg1.mdl" //FIXME: - "anim_prefix" "smg2" - "bucket" "2" - "bucket_position" "0" - - "clip_size" "45" - "clip2_size" "-1" - - "default_clip" "45" - "default_clip2" "-1" - - "primary_ammo" "SMG1" - "secondary_ammo" "SMG1_Grenade" - - "weight" "3" - "item_flags" "0" - "damage" "5" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "reload" "Weapon_SMG1.Reload" - "reload_npc" "Weapon_SMG1.NPC_Reload" - "empty" "Weapon_SMG1.Empty" - "single_shot" "Weapon_SMG1.Single" - "single_shot_npc" "Weapon_SMG1.NPC_Single" - "special1" "Weapon_SMG1.Special1" - "special2" "Weapon_SMG1.Special2" - "double_shot" "Weapon_SMG1.Double" - "burst" "Weapon_SMG1.Burst" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "a" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "a" - } - "ammo" - { - "font" "WeaponIcons" - "character" "r" - } - "ammo2" - { - "font" "WeaponIcons" - "character" "t" - } - "crosshair" - { - "font" "Crosshairs" - "character" "Q" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_stunstick.txt b/mp/game/mod_hl2mp/scripts/weapon_stunstick.txt deleted file mode 100644 index 60ed569c..00000000 --- a/mp/game/mod_hl2mp/scripts/weapon_stunstick.txt +++ /dev/null @@ -1,73 +0,0 @@ -// stunstick - -WeaponData -{ - // Weapon data is loaded by both the Game and Client DLLs. - "printname" "#HL2_StunBaton" - "viewmodel" "models/weapons/v_stunstick.mdl" - "playermodel" "models/weapons/w_stunbaton.mdl" - "anim_prefix" "stunbaton" - "bucket" "0" - "bucket_position" "1" - - "clip_size" "-1" - "primary_ammo" "None" - "secondary_ammo" "None" - - "weight" "0" - "item_flags" "0" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - - "single_shot" "Weapon_StunStick.Swing" - "melee_miss" "Weapon_StunStick.Melee_Miss" - "melee_hit" "Weapon_StunStick.Melee_Hit" - "melee_hit_world" "Weapon_StunStick.Melee_HitWorld" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "n" - } - "weapon_s" - { - "font" "WeaponIconsSelected" - "character" "n" - } - "ammo" - { - "font" "WeaponIcons" - "character" "n" - } - "ammo2" - { - "file" "sprites/640hud7" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - "crosshair" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "48" - "y" "72" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/mp/game/mod_hl2mp/shaders/fxc/example_model_ps20b.vcs b/mp/game/mod_hl2mp/shaders/fxc/example_model_ps20b.vcs deleted file mode 100644 index 616b536f..00000000 Binary files a/mp/game/mod_hl2mp/shaders/fxc/example_model_ps20b.vcs and /dev/null differ diff --git a/mp/game/mod_hl2mp/shaders/fxc/example_model_vs20.vcs b/mp/game/mod_hl2mp/shaders/fxc/example_model_vs20.vcs deleted file mode 100644 index 633eda48..00000000 Binary files a/mp/game/mod_hl2mp/shaders/fxc/example_model_vs20.vcs and /dev/null differ diff --git a/mp/game/mod_hl2mp/shaders/fxc/sdk_bloom_ps20.vcs b/mp/game/mod_hl2mp/shaders/fxc/sdk_bloom_ps20.vcs deleted file mode 100644 index 9449b4f6..00000000 Binary files a/mp/game/mod_hl2mp/shaders/fxc/sdk_bloom_ps20.vcs and /dev/null differ diff --git a/mp/game/mod_hl2mp/shaders/fxc/sdk_bloom_ps20b.vcs b/mp/game/mod_hl2mp/shaders/fxc/sdk_bloom_ps20b.vcs deleted file mode 100644 index 719cb2d1..00000000 Binary files a/mp/game/mod_hl2mp/shaders/fxc/sdk_bloom_ps20b.vcs and /dev/null differ diff --git a/mp/game/mod_hl2mp/shaders/fxc/sdk_bloomadd_ps20.vcs b/mp/game/mod_hl2mp/shaders/fxc/sdk_bloomadd_ps20.vcs deleted file mode 100644 index c9c8dd1a..00000000 Binary files a/mp/game/mod_hl2mp/shaders/fxc/sdk_bloomadd_ps20.vcs and /dev/null differ diff --git a/mp/game/mod_hl2mp/shaders/fxc/sdk_bloomadd_ps20b.vcs b/mp/game/mod_hl2mp/shaders/fxc/sdk_bloomadd_ps20b.vcs deleted file mode 100644 index 4dbf396a..00000000 Binary files a/mp/game/mod_hl2mp/shaders/fxc/sdk_bloomadd_ps20b.vcs and /dev/null differ diff --git a/mp/game/mod_hl2mp/shaders/fxc/sdk_screenspaceeffect_vs20.vcs b/mp/game/mod_hl2mp/shaders/fxc/sdk_screenspaceeffect_vs20.vcs deleted file mode 100644 index 60397eb8..00000000 Binary files a/mp/game/mod_hl2mp/shaders/fxc/sdk_screenspaceeffect_vs20.vcs and /dev/null differ