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localized strings for default team names cuz why not
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c9c90de4f3
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2 changed files with 15 additions and 15 deletions
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@ -178,20 +178,20 @@ static const char *s_PreserveEnts[] =
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// NOTE: the indices here must match TEAM_TERRORIST, TEAM_CT, TEAM_SPECTATOR, etc.
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char *sTeamNames[] =
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{
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"Unassigned",
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"Spectator",
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"Blue",
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"Red",
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"Yellow",
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"Green",
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"Custom1",
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"Custom2",
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"Custom3",
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"Custom4",
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"Custom5",
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"Custom6",
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"Custom7",
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"Custom8",
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"#FF_TEAM_UNASSIGNED",
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"#FF_TEAM_SPECTATOR",
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"#FF_TEAM_BLUE",
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"#FF_TEAM_RED",
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"#FF_TEAM_YELLOW",
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"#FF_TEAM_GREEN",
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"#FF_TEAM_CUSTOM1",
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"#FF_TEAM_CUSTOM2",
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"#FF_TEAM_CUSTOM3",
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"#FF_TEAM_CUSTOM4",
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"#FF_TEAM_CUSTOM5",
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"#FF_TEAM_CUSTOM6",
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"#FF_TEAM_CUSTOM7",
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"#FF_TEAM_CUSTOM8",
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};
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#endif
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@ -225,7 +225,7 @@ int CFF_SH_TeamManager::GetTeamLimits( void )
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//ConCommand ff_team( "ff_team",
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//ConCommand ff_team( "ffdbg_dump_teams",
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#if defined (DEBUG) && defined (GAME_DLL)
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#if defined (_DEBUG) && defined (GAME_DLL)
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void DebugSetTeamName_f( const CCommand &args )
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{
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if ( args.ArgC() < 2 )
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