diff --git a/.gitignore b/.gitignore
index ff1689f4..7d008f2f 100644
--- a/.gitignore
+++ b/.gitignore
@@ -63,4 +63,5 @@ config.cfg
# VPC
*.vpc_crc
-*.vpc.sentinel
\ No newline at end of file
+*.vpc.sentinel
+/mp/game/FortressForever
diff --git a/mp/game/FortressForever/bin/luabind.dll b/mp/game/FortressForever/bin/luabind.dll
deleted file mode 100644
index d46a2531..00000000
Binary files a/mp/game/FortressForever/bin/luabind.dll and /dev/null differ
diff --git a/mp/game/FortressForever/gameinfo.txt b/mp/game/FortressForever/gameinfo.txt
deleted file mode 100644
index ce0df1ef..00000000
--- a/mp/game/FortressForever/gameinfo.txt
+++ /dev/null
@@ -1,86 +0,0 @@
-"GameInfo"
-{
- game "FortressForever"
- title "Fortress Forever"
- title2 ""
- type multiplayer_only
- nomodels 0
- nohimodel 1
- nocrosshair 1
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- }
-
-
- FileSystem
- {
- // this is Source SDK Base 2013 MP
- //SteamAppId 243750
- SteamAppId 253530
-
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in
\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
-
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\half-life 2.
- //
- SearchPaths
- {
- // First, mount all user customizations. This will search for VPKs and subfolders
- // and mount them in alphabetical order. The easiest way to distribute a mod is to
- // pack up the custom content into a VPK. To "install" a mod, just drop it in this
- // folder.
- //
- // Note that this folder is scanned only when the game is booted.
- game+mod hl2mp/custom/*
- game+mod hl2/custom/*
-
- // Now search loose files. We'll set the directory containing the gameinfo.txt file
- // as the first "mod" search path (after any user customizations). This is also the one
- // that's used when writing to the "mod" path.
- game+mod+mod_write+default_write_path |gameinfo_path|.
- gamebin |gameinfo_path|bin
-
- // We search VPK files before ordinary folders, because most files will be found in
- // VPK and we can avoid making thousands of file system calls to attempt to open files
- // in folders where they don't exist. (Searching a VPK is much faster than making an operating
- // system call.)
- game_lv hl2/hl2_lv.vpk
- game+mod hl2mp/hl2mp_english.vpk
- game+mod hl2mp/hl2mp_pak.vpk
- game |all_source_engine_paths|hl2/hl2_english.vpk
- game |all_source_engine_paths|hl2/hl2_pak.vpk
- game |all_source_engine_paths|hl2/hl2_textures.vpk
- game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
- game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
- game |all_source_engine_paths|hl2/hl2_misc.vpk
- platform |all_source_engine_paths|platform/platform_misc.vpk
-
- // Add the HL2 directory as a game search path. This is also where where writes
- // to the "game" path go.
- game+game_write hl2mp
-
- // Where the game's binaries are
- gamebin hl2mp/bin
-
- // Last, mount in shared HL2 loose files
- game |all_source_engine_paths|hl2mp
- game |all_source_engine_paths|hl2
- platform |all_source_engine_paths|platform
- }
- }
-}