diff --git a/.gitignore b/.gitignore index ff1689f4..7d008f2f 100644 --- a/.gitignore +++ b/.gitignore @@ -63,4 +63,5 @@ config.cfg # VPC *.vpc_crc -*.vpc.sentinel \ No newline at end of file +*.vpc.sentinel +/mp/game/FortressForever diff --git a/mp/game/FortressForever/bin/luabind.dll b/mp/game/FortressForever/bin/luabind.dll deleted file mode 100644 index d46a2531..00000000 Binary files a/mp/game/FortressForever/bin/luabind.dll and /dev/null differ diff --git a/mp/game/FortressForever/gameinfo.txt b/mp/game/FortressForever/gameinfo.txt deleted file mode 100644 index ce0df1ef..00000000 --- a/mp/game/FortressForever/gameinfo.txt +++ /dev/null @@ -1,86 +0,0 @@ -"GameInfo" -{ - game "FortressForever" - title "Fortress Forever" - title2 "" - type multiplayer_only - nomodels 0 - nohimodel 1 - nocrosshair 1 - hidden_maps - { - "test_speakers" 1 - "test_hardware" 1 - } - - - FileSystem - { - // this is Source SDK Base 2013 MP - //SteamAppId 243750 - SteamAppId 253530 - - // - // The code that loads this file automatically does a few things here: - // - // 1. For each "Game" search path, it adds a "GameBin" path, in \bin - // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end. - // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. - // 3. For the first "Game" search path, it adds a search path called "MOD". - // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". - // - - // - // Search paths are relative to the base directory, which is where hl2.exe is found. - // - // |gameinfo_path| points at the directory where gameinfo.txt is. - // We always want to mount that directory relative to gameinfo.txt, so - // people can mount stuff in c:\mymod, and the main game resources are in - // someplace like c:\program files\valve\steam\steamapps\half-life 2. - // - SearchPaths - { - // First, mount all user customizations. This will search for VPKs and subfolders - // and mount them in alphabetical order. The easiest way to distribute a mod is to - // pack up the custom content into a VPK. To "install" a mod, just drop it in this - // folder. - // - // Note that this folder is scanned only when the game is booted. - game+mod hl2mp/custom/* - game+mod hl2/custom/* - - // Now search loose files. We'll set the directory containing the gameinfo.txt file - // as the first "mod" search path (after any user customizations). This is also the one - // that's used when writing to the "mod" path. - game+mod+mod_write+default_write_path |gameinfo_path|. - gamebin |gameinfo_path|bin - - // We search VPK files before ordinary folders, because most files will be found in - // VPK and we can avoid making thousands of file system calls to attempt to open files - // in folders where they don't exist. (Searching a VPK is much faster than making an operating - // system call.) - game_lv hl2/hl2_lv.vpk - game+mod hl2mp/hl2mp_english.vpk - game+mod hl2mp/hl2mp_pak.vpk - game |all_source_engine_paths|hl2/hl2_english.vpk - game |all_source_engine_paths|hl2/hl2_pak.vpk - game |all_source_engine_paths|hl2/hl2_textures.vpk - game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk - game |all_source_engine_paths|hl2/hl2_sound_misc.vpk - game |all_source_engine_paths|hl2/hl2_misc.vpk - platform |all_source_engine_paths|platform/platform_misc.vpk - - // Add the HL2 directory as a game search path. This is also where where writes - // to the "game" path go. - game+game_write hl2mp - - // Where the game's binaries are - gamebin hl2mp/bin - - // Last, mount in shared HL2 loose files - game |all_source_engine_paths|hl2mp - game |all_source_engine_paths|hl2 - platform |all_source_engine_paths|platform - } - } -}