mirror of
https://github.com/fortressforever/fortressforever-2013.git
synced 2024-11-09 23:01:50 +00:00
Start of movable/resizable HUD elements
* Console command 'hudedit' enables/disables hud editing mode; bind it to a key to make it easy to switch in/out * Resizing/moving is re-using code from Frame.cpp * To allow the HUD viewport to accept mouse input it had to call MakePopup(), a mysterious base engine function that does who knows what; need to see if this has any knock-on effects (I used to sometimes get a semi-transparent background drawn over everything when reconnecting to a server, but haven't recently)
This commit is contained in:
parent
97b5cca68e
commit
97da325b84
4 changed files with 594 additions and 4 deletions
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@ -41,6 +41,13 @@
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#include "hl2mptextwindow.h"
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CFF_CL_HudViewport::CFF_CL_HudViewport()
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{
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MakePopup();
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SetKeyBoardInputEnabled( false );
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SetMouseInputEnabled( false );
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}
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void CFF_CL_HudViewport::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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@ -50,7 +57,6 @@ void CFF_CL_HudViewport::ApplySchemeSettings( vgui::IScheme *pScheme )
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SetPaintBackgroundEnabled( false );
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}
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IViewPortPanel* CFF_CL_HudViewport::CreatePanelByName(const char *szPanelName)
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{
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IViewPortPanel* newpanel = NULL;
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@ -18,6 +18,7 @@ private:
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DECLARE_CLASS_SIMPLE( CFF_CL_HudViewport, CBaseViewport );
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public:
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CFF_CL_HudViewport();
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IViewPortPanel* CreatePanelByName(const char *szPanelName);
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void CreateDefaultPanels( void );
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@ -6,6 +6,8 @@
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#include "iclientmode.h"
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#include <vgui/ISurface.h>
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#include <vgui/ILocalize.h>
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#include <vgui/IInput.h>
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#include <vgui_controls/Panel.h>
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/*
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#include "hud.h"
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#include "hud_macros.h"
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@ -16,6 +18,8 @@
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#include <vgui_controls/AnimationController.h>
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*/
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#include "baseviewport.h"
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#include "ff_cl_hudviewport.h"
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#include "luabind/luabind.hpp"
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#include "luabind/object.hpp"
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@ -30,8 +34,476 @@ using namespace luabind;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static bool g_LuaUI_bEditingEnabled = false;
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// number of pixels wide/tall the resizing draggers are when in editing mode
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#define DRAGGER_SIZE 8
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// number of pixels distance before the frame will snap to an edge
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#define DEFAULT_SNAP_RANGE 10
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CON_COMMAND(hudedit, "Toggles HUD edit mode")
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{
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vgui::Panel *pViewport = g_pClientMode->GetViewport();
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CFF_CL_HudViewport *pHudViewport = static_cast<CFF_CL_HudViewport *>(pViewport);
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if (!g_LuaUI_bEditingEnabled)
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{
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pHudViewport->SetMouseInputEnabled( true );
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//pHudViewport->SetKeyBoardInputEnabled( true );
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Msg("HUD Editing Mode enabled\n");
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g_LuaUI_bEditingEnabled = true;
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}
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else
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{
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pHudViewport->SetMouseInputEnabled( false );
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//pHudViewport->SetKeyBoardInputEnabled( false );
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Msg("HUD Editing Mode disabled\n");
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g_LuaUI_bEditingEnabled = false;
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}
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};
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/*
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Note: GripPanel code taken from vgui::Frame
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FF TODO: Move this code elsewhere
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*/
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namespace
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{
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//-----------------------------------------------------------------------------
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// Purpose: Panel to handle dragging/resizing frames
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//-----------------------------------------------------------------------------
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class GripPanel : public Panel
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{
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public:
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GripPanel(Panel *dragFrame, const char *name, int xdir, int ydir) : Panel(dragFrame, name)
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{
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_frame = dragFrame;
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_dragging = false;
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_dragMultX = xdir;
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_dragMultY = ydir;
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SetPaintEnabled(true);
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SetPaintBackgroundEnabled(true);
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SetPaintBorderEnabled(false);
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m_iSnapRange = DEFAULT_SNAP_RANGE;
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if (xdir == 1 && ydir == 1)
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{
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// bottom-right grip gets an image
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SetPaintEnabled(true);
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SetPaintBackgroundEnabled(true);
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}
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SetBlockDragChaining( true );
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}
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// Purpose- handle window resizing
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// Input- dx, dy, the offet of the mouse pointer from where we started dragging
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virtual void moved(int dx, int dy)
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{
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// FF
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//if (!_frame->IsSizeable())
