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Removed the Git section as we're using SVN now, added a bit about class naming
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README.md
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README.md
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# Fortress Forever (Source SDK 2013)
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##### Welcome
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Please have a seat and enjoy.
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## Git
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We will be using the branching model laid out here: http://nvie.com/posts/a-successful-git-branching-model/
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* __Never push to the master branch, it should only recieve merges from the develop branch or a hotfix branch (per release)__
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* Merge any source-sdk-2013 changes into the develop branch (will probably have to deal with conflicts)
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* Only use rebase when you have unpushed local changes and someone else pushed changes to the corresponding remote branch; never rebase a remote branch (see [this](https://github.com/dchelimsky/rspec/wiki/Topic-Branches) and [this](http://ginsys.eu/git-and-github-keeping-a-feature-branch-updated-with-upstream/) and [this](http://www.jarrodspillers.com/git/2009/08/19/git-merge-vs-git-rebase-avoiding-rebase-hell.html))
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* Only merge from the develop branch to a feature branch when absolutely necessary (important bugfix, etc); features should ideally be self-contained
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### Committing
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* Always make sure the code you are committing compiles
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@ -31,6 +18,12 @@ We will be using the branching model laid out here: http://nvie.com/posts/a-succ
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* __TODO__ Decide on a naming convention
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* Always make variable and function names as descriptive as possible (if 'i' stands for 'currentPlayerIndex' then use 'currentPlayerIndex')
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#### Class Names
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* New classes should always start with CFF\_, followed by either SV\_ for a server-side class, CL\_ for a client-side class, or SH\_ for a shared class, and then the ClassName
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* Example: CFF\_CL\_Player, CFF\_SV\_Player, and CFF\_SH\_Player
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* Note: Shared classes usually will have #define aliasing such that a class with the SH_ prefix won't actually exist, but instead will always be mapped to the respective CL_ or SV_ class
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#### File Names and Directory Structure
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* Always put FF code files in the src/game/\[server/client/shared\]/ff/ directory.
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