localized strings for default team names cuz why not

This commit is contained in:
Dexter 2013-11-04 00:32:55 +00:00 committed by squeek
parent c9c90de4f3
commit 52a6d033ba
2 changed files with 15 additions and 15 deletions

View file

@ -178,20 +178,20 @@ static const char *s_PreserveEnts[] =
// NOTE: the indices here must match TEAM_TERRORIST, TEAM_CT, TEAM_SPECTATOR, etc. // NOTE: the indices here must match TEAM_TERRORIST, TEAM_CT, TEAM_SPECTATOR, etc.
char *sTeamNames[] = char *sTeamNames[] =
{ {
"Unassigned", "#FF_TEAM_UNASSIGNED",
"Spectator", "#FF_TEAM_SPECTATOR",
"Blue", "#FF_TEAM_BLUE",
"Red", "#FF_TEAM_RED",
"Yellow", "#FF_TEAM_YELLOW",
"Green", "#FF_TEAM_GREEN",
"Custom1", "#FF_TEAM_CUSTOM1",
"Custom2", "#FF_TEAM_CUSTOM2",
"Custom3", "#FF_TEAM_CUSTOM3",
"Custom4", "#FF_TEAM_CUSTOM4",
"Custom5", "#FF_TEAM_CUSTOM5",
"Custom6", "#FF_TEAM_CUSTOM6",
"Custom7", "#FF_TEAM_CUSTOM7",
"Custom8", "#FF_TEAM_CUSTOM8",
}; };
#endif #endif

View file

@ -225,7 +225,7 @@ int CFF_SH_TeamManager::GetTeamLimits( void )
//ConCommand ff_team( "ff_team", //ConCommand ff_team( "ff_team",
//ConCommand ff_team( "ffdbg_dump_teams", //ConCommand ff_team( "ffdbg_dump_teams",
#if defined (DEBUG) && defined (GAME_DLL) #if defined (_DEBUG) && defined (GAME_DLL)
void DebugSetTeamName_f( const CCommand &args ) void DebugSetTeamName_f( const CCommand &args )
{ {
if ( args.ArgC() < 2 ) if ( args.ArgC() < 2 )