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// return;
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// Start off with x, y at the coords of where we started to drag
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int newX = _dragOrgPos[0], newY =_dragOrgPos[1];
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// Start off with width and tall equal from window when we started to drag
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int newWide = _dragOrgSize[0], newTall = _dragOrgSize[1];
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// get window's minimum size
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int minWide, minTall;
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_frame->GetMinimumSize( minWide, minTall);
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// Handle width resizing
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newWide += (dx * _dragMultX);
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// Handle the position of the corner x position
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if (_dragMultX == -1)
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{
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// only move if we are not at the minimum
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// if we are at min we have to force the proper offset (dx)
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if (newWide < minWide)
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{
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dx=_dragOrgSize[0]-minWide;
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}
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newX += dx; // move window to its new position
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}
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// Handle height resizing
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newTall += (dy * _dragMultY);
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// Handle position of corner y position
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if (_dragMultY == -1)
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{
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if (newTall < minTall)
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{
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dy=_dragOrgSize[1]-minTall;
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}
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newY += dy;
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}
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/* FF
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if ( _frame->GetClipToParent() )
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{
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// If any coordinate is out of range, snap it back
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if ( newX < 0 )
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newX = 0;
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if ( newY < 0 )
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newY = 0;
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int sx, sy;
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surface()->GetScreenSize( sx, sy );
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int w, h;
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_frame->GetSize( w, h );
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if ( newX + w > sx )
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{
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newX = sx - w;
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}
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if ( newY + h > sy )
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{
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newY = sy - h;
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}
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}
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*/
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// set new position
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_frame->SetPos(newX, newY);
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// set the new size
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// if window is below min size it will automatically pop to min size
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_frame->SetSize(newWide, newTall);
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_frame->InvalidateLayout();
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_frame->Repaint();
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}
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void OnCursorMoved(int x, int y)
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{
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if (!_dragging)
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return;
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if (!input()->IsMouseDown(MOUSE_LEFT))
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{
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// for some reason we're marked as dragging when the mouse is released
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// trigger a release
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OnMouseReleased(MOUSE_LEFT);
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return;
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}
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input()->GetCursorPos(x, y);
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moved((x - _dragStart[0]), ( y - _dragStart[1]));
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_frame->Repaint();
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}
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void OnMousePressed(MouseCode code)
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{
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if (code == MOUSE_LEFT)
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{
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_dragging=true;
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int x,y;
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input()->GetCursorPos(x,y);
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_dragStart[0]=x;
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_dragStart[1]=y;
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_frame->GetPos(_dragOrgPos[0],_dragOrgPos[1]);
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_frame->GetSize(_dragOrgSize[0],_dragOrgSize[1]);
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input()->SetMouseCapture(GetVPanel());
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// if a child doesn't have focus, get it for ourselves
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VPANEL focus = input()->GetFocus();
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if (!focus || !ipanel()->HasParent(focus, _frame->GetVPanel()))
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{
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_frame->RequestFocus();
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}
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_frame->Repaint();
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}
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else
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{
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GetParent()->OnMousePressed(code);
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}
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}
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void OnMouseDoublePressed(MouseCode code)
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{
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GetParent()->OnMouseDoublePressed(code);
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}
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void PaintBackground()
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{
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if (!::g_LuaUI_bEditingEnabled) return;
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if (_dragMultX != 0 && _dragMultY != 0)
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{
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int w,h;
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GetSize( w, h );
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DrawHollowBox( 0,0,w,h,Color(0,0,255,255),1.0f,1,1 );
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}
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}
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void OnMouseReleased(MouseCode code)
