move lua + luabind into 'game' so you dont have to go generate a second set of projects, and they are built when game is (no external deps go missing)
Conflicts: mp/src/vpc_scripts/groups_ff.vgc mp/src/vpc_scripts/projects_ff.vgc
This commit is contained in:
parent
c28f1e019b
commit
24aa17d15e
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devtools\bin\vpc.exe +lualibs /mksln ff_lualibs.sln
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// GROUPS.VGC
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// GROUPS.VGC
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//
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//
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// Group Configurations for all Source(TM) Projects
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// Group Configurations for all Source(TM) Projects
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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///////////////////////
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///////////////////////
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// Group definitions //
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// Group definitions //
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///////////////////////
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///////////////////////
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$Group "gamedlls"
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$Group "gamedlls"
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{
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{
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"client"
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"client"
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"server"
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"server"
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}
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}
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$Group "game"
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$Group "game"
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{
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{
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"client"
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"client"
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"mathlib"
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"mathlib"
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"raytrace"
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"raytrace"
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"server"
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"server"
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"tier1"
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"tier1"
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"vgui_controls"
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"vgui_controls"
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}
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"lua"
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"luabind"
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$Group "shaders"
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}
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{
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"game_shader_dx9"
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$Group "shaders"
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}
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{
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"game_shader_dx9"
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$Group "everything"
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}
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{
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"captioncompiler"
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$Group "everything"
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"client"
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{
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"fgdlib"
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"captioncompiler"
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"game_shader_dx9"
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"client"
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"glview"
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"fgdlib"
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"height2normal"
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"game_shader_dx9"
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"mathlib"
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"glview"
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"motionmapper"
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"height2normal"
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"phonemeextractor"
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"mathlib"
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"raytrace"
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"motionmapper"
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"qc_eyes"
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"phonemeextractor"
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"server"
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"raytrace"
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"serverplugin_empty"
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"qc_eyes"
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"tgadiff"
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"server"
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"tier1"
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"serverplugin_empty"
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"vbsp"
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"tgadiff"
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"vgui_controls"
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"tier1"
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"vice"
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"vbsp"
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"vrad_dll"
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"vgui_controls"
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"vrad_launcher"
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"vice"
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"vtf2tga"
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"vrad_dll"
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"vtfdiff"
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"vrad_launcher"
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"vvis_dll"
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"vtf2tga"
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"vvis_launcher"
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"vtfdiff"
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}
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"vvis_dll"
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"vvis_launcher"
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$Group "dedicated"
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"lua"
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{
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"luabind"
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"mathlib"
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}
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"server"
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"tier1"
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$Group "dedicated"
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}
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{
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"mathlib"
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$Group "lualibs"
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"server"
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{
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"tier1"
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"lua"
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}
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"luabind"
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$Group "lualibs"
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{
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"lua"
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"luabind"
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// PROJECTS.VGC
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// PROJECTS.VGC
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//
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//
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// Project Configurations for all Source(TM) Projects
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// Project Configurations for all Source(TM) Projects
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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/////////////////////////
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/////////////////////////
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// Project definitions //
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// Project definitions //
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/////////////////////////
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/////////////////////////
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$Project "captioncompiler"
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$Project "captioncompiler"
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{
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{
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"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
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"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
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}
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}
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$Project "client"
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$Project "client"
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{
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{
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"game\client\client_ff.vpc" [($WIN32||$POSIX) && $FF]
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"game\client\client_ff.vpc" [($WIN32||$POSIX) && $FF]
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}
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}
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$Project "game_shader_dx9"
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$Project "game_shader_dx9"
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{
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{
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"materialsystem\stdshaders\game_shader_dx9_ff.vpc" [$FF]
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"materialsystem\stdshaders\game_shader_dx9_ff.vpc" [$FF]
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}
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}
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$Project "glview"
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$Project "glview"
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{
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{
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"utils\glview\glview.vpc" [$WIN32]
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"utils\glview\glview.vpc" [$WIN32]
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}
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}
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$Project "height2normal"
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$Project "height2normal"
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{
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{
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"utils\height2normal\height2normal.vpc" [$WIN32]
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"utils\height2normal\height2normal.vpc" [$WIN32]
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}
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}
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$Project "server"
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$Project "server"
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{
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{
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"game\server\server_ff.vpc" [($WIN32||$POSIX) && $FF]
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"game\server\server_ff.vpc" [($WIN32||$POSIX) && $FF]
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}
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}
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$Project "mathlib"
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$Project "mathlib"
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{
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{
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"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
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"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
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}
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}
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$Project "motionmapper"
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$Project "motionmapper"
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{
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{
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"utils\motionmapper\motionmapper.vpc" [$WIN32]
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"utils\motionmapper\motionmapper.vpc" [$WIN32]
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}
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}
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$Project "phonemeextractor"
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$Project "phonemeextractor"
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{
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{
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"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
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"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
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}
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}
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$Project "qc_eyes"
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$Project "qc_eyes"
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{
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{
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"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
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"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
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}
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}
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$Project "serverplugin_empty"
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$Project "serverplugin_empty"
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{
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{
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"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
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"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
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}
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}
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$Project "tgadiff"
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$Project "tgadiff"
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{
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{
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"utils\tgadiff\tgadiff.vpc" [$WIN32]
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"utils\tgadiff\tgadiff.vpc" [$WIN32]
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}
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}
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$Project "tier1"
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$Project "tier1"
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{
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{
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"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
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"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
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}
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}
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$Project "vbsp"
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$Project "vbsp"
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{
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{
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"utils\vbsp\vbsp.vpc" [$WIN32]
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"utils\vbsp\vbsp.vpc" [$WIN32]
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}
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}
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$Project "vgui_controls"
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$Project "vgui_controls"
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{
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{
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"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
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"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
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}
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}
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$Project "vice"
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$Project "vice"
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{
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{
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"utils\vice\vice.vpc" [$WIN32]
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"utils\vice\vice.vpc" [$WIN32]
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}
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}
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$Project "vrad_dll"
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$Project "vrad_dll"
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{
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{
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"utils\vrad\vrad_dll.vpc" [$WIN32]
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"utils\vrad\vrad_dll.vpc" [$WIN32]
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}
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}
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$Project "vrad_launcher"
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$Project "vrad_launcher"
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{
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{
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"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
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"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
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}
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}
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$Project "vtf2tga"
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$Project "vtf2tga"
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{
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{
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"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
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"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
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}
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}
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$Project "vtfdiff"
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$Project "vtfdiff"
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{
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{
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"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
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"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
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}
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}
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$Project "vvis_dll"
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$Project "vvis_dll"
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{
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{
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"utils\vvis\vvis_dll.vpc" [$WIN32]
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"utils\vvis\vvis_dll.vpc" [$WIN32]
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}
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}
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$Project "vvis_launcher"
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$Project "vvis_launcher"
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{
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{
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"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
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"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
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}
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}
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// ff external libs
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// ff external libs
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$Project "lua"
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$Project "lua"
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{
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{
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"thirdparty\lua\lua.vpc" [$WIN32||$X360||$POSIX]
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"thirdparty\lua\lua.vpc" [$WIN32||$X360||$POSIX]
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}
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}
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$Project "luabind"
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$Project "luabind"
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{
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{
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"thirdparty\luabind\luabind.vpc" [$WIN32||$X360||$POSIX]
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"thirdparty\luabind\luabind.vpc" [$WIN32||$X360||$POSIX]
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}
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}
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$Project "luatest"
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{
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"thirdparty\luatest\luatest.vpc" [$WIN32||$X360||$POSIX]
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}
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