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{
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_dragging = false;
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input()->SetMouseCapture(NULL);
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}
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void OnMouseCaptureLost()
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{
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Panel::OnMouseCaptureLost();
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_dragging = false;
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}
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protected:
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Panel *_frame;
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int _dragMultX;
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int _dragMultY;
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bool _dragging;
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int _dragOrgPos[2];
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int _dragOrgSize[2];
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int _dragStart[2];
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int m_iSnapRange;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Handles caption grip input for moving dialogs around
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//-----------------------------------------------------------------------------
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class MoveableGripPanel : public GripPanel
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{
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public:
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MoveableGripPanel(Panel* frame, const char *name) : GripPanel(frame, name, 0, 0)
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{
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}
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void PaintBackground()
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{
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if (!::g_LuaUI_bEditingEnabled) return;
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int w,h;
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GetSize( w, h );
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DrawHollowBox( 0,0,w,h,Color(0,255,0,255),1.0f,1,1 );
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}
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void moved(int dx, int dy)
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{
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// FF
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//if (!_frame->IsMoveable())
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// return;
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int newX = _dragOrgPos[0] + dx;
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int newY = _dragOrgPos[1] + dy;
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if (m_iSnapRange)
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{
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// first check docking to desktop
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int wx, wy, ww, wt;
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surface()->GetWorkspaceBounds(wx, wy, ww, wt);
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getInsideSnapPosition(wx, wy, ww, wt, newX, newY);
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// now lets check all windows and see if we snap to those
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// root panel
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VPANEL root = surface()->GetEmbeddedPanel();
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// cycle through panels
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// look for panels that are visible and are popups that we can dock to
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for (int i = 0; i < ipanel()->GetChildCount(root); ++i)
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{
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VPANEL child = ipanel()->GetChild(root, i);
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tryToDock (child, newX, newY);
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}
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}
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/* FF
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if ( _frame->GetClipToParent() )
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{
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// If any coordinate is out of range, snap it back
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if ( newX < 0 )
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newX = 0;
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if ( newY < 0 )
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newY = 0;
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int sx, sy;
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surface()->GetScreenSize( sx, sy );
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int w, h;
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_frame->GetSize( w, h );
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if ( newX + w > sx )
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{
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newX = sx - w;
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}
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if ( newY + h > sy )
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{
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newY = sy - h;
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}
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}
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*/
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_frame->SetPos(newX, newY);
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}
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void tryToDock(VPANEL window, int &newX, int & newY)
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{
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// bail if child is this window
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if ( window == _frame->GetVPanel())
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return;
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int cx, cy, cw, ct;
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if ( (ipanel()->IsVisible(window)) && (ipanel()->IsPopup(window)) )
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{
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// position
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ipanel()->GetAbsPos(window, cx, cy);
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// dimensions
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ipanel()->GetSize(window, cw, ct);
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bool snapped = getOutsideSnapPosition (cx, cy, cw, ct, newX, newY);
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if (snapped)
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{
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// if we snapped, we're done with this path
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// dont try to snap to kids
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return;
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}
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}
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// check all children
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for (int i = 0; i < ipanel()->GetChildCount(window); ++i)
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{
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VPANEL child = ipanel()->GetChild(window, i);
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tryToDock(child, newX, newY);
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}
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}
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// Purpose: To calculate the windows new x,y position if it snaps
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// Will snap to the INSIDE of a window (eg desktop sides
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// Input: boundX boundY, position of candidate window we are seeing if we snap to
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// boundWide, boundTall, width and height of window we are seeing if we snap to
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// Output: snapToX, snapToY new coords for window, unchanged if we dont snap
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// Returns true if we snapped, false if we did not snap.
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bool getInsideSnapPosition(int boundX, int boundY, int boundWide, int boundTall,
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int &snapToX, int &snapToY)
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{
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int wide, tall;
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_frame->GetSize(wide, tall);
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Assert (wide > 0);
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Assert (tall > 0);
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bool snapped=false;
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if (abs(snapToX - boundX) < m_iSnapRange)
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{
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snapToX = boundX;
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snapped=true;
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}
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else if (abs((snapToX + wide) - (boundX + boundWide)) < m_iSnapRange)
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{
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snapToX = boundX + boundWide - wide;
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snapped=true;
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}
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if (abs(snapToY - boundY) < m_iSnapRange)
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{
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snapToY = boundY;
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snapped=true;
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}
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else if (abs((snapToY + tall) - (boundY + boundTall)) < m_iSnapRange)
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{
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snapToY = boundY + boundTall - tall;
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snapped=true;
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}
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return snapped;
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}
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// Purpose: To calculate the windows new x,y position if it snaps
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// Will snap to the OUTSIDE edges of a window (i.e. will stick peers together
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// Input: left, top, position of candidate window we are seeing if we snap to
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// boundWide, boundTall, width and height of window we are seeing if we snap to
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// Output: snapToX, snapToY new coords for window, unchanged if we dont snap
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// Returns true if we snapped, false if we did not snap.
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bool getOutsideSnapPosition(int left, int top, int boundWide, int boundTall,
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int &snapToX, int &snapToY)
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{
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Assert (boundWide >= 0);
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Assert (boundTall >= 0);
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bool snapped=false;
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int right=left+boundWide;
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int bottom=top+boundTall;
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int wide, tall;
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_frame->GetSize(wide, tall);
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Assert (wide > 0);
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Assert (tall > 0);
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// we now see if we are going to be able to snap to a window side, and not
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// just snap to the "open air"
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// want to make it so that if any part of the window can dock to the candidate, it will
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// is this window horizontally snappable to the candidate
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bool horizSnappable=(
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// top of window is in range
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((snapToY > top) && (snapToY < bottom))
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// bottom of window is in range
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|| ((snapToY+tall > top) && (snapToY+tall < bottom))
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// window is just plain bigger than the window we wanna dock to
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|| ((snapToY < top) && (snapToY+tall > bottom)) );
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// is this window vertically snappable to the candidate
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bool vertSnappable= (
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// left of window is in range
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((snapToX > left) && (snapToX < right))
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// right of window is in range
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|| ((snapToX+wide > left) && (snapToX+wide < right))
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// window is just plain bigger than the window we wanna dock to
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|| ((snapToX < left) && (snapToX+wide > right)) );
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// if neither, might as well bail
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if ( !(horizSnappable || vertSnappable) )
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return false;
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//if we're within the snap threshold then snap
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if ( (snapToX <= (right+m_iSnapRange)) &&
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(snapToX >= (right-m_iSnapRange)) )
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{
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if (horizSnappable)
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{
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//disallow "open air" snaps
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snapped=true;
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snapToX = right;
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}
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}
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else if ((snapToX + wide) >= (left-m_iSnapRange) &&
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(snapToX + wide) <= (left+m_iSnapRange))
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{
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if (horizSnappable)
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{
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snapped=true;
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snapToX = left-wide;
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}
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}
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if ( (snapToY <= (bottom+m_iSnapRange)) &&
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(snapToY >= (bottom-m_iSnapRange)) )
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{
|
||||
if (vertSnappable)
|
||||
{
|
||||
snapped=true;
|
||||
snapToY = bottom;
|
||||
}
|
||||
}
|
||||
else if ((snapToY + tall) <= (top+m_iSnapRange) &&
|
||||
(snapToY + tall) >= (top-m_iSnapRange))
|
||||
{
|
||||
if (vertSnappable)
|
||||
{
|
||||
snapped=true;
|
||||
snapToY = top-tall;
|
||||
}
|
||||
}
|
||||
return snapped;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
/// this should only be called from Lua
|
||||
CFF_CL_LuaUI_BasePanel::CFF_CL_LuaUI_BasePanel( lua_State *L, const char *pElementName ) : CHudElement( pElementName ), vgui::Panel(NULL, "HudLuaUIPanel")
|
||||
CFF_CL_LuaUI_BasePanel::CFF_CL_LuaUI_BasePanel( lua_State *L, const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudLuaUIPanel")
|
||||
{
|
||||
Assert( L );
|
||||
|
||||
|
@ -40,6 +512,37 @@ CFF_CL_LuaUI_BasePanel::CFF_CL_LuaUI_BasePanel( lua_State *L, const char *pEleme
|
|||
|
||||
SetParent(g_pClientMode->GetViewport());
|
||||
SetProportional( true );
|
||||
SetMouseInputEnabled( true );
|
||||
SetMinimumSize( DRAGGER_SIZE, DRAGGER_SIZE );
|
||||
|
||||
// add dragging grips
|
||||
_extentsGrip = new MoveableGripPanel(this, "luaui_panel_extentsGrip" );
|
||||
|
||||
_topGrip = new GripPanel(this, "luaui_panel_topGrip", 0, -1);
|
||||
_bottomGrip = new GripPanel(this, "luaui_panel_bottomGrip", 0, 1);
|
||||
_leftGrip = new GripPanel(this, "luaui_panel_leftGrip", -1, 0);
|
||||
_rightGrip = new GripPanel(this, "luaui_panel_rightGrip", 1, 0);
|
||||
_topLeftGrip = new GripPanel(this, "luaui_panel_tlGrip", -1, -1);
|
||||
_topRightGrip = new GripPanel(this, "luaui_panel_trGrip", 1, -1);
|
||||
_bottomLeftGrip = new GripPanel(this, "luaui_panel_blGrip", -1, 1);
|
||||
_bottomRightGrip = new GripPanel(this, "luaui_panel_brGrip", 1, 1);
|
||||
|
||||
SetupResizeCursors();
|
||||
//SetEditingControlsVisible( false );
|
||||
}
|
||||
|
||||
CFF_CL_LuaUI_BasePanel::~CFF_CL_LuaUI_BasePanel()
|
||||
{
|
||||
delete _extentsGrip;
|
||||
|
||||
delete _topGrip;
|
||||
delete _bottomGrip;
|
||||
delete _leftGrip;
|
||||
delete _rightGrip;
|
||||
delete _topLeftGrip;
|
||||
delete _topRightGrip;
|
||||
delete _bottomLeftGrip;
|
||||
delete _bottomRightGrip;
|
||||
}
|
||||
|
||||
/// from CHudElement
|
||||
|
@ -135,6 +638,66 @@ void CFF_CL_LuaUI_BasePanel::Paint()
|
|||
}
|
||||
}
|
||||
|
||||
void CFF_CL_LuaUI_BasePanel::SetEditingControlsVisible( bool bState )
|
||||
{
|
||||
_extentsGrip->SetVisible( bState );
|
||||
_topGrip->SetVisible( bState );
|
||||
_leftGrip->SetVisible( bState );
|
||||
_topLeftGrip->SetVisible( bState );
|
||||
_topRightGrip->SetVisible( bState );
|
||||
_bottomLeftGrip->SetVisible( bState );
|
||||
_bottomGrip->SetVisible( bState );
|
||||
_rightGrip->SetVisible( bState );
|
||||
_bottomRightGrip->SetVisible( bState );
|
||||
}
|
||||
|
||||
/// Reposition child elements when the size of the panel changes
|
||||
void CFF_CL_LuaUI_BasePanel::PerformLayout()
|
||||
{
|
||||
// chain back
|
||||
BaseClass::PerformLayout();
|
||||
|
||||
// move everything into place
|
||||
int wide, tall;
|
||||
GetSize(wide, tall);
|
||||
|
||||
_extentsGrip->SetBounds(0,0,wide,tall);
|
||||
_extentsGrip->MoveToFront();
|
||||
|
||||
_topGrip->SetBounds(DRAGGER_SIZE, 0, wide - DRAGGER_SIZE, DRAGGER_SIZE);
|
||||
_leftGrip->SetBounds(0, DRAGGER_SIZE, DRAGGER_SIZE, tall - DRAGGER_SIZE);
|
||||
_topLeftGrip->SetBounds(0, 0, DRAGGER_SIZE, DRAGGER_SIZE);
|
||||
_topRightGrip->SetBounds(wide - DRAGGER_SIZE, 0, DRAGGER_SIZE, DRAGGER_SIZE);
|
||||
_bottomLeftGrip->SetBounds(0, tall - DRAGGER_SIZE, DRAGGER_SIZE, DRAGGER_SIZE);
|
||||
_bottomGrip->SetBounds(DRAGGER_SIZE, tall - DRAGGER_SIZE, wide - DRAGGER_SIZE, DRAGGER_SIZE);
|
||||
_rightGrip->SetBounds(wide - DRAGGER_SIZE, DRAGGER_SIZE, DRAGGER_SIZE, tall - DRAGGER_SIZE);
|
||||
_bottomRightGrip->SetBounds(wide - DRAGGER_SIZE, tall - DRAGGER_SIZE, DRAGGER_SIZE, DRAGGER_SIZE);
|
||||
|
||||
_topGrip->MoveToFront();
|
||||
_bottomGrip->MoveToFront();
|
||||
_leftGrip->MoveToFront();
|
||||
_rightGrip->MoveToFront();
|
||||
_topLeftGrip->MoveToFront();
|
||||
_topRightGrip->MoveToFront();
|
||||
_bottomLeftGrip->MoveToFront();
|
||||
_bottomRightGrip->MoveToFront();
|
||||
}
|
||||
|
||||
/// Set the cursors for resize grips
|
||||
void CFF_CL_LuaUI_BasePanel::SetupResizeCursors()
|
||||
{
|
||||
_extentsGrip->SetCursor(dc_sizeall);
|
||||
|
||||
_topGrip->SetCursor(dc_sizens);
|
||||
_bottomGrip->SetCursor(dc_sizens);
|
||||
_leftGrip->SetCursor(dc_sizewe);
|
||||
_rightGrip->SetCursor(dc_sizewe);
|
||||
_topLeftGrip->SetCursor(dc_sizenwse);
|
||||
_topRightGrip->SetCursor(dc_sizenesw);
|
||||
_bottomLeftGrip->SetCursor(dc_sizenesw);
|
||||
_bottomRightGrip->SetCursor(dc_sizenwse);
|
||||
}
|
||||
|
||||
/// Drawtext helper function
|
||||
void CFF_CL_LuaUI_BasePanel::DrawText( const char *szText, int xpos, int ypos )
|
||||
{
|
||||
|
|
|
@ -4,15 +4,18 @@
|
|||
|
||||
#include "hudelement.h"
|
||||
#include <vgui_controls/Panel.h>
|
||||
#include "vgui_controls/EditablePanel.h"
|
||||
|
||||
#include "luabind/object.hpp"
|
||||
|
||||
class CFF_CL_LuaUI_BasePanel : public CHudElement, public vgui::Panel
|
||||
class CFF_CL_LuaUI_BasePanel : public CHudElement, public vgui::EditablePanel
|
||||
{
|
||||
DECLARE_CLASS_SIMPLE( CFF_CL_LuaUI_BasePanel, vgui::Panel );
|
||||
DECLARE_CLASS_SIMPLE( CFF_CL_LuaUI_BasePanel, vgui::EditablePanel );
|
||||
|
||||
public:
|
||||
CFF_CL_LuaUI_BasePanel( lua_State *L, const char *pElementName );
|
||||
~CFF_CL_LuaUI_BasePanel();
|
||||
|
||||
// <-- from CHudElement
|
||||
virtual void Init( void );
|
||||
virtual void VidInit( void );
|
||||
|
@ -22,8 +25,15 @@ public:
|
|||
// <-- from vgui::Panel
|
||||
virtual void OnThink();
|
||||
virtual void Paint();
|
||||
virtual void PerformLayout();
|
||||
// --> from vgui::Panel
|
||||
|
||||
// --> based on vgui::Frame
|
||||
virtual void SetupResizeCursors();
|
||||
// <-- based on vgui::Frame
|
||||
|
||||
void SetEditingControlsVisible( bool bState );
|
||||
|
||||
void SetProportionalWide( int wide );
|
||||
void SetProportionalWide( const char *wstr );
|
||||
void SetProportionalTall( int tall );
|
||||
|
@ -38,6 +48,16 @@ public:
|
|||
|
||||
private:
|
||||
luabind::object m_LuaObject;
|
||||
|
||||
Panel *_topGrip;
|
||||
Panel *_bottomGrip;
|
||||
Panel *_leftGrip;
|
||||
Panel *_rightGrip;
|
||||
Panel *_topLeftGrip;
|
||||
Panel *_topRightGrip;
|
||||
Panel *_bottomLeftGrip;
|
||||
Panel *_bottomRightGrip;
|
||||
Panel *_extentsGrip;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue